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Fix script error in PC Engine version of Loom.
svn-id: r25958
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69b8d7240a
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@ -556,7 +556,8 @@ int ScummEngine::readVar(uint var) {
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assertRange(0, var, _numRoomVariables - 1, "room variable (reading)");
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return _roomVars[var];
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} else if (_game.version <= 3 && !(_game.id == GID_INDY3 && (_game.platform == Common::kPlatformFMTowns))) {
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} else if (_game.version <= 3 && !(_game.id == GID_INDY3 && _game.platform == Common::kPlatformFMTowns) &&
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!(_game.id == GID_LOOM && _game.platform == Common::kPlatformPCEngine)) {
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int bit = var & 0xF;
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var = (var >> 4) & 0xFF;
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@ -648,7 +649,8 @@ void ScummEngine::writeVar(uint var, int value) {
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assertRange(0, var, _numRoomVariables - 1, "room variable (writing)");
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_roomVars[var] = value;
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} else if (_game.version <= 3 && !(_game.id == GID_INDY3 && (_game.platform == Common::kPlatformFMTowns))) {
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} else if (_game.version <= 3 && !(_game.id == GID_INDY3 && _game.platform == Common::kPlatformFMTowns) &&
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!(_game.id == GID_LOOM && _game.platform == Common::kPlatformPCEngine)) {
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// In the old games, the bit variables were using the same memory
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// as the normal variables!
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int bit = var & 0xF;
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