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updated TODO a bit
svn-id: r11159
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TODO
19
TODO
@ -22,6 +22,17 @@ General
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one can compile scummvm in a directory tree seperate from the source tree.
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That would make it possible to build ScummVM with different build options,
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e.g. have one debug build and one optimized build.
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* Add a FilesystemManager or FileManager or so which should unify and/or
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replace the current File/FilesystemNode classes (and maybe SaveFileManager).
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The goal is to make these things as portable as possible while keeping it
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easy to use for the coder. Some new functionality we need:
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- check for existance of file/directory
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- check whether given directory is readable/writeable
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- convert FSNode into a string representation (for prefs file)
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- convert said string representation back to FSNode
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Of course that can be added w/o a FileManager class, too - but it might be
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nice to have all of these integrated.
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Documentation
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=============
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@ -47,16 +58,8 @@ Documentation
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GUI
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===
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* LAUNCHER: fix global options dialog to be properly persistent
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* LAUNCHER: add more options to global options dialog
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* LAUNCHER: add more options to game target options dialog
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* Global & game target options dialogs probably could share some "panes"
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-> write code allowing this
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-> also, 'in game' option dialogs (for volume/scaler/etc. settings)
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could potentially reuse these, too
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* Maybe rearrange Launcher dialog, too, to look a bit like the current
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SCUMM in-game menu: instead of two button rows, have a single button
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column at the right side, and the target list on the left side.
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* Remove hardcoded 320x200 assumptions, use game screen size
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* Add ability to scale GUI (ie. to make the GUI less tiny in COMI)
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