Another akos code difference in HE 71+ games

svn-id: r14873
This commit is contained in:
Travis Howell 2004-09-03 11:34:47 +00:00
parent 374f7859a9
commit d269e91122

View File

@ -1339,10 +1339,14 @@ bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const
case AKC_Cmd3:
case AKC_Ignore:
case AKC_Ignore2:
case AKC_Ignore3:
continue;
case AKC_Ignore2:
if (_heversion >= 71)
akos_queCommand(3, a, a->sound[a->getAnimVar(GB(2))], 0);
continue;
case AKC_SkipE:
case AKC_SkipNE:
case AKC_SkipL: