From d26f718cf36657be0172e1824491e61f0612df24 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Pawe=C5=82=20Ko=C5=82odziejski?= Date: Fri, 16 Oct 2020 23:44:26 +0200 Subject: [PATCH] MYST3: Do dot use ellipsis in text for game. --- engines/myst3/subtitles.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/engines/myst3/subtitles.cpp b/engines/myst3/subtitles.cpp index 18351b84bd0..314f04a07bc 100644 --- a/engines/myst3/subtitles.cpp +++ b/engines/myst3/subtitles.cpp @@ -286,12 +286,12 @@ void FontSubtitles::drawToTexture(const Phrase *phrase) { if (_fontCharsetCode == 0) { - font->drawString(_surface, phrase->string, 0, _singleLineTop * _scale, _surface->w, 0xFFFFFFFF, Graphics::kTextAlignCenter); + font->drawString(_surface, phrase->string, 0, _singleLineTop * _scale, _surface->w, 0xFFFFFFFF, Graphics::kTextAlignCenter, 0, false); } else { #ifdef USE_ICONV Common::IconvEncoding encoding = getEncodingFromCharsetCode(_fontCharsetCode); Common::U32String unicode = Common::convertToU32String(encoding, phrase->string); - font->drawString(_surface, unicode, 0, _singleLineTop * _scale, _surface->w, 0xFFFFFFFF, Graphics::kTextAlignCenter); + font->drawString(_surface, unicode, 0, _singleLineTop * _scale, _surface->w, 0xFFFFFFFF, Graphics::kTextAlignCenter, 0, false); #else warning("Unable to display charset '%d' subtitles, iconv support is not compiled in.", _fontCharsetCode); #endif