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GNAP: Add a note concerning the original save and load screens
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@ -486,7 +486,11 @@ void GnapEngine::updateMenuStatusMainMenu() {
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}
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}
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}
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}
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#else
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#else
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// Original Code
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// NOTE:
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// This is the code for the original behavior.
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// It's currently not working prolery, but could be
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// fixed to replace the ScummVM screens currently
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// used.
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_timers[2] = 10;
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_timers[2] = 10;
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playSound(0x108F4, false);
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playSound(0x108F4, false);
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_gameSys->removeSpriteDrawItem(_menuSprite1, 262);
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_gameSys->removeSpriteDrawItem(_menuSprite1, 262);
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@ -653,7 +657,12 @@ Common::String GnapEngine::generateSaveName(int slot) {
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}
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}
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void GnapEngine::updateMenuStatusSaveGame() {
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void GnapEngine::updateMenuStatusSaveGame() {
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#if 0 // TODO
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#if 0
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// NOTE:
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// This is the code for the original screen game.
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// It could be eventually fixed and could replace
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// the ScummVM screens currently used.
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char v43[30];
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char v43[30];
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int v46;
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int v46;
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v43[0] = '\0';
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v43[0] = '\0';
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