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Merge pull request #884 from JoseJX/AddActorStopMoving
EMI: Add a stopWalking() call to ActorStopMoving. Fixes #880.
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d2b8ff5a61
@ -435,8 +435,11 @@ void Lua_V2::ActorStopMoving() {
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Actor *actor = getactor(actorObj);
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Actor *actor = getactor(actorObj);
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actor->stopWalking();
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// FIXME: Also stop turning?
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warning("Lua_V2::ActorStopMoving, actor: %s", actor->getName().c_str());
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warning("Lua_V2::ActorStopMoving, actor: %s", actor->getName().c_str());
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// FIXME: implement missing rest part of code
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// FIXME: Inspect the rest of the code to see if there's anything else missing
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}
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}
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void Lua_V2::GetActorWorldPos() {
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void Lua_V2::GetActorWorldPos() {
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