updated TODO a bit

svn-id: r11159
This commit is contained in:
Max Horn 2003-11-05 22:34:00 +00:00
parent 29d79d8197
commit d1ebb50c5b

19
TODO
View File

@ -22,6 +22,17 @@ General
one can compile scummvm in a directory tree seperate from the source tree.
That would make it possible to build ScummVM with different build options,
e.g. have one debug build and one optimized build.
* Add a FilesystemManager or FileManager or so which should unify and/or
replace the current File/FilesystemNode classes (and maybe SaveFileManager).
The goal is to make these things as portable as possible while keeping it
easy to use for the coder. Some new functionality we need:
- check for existance of file/directory
- check whether given directory is readable/writeable
- convert FSNode into a string representation (for prefs file)
- convert said string representation back to FSNode
Of course that can be added w/o a FileManager class, too - but it might be
nice to have all of these integrated.
Documentation
=============
@ -47,16 +58,8 @@ Documentation
GUI
===
* LAUNCHER: fix global options dialog to be properly persistent
* LAUNCHER: add more options to global options dialog
* LAUNCHER: add more options to game target options dialog
* Global & game target options dialogs probably could share some "panes"
-> write code allowing this
-> also, 'in game' option dialogs (for volume/scaler/etc. settings)
could potentially reuse these, too
* Maybe rearrange Launcher dialog, too, to look a bit like the current
SCUMM in-game menu: instead of two button rows, have a single button
column at the right side, and the target list on the left side.
* Remove hardcoded 320x200 assumptions, use game screen size
* Add ability to scale GUI (ie. to make the GUI less tiny in COMI)