diff --git a/graphics/VectorRendererSpec.cpp b/graphics/VectorRendererSpec.cpp index f4e9d6b098f..46c0ec6a67f 100644 --- a/graphics/VectorRendererSpec.cpp +++ b/graphics/VectorRendererSpec.cpp @@ -426,6 +426,8 @@ template void VectorRendererSpec:: colorFill(PixelType *first, PixelType *last, PixelType color) { register int count = (last - first); + if (!count) + return; register int n = (count + 7) >> 3; switch (count % 8) { case 0: do { diff --git a/gui/ThemeEngine.cpp b/gui/ThemeEngine.cpp index d483e06e827..671fe55f95c 100644 --- a/gui/ThemeEngine.cpp +++ b/gui/ThemeEngine.cpp @@ -706,14 +706,7 @@ void ThemeEngine::drawSlider(const Common::Rect &r, int width, WidgetStateInfo s drawWidgetBackground(r, 0, kWidgetBackgroundSlider, kStateEnabled); - // TODO/FIXME: This seems to prevent displaying of - // slider widgets in low ranges. When disabling it - // the slider is shown, but it creates gfx glitches - // in modern theme. Modern theme uses "roundedsq" - // as drawing function, thus the real bug should be - // in VectorRenderer::drawRoundedSquare. - if (width > r.width() * 5 / 100) - queueDD(dd, r2); + queueDD(dd, r2); } void ThemeEngine::drawScrollbar(const Common::Rect &r, int sliderY, int sliderHeight, ScrollbarState scrollState, WidgetStateInfo state) {