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Sword2 now uses the new _quit flag
svn-id: r32794
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e53556af85
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@ -229,7 +229,6 @@ Sword2Engine::Sword2Engine(OSystem *syst) : Engine(syst) {
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_gameCycle = 0;
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_gameSpeed = 1;
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_quit = false;
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syst->getEventManager()->registerRandomSource(_rnd, "sword2");
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}
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@ -460,7 +459,7 @@ int Sword2Engine::go() {
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#endif
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}
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return 0;
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return _rtl;
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}
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void Sword2Engine::closeGame() {
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@ -141,8 +141,6 @@ public:
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bool getSubtitles() { return _useSubtitles; }
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void setSubtitles(bool b) { _useSubtitles = b; }
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bool _quit;
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uint32 _features;
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MemoryManager *_memory;
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