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Cleanup
svn-id: r17378
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9e2e00881f
commit
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@ -45,19 +45,20 @@ public:
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virtual int16 getChildY() const;
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// use Dialog::releaseFocus() when changing to another tab
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// Problem: how to add items to a tab?
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// First off, widget should allow non-dialog bosses, (i.e. also other widgets)
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// Could add a common base class for Widgets and Dialogs.
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// Then you add tabs using the following method, which returns a unique ID
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// Problem: how to add items to a tab?
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// First off, widget should allow non-dialog bosses, (i.e. also other widgets)
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// Could add a common base class for Widgets and Dialogs.
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// Then you add tabs using the following method, which returns a unique ID
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int addTab(const String &title);
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// Maybe we need to remove tabs again? Hm
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// Maybe we need to remove tabs again? Hm
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//void removeTab(int tabID);
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// Setting the active tab:
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/** Set the active tab by specifying a valid tab ID.
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* setActiveTab changes the value of _firstWidget. This means new Widgets
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* are always added to the active tab.
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*/
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void setActiveTab(int tabID);
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// setActiveTab changes the value of _firstWidget. This means Widgets added afterwards
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// will be added to the active tab.
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virtual void handleMouseDown(int x, int y, int button, int clickCount);
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virtual bool handleKeyDown(uint16 ascii, int keycode, int modifiers);
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