Fix script error in PC Engine version of Loom.

svn-id: r25958
This commit is contained in:
Travis Howell 2007-03-04 00:44:04 +00:00
parent 69b8d7240a
commit d1d5579549

View File

@ -556,7 +556,8 @@ int ScummEngine::readVar(uint var) {
assertRange(0, var, _numRoomVariables - 1, "room variable (reading)");
return _roomVars[var];
} else if (_game.version <= 3 && !(_game.id == GID_INDY3 && (_game.platform == Common::kPlatformFMTowns))) {
} else if (_game.version <= 3 && !(_game.id == GID_INDY3 && _game.platform == Common::kPlatformFMTowns) &&
!(_game.id == GID_LOOM && _game.platform == Common::kPlatformPCEngine)) {
int bit = var & 0xF;
var = (var >> 4) & 0xFF;
@ -648,7 +649,8 @@ void ScummEngine::writeVar(uint var, int value) {
assertRange(0, var, _numRoomVariables - 1, "room variable (writing)");
_roomVars[var] = value;
} else if (_game.version <= 3 && !(_game.id == GID_INDY3 && (_game.platform == Common::kPlatformFMTowns))) {
} else if (_game.version <= 3 && !(_game.id == GID_INDY3 && _game.platform == Common::kPlatformFMTowns) &&
!(_game.id == GID_LOOM && _game.platform == Common::kPlatformPCEngine)) {
// In the old games, the bit variables were using the same memory
// as the normal variables!
int bit = var & 0xF;