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Add new command lime switch to readme and correct default volumes.
Change volume limits in gui to 255 svn-id: r5281
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5
README
5
README
@ -246,8 +246,9 @@ Command Line Options:
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-p<path> - Path to where the game is installed. Default is Cwd.
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-b<num> - Start in room <num>.
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-c<num> - Drive to play cd audio from. E.g., 0 is first drive.
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-s<num> - Set the sfx volume, 0-255. Default is '100'
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-m<num> - Set the music volume, 0-100. Default is '60'
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-o<num> - Set the master volume, 0-255. Default is '192'
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-s<num> - Set the sfx volume, 0-255. Default is '192'
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-m<num> - Set the music volume, 0-255. Default is '192'
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-t<num> - Set music tempo. Adlib default: 0x1F0000, Midi: 0x460000
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-e<mode> - Select sound engine. See below.
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-g<mode> - Select graphics scaler. See below.
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@ -506,9 +506,9 @@ OptionsDialog::OptionsDialog(NewGui *gui, Scumm *scumm)
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musicVolumeSlider = new SliderWidget(this, 115, 24, 80, 12, "Volume2", kMusicVolumeChanged);
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sfxVolumeSlider = new SliderWidget(this, 115, 40, 80, 12, "Volume3", kSfxVolumeChanged);
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masterVolumeSlider->setMinValue(0); masterVolumeSlider->setMaxValue(256);
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musicVolumeSlider->setMinValue(0); musicVolumeSlider->setMaxValue(256);
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sfxVolumeSlider->setMinValue(0); sfxVolumeSlider->setMaxValue(256);
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masterVolumeSlider->setMinValue(0); masterVolumeSlider->setMaxValue(255);
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musicVolumeSlider->setMinValue(0); musicVolumeSlider->setMaxValue(255);
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sfxVolumeSlider->setMinValue(0); sfxVolumeSlider->setMaxValue(255);
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masterVolumeLabel = new StaticTextWidget(this, 200, 10, 60, 16, "Volume1", kTextAlignLeft);
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musicVolumeLabel = new StaticTextWidget(this, 200, 26, 60, 16, "Volume2", kTextAlignLeft);
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