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Remove c64_ignorePakCols calls for v1 games, since they cause crashes and don't seem to be required.
Makes v1 maniac completable, maybe v1 zak too. svn-id: r9736
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be2e796247
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@ -208,13 +208,9 @@ byte CostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) {
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if (!use_scaling)
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skip = -v1.x;
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if (skip > 0) {
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if (!newAmiCost) {
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if (!newAmiCost && _vm->_version > 1) {
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v1.skip_width -= skip;
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if (_loaded._format == 0x57)
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c64_ignorePakCols(skip);
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else
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codec1_ignorePakCols(skip);
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codec1_ignorePakCols(skip);
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v1.x = 0;
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}
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} else {
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@ -229,13 +225,9 @@ byte CostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) {
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if (!use_scaling)
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skip = x_right - _vm->_screenWidth;
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if (skip > 0) {
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if (!newAmiCost) {
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if (!newAmiCost && _vm->_version > 1) {
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v1.skip_width -= skip;
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if (_loaded._format == 0x57)
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c64_ignorePakCols(skip);
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else
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codec1_ignorePakCols(skip);
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codec1_ignorePakCols(skip);
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v1.x = _vm->_screenWidth - 1;
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}
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} else {
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