Remove c64_ignorePakCols calls for v1 games, since they cause crashes and don't seem to be required.

Makes v1 maniac completable, maybe v1 zak too.

svn-id: r9736
This commit is contained in:
Travis Howell 2003-08-17 12:13:17 +00:00
parent be2e796247
commit d343ef10b3

View File

@ -208,13 +208,9 @@ byte CostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) {
if (!use_scaling)
skip = -v1.x;
if (skip > 0) {
if (!newAmiCost) {
if (!newAmiCost && _vm->_version > 1) {
v1.skip_width -= skip;
if (_loaded._format == 0x57)
c64_ignorePakCols(skip);
else
codec1_ignorePakCols(skip);
codec1_ignorePakCols(skip);
v1.x = 0;
}
} else {
@ -229,13 +225,9 @@ byte CostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) {
if (!use_scaling)
skip = x_right - _vm->_screenWidth;
if (skip > 0) {
if (!newAmiCost) {
if (!newAmiCost && _vm->_version > 1) {
v1.skip_width -= skip;
if (_loaded._format == 0x57)
c64_ignorePakCols(skip);
else
codec1_ignorePakCols(skip);
codec1_ignorePakCols(skip);
v1.x = _vm->_screenWidth - 1;
}
} else {