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SCUMM: JANITORIAL: Rename kNewInavlidBox to kNewInvalidBox
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@ -77,7 +77,7 @@ struct AdjustBoxResult { /* Result type of AdjustBox functions */
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enum {
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kOldInvalidBox = 255, // For small header games
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kNewInavlidBox = 0
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kNewInvalidBox = 0
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};
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class Actor : public Common::Serializable {
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@ -1589,7 +1589,7 @@ void ScummEngine::resetScumm() {
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_cursor.animate = 1;
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// Allocate and Initialize actors
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Actor::kInvalidBox = ((_game.features & GF_SMALL_HEADER) ? kOldInvalidBox : kNewInavlidBox);
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Actor::kInvalidBox = ((_game.features & GF_SMALL_HEADER) ? kOldInvalidBox : kNewInvalidBox);
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_actors = new Actor * [_numActors];
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_sortedActors = new Actor * [_numActors];
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for (i = 0; i < _numActors; ++i) {
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