From d3a0f122a93d0296107da43dc9fce649ef0fe7cb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Torbj=C3=B6rn=20Andersson?= Date: Fri, 14 Apr 2006 07:06:54 +0000 Subject: [PATCH] Adjusted debug message levels: loading a cutscene is more interesting than the drawing of a scaled sprite. svn-id: r21875 --- engines/simon/items.cpp | 2 +- engines/simon/vga.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/engines/simon/items.cpp b/engines/simon/items.cpp index 555d1d5638a..a3ad35c85cf 100644 --- a/engines/simon/items.cpp +++ b/engines/simon/items.cpp @@ -1910,7 +1910,7 @@ void SimonEngine::o3_mouseOff() { void SimonEngine::o3_loadSmack() { // 182: load video file - debug(1,"Load video file: %s", getStringPtrByID(getNextStringID())); + debug(0,"Load video file: %s", getStringPtrByID(getNextStringID())); } void SimonEngine::o3_playSmack() { diff --git a/engines/simon/vga.cpp b/engines/simon/vga.cpp index 896d77e4e29..364118360f6 100644 --- a/engines/simon/vga.cpp +++ b/engines/simon/vga.cpp @@ -1374,7 +1374,7 @@ void SimonEngine::scaleClip(int16 h, int16 w, int16 y, int16 x, int16 scrollY) { _variableArray[22] = _feebleRect.bottom; _variableArray[23] = _feebleRect.right; - debug(1, "Left %d Right %d Top %d Bottom %d", dstRect.left, dstRect.right, dstRect.top, dstRect.bottom); + debug(5, "Left %d Right %d Top %d Bottom %d", dstRect.left, dstRect.right, dstRect.top, dstRect.bottom); // Unlike normal rectangles in ScummVM, it seems that in the case of // the destination rectangle the bottom and right coordinates are