GNAP: Refactor scenes 22 & 23

This commit is contained in:
Strangerke 2016-04-23 11:34:39 +02:00 committed by Eugene Sandulenko
parent 14ec2e9699
commit d1e7c9f594
7 changed files with 358 additions and 274 deletions

View File

@ -2018,13 +2018,9 @@ void GnapEngine::initPlatypusPos(int gridX, int gridY, Facing facing) {
////////////////////////////////////////////////////////////////////////////////
void GnapEngine::initGlobalSceneVars() {
// Scene 18
// Shared by scenes 17 && 18
_s18_garbageCanPos = 8;
// Scene 22
_s22_caughtBefore = false;
_s22_cashierCtr = 3;
// Scene 31
_s31_beerGuyDistracted = false;
_s31_clerkMeasureMaxCtr = 3;

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@ -606,22 +606,6 @@ public:
// Scene 18
int _s18_garbageCanPos;
// Scene 22
int _s22_currCashierSequenceId, _s22_nextCashierSequenceId;
bool _s22_caughtBefore;
int _s22_cashierCtr;
int scene22_init();
void scene22_updateHotspots();
void scene22_run();
void scene22_updateAnimations();
// Scene 23
int _s23_currStoreClerkSequenceId, _s23_nextStoreClerkSequenceId;
int scene23_init();
void scene23_updateHotspots();
void scene23_run();
void scene23_updateAnimations();
// Scene 24
int _s24_currWomanSequenceId, _s24_nextWomanSequenceId;
int _s24_boySequenceId;

View File

@ -23,6 +23,7 @@
#include "gnap/gnap.h"
#include "gnap/gamesys.h"
#include "gnap/resource.h"
#include "gnap/scenes/scene22.h"
namespace Gnap {
@ -41,53 +42,57 @@ enum {
kASTalkCashier = 1
};
int GnapEngine::scene22_init() {
Scene22::Scene22(GnapEngine *vm) : Scene(vm) {
_s22_caughtBefore = false;
_s22_cashierCtr = 3;
}
int Scene22::init() {
return 0x5E;
}
void GnapEngine::scene22_updateHotspots() {
setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
setHotspot(kHSExitOutsideGrubCity, 0, 180, 184, 472, SF_EXIT_L_CURSOR, 3, 6);
setHotspot(kHSExitBackGrubCity, 785, 405, 800, 585, SF_EXIT_R_CURSOR, 11, 9);
setHotspot(kHSCashier, 578, 230, 660, 376, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 8);
setHotspot(kHSWalkArea1, 553, 0, 800, 542);
setHotspot(kHSWalkArea2, 0, 0, 552, 488);
setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
_hotspotsCount = 7;
void Scene22::updateHotspots() {
_vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
_vm->setHotspot(kHSExitOutsideGrubCity, 0, 180, 184, 472, SF_EXIT_L_CURSOR, 3, 6);
_vm->setHotspot(kHSExitBackGrubCity, 785, 405, 800, 585, SF_EXIT_R_CURSOR, 11, 9);
_vm->setHotspot(kHSCashier, 578, 230, 660, 376, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 8);
_vm->setHotspot(kHSWalkArea1, 553, 0, 800, 542);
_vm->setHotspot(kHSWalkArea2, 0, 0, 552, 488);
_vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
_vm->_hotspotsCount = 7;
}
void GnapEngine::scene22_run() {
_gameSys->insertSequence(0x5D, 254, 0, 0, kSeqNone, 0, 0, 0);
void Scene22::run() {
_vm->_gameSys->insertSequence(0x5D, 254, 0, 0, kSeqNone, 0, 0, 0);
_s22_currCashierSequenceId = 0x59;
_s22_nextCashierSequenceId = -1;
_gameSys->setAnimation(0x59, 1, 3);
_gameSys->insertSequence(_s22_currCashierSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0);
_vm->_gameSys->setAnimation(0x59, 1, 3);
_vm->_gameSys->insertSequence(_s22_currCashierSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0);
_timers[6] = getRandom(30) + 20;
_vm->_timers[6] = _vm->getRandom(30) + 20;
queueInsertDeviceIcon();
_vm->queueInsertDeviceIcon();
if (_prevSceneNum == 20) {
initGnapPos(2, 8, kDirBottomRight);
initPlatypusPos(1, 8, kDirNone);
endSceneInit();
if (_vm->_prevSceneNum == 20) {
_vm->initGnapPos(2, 8, kDirBottomRight);
_vm->initPlatypusPos(1, 8, kDirNone);
_vm->endSceneInit();
} else {
initGnapPos(11, _hotspotsWalkPos[kHSExitBackGrubCity].y, kDirBottomRight);
initPlatypusPos(11, _hotspotsWalkPos[kHSExitBackGrubCity].y + 1, kDirNone);
endSceneInit();
gnapWalkTo(8, 8, -1, 0x107B9, 1);
platypusWalkTo(9, 8, -1, 0x107C2, 1);
_vm->initGnapPos(11, _vm->_hotspotsWalkPos[kHSExitBackGrubCity].y, kDirBottomRight);
_vm->initPlatypusPos(11, _vm->_hotspotsWalkPos[kHSExitBackGrubCity].y + 1, kDirNone);
_vm->endSceneInit();
_vm->gnapWalkTo(8, 8, -1, 0x107B9, 1);
_vm->platypusWalkTo(9, 8, -1, 0x107C2, 1);
}
if (isFlag(kGFSceneFlag1)) {
if (_vm->isFlag(kGFSceneFlag1)) {
int storeDetectiveSeqId;
setGrabCursorSprite(-1);
invRemove(kItemCereals);
_vm->setGrabCursorSprite(-1);
_vm->invRemove(kItemCereals);
if (_s22_caughtBefore) {
switch (getRandom(3)) {
switch (_vm->getRandom(3)) {
case 0:
storeDetectiveSeqId = 0x55;
break;
@ -102,58 +107,56 @@ void GnapEngine::scene22_run() {
_s22_caughtBefore = true;
storeDetectiveSeqId = 0x54;
}
_gameSys->waitForUpdate();
_gameSys->requestClear1();
_gameSys->drawSpriteToBackground(0, 0, 0x44);
_gameSys->setAnimation(storeDetectiveSeqId, 256, 4);
_gameSys->insertSequence(storeDetectiveSeqId, 256, 0, 0, kSeqNone, 0, 0, 0);
while (_gameSys->getAnimationStatus(4) != 2) {
gameUpdateTick();
_vm->_gameSys->waitForUpdate();
_vm->_gameSys->requestClear1();
_vm->_gameSys->drawSpriteToBackground(0, 0, 0x44);
_vm->_gameSys->setAnimation(storeDetectiveSeqId, 256, 4);
_vm->_gameSys->insertSequence(storeDetectiveSeqId, 256, 0, 0, kSeqNone, 0, 0, 0);
while (_vm->_gameSys->getAnimationStatus(4) != 2) {
_vm->gameUpdateTick();
}
_sceneDone = true;
_newSceneNum = 20;
_vm->_sceneDone = true;
_vm->_newSceneNum = 20;
_s22_caughtBefore = true;
}
while (!_sceneDone) {
updateMouseCursor();
updateCursorByHotspot();
while (!_vm->_sceneDone) {
_vm->updateMouseCursor();
_vm->updateCursorByHotspot();
testWalk(0, 0, -1, -1, -1, -1);
_vm->testWalk(0, 0, -1, -1, -1, -1);
_sceneClickedHotspot = getClickedHotspotId();
updateGrabCursorSprite(0, 0);
_vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
_vm->updateGrabCursorSprite(0, 0);
switch (_sceneClickedHotspot) {
switch (_vm->_sceneClickedHotspot) {
case kHSDevice:
if (_gnapActionStatus < 0) {
runMenu();
scene22_updateHotspots();
if (_vm->_gnapActionStatus < 0) {
_vm->runMenu();
updateHotspots();
}
break;
case kHSPlatypus:
if (_gnapActionStatus < 0) {
if (_grabCursorSpriteIndex == kItemJoint) {
gnapUseJointOnPlatypus();
} else if (_grabCursorSpriteIndex >= 0) {
playGnapImpossible(0, 0);
if (_vm->_gnapActionStatus < 0) {
if (_vm->_grabCursorSpriteIndex == kItemJoint) {
_vm->gnapUseJointOnPlatypus();
} else if (_vm->_grabCursorSpriteIndex >= 0) {
_vm->playGnapImpossible(0, 0);
} else {
switch (_verbCursor) {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
playGnapScratchingHead(_platX, _platY);
_vm->playGnapScratchingHead(_vm->_platX, _vm->_platY);
break;
case GRAB_CURSOR:
gnapKissPlatypus(0);
_vm->gnapKissPlatypus(0);
break;
case TALK_CURSOR:
playGnapBrainPulsating(_platX, _platY);
playPlatypusSequence(getPlatypusSequenceId());
_vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
_vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
break;
case PLAT_CURSOR:
playGnapImpossible(0, 0);
_vm->playGnapImpossible(0, 0);
break;
}
}
@ -161,45 +164,45 @@ void GnapEngine::scene22_run() {
break;
case kHSExitOutsideGrubCity:
if (_gnapActionStatus < 0) {
_isLeavingScene = true;
_newSceneNum = 20;
gnapWalkTo(_hotspotsWalkPos[kHSExitOutsideGrubCity].x, _hotspotsWalkPos[kHSExitOutsideGrubCity].y, 0, 0x107AF, 1);
_gnapActionStatus = kASLeaveScene;
platypusWalkTo(_hotspotsWalkPos[kHSExitOutsideGrubCity].x, _hotspotsWalkPos[kHSExitOutsideGrubCity].y + 1, -1, 0x107C2, 1);
if (_vm->_gnapActionStatus < 0) {
_vm->_isLeavingScene = true;
_vm->_newSceneNum = 20;
_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideGrubCity].x, _vm->_hotspotsWalkPos[kHSExitOutsideGrubCity].y, 0, 0x107AF, 1);
_vm->_gnapActionStatus = kASLeaveScene;
_vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideGrubCity].x, _vm->_hotspotsWalkPos[kHSExitOutsideGrubCity].y + 1, -1, 0x107C2, 1);
}
break;
case kHSExitBackGrubCity:
if (_gnapActionStatus < 0) {
_isLeavingScene = true;
_newSceneNum = 23;
gnapWalkTo(_hotspotsWalkPos[kHSExitBackGrubCity].x, _hotspotsWalkPos[kHSExitBackGrubCity].y, 0, 0x107AB, 1);
_gnapActionStatus = kASLeaveScene;
platypusWalkTo(_hotspotsWalkPos[kHSExitBackGrubCity].x, _hotspotsWalkPos[kHSExitBackGrubCity].y + 1, -1, 0x107C2, 1);
if (_vm->_gnapActionStatus < 0) {
_vm->_isLeavingScene = true;
_vm->_newSceneNum = 23;
_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitBackGrubCity].x, _vm->_hotspotsWalkPos[kHSExitBackGrubCity].y, 0, 0x107AB, 1);
_vm->_gnapActionStatus = kASLeaveScene;
_vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitBackGrubCity].x, _vm->_hotspotsWalkPos[kHSExitBackGrubCity].y + 1, -1, 0x107C2, 1);
}
break;
case kHSCashier:
if (_gnapActionStatus < 0) {
if (_grabCursorSpriteIndex >= 0) {
playGnapShowCurrItem(_hotspotsWalkPos[kHSCashier].x, _hotspotsWalkPos[kHSCashier].y, 8, 4);
if (_vm->_gnapActionStatus < 0) {
if (_vm->_grabCursorSpriteIndex >= 0) {
_vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSCashier].x, _vm->_hotspotsWalkPos[kHSCashier].y, 8, 4);
} else {
switch (_verbCursor) {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
playGnapScratchingHead(8, 4);
_vm->playGnapScratchingHead(8, 4);
break;
case GRAB_CURSOR:
playGnapImpossible(0, 0);
_vm->playGnapImpossible(0, 0);
break;
case TALK_CURSOR:
_gnapIdleFacing = kDirUpRight;
gnapWalkTo(_hotspotsWalkPos[kHSCashier].x, _hotspotsWalkPos[kHSCashier].y,
0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASTalkCashier;
_vm->_gnapIdleFacing = kDirUpRight;
_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSCashier].x, _vm->_hotspotsWalkPos[kHSCashier].y,
0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
_vm->_gnapActionStatus = kASTalkCashier;
break;
case PLAT_CURSOR:
gnapUseDeviceOnPlatypuss();
_vm->gnapUseDeviceOnPlatypuss();
break;
}
}
@ -208,26 +211,25 @@ void GnapEngine::scene22_run() {
case kHSWalkArea1:
case kHSWalkArea2:
gnapWalkTo(-1, -1, -1, -1, 1);
_vm->gnapWalkTo(-1, -1, -1, -1, 1);
break;
default:
if (_mouseClickState._left) {
gnapWalkTo(-1, -1, -1, -1, 1);
_mouseClickState._left = false;
if (_vm->_mouseClickState._left) {
_vm->gnapWalkTo(-1, -1, -1, -1, 1);
_vm->_mouseClickState._left = false;
}
break;
}
scene22_updateAnimations();
updateAnimations();
if (!_isLeavingScene) {
updatePlatypusIdleSequence();
updateGnapIdleSequence();
if (!_timers[6] && _s22_nextCashierSequenceId == -1) {
_timers[6] = getRandom(30) + 20;
if (getRandom(8) != 0) {
if (!_vm->_isLeavingScene) {
_vm->updatePlatypusIdleSequence();
_vm->updateGnapIdleSequence();
if (!_vm->_timers[6] && _s22_nextCashierSequenceId == -1) {
_vm->_timers[6] = _vm->getRandom(30) + 20;
if (_vm->getRandom(8) != 0) {
_s22_nextCashierSequenceId = 0x59;
} else {
_s22_cashierCtr = (_s22_cashierCtr + 1) % 3;
@ -249,46 +251,42 @@ void GnapEngine::scene22_run() {
}
}
checkGameKeys();
_vm->checkGameKeys();
if (isKeyStatus1(8)) {
clearKeyStatus1(8);
runMenu();
scene22_updateHotspots();
_timers[2] = getRandom(30) + 20;
_timers[3] = 400;
_timers[1] = getRandom(20) + 30;
_timers[0] = getRandom(75) + 75;
if (_vm->isKeyStatus1(8)) {
_vm->clearKeyStatus1(8);
_vm->runMenu();
updateHotspots();
_vm->_timers[2] = _vm->getRandom(30) + 20;
_vm->_timers[3] = 400;
_vm->_timers[1] = _vm->getRandom(20) + 30;
_vm->_timers[0] = _vm->getRandom(75) + 75;
}
gameUpdateTick();
_vm->gameUpdateTick();
}
}
void GnapEngine::scene22_updateAnimations() {
if (_gameSys->getAnimationStatus(0) == 2) {
_gameSys->setAnimation(0, 0, 0);
switch (_gnapActionStatus) {
void Scene22::updateAnimations() {
if (_vm->_gameSys->getAnimationStatus(0) == 2) {
_vm->_gameSys->setAnimation(0, 0, 0);
switch (_vm->_gnapActionStatus) {
case kASLeaveScene:
_sceneDone = true;
_vm->_sceneDone = true;
break;
case kASTalkCashier:
_s22_nextCashierSequenceId = 0x5C;
break;
}
_gnapActionStatus = -1;
_vm->_gnapActionStatus = -1;
}
if (_gameSys->getAnimationStatus(3) == 2 && _s22_nextCashierSequenceId != -1) {
_gameSys->setAnimation(_s22_nextCashierSequenceId, 1, 3);
_gameSys->insertSequence(_s22_nextCashierSequenceId, 1, _s22_currCashierSequenceId, 1, kSeqSyncWait, 0, 0, 0);
if (_vm->_gameSys->getAnimationStatus(3) == 2 && _s22_nextCashierSequenceId != -1) {
_vm->_gameSys->setAnimation(_s22_nextCashierSequenceId, 1, 3);
_vm->_gameSys->insertSequence(_s22_nextCashierSequenceId, 1, _s22_currCashierSequenceId, 1, kSeqSyncWait, 0, 0, 0);
_s22_currCashierSequenceId = _s22_nextCashierSequenceId;
_s22_nextCashierSequenceId = -1;
}
}
} // End of namespace Gnap

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@ -0,0 +1,52 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GNAP_SCENE22_H
#define GNAP_SCENE22_H
#include "gnap/debugger.h"
#include "gnap/scenes/scenecore.h"
namespace Gnap {
class GnapEngine;
class Scene22: public Scene {
public:
Scene22(GnapEngine *vm);
~Scene22() {}
virtual int init();
virtual void updateHotspots();
virtual void run();
virtual void updateAnimations();
virtual void updateAnimationsCb() {};
private:
int _s22_currCashierSequenceId;
int _s22_nextCashierSequenceId;
bool _s22_caughtBefore;
int _s22_cashierCtr;
};
} // End of namespace Gnap
#endif // GNAP_SCENE22_H

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@ -23,6 +23,7 @@
#include "gnap/gnap.h"
#include "gnap/gamesys.h"
#include "gnap/resource.h"
#include "gnap/scenes/scene23.h"
namespace Gnap {
@ -42,90 +43,92 @@ enum {
kASLeaveScene = 3
};
int GnapEngine::scene23_init() {
Scene23::Scene23(GnapEngine *vm) : Scene(vm) {
_s23_currStoreClerkSequenceId = -1;
_s23_nextStoreClerkSequenceId = -1;
}
int Scene23::init() {
return 0xC0;
}
void GnapEngine::scene23_updateHotspots() {
setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
setHotspot(kHSExitFrontGrubCity, 0, 250, 15, 550, SF_EXIT_L_CURSOR | SF_WALKABLE, 0, 7);
setHotspot(kHSCereals, 366, 332, 414, 408, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7);
setHotspot(kHSWalkArea1, 0, 0, 340, 460);
setHotspot(kHSWalkArea2, 340, 0, 800, 501);
setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
_hotspotsCount = 6;
void Scene23::updateHotspots() {
_vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
_vm->setHotspot(kHSExitFrontGrubCity, 0, 250, 15, 550, SF_EXIT_L_CURSOR | SF_WALKABLE, 0, 7);
_vm->setHotspot(kHSCereals, 366, 332, 414, 408, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7);
_vm->setHotspot(kHSWalkArea1, 0, 0, 340, 460);
_vm->setHotspot(kHSWalkArea2, 340, 0, 800, 501);
_vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
_vm->_hotspotsCount = 6;
}
void GnapEngine::scene23_run() {
_timers[4] = getRandom(100) + 200;
_timers[5] = getRandom(100) + 200;
void Scene23::run() {
_vm->_timers[4] = _vm->getRandom(100) + 200;
_vm->_timers[5] = _vm->getRandom(100) + 200;
_s23_currStoreClerkSequenceId = 0xB4;
_s23_nextStoreClerkSequenceId = -1;
_gameSys->setAnimation(0xB4, 1, 4);
_gameSys->insertSequence(_s23_currStoreClerkSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0);
_vm->_gameSys->setAnimation(0xB4, 1, 4);
_vm->_gameSys->insertSequence(_s23_currStoreClerkSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0);
queueInsertDeviceIcon();
_vm->queueInsertDeviceIcon();
initGnapPos(-1, 7, kDirBottomRight);
initPlatypusPos(-2, 7, kDirNone);
_gameSys->insertSequence(0xBD, 255, 0, 0, kSeqNone, 0, 0, 0);
_gameSys->insertSequence(0xBF, 2, 0, 0, kSeqNone, 0, 0, 0);
endSceneInit();
_vm->initGnapPos(-1, 7, kDirBottomRight);
_vm->initPlatypusPos(-2, 7, kDirNone);
_vm->_gameSys->insertSequence(0xBD, 255, 0, 0, kSeqNone, 0, 0, 0);
_vm->_gameSys->insertSequence(0xBF, 2, 0, 0, kSeqNone, 0, 0, 0);
_vm->endSceneInit();
platypusWalkTo(1, 7, -1, 0x107C2, 1);
_vm->platypusWalkTo(1, 7, -1, 0x107C2, 1);
if (isFlag(kGFUnk24)) {
gnapWalkTo(2, 7, -1, 0x107B9, 1);
if (_vm->isFlag(kGFUnk24)) {
_vm->gnapWalkTo(2, 7, -1, 0x107B9, 1);
} else {
gnapWalkTo(2, 7, 0, 0x107B9, 1);
while (_gameSys->getAnimationStatus(0) != 2)
gameUpdateTick();
playSequences(0x48, 0xBA, 0xBB, 0xBC);
setFlag(kGFUnk24);
_vm->gnapWalkTo(2, 7, 0, 0x107B9, 1);
while (_vm->_gameSys->getAnimationStatus(0) != 2)
_vm->gameUpdateTick();
_vm->playSequences(0x48, 0xBA, 0xBB, 0xBC);
_vm->setFlag(kGFUnk24);
}
while (!_sceneDone) {
while (!_vm->_sceneDone) {
_vm->updateMouseCursor();
_vm->updateCursorByHotspot();
updateMouseCursor();
updateCursorByHotspot();
_vm->testWalk(0, 3, -1, -1, -1, -1);
testWalk(0, 3, -1, -1, -1, -1);
_vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
_vm->updateGrabCursorSprite(0, 0);
_sceneClickedHotspot = getClickedHotspotId();
updateGrabCursorSprite(0, 0);
switch (_sceneClickedHotspot) {
switch (_vm->_sceneClickedHotspot) {
case kHSDevice:
if (_gnapActionStatus < 0) {
runMenu();
scene23_updateHotspots();
if (_vm->_gnapActionStatus < 0) {
_vm->runMenu();
updateHotspots();
}
break;
case kHSPlatypus:
if (_gnapActionStatus < 0) {
if (_grabCursorSpriteIndex == kItemJoint) {
gnapUseJointOnPlatypus();
} else if (_grabCursorSpriteIndex >= 0) {
playGnapImpossible(0, 0);
if (_vm->_gnapActionStatus < 0) {
if (_vm->_grabCursorSpriteIndex == kItemJoint) {
_vm->gnapUseJointOnPlatypus();
} else if (_vm->_grabCursorSpriteIndex >= 0) {
_vm->playGnapImpossible(0, 0);
} else {
switch (_verbCursor) {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
playGnapScratchingHead(_platX, _platY);
_vm->playGnapScratchingHead(_vm->_platX, _vm->_platY);
break;
case GRAB_CURSOR:
gnapKissPlatypus(0);
_vm->gnapKissPlatypus(0);
break;
case TALK_CURSOR:
playGnapBrainPulsating(_platX, _platY);
playPlatypusSequence(getPlatypusSequenceId());
_vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
_vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
break;
case PLAT_CURSOR:
playGnapImpossible(0, 0);
_vm->playGnapImpossible(0, 0);
break;
}
}
@ -133,35 +136,35 @@ void GnapEngine::scene23_run() {
break;
case kHSCereals:
if (_gnapActionStatus < 0) {
if (_grabCursorSpriteIndex >= 0) {
playGnapShowCurrItem(_hotspotsWalkPos[kHSCereals].x, _hotspotsWalkPos[kHSCereals].y, 5, 4);
if (_vm->_gnapActionStatus < 0) {
if (_vm->_grabCursorSpriteIndex >= 0) {
_vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSCereals].x, _vm->_hotspotsWalkPos[kHSCereals].y, 5, 4);
} else {
switch (_verbCursor) {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
if (isFlag(kGFSceneFlag1))
playGnapMoan2(0, 0);
if (_vm->isFlag(kGFSceneFlag1))
_vm->playGnapMoan2(0, 0);
else {
gnapWalkTo(_hotspotsWalkPos[kHSCereals].x, _hotspotsWalkPos[kHSCereals].y,
0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASLookCereals;
_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSCereals].x, _vm->_hotspotsWalkPos[kHSCereals].y,
0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
_vm->_gnapActionStatus = kASLookCereals;
}
break;
case GRAB_CURSOR:
if (isFlag(kGFSceneFlag1))
playGnapImpossible(0, 0);
if (_vm->isFlag(kGFSceneFlag1))
_vm->playGnapImpossible(0, 0);
else {
_gnapIdleFacing = kDirBottomRight;
gnapWalkTo(_hotspotsWalkPos[kHSCereals].x, _hotspotsWalkPos[kHSCereals].y,
0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
setFlag(kGFSceneFlag1);
_gnapActionStatus = kASGrabCereals;
invAdd(kItemCereals);
_vm->_gnapIdleFacing = kDirBottomRight;
_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSCereals].x, _vm->_hotspotsWalkPos[kHSCereals].y,
0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
_vm->setFlag(kGFSceneFlag1);
_vm->_gnapActionStatus = kASGrabCereals;
_vm->invAdd(kItemCereals);
}
break;
case TALK_CURSOR:
case PLAT_CURSOR:
playGnapImpossible(0, 0);
_vm->playGnapImpossible(0, 0);
break;
}
}
@ -169,109 +172,105 @@ void GnapEngine::scene23_run() {
break;
case kHSExitFrontGrubCity:
if (_gnapActionStatus < 0) {
_isLeavingScene = true;
_newSceneNum = 22;
gnapWalkTo(_hotspotsWalkPos[kHSExitFrontGrubCity].x, _hotspotsWalkPos[kHSExitFrontGrubCity].y, 0, 0x107AF, 1);
_gnapActionStatus = kASLeaveScene;
platypusWalkTo(_hotspotsWalkPos[kHSExitFrontGrubCity].x, _hotspotsWalkPos[kHSExitFrontGrubCity].y - 1, -1, 0x107C2, 1);
if (_vm->_gnapActionStatus < 0) {
_vm->_isLeavingScene = true;
_vm->_newSceneNum = 22;
_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitFrontGrubCity].x, _vm->_hotspotsWalkPos[kHSExitFrontGrubCity].y, 0, 0x107AF, 1);
_vm->_gnapActionStatus = kASLeaveScene;
_vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitFrontGrubCity].x, _vm->_hotspotsWalkPos[kHSExitFrontGrubCity].y - 1, -1, 0x107C2, 1);
}
break;
case kHSWalkArea1:
case kHSWalkArea2:
if (_gnapActionStatus < 0)
gnapWalkTo(-1, -1, -1, -1, 1);
if (_vm->_gnapActionStatus < 0)
_vm->gnapWalkTo(-1, -1, -1, -1, 1);
break;
default:
if (_mouseClickState._left) {
gnapWalkTo(-1, -1, -1, -1, 1);
_mouseClickState._left = false;
if (_vm->_mouseClickState._left) {
_vm->gnapWalkTo(-1, -1, -1, -1, 1);
_vm->_mouseClickState._left = false;
}
break;
}
scene23_updateAnimations();
updateAnimations();
if (!_isLeavingScene) {
updatePlatypusIdleSequence();
updateGnapIdleSequence();
if (!_timers[4] && _gnapActionStatus == -1) {
_timers[4] = getRandom(100) + 200;
switch (getRandom(4)) {
if (!_vm->_isLeavingScene) {
_vm->updatePlatypusIdleSequence();
_vm->updateGnapIdleSequence();
if (!_vm->_timers[4] && _vm->_gnapActionStatus == -1) {
_vm->_timers[4] = _vm->getRandom(100) + 200;
switch (_vm->getRandom(4)) {
case 0:
_gameSys->insertSequence(0xB7, 256, 0, 0, kSeqNone, 0, 0, 0);
_vm->_gameSys->insertSequence(0xB7, 256, 0, 0, kSeqNone, 0, 0, 0);
break;
case 1:
_gameSys->insertSequence(0xB8, 256, 0, 0, kSeqNone, 0, 0, 0);
_vm->_gameSys->insertSequence(0xB8, 256, 0, 0, kSeqNone, 0, 0, 0);
break;
case 2:
case 3:
_gameSys->insertSequence(0xB9, 256, 0, 0, kSeqNone, 0, 0, 0);
_vm->_gameSys->insertSequence(0xB9, 256, 0, 0, kSeqNone, 0, 0, 0);
break;
}
}
if (!_timers[5]) {
_timers[5] = getRandom(100) + 200;
switch (getRandom(3)) {
if (!_vm->_timers[5]) {
_vm->_timers[5] = _vm->getRandom(100) + 200;
switch (_vm->getRandom(3)) {
case 0:
playSound(0xCE, false);
_vm->playSound(0xCE, false);
break;
case 1:
playSound(0xD0, false);
_vm->playSound(0xD0, false);
break;
case 2:
playSound(0xCF, false);
_vm->playSound(0xCF, false);
break;
}
}
}
checkGameKeys();
_vm->checkGameKeys();
if (isKeyStatus1(8)) {
clearKeyStatus1(8);
runMenu();
scene23_updateHotspots();
if (_vm->isKeyStatus1(8)) {
_vm->clearKeyStatus1(8);
_vm->runMenu();
updateHotspots();
}
gameUpdateTick();
_vm->gameUpdateTick();
}
}
void GnapEngine::scene23_updateAnimations() {
if (_gameSys->getAnimationStatus(0) == 2) {
_gameSys->setAnimation(0, 0, 0);
switch (_gnapActionStatus) {
void Scene23::updateAnimations() {
if (_vm->_gameSys->getAnimationStatus(0) == 2) {
_vm->_gameSys->setAnimation(0, 0, 0);
switch (_vm->_gnapActionStatus) {
case kASLookCereals:
showFullScreenSprite(0x48);
_gnapActionStatus = -1;
_vm->showFullScreenSprite(0x48);
_vm->_gnapActionStatus = -1;
break;
case kASGrabCereals:
_gameSys->setAnimation(0xBE, _gnapId, 0);
_gameSys->insertSequence(0xBE, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
_gameSys->requestRemoveSequence(0xBF, 2);
_gnapSequenceDatNum = 0;
_gnapSequenceId = 0xBE;
_gnapActionStatus = kASGrabCerealsDone;
_vm->_gameSys->setAnimation(0xBE, _vm->_gnapId, 0);
_vm->_gameSys->insertSequence(0xBE, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
_vm->_gameSys->requestRemoveSequence(0xBF, 2);
_vm->_gnapSequenceDatNum = 0;
_vm->_gnapSequenceId = 0xBE;
_vm->_gnapActionStatus = kASGrabCerealsDone;
break;
case kASGrabCerealsDone:
setGrabCursorSprite(kItemCereals);
_gnapActionStatus = -1;
_vm->setGrabCursorSprite(kItemCereals);
_vm->_gnapActionStatus = -1;
break;
case kASLeaveScene:
_sceneDone = true;
_vm->_sceneDone = true;
break;
}
}
if (_gameSys->getAnimationStatus(4) == 2 && _s23_nextStoreClerkSequenceId == -1) {
switch (getRandom(8)) {
if (_vm->_gameSys->getAnimationStatus(4) == 2 && _s23_nextStoreClerkSequenceId == -1) {
switch (_vm->getRandom(8)) {
case 0:
case 1:
case 2:
@ -286,12 +285,11 @@ void GnapEngine::scene23_updateAnimations() {
_s23_nextStoreClerkSequenceId = 0xB6;
break;
}
_gameSys->setAnimation(_s23_nextStoreClerkSequenceId, 1, 4);
_gameSys->insertSequence(_s23_nextStoreClerkSequenceId, 1, _s23_currStoreClerkSequenceId, 1, kSeqSyncWait, 0, 0, 0);
_vm->_gameSys->setAnimation(_s23_nextStoreClerkSequenceId, 1, 4);
_vm->_gameSys->insertSequence(_s23_nextStoreClerkSequenceId, 1, _s23_currStoreClerkSequenceId, 1, kSeqSyncWait, 0, 0, 0);
_s23_currStoreClerkSequenceId = _s23_nextStoreClerkSequenceId;
_s23_nextStoreClerkSequenceId = -1;
}
}
} // End of namespace Gnap

View File

@ -0,0 +1,50 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GNAP_SCENE23_H
#define GNAP_SCENE23_H
#include "gnap/debugger.h"
#include "gnap/scenes/scenecore.h"
namespace Gnap {
class GnapEngine;
class Scene23: public Scene {
public:
Scene23(GnapEngine *vm);
~Scene23() {}
virtual int init();
virtual void updateHotspots();
virtual void run();
virtual void updateAnimations();
virtual void updateAnimationsCb() {};
private:
int _s23_currStoreClerkSequenceId;
int _s23_nextStoreClerkSequenceId;
};
} // End of namespace Gnap
#endif // GNAP_SCENE23_H

View File

@ -47,6 +47,8 @@
#include "gnap/scenes/scene19.h"
#include "gnap/scenes/scene20.h"
#include "gnap/scenes/scene21.h"
#include "gnap/scenes/scene22.h"
#include "gnap/scenes/scene23.h"
#include "gnap/scenes/scene47.h"
#include "gnap/scenes/scene48.h"
#include "gnap/scenes/scene54.h"
@ -208,14 +210,16 @@ int GnapEngine::initSceneLogic() {
initSceneGrid(21, 146, 11, 10);
break;
case 22:
backgroundId = scene22_init();
scene22_updateHotspots();
_scene = new Scene22(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 23:
backgroundId = scene23_init();
scene23_updateHotspots();
_scene = new Scene23(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
@ -530,12 +534,14 @@ void GnapEngine::runSceneLogic() {
_newSceneNum = 20;
break;
case 22:
scene22_run();
_scene->run();
delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 20;
break;
case 23:
scene23_run();
_scene->run();
delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 20;
break;