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https://github.com/libretro/scummvm.git
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GNAP: Refactor scenes 22 & 23
This commit is contained in:
parent
14ec2e9699
commit
d1e7c9f594
@ -2018,13 +2018,9 @@ void GnapEngine::initPlatypusPos(int gridX, int gridY, Facing facing) {
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////////////////////////////////////////////////////////////////////////////////
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void GnapEngine::initGlobalSceneVars() {
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// Scene 18
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// Shared by scenes 17 && 18
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_s18_garbageCanPos = 8;
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// Scene 22
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_s22_caughtBefore = false;
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_s22_cashierCtr = 3;
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// Scene 31
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_s31_beerGuyDistracted = false;
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_s31_clerkMeasureMaxCtr = 3;
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@ -606,22 +606,6 @@ public:
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// Scene 18
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int _s18_garbageCanPos;
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// Scene 22
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int _s22_currCashierSequenceId, _s22_nextCashierSequenceId;
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bool _s22_caughtBefore;
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int _s22_cashierCtr;
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int scene22_init();
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void scene22_updateHotspots();
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void scene22_run();
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void scene22_updateAnimations();
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// Scene 23
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int _s23_currStoreClerkSequenceId, _s23_nextStoreClerkSequenceId;
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int scene23_init();
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void scene23_updateHotspots();
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void scene23_run();
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void scene23_updateAnimations();
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// Scene 24
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int _s24_currWomanSequenceId, _s24_nextWomanSequenceId;
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int _s24_boySequenceId;
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@ -23,6 +23,7 @@
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#include "gnap/gnap.h"
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#include "gnap/gamesys.h"
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#include "gnap/resource.h"
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#include "gnap/scenes/scene22.h"
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namespace Gnap {
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@ -41,53 +42,57 @@ enum {
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kASTalkCashier = 1
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};
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int GnapEngine::scene22_init() {
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Scene22::Scene22(GnapEngine *vm) : Scene(vm) {
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_s22_caughtBefore = false;
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_s22_cashierCtr = 3;
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}
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int Scene22::init() {
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return 0x5E;
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}
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void GnapEngine::scene22_updateHotspots() {
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setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
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setHotspot(kHSExitOutsideGrubCity, 0, 180, 184, 472, SF_EXIT_L_CURSOR, 3, 6);
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setHotspot(kHSExitBackGrubCity, 785, 405, 800, 585, SF_EXIT_R_CURSOR, 11, 9);
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setHotspot(kHSCashier, 578, 230, 660, 376, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 8);
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setHotspot(kHSWalkArea1, 553, 0, 800, 542);
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setHotspot(kHSWalkArea2, 0, 0, 552, 488);
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setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
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_hotspotsCount = 7;
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void Scene22::updateHotspots() {
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_vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
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_vm->setHotspot(kHSExitOutsideGrubCity, 0, 180, 184, 472, SF_EXIT_L_CURSOR, 3, 6);
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_vm->setHotspot(kHSExitBackGrubCity, 785, 405, 800, 585, SF_EXIT_R_CURSOR, 11, 9);
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_vm->setHotspot(kHSCashier, 578, 230, 660, 376, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 8);
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_vm->setHotspot(kHSWalkArea1, 553, 0, 800, 542);
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_vm->setHotspot(kHSWalkArea2, 0, 0, 552, 488);
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_vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
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_vm->_hotspotsCount = 7;
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}
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void GnapEngine::scene22_run() {
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_gameSys->insertSequence(0x5D, 254, 0, 0, kSeqNone, 0, 0, 0);
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void Scene22::run() {
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_vm->_gameSys->insertSequence(0x5D, 254, 0, 0, kSeqNone, 0, 0, 0);
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_s22_currCashierSequenceId = 0x59;
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_s22_nextCashierSequenceId = -1;
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_gameSys->setAnimation(0x59, 1, 3);
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_gameSys->insertSequence(_s22_currCashierSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0);
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_vm->_gameSys->setAnimation(0x59, 1, 3);
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_vm->_gameSys->insertSequence(_s22_currCashierSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0);
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_timers[6] = getRandom(30) + 20;
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_vm->_timers[6] = _vm->getRandom(30) + 20;
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queueInsertDeviceIcon();
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_vm->queueInsertDeviceIcon();
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if (_prevSceneNum == 20) {
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initGnapPos(2, 8, kDirBottomRight);
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initPlatypusPos(1, 8, kDirNone);
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endSceneInit();
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if (_vm->_prevSceneNum == 20) {
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_vm->initGnapPos(2, 8, kDirBottomRight);
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_vm->initPlatypusPos(1, 8, kDirNone);
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_vm->endSceneInit();
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} else {
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initGnapPos(11, _hotspotsWalkPos[kHSExitBackGrubCity].y, kDirBottomRight);
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initPlatypusPos(11, _hotspotsWalkPos[kHSExitBackGrubCity].y + 1, kDirNone);
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endSceneInit();
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gnapWalkTo(8, 8, -1, 0x107B9, 1);
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platypusWalkTo(9, 8, -1, 0x107C2, 1);
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_vm->initGnapPos(11, _vm->_hotspotsWalkPos[kHSExitBackGrubCity].y, kDirBottomRight);
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_vm->initPlatypusPos(11, _vm->_hotspotsWalkPos[kHSExitBackGrubCity].y + 1, kDirNone);
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_vm->endSceneInit();
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_vm->gnapWalkTo(8, 8, -1, 0x107B9, 1);
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_vm->platypusWalkTo(9, 8, -1, 0x107C2, 1);
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}
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if (isFlag(kGFSceneFlag1)) {
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if (_vm->isFlag(kGFSceneFlag1)) {
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int storeDetectiveSeqId;
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setGrabCursorSprite(-1);
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invRemove(kItemCereals);
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_vm->setGrabCursorSprite(-1);
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_vm->invRemove(kItemCereals);
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if (_s22_caughtBefore) {
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switch (getRandom(3)) {
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switch (_vm->getRandom(3)) {
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case 0:
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storeDetectiveSeqId = 0x55;
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break;
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@ -102,58 +107,56 @@ void GnapEngine::scene22_run() {
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_s22_caughtBefore = true;
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storeDetectiveSeqId = 0x54;
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}
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_gameSys->waitForUpdate();
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_gameSys->requestClear1();
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_gameSys->drawSpriteToBackground(0, 0, 0x44);
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_gameSys->setAnimation(storeDetectiveSeqId, 256, 4);
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_gameSys->insertSequence(storeDetectiveSeqId, 256, 0, 0, kSeqNone, 0, 0, 0);
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while (_gameSys->getAnimationStatus(4) != 2) {
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gameUpdateTick();
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_vm->_gameSys->waitForUpdate();
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_vm->_gameSys->requestClear1();
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_vm->_gameSys->drawSpriteToBackground(0, 0, 0x44);
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_vm->_gameSys->setAnimation(storeDetectiveSeqId, 256, 4);
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_vm->_gameSys->insertSequence(storeDetectiveSeqId, 256, 0, 0, kSeqNone, 0, 0, 0);
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while (_vm->_gameSys->getAnimationStatus(4) != 2) {
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_vm->gameUpdateTick();
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}
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_sceneDone = true;
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_newSceneNum = 20;
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_vm->_sceneDone = true;
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_vm->_newSceneNum = 20;
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_s22_caughtBefore = true;
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}
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while (!_sceneDone) {
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updateMouseCursor();
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updateCursorByHotspot();
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while (!_vm->_sceneDone) {
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_vm->updateMouseCursor();
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_vm->updateCursorByHotspot();
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testWalk(0, 0, -1, -1, -1, -1);
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_vm->testWalk(0, 0, -1, -1, -1, -1);
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_sceneClickedHotspot = getClickedHotspotId();
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updateGrabCursorSprite(0, 0);
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_vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
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_vm->updateGrabCursorSprite(0, 0);
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switch (_sceneClickedHotspot) {
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switch (_vm->_sceneClickedHotspot) {
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case kHSDevice:
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if (_gnapActionStatus < 0) {
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runMenu();
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scene22_updateHotspots();
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if (_vm->_gnapActionStatus < 0) {
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_vm->runMenu();
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updateHotspots();
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}
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break;
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case kHSPlatypus:
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if (_gnapActionStatus < 0) {
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if (_grabCursorSpriteIndex == kItemJoint) {
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gnapUseJointOnPlatypus();
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} else if (_grabCursorSpriteIndex >= 0) {
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playGnapImpossible(0, 0);
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if (_vm->_gnapActionStatus < 0) {
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if (_vm->_grabCursorSpriteIndex == kItemJoint) {
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_vm->gnapUseJointOnPlatypus();
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} else if (_vm->_grabCursorSpriteIndex >= 0) {
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_vm->playGnapImpossible(0, 0);
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} else {
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switch (_verbCursor) {
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switch (_vm->_verbCursor) {
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case LOOK_CURSOR:
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playGnapScratchingHead(_platX, _platY);
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_vm->playGnapScratchingHead(_vm->_platX, _vm->_platY);
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break;
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case GRAB_CURSOR:
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gnapKissPlatypus(0);
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_vm->gnapKissPlatypus(0);
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break;
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case TALK_CURSOR:
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playGnapBrainPulsating(_platX, _platY);
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playPlatypusSequence(getPlatypusSequenceId());
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_vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
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_vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
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break;
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case PLAT_CURSOR:
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playGnapImpossible(0, 0);
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_vm->playGnapImpossible(0, 0);
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break;
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}
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}
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@ -161,45 +164,45 @@ void GnapEngine::scene22_run() {
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break;
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case kHSExitOutsideGrubCity:
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if (_gnapActionStatus < 0) {
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_isLeavingScene = true;
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_newSceneNum = 20;
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gnapWalkTo(_hotspotsWalkPos[kHSExitOutsideGrubCity].x, _hotspotsWalkPos[kHSExitOutsideGrubCity].y, 0, 0x107AF, 1);
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_gnapActionStatus = kASLeaveScene;
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platypusWalkTo(_hotspotsWalkPos[kHSExitOutsideGrubCity].x, _hotspotsWalkPos[kHSExitOutsideGrubCity].y + 1, -1, 0x107C2, 1);
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if (_vm->_gnapActionStatus < 0) {
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_vm->_isLeavingScene = true;
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_vm->_newSceneNum = 20;
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_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideGrubCity].x, _vm->_hotspotsWalkPos[kHSExitOutsideGrubCity].y, 0, 0x107AF, 1);
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_vm->_gnapActionStatus = kASLeaveScene;
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_vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideGrubCity].x, _vm->_hotspotsWalkPos[kHSExitOutsideGrubCity].y + 1, -1, 0x107C2, 1);
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}
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break;
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case kHSExitBackGrubCity:
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if (_gnapActionStatus < 0) {
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_isLeavingScene = true;
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_newSceneNum = 23;
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gnapWalkTo(_hotspotsWalkPos[kHSExitBackGrubCity].x, _hotspotsWalkPos[kHSExitBackGrubCity].y, 0, 0x107AB, 1);
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_gnapActionStatus = kASLeaveScene;
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platypusWalkTo(_hotspotsWalkPos[kHSExitBackGrubCity].x, _hotspotsWalkPos[kHSExitBackGrubCity].y + 1, -1, 0x107C2, 1);
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if (_vm->_gnapActionStatus < 0) {
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_vm->_isLeavingScene = true;
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_vm->_newSceneNum = 23;
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_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitBackGrubCity].x, _vm->_hotspotsWalkPos[kHSExitBackGrubCity].y, 0, 0x107AB, 1);
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_vm->_gnapActionStatus = kASLeaveScene;
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_vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitBackGrubCity].x, _vm->_hotspotsWalkPos[kHSExitBackGrubCity].y + 1, -1, 0x107C2, 1);
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}
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break;
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case kHSCashier:
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if (_gnapActionStatus < 0) {
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if (_grabCursorSpriteIndex >= 0) {
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playGnapShowCurrItem(_hotspotsWalkPos[kHSCashier].x, _hotspotsWalkPos[kHSCashier].y, 8, 4);
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if (_vm->_gnapActionStatus < 0) {
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if (_vm->_grabCursorSpriteIndex >= 0) {
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_vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSCashier].x, _vm->_hotspotsWalkPos[kHSCashier].y, 8, 4);
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} else {
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switch (_verbCursor) {
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switch (_vm->_verbCursor) {
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case LOOK_CURSOR:
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playGnapScratchingHead(8, 4);
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_vm->playGnapScratchingHead(8, 4);
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break;
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case GRAB_CURSOR:
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playGnapImpossible(0, 0);
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_vm->playGnapImpossible(0, 0);
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break;
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case TALK_CURSOR:
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_gnapIdleFacing = kDirUpRight;
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gnapWalkTo(_hotspotsWalkPos[kHSCashier].x, _hotspotsWalkPos[kHSCashier].y,
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0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
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_gnapActionStatus = kASTalkCashier;
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_vm->_gnapIdleFacing = kDirUpRight;
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_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSCashier].x, _vm->_hotspotsWalkPos[kHSCashier].y,
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0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
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_vm->_gnapActionStatus = kASTalkCashier;
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break;
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case PLAT_CURSOR:
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gnapUseDeviceOnPlatypuss();
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_vm->gnapUseDeviceOnPlatypuss();
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break;
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}
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}
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@ -208,26 +211,25 @@ void GnapEngine::scene22_run() {
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case kHSWalkArea1:
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case kHSWalkArea2:
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gnapWalkTo(-1, -1, -1, -1, 1);
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_vm->gnapWalkTo(-1, -1, -1, -1, 1);
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break;
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default:
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if (_mouseClickState._left) {
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gnapWalkTo(-1, -1, -1, -1, 1);
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_mouseClickState._left = false;
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if (_vm->_mouseClickState._left) {
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_vm->gnapWalkTo(-1, -1, -1, -1, 1);
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_vm->_mouseClickState._left = false;
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}
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break;
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}
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scene22_updateAnimations();
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updateAnimations();
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if (!_isLeavingScene) {
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updatePlatypusIdleSequence();
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updateGnapIdleSequence();
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if (!_timers[6] && _s22_nextCashierSequenceId == -1) {
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_timers[6] = getRandom(30) + 20;
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if (getRandom(8) != 0) {
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if (!_vm->_isLeavingScene) {
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_vm->updatePlatypusIdleSequence();
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_vm->updateGnapIdleSequence();
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if (!_vm->_timers[6] && _s22_nextCashierSequenceId == -1) {
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_vm->_timers[6] = _vm->getRandom(30) + 20;
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if (_vm->getRandom(8) != 0) {
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_s22_nextCashierSequenceId = 0x59;
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} else {
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_s22_cashierCtr = (_s22_cashierCtr + 1) % 3;
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@ -249,46 +251,42 @@ void GnapEngine::scene22_run() {
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}
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}
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checkGameKeys();
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_vm->checkGameKeys();
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if (isKeyStatus1(8)) {
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clearKeyStatus1(8);
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runMenu();
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scene22_updateHotspots();
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_timers[2] = getRandom(30) + 20;
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_timers[3] = 400;
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_timers[1] = getRandom(20) + 30;
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_timers[0] = getRandom(75) + 75;
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if (_vm->isKeyStatus1(8)) {
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_vm->clearKeyStatus1(8);
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_vm->runMenu();
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updateHotspots();
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_vm->_timers[2] = _vm->getRandom(30) + 20;
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_vm->_timers[3] = 400;
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_vm->_timers[1] = _vm->getRandom(20) + 30;
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_vm->_timers[0] = _vm->getRandom(75) + 75;
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}
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gameUpdateTick();
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_vm->gameUpdateTick();
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}
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}
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void GnapEngine::scene22_updateAnimations() {
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if (_gameSys->getAnimationStatus(0) == 2) {
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_gameSys->setAnimation(0, 0, 0);
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switch (_gnapActionStatus) {
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void Scene22::updateAnimations() {
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if (_vm->_gameSys->getAnimationStatus(0) == 2) {
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_vm->_gameSys->setAnimation(0, 0, 0);
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switch (_vm->_gnapActionStatus) {
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case kASLeaveScene:
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_sceneDone = true;
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_vm->_sceneDone = true;
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break;
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case kASTalkCashier:
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_s22_nextCashierSequenceId = 0x5C;
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break;
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}
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_gnapActionStatus = -1;
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_vm->_gnapActionStatus = -1;
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}
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if (_gameSys->getAnimationStatus(3) == 2 && _s22_nextCashierSequenceId != -1) {
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_gameSys->setAnimation(_s22_nextCashierSequenceId, 1, 3);
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_gameSys->insertSequence(_s22_nextCashierSequenceId, 1, _s22_currCashierSequenceId, 1, kSeqSyncWait, 0, 0, 0);
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if (_vm->_gameSys->getAnimationStatus(3) == 2 && _s22_nextCashierSequenceId != -1) {
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_vm->_gameSys->setAnimation(_s22_nextCashierSequenceId, 1, 3);
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_vm->_gameSys->insertSequence(_s22_nextCashierSequenceId, 1, _s22_currCashierSequenceId, 1, kSeqSyncWait, 0, 0, 0);
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_s22_currCashierSequenceId = _s22_nextCashierSequenceId;
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_s22_nextCashierSequenceId = -1;
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}
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||||
|
||||
}
|
||||
|
||||
} // End of namespace Gnap
|
||||
|
52
engines/gnap/scenes/scene22.h
Normal file
52
engines/gnap/scenes/scene22.h
Normal file
@ -0,0 +1,52 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef GNAP_SCENE22_H
|
||||
#define GNAP_SCENE22_H
|
||||
|
||||
#include "gnap/debugger.h"
|
||||
#include "gnap/scenes/scenecore.h"
|
||||
|
||||
namespace Gnap {
|
||||
|
||||
class GnapEngine;
|
||||
|
||||
class Scene22: public Scene {
|
||||
public:
|
||||
Scene22(GnapEngine *vm);
|
||||
~Scene22() {}
|
||||
|
||||
virtual int init();
|
||||
virtual void updateHotspots();
|
||||
virtual void run();
|
||||
virtual void updateAnimations();
|
||||
virtual void updateAnimationsCb() {};
|
||||
|
||||
private:
|
||||
int _s22_currCashierSequenceId;
|
||||
int _s22_nextCashierSequenceId;
|
||||
bool _s22_caughtBefore;
|
||||
int _s22_cashierCtr;
|
||||
};
|
||||
|
||||
} // End of namespace Gnap
|
||||
#endif // GNAP_SCENE22_H
|
@ -23,6 +23,7 @@
|
||||
#include "gnap/gnap.h"
|
||||
#include "gnap/gamesys.h"
|
||||
#include "gnap/resource.h"
|
||||
#include "gnap/scenes/scene23.h"
|
||||
|
||||
namespace Gnap {
|
||||
|
||||
@ -42,90 +43,92 @@ enum {
|
||||
kASLeaveScene = 3
|
||||
};
|
||||
|
||||
int GnapEngine::scene23_init() {
|
||||
Scene23::Scene23(GnapEngine *vm) : Scene(vm) {
|
||||
_s23_currStoreClerkSequenceId = -1;
|
||||
_s23_nextStoreClerkSequenceId = -1;
|
||||
}
|
||||
|
||||
int Scene23::init() {
|
||||
return 0xC0;
|
||||
}
|
||||
|
||||
void GnapEngine::scene23_updateHotspots() {
|
||||
setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
|
||||
setHotspot(kHSExitFrontGrubCity, 0, 250, 15, 550, SF_EXIT_L_CURSOR | SF_WALKABLE, 0, 7);
|
||||
setHotspot(kHSCereals, 366, 332, 414, 408, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7);
|
||||
setHotspot(kHSWalkArea1, 0, 0, 340, 460);
|
||||
setHotspot(kHSWalkArea2, 340, 0, 800, 501);
|
||||
setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
|
||||
_hotspotsCount = 6;
|
||||
void Scene23::updateHotspots() {
|
||||
_vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
|
||||
_vm->setHotspot(kHSExitFrontGrubCity, 0, 250, 15, 550, SF_EXIT_L_CURSOR | SF_WALKABLE, 0, 7);
|
||||
_vm->setHotspot(kHSCereals, 366, 332, 414, 408, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7);
|
||||
_vm->setHotspot(kHSWalkArea1, 0, 0, 340, 460);
|
||||
_vm->setHotspot(kHSWalkArea2, 340, 0, 800, 501);
|
||||
_vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
|
||||
_vm->_hotspotsCount = 6;
|
||||
}
|
||||
|
||||
void GnapEngine::scene23_run() {
|
||||
|
||||
_timers[4] = getRandom(100) + 200;
|
||||
_timers[5] = getRandom(100) + 200;
|
||||
void Scene23::run() {
|
||||
_vm->_timers[4] = _vm->getRandom(100) + 200;
|
||||
_vm->_timers[5] = _vm->getRandom(100) + 200;
|
||||
|
||||
_s23_currStoreClerkSequenceId = 0xB4;
|
||||
_s23_nextStoreClerkSequenceId = -1;
|
||||
|
||||
_gameSys->setAnimation(0xB4, 1, 4);
|
||||
_gameSys->insertSequence(_s23_currStoreClerkSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0);
|
||||
_vm->_gameSys->setAnimation(0xB4, 1, 4);
|
||||
_vm->_gameSys->insertSequence(_s23_currStoreClerkSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0);
|
||||
|
||||
queueInsertDeviceIcon();
|
||||
_vm->queueInsertDeviceIcon();
|
||||
|
||||
initGnapPos(-1, 7, kDirBottomRight);
|
||||
initPlatypusPos(-2, 7, kDirNone);
|
||||
_gameSys->insertSequence(0xBD, 255, 0, 0, kSeqNone, 0, 0, 0);
|
||||
_gameSys->insertSequence(0xBF, 2, 0, 0, kSeqNone, 0, 0, 0);
|
||||
endSceneInit();
|
||||
_vm->initGnapPos(-1, 7, kDirBottomRight);
|
||||
_vm->initPlatypusPos(-2, 7, kDirNone);
|
||||
_vm->_gameSys->insertSequence(0xBD, 255, 0, 0, kSeqNone, 0, 0, 0);
|
||||
_vm->_gameSys->insertSequence(0xBF, 2, 0, 0, kSeqNone, 0, 0, 0);
|
||||
_vm->endSceneInit();
|
||||
|
||||
platypusWalkTo(1, 7, -1, 0x107C2, 1);
|
||||
_vm->platypusWalkTo(1, 7, -1, 0x107C2, 1);
|
||||
|
||||
if (isFlag(kGFUnk24)) {
|
||||
gnapWalkTo(2, 7, -1, 0x107B9, 1);
|
||||
if (_vm->isFlag(kGFUnk24)) {
|
||||
_vm->gnapWalkTo(2, 7, -1, 0x107B9, 1);
|
||||
} else {
|
||||
gnapWalkTo(2, 7, 0, 0x107B9, 1);
|
||||
while (_gameSys->getAnimationStatus(0) != 2)
|
||||
gameUpdateTick();
|
||||
playSequences(0x48, 0xBA, 0xBB, 0xBC);
|
||||
setFlag(kGFUnk24);
|
||||
_vm->gnapWalkTo(2, 7, 0, 0x107B9, 1);
|
||||
while (_vm->_gameSys->getAnimationStatus(0) != 2)
|
||||
_vm->gameUpdateTick();
|
||||
_vm->playSequences(0x48, 0xBA, 0xBB, 0xBC);
|
||||
_vm->setFlag(kGFUnk24);
|
||||
}
|
||||
|
||||
while (!_sceneDone) {
|
||||
while (!_vm->_sceneDone) {
|
||||
_vm->updateMouseCursor();
|
||||
_vm->updateCursorByHotspot();
|
||||
|
||||
updateMouseCursor();
|
||||
updateCursorByHotspot();
|
||||
_vm->testWalk(0, 3, -1, -1, -1, -1);
|
||||
|
||||
testWalk(0, 3, -1, -1, -1, -1);
|
||||
_vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
|
||||
_vm->updateGrabCursorSprite(0, 0);
|
||||
|
||||
_sceneClickedHotspot = getClickedHotspotId();
|
||||
updateGrabCursorSprite(0, 0);
|
||||
|
||||
switch (_sceneClickedHotspot) {
|
||||
|
||||
switch (_vm->_sceneClickedHotspot) {
|
||||
case kHSDevice:
|
||||
if (_gnapActionStatus < 0) {
|
||||
runMenu();
|
||||
scene23_updateHotspots();
|
||||
if (_vm->_gnapActionStatus < 0) {
|
||||
_vm->runMenu();
|
||||
updateHotspots();
|
||||
}
|
||||
break;
|
||||
|
||||
case kHSPlatypus:
|
||||
if (_gnapActionStatus < 0) {
|
||||
if (_grabCursorSpriteIndex == kItemJoint) {
|
||||
gnapUseJointOnPlatypus();
|
||||
} else if (_grabCursorSpriteIndex >= 0) {
|
||||
playGnapImpossible(0, 0);
|
||||
if (_vm->_gnapActionStatus < 0) {
|
||||
if (_vm->_grabCursorSpriteIndex == kItemJoint) {
|
||||
_vm->gnapUseJointOnPlatypus();
|
||||
} else if (_vm->_grabCursorSpriteIndex >= 0) {
|
||||
_vm->playGnapImpossible(0, 0);
|
||||
} else {
|
||||
switch (_verbCursor) {
|
||||
switch (_vm->_verbCursor) {
|
||||
case LOOK_CURSOR:
|
||||
playGnapScratchingHead(_platX, _platY);
|
||||
_vm->playGnapScratchingHead(_vm->_platX, _vm->_platY);
|
||||
break;
|
||||
case GRAB_CURSOR:
|
||||
gnapKissPlatypus(0);
|
||||
_vm->gnapKissPlatypus(0);
|
||||
break;
|
||||
case TALK_CURSOR:
|
||||
playGnapBrainPulsating(_platX, _platY);
|
||||
playPlatypusSequence(getPlatypusSequenceId());
|
||||
_vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
|
||||
_vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
|
||||
break;
|
||||
case PLAT_CURSOR:
|
||||
playGnapImpossible(0, 0);
|
||||
_vm->playGnapImpossible(0, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -133,35 +136,35 @@ void GnapEngine::scene23_run() {
|
||||
break;
|
||||
|
||||
case kHSCereals:
|
||||
if (_gnapActionStatus < 0) {
|
||||
if (_grabCursorSpriteIndex >= 0) {
|
||||
playGnapShowCurrItem(_hotspotsWalkPos[kHSCereals].x, _hotspotsWalkPos[kHSCereals].y, 5, 4);
|
||||
if (_vm->_gnapActionStatus < 0) {
|
||||
if (_vm->_grabCursorSpriteIndex >= 0) {
|
||||
_vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSCereals].x, _vm->_hotspotsWalkPos[kHSCereals].y, 5, 4);
|
||||
} else {
|
||||
switch (_verbCursor) {
|
||||
switch (_vm->_verbCursor) {
|
||||
case LOOK_CURSOR:
|
||||
if (isFlag(kGFSceneFlag1))
|
||||
playGnapMoan2(0, 0);
|
||||
if (_vm->isFlag(kGFSceneFlag1))
|
||||
_vm->playGnapMoan2(0, 0);
|
||||
else {
|
||||
gnapWalkTo(_hotspotsWalkPos[kHSCereals].x, _hotspotsWalkPos[kHSCereals].y,
|
||||
0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
|
||||
_gnapActionStatus = kASLookCereals;
|
||||
_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSCereals].x, _vm->_hotspotsWalkPos[kHSCereals].y,
|
||||
0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
|
||||
_vm->_gnapActionStatus = kASLookCereals;
|
||||
}
|
||||
break;
|
||||
case GRAB_CURSOR:
|
||||
if (isFlag(kGFSceneFlag1))
|
||||
playGnapImpossible(0, 0);
|
||||
if (_vm->isFlag(kGFSceneFlag1))
|
||||
_vm->playGnapImpossible(0, 0);
|
||||
else {
|
||||
_gnapIdleFacing = kDirBottomRight;
|
||||
gnapWalkTo(_hotspotsWalkPos[kHSCereals].x, _hotspotsWalkPos[kHSCereals].y,
|
||||
0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
|
||||
setFlag(kGFSceneFlag1);
|
||||
_gnapActionStatus = kASGrabCereals;
|
||||
invAdd(kItemCereals);
|
||||
_vm->_gnapIdleFacing = kDirBottomRight;
|
||||
_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSCereals].x, _vm->_hotspotsWalkPos[kHSCereals].y,
|
||||
0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
|
||||
_vm->setFlag(kGFSceneFlag1);
|
||||
_vm->_gnapActionStatus = kASGrabCereals;
|
||||
_vm->invAdd(kItemCereals);
|
||||
}
|
||||
break;
|
||||
case TALK_CURSOR:
|
||||
case PLAT_CURSOR:
|
||||
playGnapImpossible(0, 0);
|
||||
_vm->playGnapImpossible(0, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -169,109 +172,105 @@ void GnapEngine::scene23_run() {
|
||||
break;
|
||||
|
||||
case kHSExitFrontGrubCity:
|
||||
if (_gnapActionStatus < 0) {
|
||||
_isLeavingScene = true;
|
||||
_newSceneNum = 22;
|
||||
gnapWalkTo(_hotspotsWalkPos[kHSExitFrontGrubCity].x, _hotspotsWalkPos[kHSExitFrontGrubCity].y, 0, 0x107AF, 1);
|
||||
_gnapActionStatus = kASLeaveScene;
|
||||
platypusWalkTo(_hotspotsWalkPos[kHSExitFrontGrubCity].x, _hotspotsWalkPos[kHSExitFrontGrubCity].y - 1, -1, 0x107C2, 1);
|
||||
if (_vm->_gnapActionStatus < 0) {
|
||||
_vm->_isLeavingScene = true;
|
||||
_vm->_newSceneNum = 22;
|
||||
_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitFrontGrubCity].x, _vm->_hotspotsWalkPos[kHSExitFrontGrubCity].y, 0, 0x107AF, 1);
|
||||
_vm->_gnapActionStatus = kASLeaveScene;
|
||||
_vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitFrontGrubCity].x, _vm->_hotspotsWalkPos[kHSExitFrontGrubCity].y - 1, -1, 0x107C2, 1);
|
||||
}
|
||||
break;
|
||||
|
||||
case kHSWalkArea1:
|
||||
case kHSWalkArea2:
|
||||
if (_gnapActionStatus < 0)
|
||||
gnapWalkTo(-1, -1, -1, -1, 1);
|
||||
if (_vm->_gnapActionStatus < 0)
|
||||
_vm->gnapWalkTo(-1, -1, -1, -1, 1);
|
||||
break;
|
||||
|
||||
default:
|
||||
if (_mouseClickState._left) {
|
||||
gnapWalkTo(-1, -1, -1, -1, 1);
|
||||
_mouseClickState._left = false;
|
||||
if (_vm->_mouseClickState._left) {
|
||||
_vm->gnapWalkTo(-1, -1, -1, -1, 1);
|
||||
_vm->_mouseClickState._left = false;
|
||||
}
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
scene23_updateAnimations();
|
||||
updateAnimations();
|
||||
|
||||
if (!_isLeavingScene) {
|
||||
updatePlatypusIdleSequence();
|
||||
updateGnapIdleSequence();
|
||||
if (!_timers[4] && _gnapActionStatus == -1) {
|
||||
_timers[4] = getRandom(100) + 200;
|
||||
switch (getRandom(4)) {
|
||||
if (!_vm->_isLeavingScene) {
|
||||
_vm->updatePlatypusIdleSequence();
|
||||
_vm->updateGnapIdleSequence();
|
||||
if (!_vm->_timers[4] && _vm->_gnapActionStatus == -1) {
|
||||
_vm->_timers[4] = _vm->getRandom(100) + 200;
|
||||
switch (_vm->getRandom(4)) {
|
||||
case 0:
|
||||
_gameSys->insertSequence(0xB7, 256, 0, 0, kSeqNone, 0, 0, 0);
|
||||
_vm->_gameSys->insertSequence(0xB7, 256, 0, 0, kSeqNone, 0, 0, 0);
|
||||
break;
|
||||
case 1:
|
||||
_gameSys->insertSequence(0xB8, 256, 0, 0, kSeqNone, 0, 0, 0);
|
||||
_vm->_gameSys->insertSequence(0xB8, 256, 0, 0, kSeqNone, 0, 0, 0);
|
||||
break;
|
||||
case 2:
|
||||
case 3:
|
||||
_gameSys->insertSequence(0xB9, 256, 0, 0, kSeqNone, 0, 0, 0);
|
||||
_vm->_gameSys->insertSequence(0xB9, 256, 0, 0, kSeqNone, 0, 0, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!_timers[5]) {
|
||||
_timers[5] = getRandom(100) + 200;
|
||||
switch (getRandom(3)) {
|
||||
if (!_vm->_timers[5]) {
|
||||
_vm->_timers[5] = _vm->getRandom(100) + 200;
|
||||
switch (_vm->getRandom(3)) {
|
||||
case 0:
|
||||
playSound(0xCE, false);
|
||||
_vm->playSound(0xCE, false);
|
||||
break;
|
||||
case 1:
|
||||
playSound(0xD0, false);
|
||||
_vm->playSound(0xD0, false);
|
||||
break;
|
||||
case 2:
|
||||
playSound(0xCF, false);
|
||||
_vm->playSound(0xCF, false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
checkGameKeys();
|
||||
_vm->checkGameKeys();
|
||||
|
||||
if (isKeyStatus1(8)) {
|
||||
clearKeyStatus1(8);
|
||||
runMenu();
|
||||
scene23_updateHotspots();
|
||||
if (_vm->isKeyStatus1(8)) {
|
||||
_vm->clearKeyStatus1(8);
|
||||
_vm->runMenu();
|
||||
updateHotspots();
|
||||
}
|
||||
|
||||
gameUpdateTick();
|
||||
|
||||
_vm->gameUpdateTick();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void GnapEngine::scene23_updateAnimations() {
|
||||
|
||||
if (_gameSys->getAnimationStatus(0) == 2) {
|
||||
_gameSys->setAnimation(0, 0, 0);
|
||||
switch (_gnapActionStatus) {
|
||||
void Scene23::updateAnimations() {
|
||||
if (_vm->_gameSys->getAnimationStatus(0) == 2) {
|
||||
_vm->_gameSys->setAnimation(0, 0, 0);
|
||||
switch (_vm->_gnapActionStatus) {
|
||||
case kASLookCereals:
|
||||
showFullScreenSprite(0x48);
|
||||
_gnapActionStatus = -1;
|
||||
_vm->showFullScreenSprite(0x48);
|
||||
_vm->_gnapActionStatus = -1;
|
||||
break;
|
||||
case kASGrabCereals:
|
||||
_gameSys->setAnimation(0xBE, _gnapId, 0);
|
||||
_gameSys->insertSequence(0xBE, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
|
||||
_gameSys->requestRemoveSequence(0xBF, 2);
|
||||
_gnapSequenceDatNum = 0;
|
||||
_gnapSequenceId = 0xBE;
|
||||
_gnapActionStatus = kASGrabCerealsDone;
|
||||
_vm->_gameSys->setAnimation(0xBE, _vm->_gnapId, 0);
|
||||
_vm->_gameSys->insertSequence(0xBE, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
|
||||
_vm->_gameSys->requestRemoveSequence(0xBF, 2);
|
||||
_vm->_gnapSequenceDatNum = 0;
|
||||
_vm->_gnapSequenceId = 0xBE;
|
||||
_vm->_gnapActionStatus = kASGrabCerealsDone;
|
||||
break;
|
||||
case kASGrabCerealsDone:
|
||||
setGrabCursorSprite(kItemCereals);
|
||||
_gnapActionStatus = -1;
|
||||
_vm->setGrabCursorSprite(kItemCereals);
|
||||
_vm->_gnapActionStatus = -1;
|
||||
break;
|
||||
case kASLeaveScene:
|
||||
_sceneDone = true;
|
||||
_vm->_sceneDone = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (_gameSys->getAnimationStatus(4) == 2 && _s23_nextStoreClerkSequenceId == -1) {
|
||||
switch (getRandom(8)) {
|
||||
if (_vm->_gameSys->getAnimationStatus(4) == 2 && _s23_nextStoreClerkSequenceId == -1) {
|
||||
switch (_vm->getRandom(8)) {
|
||||
case 0:
|
||||
case 1:
|
||||
case 2:
|
||||
@ -286,12 +285,11 @@ void GnapEngine::scene23_updateAnimations() {
|
||||
_s23_nextStoreClerkSequenceId = 0xB6;
|
||||
break;
|
||||
}
|
||||
_gameSys->setAnimation(_s23_nextStoreClerkSequenceId, 1, 4);
|
||||
_gameSys->insertSequence(_s23_nextStoreClerkSequenceId, 1, _s23_currStoreClerkSequenceId, 1, kSeqSyncWait, 0, 0, 0);
|
||||
_vm->_gameSys->setAnimation(_s23_nextStoreClerkSequenceId, 1, 4);
|
||||
_vm->_gameSys->insertSequence(_s23_nextStoreClerkSequenceId, 1, _s23_currStoreClerkSequenceId, 1, kSeqSyncWait, 0, 0, 0);
|
||||
_s23_currStoreClerkSequenceId = _s23_nextStoreClerkSequenceId;
|
||||
_s23_nextStoreClerkSequenceId = -1;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} // End of namespace Gnap
|
||||
|
50
engines/gnap/scenes/scene23.h
Normal file
50
engines/gnap/scenes/scene23.h
Normal file
@ -0,0 +1,50 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef GNAP_SCENE23_H
|
||||
#define GNAP_SCENE23_H
|
||||
|
||||
#include "gnap/debugger.h"
|
||||
#include "gnap/scenes/scenecore.h"
|
||||
|
||||
namespace Gnap {
|
||||
|
||||
class GnapEngine;
|
||||
|
||||
class Scene23: public Scene {
|
||||
public:
|
||||
Scene23(GnapEngine *vm);
|
||||
~Scene23() {}
|
||||
|
||||
virtual int init();
|
||||
virtual void updateHotspots();
|
||||
virtual void run();
|
||||
virtual void updateAnimations();
|
||||
virtual void updateAnimationsCb() {};
|
||||
|
||||
private:
|
||||
int _s23_currStoreClerkSequenceId;
|
||||
int _s23_nextStoreClerkSequenceId;
|
||||
};
|
||||
|
||||
} // End of namespace Gnap
|
||||
#endif // GNAP_SCENE23_H
|
@ -47,6 +47,8 @@
|
||||
#include "gnap/scenes/scene19.h"
|
||||
#include "gnap/scenes/scene20.h"
|
||||
#include "gnap/scenes/scene21.h"
|
||||
#include "gnap/scenes/scene22.h"
|
||||
#include "gnap/scenes/scene23.h"
|
||||
#include "gnap/scenes/scene47.h"
|
||||
#include "gnap/scenes/scene48.h"
|
||||
#include "gnap/scenes/scene54.h"
|
||||
@ -208,14 +210,16 @@ int GnapEngine::initSceneLogic() {
|
||||
initSceneGrid(21, 146, 11, 10);
|
||||
break;
|
||||
case 22:
|
||||
backgroundId = scene22_init();
|
||||
scene22_updateHotspots();
|
||||
_scene = new Scene22(this);
|
||||
backgroundId = _scene->init();
|
||||
_scene->updateHotspots();
|
||||
_gameSys->setScaleValues(0, 500, 1, 1000);
|
||||
initSceneGrid(21, 146, 11, 10);
|
||||
break;
|
||||
case 23:
|
||||
backgroundId = scene23_init();
|
||||
scene23_updateHotspots();
|
||||
_scene = new Scene23(this);
|
||||
backgroundId = _scene->init();
|
||||
_scene->updateHotspots();
|
||||
_gameSys->setScaleValues(0, 500, 1, 1000);
|
||||
initSceneGrid(21, 146, 11, 10);
|
||||
break;
|
||||
@ -530,12 +534,14 @@ void GnapEngine::runSceneLogic() {
|
||||
_newSceneNum = 20;
|
||||
break;
|
||||
case 22:
|
||||
scene22_run();
|
||||
_scene->run();
|
||||
delete _scene;
|
||||
if (_newSceneNum == 55)
|
||||
_newSceneNum = 20;
|
||||
break;
|
||||
case 23:
|
||||
scene23_run();
|
||||
_scene->run();
|
||||
delete _scene;
|
||||
if (_newSceneNum == 55)
|
||||
_newSceneNum = 20;
|
||||
break;
|
||||
|
Loading…
Reference in New Issue
Block a user