mirror of
https://github.com/libretro/scummvm.git
synced 2024-11-27 11:20:40 +00:00
update paths for recent move
This commit is contained in:
parent
c62bf8df6d
commit
d3326c21eb
@ -19,8 +19,8 @@ MODULES := tools $(MODULES)
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# After the game specific modules follow the shared modules
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MODULES += \
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backends \
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engine \
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engine/backend \
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engine/imuse \
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engine/lua \
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engine/smush \
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@ -25,8 +25,8 @@
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#if !defined(DISABLE_DEFAULT_EVENTMANAGER)
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#include "common/config-manager.h"
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#include "engine/backend/events/default/default-events.h"
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#include "engine/backend/platform/driver.h"
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#include "backends/events/default/default-events.h"
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#include "backends/platform/driver.h"
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#define RECORD_SIGNATURE 0x54455354
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#define RECORD_VERSION 1
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@ -22,7 +22,7 @@
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* $Id$
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*/
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#include "engine/backend/fs/abstract-fs.h"
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#include "backends/fs/abstract-fs.h"
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const char *AbstractFSNode::lastPathComponent(const Common::String &str, const char sep) {
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// TODO: Get rid of this eventually! Use Common::lastPathComponent instead
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@ -23,8 +23,8 @@
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*/
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#if defined(__amigaos4__)
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#include "engine/backend/fs/amigaos4/amigaos4-fs-factory.h"
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#include "engine/backend/fs/amigaos4/amigaos4-fs.cpp"
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#include "backends/fs/amigaos4/amigaos4-fs-factory.h"
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#include "backends/fs/amigaos4/amigaos4-fs.cpp"
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AbstractFSNode *AmigaOSFilesystemFactory::makeRootFileNode() const {
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return new AmigaOSFilesystemNode();
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@ -25,7 +25,7 @@
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#ifndef AMIGAOS_FILESYSTEM_FACTORY_H
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#define AMIGAOS_FILESYSTEM_FACTORY_H
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#include "engine/backend/fs/fs-factory.h"
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#include "backends/fs/fs-factory.h"
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/**
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* Creates AmigaOSFilesystemNode objects.
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@ -37,8 +37,8 @@
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#include "common/debug.h"
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#include "common/util.h"
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#include "engine/backend/fs/abstract-fs.h"
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#include "engine/backend/fs/stdiostream.h"
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#include "backends/fs/abstract-fs.h"
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#include "backends/fs/stdiostream.h"
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#define ENTER() /* debug(6, "Enter") */
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#define LEAVE() /* debug(6, "Leave") */
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@ -26,7 +26,7 @@
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#define FILESYSTEM_FACTORY_H
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#include "common/str.h"
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#include "engine/backend/fs/abstract-fs.h"
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#include "backends/fs/abstract-fs.h"
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/**
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* Creates concrete FSNode objects depending on the current architecture.
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@ -23,8 +23,8 @@
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*/
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#if defined(UNIX)
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#include "engine/backend/fs/posix/posix-fs-factory.h"
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#include "engine/backend/fs/posix/posix-fs.cpp"
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#include "backends/fs/posix/posix-fs-factory.h"
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#include "backends/fs/posix/posix-fs.cpp"
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AbstractFSNode *POSIXFilesystemFactory::makeRootFileNode() const {
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return new POSIXFilesystemNode("/");
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@ -25,7 +25,7 @@
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#ifndef POSIX_FILESYSTEM_FACTORY_H
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#define POSIX_FILESYSTEM_FACTORY_H
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#include "engine/backend/fs/fs-factory.h"
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#include "backends/fs/fs-factory.h"
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/**
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* Creates POSIXFilesystemNode objects.
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@ -24,8 +24,8 @@
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#if defined(UNIX)
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#include "engine/backend/fs/posix/posix-fs.h"
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#include "engine/backend/fs/stdiostream.h"
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#include "backends/fs/posix/posix-fs.h"
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#include "backends/fs/stdiostream.h"
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#include "common/algorithm.h"
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#include <sys/param.h>
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@ -25,7 +25,7 @@
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#ifndef POSIX_FILESYSTEM_H
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#define POSIX_FILESYSTEM_H
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#include "engine/backend/fs/abstract-fs.h"
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#include "backends/fs/abstract-fs.h"
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#ifdef MACOSX
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#include <sys/types.h>
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@ -22,7 +22,7 @@
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* $Id$
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*/
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#include "engine/backend/fs/stdiostream.h"
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#include "backends/fs/stdiostream.h"
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#include <errno.h>
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@ -35,7 +35,7 @@
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// for those replaced fopen/fread/etc functions
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typedef unsigned long uint64;
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typedef signed long int64;
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#include "backends/platform/ps2/fileio.h"
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#include "platforms/ps2/fileio.h"
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#define fopen(a, b) ps2_fopen(a, b)
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#define fclose(a) ps2_fclose(a)
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@ -23,8 +23,8 @@
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*/
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#if defined(WIN32)
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#include "engine/backend/fs/windows/windows-fs-factory.h"
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#include "engine/backend/fs/windows/windows-fs.cpp"
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#include "backends/fs/windows/windows-fs-factory.h"
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#include "backends/fs/windows/windows-fs.cpp"
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AbstractFSNode *WindowsFilesystemFactory::makeRootFileNode() const {
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return new WindowsFilesystemNode();
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@ -25,7 +25,7 @@
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#ifndef WINDOWS_FILESYSTEM_FACTORY_H
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#define WINDOWS_FILESYSTEM_FACTORY_H
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#include "engine/backend/fs/fs-factory.h"
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#include "backends/fs/fs-factory.h"
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/**
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* Creates WindowsFilesystemNode objects.
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@ -33,8 +33,8 @@
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#ifdef _WIN32_WCE
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#undef GetCurrentDirectory
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#endif
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#include "engine/backend/fs/abstract-fs.h"
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#include "engine/backend/fs/stdiostream.h"
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#include "backends/fs/abstract-fs.h"
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#include "backends/fs/stdiostream.h"
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#include <io.h>
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#include <stdio.h>
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#include <stdlib.h>
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@ -1,4 +1,4 @@
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MODULE := engine/backend
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MODULE := backends
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MODULE_OBJS := \
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events/default/default-events.o \
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@ -39,7 +39,7 @@
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#include "engine/font.h"
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#include "engine/primitives.h"
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#include "engine/actor.h"
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#include "engine/backend/timer/default/default-timer.h"
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#include "backends/timer/default/default-timer.h"
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class Material;
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class Bitmap;
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@ -29,7 +29,7 @@
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#include "engine/colormap.h"
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#include "engine/material.h"
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#include "engine/backend/platform/sdl/driver_gl.h"
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#include "backends/platform/sdl/driver_gl.h"
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DriverGL::DriverGL() {
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_storedDisplay = NULL;
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@ -34,8 +34,8 @@
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#include "engine/bitmap.h"
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#include "engine/vector3d.h"
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#include "engine/backend/platform/driver.h"
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#include "engine/backend/platform/sdl/driver_sdl.h"
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#include "backends/platform/driver.h"
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#include "backends/platform/sdl/driver_sdl.h"
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#include <SDL.h>
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#include <SDL_opengl.h>
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@ -29,19 +29,19 @@
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#include "common/events.h"
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#include "common/util.h"
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#include "engine/backend/platform/sdl/driver_sdl.h"
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#include "backends/platform/sdl/driver_sdl.h"
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#ifdef UNIX
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#include "engine/backend/saves/posix/posix-saves.h"
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#include "backends/saves/posix/posix-saves.h"
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#else
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#include "engine/backend/saves/default/default-saves.h"
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#include "backends/saves/default/default-saves.h"
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#endif
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#include "engine/backend/timer/default/default-timer.h"
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#include "backends/timer/default/default-timer.h"
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#include "mixer/mixer_intern.h"
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#include "engine/backend/timer/default/default-timer.h"
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#include "engine/backend/saves/default/default-saves.h"
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#include "engine/backend/events/default/default-events.h"
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#include "backends/timer/default/default-timer.h"
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#include "backends/saves/default/default-saves.h"
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#include "backends/events/default/default-events.h"
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#ifdef _WIN32
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#include <windows.h>
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@ -55,11 +55,11 @@
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* Include header files needed for the getFilesystemFactory() method.
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*/
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#if defined(__amigaos4__)
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#include "engine/backend/fs/amigaos4/amigaos4-fs-factory.h"
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#include "backends/fs/amigaos4/amigaos4-fs-factory.h"
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#elif defined(UNIX)
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#include "engine/backend/fs/posix/posix-fs-factory.h"
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#include "backends/fs/posix/posix-fs-factory.h"
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#elif defined(WIN32)
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#include "engine/backend/fs/windows/windows-fs-factory.h"
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#include "backends/fs/windows/windows-fs-factory.h"
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#endif
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@ -33,8 +33,8 @@
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#include "engine/colormap.h"
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#include "engine/bitmap.h"
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#include "engine/vector3d.h"
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#include "engine/backend/platform/driver.h"
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#include "engine/backend/events/default/default-events.h"
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#include "backends/platform/driver.h"
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#include "backends/events/default/default-events.h"
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#include <SDL.h>
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@ -31,7 +31,7 @@
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#include "engine/material.h"
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#include "engine/font.h"
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#include "engine/vector3d.h"
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#include "engine/backend/platform/sdl/driver_tinygl.h"
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#include "backends/platform/sdl/driver_tinygl.h"
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#include "engine/tinygl/gl.h"
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#include "engine/tinygl/zgl.h"
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@ -33,8 +33,8 @@
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#include "engine/colormap.h"
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#include "engine/bitmap.h"
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#include "engine/vector3d.h"
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#include "engine/backend/platform/driver.h"
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#include "engine/backend/platform/sdl/driver_sdl.h"
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#include "backends/platform/driver.h"
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#include "backends/platform/sdl/driver_sdl.h"
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#include "engine/tinygl/gl.h"
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#include "engine/tinygl/zgl.h"
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@ -1,4 +1,4 @@
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MODULE := engine/backend/platform/sdl
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MODULE := backends/platform/sdl
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MODULE_OBJS := \
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driver_gl.o \
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@ -6,7 +6,7 @@ MODULE_OBJS := \
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driver_tinygl.o
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MODULE_DIRS += \
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engine/backend/platform/sdl/
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backends/platform/sdl/
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# We don't use the rules.mk here on purpose
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OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS)) $(OBJS)
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@ -24,7 +24,7 @@
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#if !defined(DISABLE_DEFAULT_SAVEFILEMANAGER)
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#include "engine/backend/saves/default/default-saves.h"
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#include "backends/saves/default/default-saves.h"
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#include "common/savefile.h"
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#include "common/util.h"
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@ -24,7 +24,7 @@
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#if defined(UNIX) && !defined(DISABLE_DEFAULT_SAVEFILEMANAGER)
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#include "engine/backend/saves/posix/posix-saves.h"
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#include "backends/saves/posix/posix-saves.h"
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#include "common/config-manager.h"
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#include "common/savefile.h"
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@ -25,7 +25,7 @@
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#if !defined(BACKEND_POSIX_SAVES_H) && !defined(DISABLE_DEFAULT_SAVEFILEMANAGER)
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#define BACKEND_POSIX_SAVES_H
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#include "engine/backend/saves/default/default-saves.h"
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#include "backends/saves/default/default-saves.h"
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#if defined(UNIX)
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/**
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@ -23,9 +23,9 @@
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*/
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#include "common/sys.h"
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#include "engine/backend/timer/default/default-timer.h"
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#include "backends/timer/default/default-timer.h"
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#include "common/util.h"
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#include "engine/backend/platform/driver.h"
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#include "backends/platform/driver.h"
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struct TimerSlot {
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@ -27,7 +27,7 @@
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#include "common/fs.h"
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#include "common/util.h"
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#include "engine/backend/platform/driver.h"
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#include "backends/platform/driver.h"
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namespace Common {
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@ -29,7 +29,7 @@
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#include "common/util.h"
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#include "common/debug.h"
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#include "engine/backend/platform/driver.h"
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#include "backends/platform/driver.h"
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#define MAXLINELEN 256
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#include "common/fs.h"
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#include "common/util.h"
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#include "engine/backend/platform/driver.h"
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#include "backends/platform/driver.h"
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DECLARE_SINGLETON(Common::ConfigManager);
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#include "common/debug.h"
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#include "common/str.h"
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#include "engine/backend/platform/driver.h"
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#include "backends/platform/driver.h"
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#ifdef __PLAYSTATION2__
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// for those replaced fopen/fread/etc functions
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typedef unsigned long uint64;
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typedef signed long int64;
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#include "engine/backend/platform/ps2/fileio.h"
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#include "backends/platform/ps2/fileio.h"
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#define fprintf ps2_fprintf
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#define fputs(str, file) ps2_fputs(str, file)
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@ -41,7 +41,7 @@
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#endif
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#ifdef __DS__
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#include "engine/backend/fs/ds/ds-fs.h"
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#include "backends/fs/ds/ds-fs.h"
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void std_fprintf(FILE* handle, const char* fmt, ...);
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void std_fflush(FILE* handle);
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@ -24,9 +24,9 @@
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*/
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#include "common/util.h"
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#include "engine/backend/platform/driver.h"
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#include "engine/backend/fs/abstract-fs.h"
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#include "engine/backend/fs/fs-factory.h"
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#include "backends/platform/driver.h"
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#include "backends/fs/abstract-fs.h"
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#include "backends/fs/fs-factory.h"
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namespace Common {
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@ -26,7 +26,7 @@
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#include "common/mutex.h"
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#include "common/debug.h"
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#include "engine/backend/platform/driver.h"
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#include "backends/platform/driver.h"
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namespace Common {
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@ -23,7 +23,7 @@
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*/
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#include "common/util.h"
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#include "engine/backend/platform/driver.h"
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#include "backends/platform/driver.h"
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namespace Common {
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@ -36,7 +36,7 @@
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#include "engine/walkplane.h"
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#include "engine/imuse/imuse.h"
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#include "backend/platform/driver.h"
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#include "backends/platform/driver.h"
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#include <cmath>
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#include <cstring>
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@ -29,7 +29,7 @@
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#include "engine/bitmap.h"
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#include "engine/smush/smush.h"
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#include "engine/backend/platform/driver.h"
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#include "backends/platform/driver.h"
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#include <cstdlib>
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#include <cstring>
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@ -29,7 +29,7 @@
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#include "engine/cmd_line.h"
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#include "engine/version.h"
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#include "engine/backend/platform/driver.h"
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#include "backends/platform/driver.h"
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#define DETECTOR_TESTING_HACK
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@ -34,7 +34,7 @@
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#include "engine/actor.h"
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#include "engine/textobject.h"
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#include "engine/smush/smush.h"
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#include "engine/backend/platform/driver.h"
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#include "backends/platform/driver.h"
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#include "engine/savegame.h"
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#include "engine/lipsync.h"
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#include "engine/registry.h"
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@ -28,7 +28,7 @@
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#include "common/debug.h"
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#include "engine/font.h"
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#include "engine/backend/platform/driver.h"
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#include "backends/platform/driver.h"
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#include <cstring>
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@ -28,7 +28,7 @@
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#include "common/timer.h"
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#include "common/mutex.h"
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#include "engine/backend/platform/driver.h"
|
||||
#include "backends/platform/driver.h"
|
||||
|
||||
#include "mixer/mixer.h"
|
||||
#include "mixer/audiostream.h"
|
||||
|
@ -27,7 +27,7 @@
|
||||
#include "common/debug.h"
|
||||
#include "common/mutex.h"
|
||||
|
||||
#include "engine/backend/platform/driver.h"
|
||||
#include "backends/platform/driver.h"
|
||||
|
||||
#include "mixer/mixer.h"
|
||||
#include "mixer/audiostream.h"
|
||||
|
@ -17,7 +17,7 @@
|
||||
#include "engine/cmd_line.h"
|
||||
#include "engine/engine.h"
|
||||
#include "engine/savegame.h"
|
||||
#include "engine/backend/platform/driver.h"
|
||||
#include "backends/platform/driver.h"
|
||||
|
||||
#if defined(UNIX) || defined(__SYMBIAN32__)
|
||||
#include <sys/stat.h>
|
||||
|
@ -37,8 +37,8 @@
|
||||
#include "engine/cmd_line.h"
|
||||
#include "engine/smush/smush.h"
|
||||
|
||||
#include "engine/backend/platform/sdl/driver_gl.h"
|
||||
#include "engine/backend/platform/sdl/driver_tinygl.h"
|
||||
#include "backends/platform/sdl/driver_gl.h"
|
||||
#include "backends/platform/sdl/driver_tinygl.h"
|
||||
|
||||
#include "mixer/mixer.h"
|
||||
|
||||
|
@ -29,7 +29,7 @@
|
||||
|
||||
#include "engine/material.h"
|
||||
#include "engine/colormap.h"
|
||||
#include "engine/backend/platform/driver.h"
|
||||
#include "backends/platform/driver.h"
|
||||
|
||||
Material::Material(const char *filename, const char *data, int len, const CMap &cmap) :
|
||||
Resource(filename), _cmap((CMap *) &cmap) {
|
||||
|
@ -31,7 +31,7 @@
|
||||
#include "engine/resource.h"
|
||||
#include "engine/material.h"
|
||||
#include "engine/textsplit.h"
|
||||
#include "engine/backend/platform/driver.h"
|
||||
#include "backends/platform/driver.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <cstdio>
|
||||
|
@ -28,7 +28,7 @@
|
||||
|
||||
#include "engine/font.h"
|
||||
#include "engine/color.h"
|
||||
#include "engine/backend/platform/driver.h"
|
||||
#include "backends/platform/driver.h"
|
||||
#include "engine/primitives.h"
|
||||
|
||||
#include <string>
|
||||
|
@ -31,7 +31,7 @@
|
||||
|
||||
#include "engine/font.h"
|
||||
#include "engine/color.h"
|
||||
#include "engine/backend/platform/driver.h"
|
||||
#include "backends/platform/driver.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
|
@ -28,7 +28,7 @@
|
||||
#include "common/endian.h"
|
||||
|
||||
#include "engine/savegame.h"
|
||||
#include "engine/backend/platform/driver.h"
|
||||
#include "backends/platform/driver.h"
|
||||
|
||||
#define SAVEGAME_HEADERTAG 'RSAV'
|
||||
#define SAVEGAME_FOOTERTAG 'ESAV'
|
||||
|
@ -31,7 +31,7 @@
|
||||
#include "engine/resource.h"
|
||||
#include "engine/bitmap.h"
|
||||
#include "engine/colormap.h"
|
||||
#include "engine/backend/platform/driver.h"
|
||||
#include "backends/platform/driver.h"
|
||||
#include "engine/engine.h"
|
||||
#include "engine/vector3d.h"
|
||||
|
||||
|
@ -32,7 +32,7 @@
|
||||
#include "engine/smush/smush.h"
|
||||
#include "engine/resource.h"
|
||||
#include "engine/engine.h"
|
||||
#include "engine/backend/platform/driver.h"
|
||||
#include "backends/platform/driver.h"
|
||||
#include "engine/imuse/imuse_track.h"
|
||||
|
||||
#include "mixer/mixer.h"
|
||||
|
@ -29,7 +29,7 @@
|
||||
#include "engine/textobject.h"
|
||||
#include "engine/engine.h"
|
||||
#include "engine/localize.h"
|
||||
#include "engine/backend/platform/driver.h"
|
||||
#include "backends/platform/driver.h"
|
||||
|
||||
std::string parseMsgText(const char *msg, char *msgId);
|
||||
|
||||
|
@ -30,7 +30,7 @@
|
||||
|
||||
#include "engine/font.h"
|
||||
#include "engine/color.h"
|
||||
#include "engine/backend/platform/driver.h"
|
||||
#include "backends/platform/driver.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
|
@ -30,7 +30,7 @@
|
||||
#include "mixer/rate.h"
|
||||
#include "mixer/audiostream.h"
|
||||
|
||||
#include "engine/backend/platform/driver.h"
|
||||
#include "backends/platform/driver.h"
|
||||
|
||||
|
||||
namespace Audio {
|
||||
|
@ -45,7 +45,7 @@
|
||||
|
||||
#include <engine/localize.h>
|
||||
#include <engine/resource.h>
|
||||
#include <engine/backend/platform/driver.h>
|
||||
#include <backends/platform/driver.h>
|
||||
|
||||
// hacks below for shutup linker
|
||||
int g_flags = 0;
|
||||
|
Loading…
Reference in New Issue
Block a user