GNAP: Add a note concerning the original save and load screens

This commit is contained in:
Strangerke 2016-05-23 01:59:14 +02:00
parent c9fdd32ebc
commit d2aa9c7ded

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@ -486,7 +486,11 @@ void GnapEngine::updateMenuStatusMainMenu() {
} }
} }
#else #else
// Original Code // NOTE:
// This is the code for the original behavior.
// It's currently not working prolery, but could be
// fixed to replace the ScummVM screens currently
// used.
_timers[2] = 10; _timers[2] = 10;
playSound(0x108F4, false); playSound(0x108F4, false);
_gameSys->removeSpriteDrawItem(_menuSprite1, 262); _gameSys->removeSpriteDrawItem(_menuSprite1, 262);
@ -653,7 +657,12 @@ Common::String GnapEngine::generateSaveName(int slot) {
} }
void GnapEngine::updateMenuStatusSaveGame() { void GnapEngine::updateMenuStatusSaveGame() {
#if 0 // TODO #if 0
// NOTE:
// This is the code for the original screen game.
// It could be eventually fixed and could replace
// the ScummVM screens currently used.
char v43[30]; char v43[30];
int v46; int v46;
v43[0] = '\0'; v43[0] = '\0';