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https://github.com/libretro/scummvm.git
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Moved check for shouldRTL() from engines to scummvm_main
svn-id: r34310
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e802acca0b
commit
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@ -201,8 +201,8 @@ static int runGame(const EnginePlugin *plugin, OSystem &system, const Common::St
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// Reset the file/directory mappings
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Common::File::resetDefaultDirectories();
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// If result=1 return to the launcher, else quit ScummVM
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return result;
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// Return result (== 0 means no error)
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return result;
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}
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@ -285,16 +285,19 @@ extern "C" int scummvm_main(int argc, char *argv[]) {
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// Try to run the game
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int result = runGame(plugin, system, specialDebug);
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// TODO: We should keep running if starting the selected game failed
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// (so instead of just quitting, show a nice error dialog to the
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// user and let him pick another game).
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// Reset RTL flag in case we want to load another engine
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g_system->getEventManager()->resetRTL();
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if (result == 0)
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// Did an error occur ?
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if (result != 0) {
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// TODO: Show an informative error dialog if starting the selected game failed.
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}
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// Quit unless an error occurred, or Return to launcher was requested
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if (result == 0 && !g_system->getEventManager()->shouldRTL())
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break;
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// Reset RTL flag in case we want to load another engine
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g_system->getEventManager()->resetRTL();
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// Discard any command line options. It's unlikely that the user
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// wanted to apply them to *all* games ever launched.
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ConfMan.getDomain(Common::ConfigManager::kTransientDomain)->clear();
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@ -807,7 +807,7 @@ int AgiEngine::go() {
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runGame();
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return _eventMan->shouldRTL();
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return 0;
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}
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void AgiEngine::syncSoundSettings() {
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@ -227,7 +227,7 @@ FIXME (Fingolfin asks): Why are Mickey, Winnie and Troll standalone classes
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error("Unknown preagi engine");
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break;
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}
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return _eventMan->shouldRTL();
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return 0;
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}
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} // End of namespace Agi
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@ -1023,7 +1023,7 @@ int AGOSEngine::go() {
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delay(100);
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}
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return _eventMan->shouldRTL();
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return 0;
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}
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@ -101,7 +101,7 @@ int CineEngine::go() {
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delete[] collisionPage;
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delete g_sound;
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return _eventMan->shouldRTL();
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return 0;
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}
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int CineEngine::getTimerDelay() const {
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@ -90,7 +90,7 @@ public:
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* Start the main engine loop.
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* The return value is not yet used, but could indicate whether the user
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* wants to return to the launch or to fully quit ScummVM.
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* @return a result code
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* @return 0 for success, else an error code.
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*/
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virtual int go() = 0;
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@ -112,7 +112,7 @@ GobEngine::~GobEngine() {
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int GobEngine::go() {
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_init->initGame(0);
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return _eventMan->shouldRTL();
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return 0;
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}
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const char *GobEngine::getLangDesc(int16 language) const {
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@ -325,7 +325,7 @@ int KyraEngine_HoF::go() {
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seq_playSequences(kSequenceFunters, kSequenceFrash);
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}
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return _eventMan->shouldRTL();
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return 0;
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}
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void KyraEngine_HoF::startup() {
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@ -304,7 +304,7 @@ int KyraEngine_LoK::go() {
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setGameFlag(0xEF);
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seq_intro();
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if (quit())
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return _eventMan->shouldRTL();
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return 0;
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if (_skipIntroFlag && _abortIntroFlag)
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resetGameFlag(0xEF);
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}
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@ -312,7 +312,7 @@ int KyraEngine_LoK::go() {
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resetGameFlag(0xEF);
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mainLoop();
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}
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return _eventMan->shouldRTL();
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return 0;
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}
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@ -324,7 +324,7 @@ int KyraEngine_MR::go() {
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if (_showOutro)
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playVQA("CREDITS");
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return _eventMan->shouldRTL();
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return 0;
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}
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void KyraEngine_MR::initMainMenu() {
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@ -137,7 +137,7 @@ int LureEngine::go() {
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bool result = dialog->show();
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delete dialog;
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if (quit())
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return _eventMan->shouldRTL();
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return 0;
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if (!result)
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error("Sorry - copy protection failed");
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@ -160,7 +160,7 @@ int LureEngine::go() {
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}
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delete gameInstance;
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return _eventMan->shouldRTL();
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return 0;
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}
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void LureEngine::pauseEngineIntern(bool pause) {
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@ -125,7 +125,7 @@ int Parallaction_br::go() {
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cleanupGame();
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}
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return _eventMan->shouldRTL();
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return 0;
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}
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@ -235,7 +235,7 @@ int Parallaction_ns::go() {
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runGame();
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}
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return _eventMan->shouldRTL();
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return 0;
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}
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void Parallaction_ns::switchBackground(const char* background, const char* mask) {
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@ -444,7 +444,7 @@ int QueenEngine::go() {
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update(true);
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}
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}
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return _eventMan->shouldRTL();
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return 0;
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}
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int QueenEngine::init() {
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@ -310,7 +310,7 @@ int SagaEngine::go() {
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_system->delayMillis(10);
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}
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return _eventMan->shouldRTL();
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return 0;
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}
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void SagaEngine::loadStrings(StringsTable &stringsTable, const byte *stringsPointer, size_t stringsLength) {
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@ -1756,7 +1756,7 @@ int ScummEngine::go() {
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}
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}
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return _eventMan->shouldRTL();
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return 0;
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}
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void ScummEngine::waitForTimer(int msec_delay) {
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@ -426,7 +426,7 @@ int SkyEngine::go() {
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_skyMusic->stopMusic();
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ConfMan.flushToDisk();
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delay(1500);
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return _eventMan->shouldRTL();
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return 0;
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}
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int SkyEngine::init() {
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@ -727,7 +727,7 @@ int SwordEngine::go() {
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}
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}
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return _eventMan->shouldRTL();
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return 0;
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}
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void SwordEngine::checkCd(void) {
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@ -499,7 +499,7 @@ int Sword2Engine::go() {
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#endif
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}
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return _eventMan->shouldRTL();
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return 0;
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}
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void Sword2Engine::restartGame() {
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@ -774,7 +774,7 @@ int TinselEngine::go() {
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// Write configuration
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WriteConfig();
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return _eventMan->shouldRTL();
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return 0;
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}
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@ -111,7 +111,7 @@ int ToucheEngine::go() {
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res_deallocateTables();
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res_closeDataFile();
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return _eventMan->shouldRTL();
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return 0;
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}
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void ToucheEngine::restart() {
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