revert to previous targets

svn-id: r8761
This commit is contained in:
Paweł Kołodziejski 2003-07-05 05:11:27 +00:00
parent e22e3438e2
commit d1fcc77a95
4 changed files with 66 additions and 89 deletions

View File

@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=scumm - Win32 OpenGL Debug
CFG=scumm - Win32 mad mp3 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@ -13,14 +13,14 @@ CFG=scumm - Win32 OpenGL Debug
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "scumm.mak" CFG="scumm - Win32 OpenGL Debug"
!MESSAGE NMAKE /f "scumm.mak" CFG="scumm - Win32 mad mp3 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "scumm - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "scumm - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "scumm - Win32 OpenGL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "scumm - Win32 OpenGL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "scumm - Win32 mad mp3 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "scumm - Win32 mad mp3 Release" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@ -43,7 +43,7 @@ RSC=rc.exe
# PROP Intermediate_Dir "scumm___Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /c
# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /YX /FD /c
# ADD BASE RSC /l 0x415 /d "NDEBUG"
# ADD RSC /l 0x415 /d "NDEBUG"
BSC32=bscmake.exe
@ -66,7 +66,7 @@ LIB32=link.exe -lib
# PROP Intermediate_Dir "scumm___Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "USE_MAD" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /YX /FD /GZ /c
# ADD BASE RSC /l 0x415 /d "_DEBUG"
# ADD RSC /l 0x415 /d "_DEBUG"
BSC32=bscmake.exe
@ -76,17 +76,17 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "scumm - Win32 OpenGL Debug"
!ELSEIF "$(CFG)" == "scumm - Win32 mad mp3 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "scumm___Win32_OpenGL_Debug"
# PROP BASE Intermediate_Dir "scumm___Win32_OpenGL_Debug"
# PROP BASE Output_Dir "scumm___Win32_mad mp3_Debug"
# PROP BASE Intermediate_Dir "scumm___Win32_mad mp3_Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "scumm___OpenGL_Debug"
# PROP Intermediate_Dir "scumm___OpenGL_Debug"
# PROP Output_Dir "scumm___mad_mp3_Debug"
# PROP Intermediate_Dir "scumm___mad_mp3_Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /GZ /c
@ -99,17 +99,17 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "scumm - Win32 OpenGL Release"
!ELSEIF "$(CFG)" == "scumm - Win32 mad mp3 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "scumm___Win32_OpenGL_Release"
# PROP BASE Intermediate_Dir "scumm___Win32_OpenGL_Release"
# PROP BASE Output_Dir "scumm___Win32_mad mp3_Release"
# PROP BASE Intermediate_Dir "scumm___Win32_mad mp3_Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "scumm___OpenGL_Release"
# PROP Intermediate_Dir "scumm___OpenGL_Release"
# PROP Output_Dir "scumm___mad_mp3_Release"
# PROP Intermediate_Dir "scumm___mad_mp3_Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /I "." /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /YX /FD /c
# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /c
@ -128,8 +128,8 @@ LIB32=link.exe -lib
# Name "scumm - Win32 Release"
# Name "scumm - Win32 Debug"
# Name "scumm - Win32 OpenGL Debug"
# Name "scumm - Win32 OpenGL Release"
# Name "scumm - Win32 mad mp3 Debug"
# Name "scumm - Win32 mad mp3 Release"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=scummvm - Win32 OpenGL Debug
CFG=scummvm - Win32 mad mp3 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@ -13,14 +13,14 @@ CFG=scummvm - Win32 OpenGL Debug
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "scummvm.mak" CFG="scummvm - Win32 OpenGL Debug"
!MESSAGE NMAKE /f "scummvm.mak" CFG="scummvm - Win32 mad mp3 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "scummvm - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "scummvm - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "scummvm - Win32 OpenGL Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "scummvm - Win32 OpenGL Release" (based on "Win32 (x86) Console Application")
!MESSAGE "scummvm - Win32 mad mp3 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "scummvm - Win32 mad mp3 Release" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
@ -44,7 +44,7 @@ RSC=rc.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /Ob2 /I "." /I "sound" /I "common" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /FD /c
# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /Ob2 /I "." /I "sound" /I "common" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /FD /c
# SUBTRACT CPP /YX /Yc /Yu
# ADD BASE RSC /l 0x41d /d "NDEBUG"
# ADD RSC /l 0x41d /d "NDEBUG"
@ -70,7 +70,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "sound" /I "common" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "sound" /I "common" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "BYPASS_COPY_PROT" /YX /FD /GZ /c
# SUBTRACT CPP /Fr
# ADD BASE RSC /l 0x41d /d "_DEBUG"
# ADD RSC /l 0x41d /d "_DEBUG"
@ -82,18 +82,18 @@ LINK32=link.exe
# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib libmad.lib simon___Debug\simon.lib scumm___Debug\scumm.lib sky___Debug\sky.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libc" /pdbtype:sept /fixed:no
# SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "scummvm - Win32 OpenGL Debug"
!ELSEIF "$(CFG)" == "scummvm - Win32 mad mp3 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "scummvm___Win32_OpenGL_Debug"
# PROP BASE Intermediate_Dir "scummvm___Win32_OpenGL_Debug"
# PROP BASE Output_Dir "scummvm___Win32_mad mp3_Debug"
# PROP BASE Intermediate_Dir "scummvm___Win32_mad mp3_Debug"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "scummvm___OpenGL_Debug"
# PROP Intermediate_Dir "scummvm___OpenGL_Debug"
# PROP Output_Dir "scummvm___mad_mp3_Debug"
# PROP Intermediate_Dir "scummvm___mad_mp3_Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /I "./sound" /I "./" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "USE_MAD" /Yu"stdafx.h" /FD /GZ /c
@ -107,21 +107,21 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib libmad.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib libmad.lib wsock32.lib opengl32.lib scumm___OpenGL_Debug\scumm.lib simon___OpenGL_Debug\simon.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcd" /pdbtype:sept /fixed:no
# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib libmad.lib wsock32.lib scumm___mad_mp3_Debug\scumm.lib simon___mad_mp3_Debug\simon.lib sky___mad_mp3_Debug\sky.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcd" /pdbtype:sept /fixed:no
# SUBTRACT LINK32 /pdb:none /map
!ELSEIF "$(CFG)" == "scummvm - Win32 OpenGL Release"
!ELSEIF "$(CFG)" == "scummvm - Win32 mad mp3 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "scummvm___Win32_OpenGL_Release"
# PROP BASE Intermediate_Dir "scummvm___Win32_OpenGL_Release"
# PROP BASE Output_Dir "scummvm___Win32_mad mp3_Release"
# PROP BASE Intermediate_Dir "scummvm___Win32_mad mp3_Release"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "scummvm___OpenGL_Release"
# PROP Intermediate_Dir "scummvm___OpenGL_Release"
# PROP Output_Dir "scummvm___mad_mp3_Release"
# PROP Intermediate_Dir "scummvm___mad_mp3_Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G6 /MD /W3 /O2 /Ob2 /I "." /I "sound" /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_ADLIB" /D "USE_MAD" /FD /c
@ -135,7 +135,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib libmad.lib simon___Release\simon.lib scumm___Release\scumm.lib sdl.lib /nologo /subsystem:console /machine:I386 /nodefaultlib
# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib libmad.lib opengl32.lib scumm___OpenGL_Release\scumm.lib simon___OpenGL_Release\simon.lib /nologo /subsystem:console /incremental:yes /debug /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcd"
# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib libmad.lib scumm___mad_mp3_Release\scumm.lib simon___mad_mp3_Release\simon.lib sky___mad_mp3_Release\sky.lib /nologo /subsystem:console /incremental:yes /debug /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcd"
# SUBTRACT LINK32 /pdb:none
!ENDIF
@ -144,8 +144,8 @@ LINK32=link.exe
# Name "scummvm - Win32 Release"
# Name "scummvm - Win32 Debug"
# Name "scummvm - Win32 OpenGL Debug"
# Name "scummvm - Win32 OpenGL Release"
# Name "scummvm - Win32 mad mp3 Debug"
# Name "scummvm - Win32 mad mp3 Release"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
@ -423,32 +423,9 @@ SOURCE=.\backends\sdl\sdl.cpp
!ELSEIF "$(CFG)" == "scummvm - Win32 Debug"
!ELSEIF "$(CFG)" == "scummvm - Win32 OpenGL Debug"
!ELSEIF "$(CFG)" == "scummvm - Win32 mad mp3 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "scummvm - Win32 OpenGL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\backends\sdl\sdl_gl.cpp
!IF "$(CFG)" == "scummvm - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "scummvm - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "scummvm - Win32 OpenGL Debug"
!ELSEIF "$(CFG)" == "scummvm - Win32 OpenGL Release"
!ELSEIF "$(CFG)" == "scummvm - Win32 mad mp3 Release"
!ENDIF

View File

@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=simon - Win32 OpenGL Debug
CFG=simon - Win32 mad mp3 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@ -13,14 +13,14 @@ CFG=simon - Win32 OpenGL Debug
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "simon.mak" CFG="simon - Win32 OpenGL Debug"
!MESSAGE NMAKE /f "simon.mak" CFG="simon - Win32 mad mp3 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "simon - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "simon - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "simon - Win32 OpenGL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "simon - Win32 OpenGL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "simon - Win32 mad mp3 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "simon - Win32 mad mp3 Release" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@ -43,7 +43,7 @@ RSC=rc.exe
# PROP Intermediate_Dir "simon___Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /c
# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /YX /FD /c
# ADD BASE RSC /l 0x415 /d "NDEBUG"
# ADD RSC /l 0x415 /d "NDEBUG"
BSC32=bscmake.exe
@ -66,7 +66,7 @@ LIB32=link.exe -lib
# PROP Intermediate_Dir "simon___Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "USE_MAD" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /YX /FD /GZ /c
# ADD BASE RSC /l 0x415 /d "_DEBUG"
# ADD RSC /l 0x415 /d "_DEBUG"
BSC32=bscmake.exe
@ -76,7 +76,7 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "simon - Win32 OpenGL Debug"
!ELSEIF "$(CFG)" == "simon - Win32 mad mp3 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
@ -85,8 +85,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "simon___OpenGL_Debug"
# PROP Intermediate_Dir "simon___OpenGL_Debug"
# PROP Output_Dir "simon___mad_mp3_Debug"
# PROP Intermediate_Dir "simon___mad_mp3_Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /FD /GZ /c
@ -100,7 +100,7 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "simon - Win32 OpenGL Release"
!ELSEIF "$(CFG)" == "simon - Win32 mad mp3 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
@ -109,8 +109,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "simon___OpenGL_Release"
# PROP Intermediate_Dir "simon___OpenGL_Release"
# PROP Output_Dir "simon___mad_mp3_Release"
# PROP Intermediate_Dir "simon___mad_mp3_Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /YX /FD /c
# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /c
@ -129,8 +129,8 @@ LIB32=link.exe -lib
# Name "simon - Win32 Release"
# Name "simon - Win32 Debug"
# Name "simon - Win32 OpenGL Debug"
# Name "simon - Win32 OpenGL Release"
# Name "simon - Win32 mad mp3 Debug"
# Name "simon - Win32 mad mp3 Release"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

24
sky.dsp
View File

@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=sky - Win32 OpenGL Debug
CFG=sky - Win32 mad mp3 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@ -13,14 +13,14 @@ CFG=sky - Win32 OpenGL Debug
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "sky.mak" CFG="sky - Win32 OpenGL Debug"
!MESSAGE NMAKE /f "sky.mak" CFG="sky - Win32 mad mp3 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "sky - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "sky - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "sky - Win32 OpenGL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "sky - Win32 OpenGL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "sky - Win32 mad mp3 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "sky - Win32 mad mp3 Release" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@ -76,7 +76,7 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "sky - Win32 OpenGL Debug"
!ELSEIF "$(CFG)" == "sky - Win32 mad mp3 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
@ -85,8 +85,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "sky___OpenGL_Debug"
# PROP Intermediate_Dir "sky___OpenGL_Debug"
# PROP Output_Dir "sky___mad_mp3_Debug"
# PROP Intermediate_Dir "sky___mad_mp3_Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /WX /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@ -99,7 +99,7 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "sky - Win32 OpenGL Release"
!ELSEIF "$(CFG)" == "sky - Win32 mad mp3 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
@ -108,8 +108,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "sky___OpenGL_Release"
# PROP Intermediate_Dir "sky___OpenGL_Release"
# PROP Output_Dir "sky___mad_mp3_Release"
# PROP Intermediate_Dir "sky___mad_mp3_Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /WX /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@ -128,8 +128,8 @@ LIB32=link.exe -lib
# Name "sky - Win32 Release"
# Name "sky - Win32 Debug"
# Name "sky - Win32 OpenGL Debug"
# Name "sky - Win32 OpenGL Release"
# Name "sky - Win32 mad mp3 Debug"
# Name "sky - Win32 mad mp3 Release"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"