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Another akos code difference in HE 71+ games
svn-id: r14873
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374f7859a9
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@ -1339,10 +1339,14 @@ bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const
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case AKC_Cmd3:
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case AKC_Ignore:
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case AKC_Ignore2:
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case AKC_Ignore3:
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continue;
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case AKC_Ignore2:
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if (_heversion >= 71)
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akos_queCommand(3, a, a->sound[a->getAnimVar(GB(2))], 0);
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continue;
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case AKC_SkipE:
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case AKC_SkipNE:
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case AKC_SkipL:
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