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AUDIO: Use type casting in a more uniform way
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@ -185,7 +185,7 @@ SynthFile *VGMColl::CreateSynthFile(VGMInstrSet *theInstrSet) {
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newRgn->SetWaveLinkInfo(0, 0, 1, (uint32) realSampNum);
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if (realSampNum >= finalSamps.size()) {
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debug("Sample %u does not exist", unsigned(realSampNum));
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debug("Sample %u does not exist", (uint32) realSampNum);
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realSampNum = finalSamps.size() - 1;
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}
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