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SAGA: Fix the conversation panel background color in IHNM
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@ -2533,10 +2533,12 @@ void Interface::converseDisplayTextLines() {
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char bullet[2] = {
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(char)0xb7, 0
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};
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Rect rect(8, _vm->getDisplayInfo().converseTextLines * _vm->getDisplayInfo().converseTextHeight);
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Point textPoint;
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assert(_conversePanel.buttonsCount >= 6);
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Rect rect(8, _vm->getDisplayInfo().converseTextLines * _vm->getDisplayInfo().converseTextHeight);
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rect.moveTo(_conversePanel.x + _conversePanel.buttons[0].xOffset, _conversePanel.y + _conversePanel.buttons[0].yOffset);
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Point textPoint;
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if (_vm->getGameId() == GID_ITE) {
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bulletForegnd = kITEColorGreen;
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@ -2547,13 +2549,11 @@ void Interface::converseDisplayTextLines() {
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bullet[0] = '>'; // different bullet in IHNM
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}
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rect.moveTo(_conversePanel.x + _conversePanel.buttons[0].xOffset,
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_conversePanel.y + _conversePanel.buttons[0].yOffset);
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if (_vm->getGameId() == GID_ITE)
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_vm->_gfx->drawRect(rect, kITEColorDarkGrey); //fill bullet place
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else
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_vm->_gfx->drawRect(rect, _vm->KnownColor2ColorId(kKnownColorBlack)); //fill bullet place
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_vm->_gfx->drawRect(rect, kITEColorDarkGrey); // fill bullet place
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else if (_vm->getGameId() == GID_IHNM)
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// TODO: Add these to IHNM_DisplayInfo?
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_vm->_gfx->drawRect(Common::Rect(118, 345, 603, 463), _vm->KnownColor2ColorId(kKnownColorBlack)); // fill converse rect
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for (int i = 0; i < _vm->getDisplayInfo().converseTextLines; i++) {
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relPos = _converseStartPos + i;
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