mirror of
https://github.com/libretro/scummvm.git
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Reduce dependency from common/advancedDetector.h
svn-id: r25156
This commit is contained in:
parent
01a5faa6a0
commit
d3b0ff8ade
@ -441,12 +441,12 @@ int AgiEngine::agiDetectGame() {
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assert(_gameDescription != NULL);
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assert(_gameDescription != NULL);
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_opt.amigaMode = ((_gameDescription->features & AGI_AMIGA) == AGI_AMIGA);
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_opt.amigaMode = ((getFeatures() & AGI_AMIGA) == AGI_AMIGA);
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_opt.agdsMode = ((_gameDescription->features & AGI_AGDS) == AGI_AGDS);
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_opt.agdsMode = ((getFeatures() & AGI_AGDS) == AGI_AGDS);
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_opt.agimouse = ((_gameDescription->features & AGI_MOUSE) == AGI_MOUSE);
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_opt.agimouse = ((getFeatures() & AGI_MOUSE) == AGI_MOUSE);
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if(_gameDescription->version <= 0x2999) {
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if(getVersion() <= 0x2999) {
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_loader = new AgiLoader_v2(this);
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_loader = new AgiLoader_v2(this);
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} else {
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} else {
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_loader = new AgiLoader_v3(this);
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_loader = new AgiLoader_v3(this);
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@ -29,7 +29,6 @@
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#include "common/scummsys.h"
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#include "common/scummsys.h"
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#include "common/endian.h"
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#include "common/endian.h"
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#include "common/util.h"
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#include "common/util.h"
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#include "common/advancedDetector.h"
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#include "common/file.h"
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#include "common/file.h"
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#include "common/savefile.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "common/system.h"
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@ -111,13 +110,7 @@ enum AgiGameFeatures {
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};
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};
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struct AGIGameDescription {
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struct AGIGameDescription;
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Common::ADGameDescription desc;
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int gameType;
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uint32 features;
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uint16 version;
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};
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enum {
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enum {
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NO_GAMEDIR = 0,
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NO_GAMEDIR = 0,
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@ -531,6 +524,8 @@ public:
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}
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}
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const AGIGameDescription *_gameDescription;
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const AGIGameDescription *_gameDescription;
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uint32 getFeatures() const;
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uint16 getVersion() const;
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private:
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private:
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@ -31,6 +31,23 @@
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namespace Agi {
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namespace Agi {
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struct AGIGameDescription {
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Common::ADGameDescription desc;
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int gameType;
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uint32 features;
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uint16 version;
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};
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uint32 AgiEngine::getFeatures() const {
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return _gameDescription->features;
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}
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uint16 AgiEngine::getVersion() const {
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return _gameDescription->version;
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}
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static GameList GAME_detectGames(const FSList &fslist);
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static GameList GAME_detectGames(const FSList &fslist);
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}
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}
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@ -834,12 +851,12 @@ static const AGIGameDescription gameDescriptions[] = {
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FANMADE("Journey Of Chef", "aa0a0b5a6364801ae65fdb96d6741df5"),
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FANMADE("Journey Of Chef", "aa0a0b5a6364801ae65fdb96d6741df5"),
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FANMADE("Jukebox (v1.0)", "c4b9c5528cc67f6ba777033830de7751"),
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FANMADE("Jukebox (v1.0)", "c4b9c5528cc67f6ba777033830de7751"),
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FANMADE("Justin Quest (v1.0 in development)", "103050989da7e0ffdc1c5e1793a4e1ec"),
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FANMADE("Justin Quest (v1.0 in development)", "103050989da7e0ffdc1c5e1793a4e1ec"),
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FANMADE("J<EFBFBD>ulumaa (v0.05) (Estonian)", "53982ecbfb907e41392b3961ad1c3475"),
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FANMADE("Jï ½ulumaa (v0.05) (Estonian)", "53982ecbfb907e41392b3961ad1c3475"),
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FANMADE("Kings Quest 2 - Breast Intentions (v2.0)", "6b4f796d0421d2e12e501b511962e03a"),
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FANMADE("Kings Quest 2 - Breast Intentions (v2.0)", "6b4f796d0421d2e12e501b511962e03a"),
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FANMADE("Lasse Holm: The Quest for Revenge (v1.0)", "f9fbcc8a4ef510bfbb92423296ff4abb"),
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FANMADE("Lasse Holm: The Quest for Revenge (v1.0)", "f9fbcc8a4ef510bfbb92423296ff4abb"),
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FANMADE("Lawman for Hire", "c78b28bfd3767dd455b992cd8b7854fa"),
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FANMADE("Lawman for Hire", "c78b28bfd3767dd455b992cd8b7854fa"),
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FANMADE("Lefty Goes on Vacation (Not in The Right Place)", "ccdc49a33870310b01f2c48b8a1f3c34"),
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FANMADE("Lefty Goes on Vacation (Not in The Right Place)", "ccdc49a33870310b01f2c48b8a1f3c34"),
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FANMADE("Les Ins<EFBFBD>parables (v1.0)", "4b780887cab0ecabc5eca319acb3acf2"),
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FANMADE("Les Insï ½parables (v1.0)", "4b780887cab0ecabc5eca319acb3acf2"),
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FANMADE("Little Pirate (Demo 2 v0.6)", "437068efe4ec32d436da09d6f2ea56e1"),
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FANMADE("Little Pirate (Demo 2 v0.6)", "437068efe4ec32d436da09d6f2ea56e1"),
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FANMADE("Lost Eternity (v1.0)", "95f15c5632feb8a39e9ca3d9af35fcc9"),
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FANMADE("Lost Eternity (v1.0)", "95f15c5632feb8a39e9ca3d9af35fcc9"),
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FANMADE("MD Quest - The Search for Michiel (v0.10)", "2a6fcb21d2b5e4144c38ed817fabe8ee"),
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FANMADE("MD Quest - The Search for Michiel (v0.10)", "2a6fcb21d2b5e4144c38ed817fabe8ee"),
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@ -32,7 +32,7 @@ namespace Agi {
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int AgiEngine::v2IdGame() {
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int AgiEngine::v2IdGame() {
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int ver;
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int ver;
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ver = _gameDescription->version;
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ver = getVersion();
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_game.ver = ver;
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_game.ver = ver;
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debugC(2, kDebugLevelMain, "game.ver = 0x%x", _game.ver);
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debugC(2, kDebugLevelMain, "game.ver = 0x%x", _game.ver);
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agiSetRelease(ver);
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agiSetRelease(ver);
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@ -51,7 +51,7 @@ int AgiEngine::v2IdGame() {
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int AgiEngine::v3IdGame() {
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int AgiEngine::v3IdGame() {
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int ver;
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int ver;
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ver = _gameDescription->version;
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ver = getVersion();
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_game.ver = ver;
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_game.ver = ver;
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debugC(2, kDebugLevelMain, "game.ver = 0x%x", _game.ver);
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debugC(2, kDebugLevelMain, "game.ver = 0x%x", _game.ver);
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agiSetRelease(ver);
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agiSetRelease(ver);
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@ -28,7 +28,6 @@
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#include "common/stdafx.h"
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#include "common/stdafx.h"
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#include "common/scummsys.h"
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#include "common/scummsys.h"
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#include "common/util.h"
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#include "common/util.h"
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#include "common/advancedDetector.h"
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#include "engines/engine.h"
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#include "engines/engine.h"
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@ -59,12 +58,7 @@ enum CineGameFeatures {
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GF_ALT_FONT = 1 << 2
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GF_ALT_FONT = 1 << 2
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};
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};
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struct CINEGameDescription {
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struct CINEGameDescription;
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Common::ADGameDescription desc;
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int gameType;
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uint32 features;
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};
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class CineEngine : public Engine {
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class CineEngine : public Engine {
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@ -79,10 +73,10 @@ public:
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CineEngine(OSystem *syst);
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CineEngine(OSystem *syst);
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virtual ~CineEngine();
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virtual ~CineEngine();
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int getGameType() const { return _gameDescription->gameType; }
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int getGameType() const;
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uint32 getFeatures() const { return _gameDescription->features; }
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uint32 getFeatures() const;
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Common::Language getLanguage() const { return _gameDescription->desc.language; }
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Common::Language getLanguage() const;
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Common::Platform getPlatform() const { return _gameDescription->desc.platform; }
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Common::Platform getPlatform() const;
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bool loadSaveDirectory(void);
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bool loadSaveDirectory(void);
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void makeSystemMenu(void);
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void makeSystemMenu(void);
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@ -32,6 +32,19 @@
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#include "cine/cine.h"
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#include "cine/cine.h"
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namespace Cine {
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namespace Cine {
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struct CINEGameDescription {
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Common::ADGameDescription desc;
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int gameType;
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uint32 features;
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};
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int CineEngine::getGameType() const { return _gameDescription->gameType; }
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uint32 CineEngine::getFeatures() const { return _gameDescription->features; }
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Common::Language CineEngine::getLanguage() const { return _gameDescription->desc.language; }
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Common::Platform CineEngine::getPlatform() const { return _gameDescription->desc.platform; }
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static GameList GAME_detectGames(const FSList &fslist);
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static GameList GAME_detectGames(const FSList &fslist);
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}
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}
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@ -30,6 +30,19 @@
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#include "parallaction/parallaction.h"
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#include "parallaction/parallaction.h"
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namespace Parallaction {
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namespace Parallaction {
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struct PARALLACTIONGameDescription {
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Common::ADGameDescription desc;
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int gameType;
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uint32 features;
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};
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int Parallaction::getGameType() const { return _gameDescription->gameType; }
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uint32 Parallaction::getFeatures() const { return _gameDescription->features; }
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Common::Language Parallaction::getLanguage() const { return _gameDescription->desc.language; }
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Common::Platform Parallaction::getPlatform() const { return _gameDescription->desc.platform; }
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static GameList GAME_detectGames(const FSList &fslist);
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static GameList GAME_detectGames(const FSList &fslist);
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}
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}
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@ -26,7 +26,6 @@
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#include "engines/engine.h"
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#include "engines/engine.h"
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#include "parallaction/defs.h"
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#include "parallaction/defs.h"
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#include "parallaction/inventory.h"
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#include "parallaction/inventory.h"
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#include "common/advancedDetector.h"
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namespace Parallaction {
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namespace Parallaction {
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@ -59,12 +58,7 @@ enum ParallactionGameType {
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GType_BRA
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GType_BRA
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};
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};
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struct PARALLACTIONGameDescription {
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struct PARALLACTIONGameDescription;
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Common::ADGameDescription desc;
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int gameType;
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uint32 features;
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};
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struct Job;
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struct Job;
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typedef void (*JobFn)(void*, Job*);
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typedef void (*JobFn)(void*, Job*);
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@ -226,10 +220,10 @@ public:
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void changeCharacter(const char *name);
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void changeCharacter(const char *name);
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public:
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public:
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int getGameType() const { return _gameDescription->gameType; }
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int getGameType() const;
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uint32 getFeatures() const { return _gameDescription->features; }
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uint32 getFeatures() const;
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Common::Language getLanguage() const { return _gameDescription->desc.language; }
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Common::Language getLanguage() const;
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Common::Platform getPlatform() const { return _gameDescription->desc.platform; }
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Common::Platform getPlatform() const;
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private:
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private:
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const PARALLACTIONGameDescription *_gameDescription;
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const PARALLACTIONGameDescription *_gameDescription;
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@ -39,6 +39,49 @@
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namespace Saga {
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namespace Saga {
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struct SAGAGameDescription {
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Common::ADGameDescription desc;
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int gameType;
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int gameId;
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uint32 features;
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const GameDisplayInfo *gameDisplayInfo;
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int startSceneNumber;
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const GameResourceDescription *resourceDescription;
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int fontsCount;
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const GameFontDescription *fontDescriptions;
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const GameSoundInfo *voiceInfo;
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const GameSoundInfo *sfxInfo;
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const GameSoundInfo *musicInfo;
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int patchesCount;
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const GamePatchDescription *patchDescriptions;
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};
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const bool SagaEngine::isBigEndian() const { return (_gameDescription->features & GF_BIG_ENDIAN_DATA) != 0; }
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const bool SagaEngine::isMacResources() const { return (getPlatform() == Common::kPlatformMacintosh); }
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const GameResourceDescription *SagaEngine::getResourceDescription() { return _gameDescription->resourceDescription; }
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const GameSoundInfo *SagaEngine::getVoiceInfo() const { return _gameDescription->voiceInfo; }
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const GameSoundInfo *SagaEngine::getSfxInfo() const { return _gameDescription->sfxInfo; }
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const GameSoundInfo *SagaEngine::getMusicInfo() const { return _gameDescription->musicInfo; }
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const GameFontDescription *SagaEngine::getFontDescription(int index) {
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assert(index < _gameDescription->fontsCount);
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return &_gameDescription->fontDescriptions[index];
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}
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int SagaEngine::getFontsCount() const { return _gameDescription->fontsCount; }
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int SagaEngine::getGameId() const { return _gameDescription->gameId; }
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int SagaEngine::getGameType() const { return _gameDescription->gameType; }
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uint32 SagaEngine::getFeatures() const { return _gameDescription->features; }
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Common::Language SagaEngine::getLanguage() const { return _gameDescription->desc.language; }
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Common::Platform SagaEngine::getPlatform() const { return _gameDescription->desc.platform; }
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int SagaEngine::getGameNumber() const { return _gameNumber; }
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int SagaEngine::getStartSceneNumber() const { return _gameDescription->startSceneNumber; }
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int SagaEngine::getPatchesCount() const { return _gameDescription->patchesCount; }
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const GamePatchDescription *SagaEngine::getPatchDescriptions() const { return _gameDescription->patchDescriptions; }
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const Common::ADGameFileDescription *SagaEngine::getFilesDescriptions() const { return _gameDescription->desc.filesDescriptions; }
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static GameList GAME_detectGames(const FSList &fslist);
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static GameList GAME_detectGames(const FSList &fslist);
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}
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}
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@ -34,6 +34,8 @@
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#include "saga/sndres.h"
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#include "saga/sndres.h"
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#include "saga/stream.h"
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#include "saga/stream.h"
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#include "common/advancedDetector.h"
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namespace Saga {
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namespace Saga {
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struct MacResMap {
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struct MacResMap {
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@ -317,8 +319,8 @@ bool Resource::loadContext(ResourceContext *context) {
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}
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}
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//process external patch files
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//process external patch files
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for (j = 0; j < _vm->getGameDescription()->patchesCount; j++) {
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for (j = 0; j < _vm->getPatchesCount(); j++) {
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patchDescription = &_vm->getGameDescription()->patchDescriptions[j];
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patchDescription = &_vm->getPatchDescriptions()[j];
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if ((patchDescription->fileType & context->fileType) != 0) {
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if ((patchDescription->fileType & context->fileType) != 0) {
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if (patchDescription->resourceId < context->count) {
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if (patchDescription->resourceId < context->count) {
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resourceData = &context->table[patchDescription->resourceId];
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resourceData = &context->table[patchDescription->resourceId];
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@ -342,7 +344,7 @@ bool Resource::createContexts() {
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ResourceContext *context;
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ResourceContext *context;
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_contextsCount = 0;
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_contextsCount = 0;
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for (i = 0; _vm->getGameDescription()->desc.filesDescriptions[i].fileName; i++)
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for (i = 0; _vm->getFilesDescriptions()[i].fileName; i++)
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_contextsCount++;
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_contextsCount++;
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_contexts = (ResourceContext*)calloc(_contextsCount, sizeof(*_contexts));
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_contexts = (ResourceContext*)calloc(_contextsCount, sizeof(*_contexts));
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@ -350,8 +352,8 @@ bool Resource::createContexts() {
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for (i = 0; i < _contextsCount; i++) {
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for (i = 0; i < _contextsCount; i++) {
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context = &_contexts[i];
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context = &_contexts[i];
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context->file = new Common::File();
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context->file = new Common::File();
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context->fileName = _vm->getGameDescription()->desc.filesDescriptions[i].fileName;
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context->fileName = _vm->getFilesDescriptions()[i].fileName;
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context->fileType = _vm->getGameDescription()->desc.filesDescriptions[i].fileType;
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context->fileType = _vm->getFilesDescriptions()[i].fileType;
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context->serial = 0;
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context->serial = 0;
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// IHNM has serveral different voice files, so we need to allow
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// IHNM has serveral different voice files, so we need to allow
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@ -31,7 +31,10 @@
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#include "saga/gfx.h"
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#include "saga/gfx.h"
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#include "saga/list.h"
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#include "saga/list.h"
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#include "common/advancedDetector.h"
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|
||||||
|
namespace Common {
|
||||||
|
struct ADGameFileDescription;
|
||||||
|
}
|
||||||
|
|
||||||
namespace Saga {
|
namespace Saga {
|
||||||
|
|
||||||
@ -247,7 +250,6 @@ inline uint16 objectIndexToId(int type, int index) {
|
|||||||
return (type << OBJECT_TYPE_SHIFT) | (OBJECT_TYPE_MASK & index);
|
return (type << OBJECT_TYPE_SHIFT) | (OBJECT_TYPE_MASK & index);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
class SagaEngine : public Engine {
|
class SagaEngine : public Engine {
|
||||||
friend class Scene;
|
friend class Scene;
|
||||||
|
|
||||||
@ -372,29 +374,29 @@ public:
|
|||||||
|
|
||||||
public:
|
public:
|
||||||
bool initGame(void);
|
bool initGame(void);
|
||||||
public:
|
|
||||||
const SAGAGameDescription *getGameDescription() const { return _gameDescription; }
|
|
||||||
const bool isBigEndian() const { return (_gameDescription->features & GF_BIG_ENDIAN_DATA) != 0; }
|
|
||||||
const bool isMacResources() const { return (getPlatform() == Common::kPlatformMacintosh); }
|
|
||||||
const GameResourceDescription *getResourceDescription() { return _gameDescription->resourceDescription; }
|
|
||||||
const GameSoundInfo *getVoiceInfo() const { return _gameDescription->voiceInfo; }
|
|
||||||
const GameSoundInfo *getSfxInfo() const { return _gameDescription->sfxInfo; }
|
|
||||||
const GameSoundInfo *getMusicInfo() const { return _gameDescription->musicInfo; }
|
|
||||||
|
|
||||||
const GameFontDescription *getFontDescription(int index) {
|
const bool isBigEndian() const;
|
||||||
assert(index < _gameDescription->fontsCount);
|
const bool isMacResources() const;
|
||||||
return &_gameDescription->fontDescriptions[index];
|
const GameResourceDescription *getResourceDescription();
|
||||||
}
|
const GameSoundInfo *getVoiceInfo() const;
|
||||||
int getFontsCount() const { return _gameDescription->fontsCount; }
|
const GameSoundInfo *getSfxInfo() const;
|
||||||
|
const GameSoundInfo *getMusicInfo() const;
|
||||||
|
|
||||||
int getGameId() const { return _gameDescription->gameId; }
|
const GameFontDescription *getFontDescription(int index);
|
||||||
int getGameType() const { return _gameDescription->gameType; }
|
int getFontsCount() const;
|
||||||
uint32 getFeatures() const { return _gameDescription->features; }
|
|
||||||
Common::Language getLanguage() const { return _gameDescription->desc.language; }
|
|
||||||
Common::Platform getPlatform() const { return _gameDescription->desc.platform; }
|
|
||||||
int getGameNumber() const { return _gameNumber; }
|
|
||||||
int getStartSceneNumber() const { return _gameDescription->startSceneNumber; }
|
|
||||||
|
|
||||||
|
int getGameId() const;
|
||||||
|
int getGameType() const;
|
||||||
|
uint32 getFeatures() const;
|
||||||
|
Common::Language getLanguage() const;
|
||||||
|
Common::Platform getPlatform() const;
|
||||||
|
int getGameNumber() const;
|
||||||
|
int getStartSceneNumber() const;
|
||||||
|
|
||||||
|
int getPatchesCount() const;
|
||||||
|
const GamePatchDescription *getPatchDescriptions() const;
|
||||||
|
|
||||||
|
const Common::ADGameFileDescription *getFilesDescriptions() const;
|
||||||
|
|
||||||
const Common::Rect &getDisplayClip() const { return _displayClip;}
|
const Common::Rect &getDisplayClip() const { return _displayClip;}
|
||||||
int getDisplayWidth() const { return _gameDisplayInfo.logicalWidth; }
|
int getDisplayWidth() const { return _gameDisplayInfo.logicalWidth; }
|
||||||
|
@ -326,22 +326,6 @@ struct GamePatchDescription {
|
|||||||
const GameSoundInfo *soundInfo;
|
const GameSoundInfo *soundInfo;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct SAGAGameDescription {
|
struct SAGAGameDescription;
|
||||||
Common::ADGameDescription desc;
|
|
||||||
|
|
||||||
int gameType;
|
|
||||||
int gameId;
|
|
||||||
uint32 features;
|
|
||||||
const GameDisplayInfo *gameDisplayInfo;
|
|
||||||
int startSceneNumber;
|
|
||||||
const GameResourceDescription *resourceDescription;
|
|
||||||
int fontsCount;
|
|
||||||
const GameFontDescription *fontDescriptions;
|
|
||||||
const GameSoundInfo *voiceInfo;
|
|
||||||
const GameSoundInfo *sfxInfo;
|
|
||||||
const GameSoundInfo *musicInfo;
|
|
||||||
int patchesCount;
|
|
||||||
const GamePatchDescription *patchDescriptions;
|
|
||||||
};
|
|
||||||
|
|
||||||
#define FILE_MD5_BYTES 5000
|
#define FILE_MD5_BYTES 5000
|
||||||
|
Loading…
x
Reference in New Issue
Block a user