STARTREK: Objects and animations.

Testing them with the transporter room.
This commit is contained in:
Matthew Stewart 2018-05-11 02:17:57 -04:00 committed by Eugene Sandulenko
parent fde5f22f97
commit d375429abe
14 changed files with 699 additions and 167 deletions

View File

@ -39,7 +39,7 @@ private:
public:
// ReadStream functions
virtual bool eos() const;
virtual uint32 read(void* dataPtr, uint32 dataSize);
virtual uint32 read(void *dataPtr, uint32 dataSize);
// SeekableReadStream functions
virtual int32 pos() const;

View File

@ -31,7 +31,7 @@ static const byte CHARACTER_COUNT = 0x80;
static const byte CHARACTER_SIZE = 0x40;
Font::Font(StarTrekEngine *vm) : _vm(vm) {
SharedPtr<Common::SeekableReadStream> fontStream = _vm->openFile("FONT.FNT");
SharedPtr<Common::SeekableReadStream> fontStream = _vm->loadFile("FONT.FNT");
_characters = new Character[CHARACTER_COUNT];

View File

@ -33,9 +33,7 @@ namespace StarTrek {
Graphics::Graphics(StarTrekEngine *vm) : _vm(vm), _egaMode(false) {
_font = nullptr;
_egaData = nullptr;
_priData = nullptr;
_lutData = nullptr;
_screenRect = Common::Rect(SCREEN_WIDTH, SCREEN_HEIGHT);
@ -50,6 +48,9 @@ Graphics::Graphics(StarTrekEngine *vm) : _vm(vm), _egaMode(false) {
_numSprites = 0;
_textDisplayMode = TEXTDISPLAY_WAIT;
_textboxVar2 = 0;
_textboxVar6 = 0;
_textboxHasMultipleChoices = false;
setMouseCursor(loadBitmap("pushbtn"));
CursorMan.showMouse(true);
@ -57,58 +58,22 @@ Graphics::Graphics(StarTrekEngine *vm) : _vm(vm), _egaMode(false) {
Graphics::~Graphics() {
delete[] _egaData;
delete[] _priData;
delete[] _lutData;
delete _font;
}
void Graphics::loadEGAData(const char *filename) {
// Load EGA palette data
if (!_egaMode)
return;
if (!_egaData)
_egaData = new byte[256];
SharedPtr<Common::SeekableReadStream> egaStream = _vm->openFile(filename);
egaStream->read(_egaData, 256);
void Graphics::setBackgroundImage(SharedPtr<Bitmap> bitmap) {
_backgroundImage = bitmap;
}
void Graphics::drawBackgroundImage(const char *filename) {
// Draw an stjr BGD image (palette built-in)
SharedPtr<Common::SeekableReadStream> imageStream = _vm->openFile(filename);
byte *palette = new byte[256 * 3];
imageStream->read(palette, 256 * 3);
// Expand color components
for (uint16 i = 0; i < 256 * 3; i++)
palette[i] <<= 2;
uint16 xoffset = imageStream->readUint16LE();
uint16 yoffset = imageStream->readUint16LE();
uint16 width = imageStream->readUint16LE();
uint16 height = imageStream->readUint16LE();
byte *pixels = new byte[width * height];
imageStream->read(pixels, width * height);
_vm->_system->getPaletteManager()->setPalette(palette, 0, 256);
_vm->_system->copyRectToScreen(pixels, width, xoffset, yoffset, width, height);
_vm->_system->updateScreen();
delete[] palette;
}
void Graphics::loadPalette(const Common::String &paletteName) {
// Set the palette from a PAL file
Common::String palFile = paletteName + ".PAL";
Common::String lutFile = paletteName + ".LUT";
SharedPtr<Common::SeekableReadStream> palStream = _vm->openFile(palFile.c_str());
SharedPtr<Common::SeekableReadStream> palStream = _vm->loadFile(palFile.c_str());
byte *palette = new byte[256 * 3];
palStream->read(palette, 256 * 3);
@ -122,7 +87,7 @@ void Graphics::loadPalette(const Common::String &paletteName) {
delete[] palette;
// Load LUT file
SharedPtr<Common::SeekableReadStream> lutStream = _vm->openFile(lutFile.c_str());
SharedPtr<Common::SeekableReadStream> lutStream = _vm->loadFile(lutFile.c_str());
delete[] _lutData;
_lutData = new byte[256];
@ -130,15 +95,27 @@ void Graphics::loadPalette(const Common::String &paletteName) {
}
void Graphics::loadPri(const char *priFile) {
SharedPtr<Common::SeekableReadStream> priStream = _vm->openFile(priFile);
delete[] _priData;
_priData = new byte[SCREEN_WIDTH*SCREEN_HEIGHT / 2];
SharedPtr<Common::SeekableReadStream> priStream = _vm->loadFile(priFile);
priStream->read(_priData, SCREEN_WIDTH*SCREEN_HEIGHT / 2);
}
void Graphics::clearPri() {
memset(_priData, 0, sizeof(_priData));
}
byte Graphics::getPriValue(int x, int y) {
assert(_screenRect.contains(x, y));
int priOffset = y * SCREEN_WIDTH + x;
byte b = _priData[priOffset / 2];
if ((priOffset % 2) == 1)
return b & 0xf;
else
return b >> 4;
}
SharedPtr<Bitmap> Graphics::loadBitmap(Common::String basename) {
return SharedPtr<Bitmap>(new Bitmap(_vm->openFile(basename + ".BMP")));
return SharedPtr<Bitmap>(new Bitmap(_vm->loadFile(basename + ".BMP")));
}
Common::Point Graphics::getMousePos() {
@ -150,11 +127,6 @@ void Graphics::setMouseCursor(SharedPtr<Bitmap> bitmap) {
_vm->_system->setMouseCursor(bitmap->pixels, bitmap->width, bitmap->height, bitmap->xoffset, bitmap->yoffset, 0);
}
void Graphics::redrawScreen() {
_vm->_system->copyRectToScreen(_backgroundImage->pixels, SCREEN_WIDTH, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
drawAllSprites();
}
void Graphics::drawSprite(const Sprite &sprite) {
int left = sprite.drawX;
int top = sprite.drawY;
@ -448,17 +420,50 @@ void Graphics::delSprite(Sprite *sprite) {
}
void Graphics::drawBitmapToScreen(Bitmap *bitmap) {
void Graphics::drawDirectToScreen(SharedPtr<Bitmap> bitmap) {
int xoffset = bitmap->xoffset;
int yoffset = bitmap->yoffset;
if (xoffset >= SCREEN_WIDTH)
xoffset = 0;
if (yoffset >= SCREEN_HEIGHT)
yoffset = 0;
_vm->_system->copyRectToScreen(bitmap->pixels, bitmap->width, xoffset, yoffset, bitmap->width, bitmap->height);
}
void Graphics::loadEGAData(const char *filename) {
// Load EGA palette data
if (!_egaMode)
return;
if (!_egaData)
_egaData = new byte[256];
SharedPtr<Common::SeekableReadStream> egaStream = _vm->loadFile(filename);
egaStream->read(_egaData, 256);
}
void Graphics::drawBackgroundImage(const char *filename) {
// Draw an stjr BGD image (palette built-in)
SharedPtr<Common::SeekableReadStream> imageStream = _vm->loadFile(filename);
byte *palette = new byte[256 * 3];
imageStream->read(palette, 256 * 3);
// Expand color components
for (uint16 i = 0; i < 256 * 3; i++)
palette[i] <<= 2;
uint16 xoffset = imageStream->readUint16LE();
uint16 yoffset = imageStream->readUint16LE();
uint16 width = imageStream->readUint16LE();
uint16 height = imageStream->readUint16LE();
byte *pixels = new byte[width * height];
imageStream->read(pixels, width * height);
_vm->_system->getPaletteManager()->setPalette(palette, 0, 256);
_vm->_system->copyRectToScreen(pixels, width, xoffset, yoffset, width, height);
_vm->_system->updateScreen();
delete[] palette;
}
}

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@ -70,18 +70,17 @@ public:
Graphics(StarTrekEngine *vm);
~Graphics();
void loadEGAData(const char *egaFile);
void drawBackgroundImage(const char *filename);
void setBackgroundImage(SharedPtr<Bitmap> bitmap);
void loadPalette(const String &paletteFile);
void loadPri(const char *priFile);
void clearPri();
byte getPriValue(int x, int y);
SharedPtr<Bitmap> loadBitmap(String basename);
Common::Point getMousePos();
void setMouseCursor(SharedPtr<Bitmap> bitmap);
void redrawScreen();
void drawSprite(const Sprite &sprite);
void drawSprite(const Sprite &sprite, const Common::Rect &rect);
void drawAllSprites();
@ -89,18 +88,19 @@ public:
void addSprite(Sprite *sprite);
void delSprite(Sprite *sprite);
void drawDirectToScreen(SharedPtr<Bitmap> bitmap);
void loadEGAData(const char *egaFile);
void drawBackgroundImage(const char *filename);
private:
void drawBitmapToScreen(Bitmap *bitmap);
StarTrekEngine *_vm;
Font *_font;
bool _egaMode;
byte *_egaData;
byte *_priData;
byte *_lutData;
byte _priData[SCREEN_WIDTH*SCREEN_HEIGHT / 2];
Common::Rect _screenRect;
SharedPtr<Bitmap> _backgroundImage;
@ -156,11 +156,13 @@ public:
private:
int16 _textDisplayMode;
public:
uint32 _textboxVar2;
uint32 _textboxVar3;
uint16 _textboxVar6;
bool _textboxHasMultipleChoices;
private:
SharedPtr<Menu> _activeMenu;
// Saved value of StarTrekEngine::_keyboardControlsMouse when menus are up

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@ -9,6 +9,7 @@ MODULE_OBJS = \
font.o \
lzss.o \
graphics.o \
object.o \
room.o \
sound.o \
sprite.o \

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@ -0,0 +1,27 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "object.h"
namespace StarTrek {
}

83
engines/startrek/object.h Normal file
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@ -0,0 +1,83 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef STARTREK_OBJECT_H
#define STARTREK_OBJECT_H
#include "startrek/sprite.h"
#include "common/scummsys.h"
namespace StarTrek {
class StarTrekEngine;
class FileStream;
struct Object {
uint16 spriteDrawn;
char animationString3[16];
uint16 animType;
Sprite sprite;
char animationString4[10];
uint16 scale;
SharedPtr<FileStream> animFile;
uint16 numAnimFrames;
uint16 animFrame;
uint32 frameToStartNextAnim;
uint16 field5e;
uint16 field60;
uint16 field62;
uint16 field64;
uint16 field66;
char animationString2[8];
uint16 field70;
uint16 field72;
uint16 field74;
uint16 field76;
uint16 iwSrcPosition;
uint16 iwDestPosition;
uint16 field7c;
uint16 field7e;
uint16 field80;
uint16 field82;
uint16 field84;
uint16 field86;
uint16 field88;
uint16 field8a;
uint16 field8c;
uint16 field8e;
uint16 field90;
uint16 field92;
uint16 field94;
uint16 field96;
char animationString[9];
uint8 fielda1;
uint16 fielda2;
uint16 fielda4;
uint16 fielda6;
};
}
#endif

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@ -31,7 +31,7 @@
namespace StarTrek {
Room::Room(StarTrekEngine *vm, Common::String name) : _vm(vm) {
SharedPtr<FileStream> rdfFile = _vm->openFile(name + ".RDF");
SharedPtr<FileStream> rdfFile = _vm->loadFile(name + ".RDF");
int size = rdfFile->size();
_rdfData = new byte[size];

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@ -149,6 +149,9 @@ void Sound::playMidiMusicTracks(int startTrack, int loopTrack) {
playMidiTrackInSlot(0, startTrack);
}
/**
* TODO: original game had some caching of loaded voc files.
*/
void Sound::playVoc(const Common::String &baseSoundName) {
/*
if (_vm->getPlatform() == Common::kPlatformAmiga)
@ -169,7 +172,7 @@ void Sound::playVoc(const Common::String &baseSoundName) {
sub_2aaa3();
*/
for (int i=0; i<MAX_SFX_PLAYING; i++) {
for (int i = 0; i < MAX_SFX_PLAYING; i++) {
if (_vm->_system->getMixer()->isSoundHandleActive(_sfxHandles[i]))
continue;
@ -304,7 +307,7 @@ void Sound::loadPCMusicFile(const Common::String &baseSoundName) {
}
debugC(5, kDebugSound, "Loading midi \'%s\'\n", soundName.c_str());
SharedPtr<Common::SeekableReadStream> soundStream = _vm->openFile(soundName.c_str());
SharedPtr<Common::SeekableReadStream> soundStream = _vm->loadFile(soundName.c_str());
if (loadedSoundData != nullptr)
delete[] loadedSoundData;

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@ -82,11 +82,14 @@ private:
uint32 _midiDevice;
// VOC-related variables
Common::String _loopingAudioName;
Audio::SoundHandle _sfxHandles[MAX_SFX_PLAYING];
Audio::SoundHandle _speechHandle;
bool _playingSpeech;
public:
Common::String _loopingAudioName;
private:
// Driver callback
static void midiDriverCallback(void *data);
};

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@ -63,18 +63,6 @@ struct Sprite {
Common::Rect getRect();
};
class SpriteList {
public:
SpriteList(int n) { sprites = new Sprite[n]; }
~SpriteList() { delete[] sprites; }
Sprite &operator[](int i) const { return sprites[i]; }
private:
Sprite *sprites;
};
}
#endif

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@ -39,14 +39,24 @@
namespace StarTrek {
StarTrekEngine::StarTrekEngine(OSystem *syst, const StarTrekGameDescription *gamedesc) : Engine(syst), _gameDescription(gamedesc) {
StarTrekEngine::StarTrekEngine(OSystem *syst, const StarTrekGameDescription *gamedesc) :
Engine(syst),
_gameDescription(gamedesc),
_kirkObject(&_objectList[0]),
_spockObject(&_objectList[1]),
_mccoyObject(&_objectList[2]),
_redshirtObject(&_objectList[3]) {
DebugMan.addDebugChannel(kDebugSound, "sound", "Sound");
DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics");
_gfx = nullptr;
_sound = nullptr;
_macResFork = nullptr;
_room = nullptr;
_redshirtDead = false;
_clockTicks = 0;
_musicEnabled = true;
@ -82,84 +92,188 @@ Common::Error StarTrekEngine::run() {
}
initGraphics(SCREEN_WIDTH, SCREEN_HEIGHT);
initializeEventsAndMouse();
// Test graphics/music:
// Music Status:
// DOS Full: Adlib and MT-32 Sounds supported
// DOS Demo: Adlib and MT-32 Sounds supported
// Amiga: Sound effects supported
// Macintosh: MIDI and sound effects playable, format not handled.
_frameIndex = 0;
_gameMode = -1;
_lastGameMode = -1;
runGameMode(GAMEMODE_BEAMDOWN);
return Common::kNoError;
// Graphics Status:
// DOS/Amiga/Macintosh/Demo Graphics: 100%
// Judgment Rites Backgrounds supported too
// EGA not supported
#if 1
_room = new Room(this, "DEMON0");
if (getGameType() == GType_ST25) {
_gfx->loadPalette("PALETTE");
_gfx->loadPri("DEMON0.PRI");
_gfx->redrawScreen();
_sound->loadMusicFile("GROUND");
} else {
_gfx->drawBackgroundImage("BRIDGE.BGD");
}
_gfx->loadPalette("PALETTE");
_gfx->loadPri("DEMON0.PRI");
// Sprite tests
// Draw mode 0
Sprite *spr = new Sprite;
_gfx->addSprite(spr);
spr->bitmap = _gfx->loadBitmap("MWALKE00");
spr->drawPriority = 1;
spr->pos.x = 150;
spr->pos.y = 100;
spr->drawMode = 0;
// Draw mode 2 (translucent background)
spr = new Sprite;
_gfx->addSprite(spr);
spr->bitmap = _gfx->loadBitmap("KWALKS00");
spr->drawPriority = 1;
spr->pos.x = 230;
spr->pos.y = 100;
spr->drawMode = 2;
/*
// Draw mode 3 (text)
spr = new Sprite;
_gfx->addSprite(spr);
spr->bitmap = SharedPtr<Bitmap>(new TextBitmap(8*8,8*8));
for (int i=0;i<8*8;i++)
spr->bitmap->pixels[i] = 0x40+i;
spr->pos.x = 8*10;
spr->pos.y = 50;
spr->textColor = 0xb3;
spr->drawMode = 3;
// initTextSprite function
spr = new Sprite;
int x=0,y=0;
_gfx->initTextSprite(&x, &y, 0xb3, 3, false, spr);
spr->pos.y = 150;
*/
_sound->loadMusicFile("GROUND");
while (true) {
_gfx->showOptionsMenu(0, 0);
}
_gfx->showText(&Graphics::readTextFromRdf, 0x2220, 150, 160, 0xb3, 0, 10, 0);
while (!shouldQuit()) {
pollSystemEvents();
}
#endif
return Common::kNoError;
#endif
}
Common::Error StarTrekEngine::runGameMode(int mode) {
_gameMode = mode;
_sound->stopAllVocSounds();
if (!_sound->_loopingAudioName.empty())
_sound->playVoc(_sound->_loopingAudioName);
if (_gameMode == GAMEMODE_START)
_gameMode = GAMEMODE_BRIDGE;
while (true) {
if (_gameMode != _lastGameMode) {
// Cleanup previous game mode
switch (_lastGameMode) {
case GAMEMODE_BRIDGE:
//cleanupBridgeMode();
break;
case GAMEMODE_AWAYMISSION:
//cleanupAwayMissionMode();
break;
case GAMEMODE_BEAMDOWN:
case GAMEMODE_BEAMUP:
break;
}
_lastGameMode = _gameMode;
// Load next game mode
switch (_gameMode) {
case GAMEMODE_BRIDGE:
_sound->loadMusicFile("bridge");
//initBridge();
break;
case GAMEMODE_AWAYMISSION:
//initAwayMission();
break;
case GAMEMODE_BEAMDOWN:
_redshirtDead = false;
_sound->loadMusicFile("ground");
runTransportSequence("teled");
_gameMode = GAMEMODE_AWAYMISSION;
continue; // Back to start of loop
case GAMEMODE_BEAMUP:
runTransportSequence("teleb");
_gameMode = GAMEMODE_BRIDGE;
//sub_15c61();
_sound->stopAllVocSounds();
_sound->playVoc("bridloop");
continue; // Back to start of loop
}
}
// Run current game mode
switch (_gameMode) {
case GAMEMODE_BRIDGE:
//runBridge();
break;
case GAMEMODE_AWAYMISSION:
//runAwayMission();
break;
case GAMEMODE_BEAMDOWN:
case GAMEMODE_BEAMUP:
error("Can't be here.");
break;
}
}
return Common::kNoError;
}
void StarTrekEngine::runTransportSequence(const Common::String &name) {
const uint16 crewmanTransportPositions[][2] = {
{ 0x8e, 0x7c },
{ 0xbe, 0x7c },
{ 0x7e, 0x72 },
{ 0xaa, 0x72 }
};
_sound->stopAllVocSounds();
// sub_1e70d();
objectFunc1();
initObjects();
SharedPtr<Bitmap> bgImage = _gfx->loadBitmap("transprt");
_gfx->setBackgroundImage(bgImage);
_gfx->clearPri();
_gfx->loadPalette("palette");
_gfx->drawDirectToScreen(bgImage);
_system->updateScreen();
for (int i = 0; i < (_redshirtDead ? 3 : 4); i++) {
Common::String filename = getCrewmanAnimFilename(i, name);
int x = crewmanTransportPositions[i][0];
int y = crewmanTransportPositions[i][1];
loadAnimationForObject(i, filename, x, y, 256);
_objectList[i].animationString[0] = '\0';
}
if (_missionToLoad.equalsIgnoreCase("feather") && name[4] == 'b') {
loadAnimationForObject(9, "qteleb", 0x61, 0x79, 0x100);
}
else if (_missionToLoad.equalsIgnoreCase("trial")) {
if (name[4] == 'd') {
loadAnimationForObject(9, "qteled", 0x61, 0x79, 0x100);
}
/* TODO
else if (word_51156 >= 3) {
loadAnimationForObject(9, "qteleb", 0x61, 0x79, 0x100);
}
*/
}
loadAnimationForObject(8, "transc", 0, 0, 0x100);
// TODO: redraw mouse and sprite_52c4e?
_gfx->drawAllSprites();
// sub_1e6ab();
playSoundEffectIndex(0x0a);
if (name.equalsIgnoreCase("teled"))
playSoundEffectIndex(0x08);
else
playSoundEffectIndex(0x09);
while (_objectList[0].field62 == 0) {
TrekEvent event;
if (popNextEvent(&event)) {
if (event.type == TREKEVENT_TICK) {
// TODO: redraw sprite_52c4e?
_frameIndex++;
updateObjectAnimations();
_gfx->drawAllSprites();
}
}
}
// TODO: redraw sprite_52c4e?
_gfx->drawAllSprites();
// sub_1e70d();
objectFunc1();
initObjects();
}
Room *StarTrekEngine::getRoom() {
@ -191,13 +305,19 @@ void StarTrekEngine::pollSystemEvents() {
break;
}
}
_gfx->drawAllSprites();
// FIXME: get the actual duration of a tick right
_clockTicks++;
TrekEvent tickEvent;
tickEvent.type = TREKEVENT_TICK;
tickEvent.tick = _clockTicks;
addEventToQueue(tickEvent);
_system->delayMillis(1000/60);
}
void StarTrekEngine::playSoundEffectIndex(int index) {
switch(index) {
switch (index) {
case 0x04:
_sound->playVoc("tricorde");
break;
@ -256,14 +376,262 @@ void StarTrekEngine::stopPlayingSpeech() {
_sound->stopPlayingSpeech();
}
void StarTrekEngine::initObjects() {
for (int i = 0; i < MAX_OBJECTS; i++) {
_objectList[i] = Object();
}
for (int i = 0; i < MAX_OBJECTS / 2; i++)
_objectBanFiles[i].reset();
strcpy(_kirkObject->animationString, "kstnd");
strcpy(_spockObject->animationString, "sstnd");
strcpy(_mccoyObject->animationString, "mstnd");
strcpy(_redshirtObject->animationString, "rstnd");
}
int StarTrekEngine::loadAnimationForObject(int objectIndex, const Common::String &animName, uint16 x, uint16 y, uint16 arg8) {
debugC(6, kDebugGraphics, "Load animation '%s' on object %d", animName.c_str(), objectIndex);
Object *object;
if (objectIndex == -1) {
// TODO
}
else
object = &_objectList[objectIndex];
if (object->spriteDrawn) {
releaseAnim(object);
drawObjectToScreen(object, animName, x, y, arg8, false);
}
else {
drawObjectToScreen(object, animName, x, y, arg8, true);
}
object->field64 = 0;
object->field66 = 0;
return objectIndex;
}
void StarTrekEngine::updateObjectAnimations() {
for (int i = 0; i < MAX_OBJECTS; i++) {
Object *object = &_objectList[i];
if (!object->spriteDrawn)
continue;
switch (object->animType) {
case 0:
case 2:
if (object->frameToStartNextAnim >= _frameIndex) {
int nextAnimIndex = 0; // TODO: "chooseNextAnimFrame" function
object->animFile->seek(18 + nextAnimIndex + object->animFrame * 22, SEEK_SET);
byte nextAnimFrame = object->animFile->readByte();
debugC(7, kDebugGraphics, "Object %d animation frame %d", i, nextAnimFrame);
if (object->animFrame != nextAnimFrame) {
if (nextAnimFrame == object->numAnimFrames - 1) {
object->field62++;
if (object->field64 != 0) {
// sub_20099(10, object->field66, 0, 0);
}
}
}
object->animFrame = nextAnimFrame;
if (object->animFrame >= object->numAnimFrames) {
if (object->animationString[0] == '\0')
removeObjectFromScreen(i);
/*
else // TODO
initStandAnim(i);
*/
}
else {
Sprite *sprite = &object->sprite;
object->animFile->seek(object->animFrame * 22, SEEK_SET);
char animFrameFilename[16];
object->animFile->read(animFrameFilename, 16);
sprite->setBitmap(loadAnimationFrame(animFrameFilename, object->scale));
memset(object->animationString4, 0, 16);
strncpy(object->animationString4, animFrameFilename, 15);
object->animFile->seek(10, SEEK_SET);
uint16 xOffset = object->animFile->readUint16();
uint16 yOffset = object->animFile->readUint16();
uint16 basePriority = object->animFile->readUint16();
sprite->pos.x = xOffset + object->field5e;
sprite->pos.y = yOffset + object->field60;
sprite->drawPriority = _gfx->getPriValue(0, yOffset + object->field60) + basePriority;
sprite->bitmapChanged = true;
object->frameToStartNextAnim = object->animFile->readUint16() + _frameIndex;
}
}
break;
case 1: // TODO
warning("Unimplemented anim type %d", object->animType);
break;
default:
error("Invalid anim type.");
break;
}
}
}
void StarTrekEngine::removeObjectFromScreen(int objectIndex) {
Object *object = &_objectList[objectIndex];
if (object->spriteDrawn != 1)
return;
debugC(6, kDebugGraphics, "Stop drawing object %d", objectIndex);
Sprite *sprite = &object->sprite;
sprite->field16 = true;
sprite->bitmapChanged = true;
_gfx->drawAllSprites();
_gfx->delSprite(sprite);
releaseAnim(object);
}
void StarTrekEngine::objectFunc1() {
for (int i = 0; i < MAX_OBJECTS; i++) {
if (_objectList[i].spriteDrawn == 1) {
removeObjectFromScreen(i);
}
}
for (int i = 0; i < MAX_OBJECTS / 2; i++) {
_objectBanFiles[i].reset();
}
}
void StarTrekEngine::drawObjectToScreen(Object *object, const Common::String &_animName, uint16 x, uint16 y, uint16 arg8, bool addSprite) {
Common::String animFilename = _animName;
if (_animName.hasPrefixIgnoreCase("stnd") /* && word_45d20 == -1 */) // TODO
animFilename += 'j';
memcpy(object->animationString3, _animName.c_str(), sizeof(object->animationString3));
object->animType = 2;
object->animFile = loadFile(animFilename + ".anm");
object->numAnimFrames = object->animFile->size() / 22;
object->animFrame = 0;
object->field5e = x;
object->field60 = y;
object->field62 = 0;
object->scale = arg8;
object->animFile->seek(16, SEEK_SET);
object->frameToStartNextAnim = object->animFile->readUint16() + _frameIndex;
char firstFrameFilename[10];
object->animFile->seek(0, SEEK_SET);
object->animFile->read(firstFrameFilename, 10);
Sprite *sprite = &object->sprite;
if (addSprite)
_gfx->addSprite(sprite);
sprite->setBitmap(loadAnimationFrame(firstFrameFilename, arg8));
memset(object->animationString4, 0, sizeof(char) * 10);
strncpy(object->animationString4, firstFrameFilename, sizeof(char) * 9);
object->scale = arg8;
object->animFile->seek(10, SEEK_SET);
uint16 xOffset = object->animFile->readUint16();
uint16 yOffset = object->animFile->readUint16();
uint16 basePriority = object->animFile->readUint16();
sprite->pos.x = xOffset + object->field5e;
sprite->pos.y = yOffset + object->field60;
sprite->drawPriority = _gfx->getPriValue(0, yOffset + object->field60) + basePriority;
sprite->bitmapChanged = true;
object->spriteDrawn = 1;
}
void StarTrekEngine::releaseAnim(Object *object) {
switch (object->animType) {
case 0:
case 2:
object->sprite.bitmap.reset();
object->animFile.reset();
break;
case 1: // TODO
warning("Unimplemented anim type %d", object->animType);
break;
default:
error("Invalid anim type.");
break;
}
object->spriteDrawn = 0;
}
SharedPtr<Bitmap> StarTrekEngine::loadAnimationFrame(const Common::String &filename, uint16 arg2) {
SharedPtr<Bitmap> bitmapToReturn;
char basename[5];
strncpy(basename, filename.c_str()+1, 4);
basename[4] = '\0';
char c = filename[0];
if ((strcmp(basename, "stnd") == 0 || strcmp(basename, "tele") == 0)
&& (c == 'm' || c == 's' || c == 'k' || c == 'r')) {
if (c == 'm') {
bitmapToReturn = _gfx->loadBitmap(filename);
}
else {
// bitmapToReturn = _gfx->loadBitmap(filename + ".$bm"); // FIXME: should be this?
if (bitmapToReturn == nullptr) {
Common::String newFilename = filename;
newFilename.setChar('m', 0); // FIXME: original writes directly to argument; does that affect anything?
bitmapToReturn = _gfx->loadBitmap(newFilename);
}
}
}
else {
// TODO: when loading a bitmap, it passes a different argument than is standard to
// the "file loading with cache" function...
bitmapToReturn = _gfx->loadBitmap(filename);
}
if (arg2 != 256) {
// TODO
// bitmapToReturn = scaleBitmap(bitmapToReturn, arg2);
}
return bitmapToReturn;
}
Common::String StarTrekEngine::getCrewmanAnimFilename(int objectIndex, const Common::String &basename) {
const char *crewmanChars = "ksmr";
assert(objectIndex >= 0 && objectIndex < 4);
return crewmanChars[objectIndex] + basename;
}
void StarTrekEngine::updateClockTicks() {
// TODO (based on DOS interrupt 1A, AH=0; read system clock counter)
_clockTicks = 0;
}
SharedPtr<FileStream> StarTrekEngine::openFile(Common::String filename, int fileIndex) {
/**
* TODO:
* - Should return nullptr on failure to open a file?
* - This is supposed to cache results, return same FileStream on multiple accesses.
* - This is supposed to read from a "patches" folder which overrides files in the
* packed blob.
*/
SharedPtr<FileStream> StarTrekEngine::loadFile(Common::String filename, int fileIndex) {
filename.toUppercase();
Common::String basename, extension;
bool bigEndian = getPlatform() == Common::kPlatformAmiga;
@ -278,11 +646,18 @@ SharedPtr<FileStream> StarTrekEngine::openFile(Common::String filename, int file
}
}
// FIXME: don't know if this is right, or if it goes here
while (!basename.empty() && basename.lastChar() == ' ') {
basename.erase(basename.size() - 1, 1);
}
filename = basename + '.' + extension;
// The Judgment Rites demo has its files not in the standard archive
if (getGameType() == GType_STJR && (getFeatures() & GF_DEMO)) {
Common::File *file = new Common::File();
if (!file->open(filename.c_str()))
error ("Could not find file \'%s\'", filename.c_str());
error("Could not find file \'%s\'", filename.c_str());
return SharedPtr<FileStream>(new FileStream(file, bigEndian));
}
@ -291,7 +666,7 @@ SharedPtr<FileStream> StarTrekEngine::openFile(Common::String filename, int file
if (getPlatform() == Common::kPlatformAmiga) {
indexFile = SearchMan.createReadStreamForMember("data000.dir");
if (!indexFile)
error ("Could not open data000.dir");
error("Could not open data000.dir");
} else if (getPlatform() == Common::kPlatformMacintosh) {
indexFile = _macResFork->getResource("Directory");
if (!indexFile)
@ -299,7 +674,7 @@ SharedPtr<FileStream> StarTrekEngine::openFile(Common::String filename, int file
} else {
indexFile = SearchMan.createReadStreamForMember("data.dir");
if (!indexFile)
error ("Could not open data.dir");
error("Could not open data.dir");
}
uint32 indexOffset = 0;
@ -353,9 +728,9 @@ SharedPtr<FileStream> StarTrekEngine::openFile(Common::String filename, int file
if ((basename.lastChar() >= '1' && basename.lastChar() <= '9') ||
(basename.lastChar() >= 'B' && basename.lastChar() <= 'Z')) {
basename.setChar(basename.lastChar()-1, basename.size()-1);
return openFile(basename + "." + extension, fileIndex+1);
return loadFile(basename + "." + extension, fileIndex+1);
} else
error ("Could not find file \'%s\'", filename.c_str());
error("Could not find file \'%s\'", filename.c_str());
}
if (fileIndex >= fileCount)

View File

@ -36,6 +36,7 @@
#include "startrek/filestream.h"
#include "startrek/graphics.h"
#include "startrek/object.h"
#include "startrek/room.h"
#include "startrek/sound.h"
@ -58,10 +59,25 @@ enum StarTrekGameFeatures {
};
enum kDebugLevels {
kDebugSound = 1 << 0
kDebugSound = 1 << 0,
kDebugGraphics = 1 << 1
};
enum GameMode {
GAMEMODE_START = 0,
GAMEMODE_BRIDGE,
GAMEMODE_AWAYMISSION,
GAMEMODE_BEAMDOWN,
GAMEMODE_BEAMUP
};
enum TextDisplayMode {
TEXTDISPLAY_WAIT = 0, // Wait for input before closing text
TEXTDISPLAY_SUBTITLES, // Automatically continue when speech is done
TEXTDISPLAY_NONE // No text displayed
};
enum TrekEventType {
TREKEVENT_TICK = 0, // DOS clock changes (see updateClockTicks)
TREKEVENT_LBUTTONDOWN = 1,
@ -72,12 +88,6 @@ enum TrekEventType {
TREKEVENT_KEYDOWN = 6
};
enum TextDisplayMode {
TEXTDISPLAY_WAIT = 0, // Wait for input before closing text
TEXTDISPLAY_SUBTITLES, // Automatically continue when speech is done
TEXTDISPLAY_NONE // No text displayed
};
struct TrekEvent {
TrekEventType type;
Common::KeyState kbd;
@ -85,6 +95,8 @@ struct TrekEvent {
uint32 tick;
};
const int MAX_OBJECTS = 0x20;
struct StarTrekGameDescription;
class Graphics;
class Sound;
@ -93,6 +105,11 @@ class StarTrekEngine : public ::Engine {
protected:
Common::Error run();
private:
// Game modes
Common::Error runGameMode(int mode);
void runTransportSequence(const Common::String &name);
public:
StarTrekEngine(OSystem *syst, const StarTrekGameDescription *gamedesc);
virtual ~StarTrekEngine();
@ -105,6 +122,18 @@ public:
void playSpeech(const Common::String &filename);
void stopPlayingSpeech();
// Objects
void initObjects();
int loadAnimationForObject(int objectIndex, const Common::String &animName, uint16 x, uint16 y, uint16 arg8);
void updateObjectAnimations();
void removeObjectFromScreen(int objectIndex);
void objectFunc1();
void drawObjectToScreen(Object *object, const Common::String &animName, uint16 field5e, uint16 field60, uint16 arg8, bool addSprite);
void releaseAnim(Object *object);
SharedPtr<Bitmap> loadAnimationFrame(const Common::String &filename, uint16 arg2);
Common::String getCrewmanAnimFilename(int objectIndex, const Common::String &basename);
// Events
public:
void initializeEventsAndMouse();
@ -138,14 +167,30 @@ public:
Common::Language getLanguage();
// Resource related functions
SharedPtr<FileStream> openFile(Common::String filename, int fileIndex=0);
SharedPtr<FileStream> loadFile(Common::String filename, int fileIndex=0);
// Movie related functions
void playMovie(Common::String filename);
void playMovieMac(Common::String filename);
public:
int _gameMode;
int _lastGameMode;
bool _redshirtDead;
Common::String _missionToLoad;
Object _objectList[MAX_OBJECTS];
Object * const _kirkObject;
Object * const _spockObject;
Object * const _mccoyObject;
Object * const _redshirtObject;
SharedPtr<FileStream> _objectBanFiles[MAX_OBJECTS / 2];
uint16 _objectBanVar2[MAX_OBJECTS / 2]; // TODO: initialize?
uint32 _clockTicks;
uint32 _frameIndex;
bool _musicEnabled;
bool _sfxEnabled;

View File

@ -68,7 +68,7 @@ int Graphics::showText(TextGetterFunc textGetter, uintptr var, int xoffset, int
int16 tmpTextDisplayMode = _textDisplayMode;
uint32 var7c = 8;
if (_textboxVar3 > _textboxVar2+1) {
if (_vm->_frameIndex > _textboxVar2+1) {
var7c = 0x10;
}
@ -291,7 +291,7 @@ reloadText:
// sub_272B4
}
_textboxVar2 = _textboxVar3;
_textboxVar2 = _vm->_frameIndex;
_vm->stopPlayingSpeech();
return choiceIndex;
}
@ -347,7 +347,7 @@ int Graphics::handleMenuEvents(uint32 ticksUntilClickingEnabled, bool arg4) {
}
}
// sub_1E88C();
_textboxVar3++;
_vm->_frameIndex++;
if (ticksUntilClickingEnabled != 0 && _vm->_clockTicks >= tickWhenClickingEnabled)
return MENUEVENT_ENABLEINPUT;
@ -818,7 +818,7 @@ void Graphics::loadMenuButtons(String mnuFilename, int xpos, int ypos) {
_activeMenu = SharedPtr<Menu>(new Menu());
_activeMenu->nextMenu = oldMenu;
SharedPtr<FileStream> stream = _vm->openFile(mnuFilename + ".MNU");
SharedPtr<FileStream> stream = _vm->loadFile(mnuFilename + ".MNU");
_activeMenu->menuFile = stream;
_activeMenu->numButtons = _activeMenu->menuFile->size() / 16;