mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-11 13:45:25 +00:00
SCI: Turned SfxState into a proper class (i.e., convert the sfx_ funcs to member methods)
svn-id: r40973
This commit is contained in:
parent
56b1eb7d09
commit
d3bd7b622c
@ -220,7 +220,7 @@ int game_init_sound(EngineState *s, int sound_flags) {
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sound_flags |= SFX_STATE_FLAG_MULTIPLAY;
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s->sfx_init_flags = sound_flags;
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sfx_init(&s->_sound, s->resmgr, sound_flags);
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s->_sound.sfx_init(s->resmgr, sound_flags);
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return 0;
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}
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@ -593,7 +593,7 @@ int game_exit(EngineState *s) {
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s->_executionStack.clear();
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if (!s->successor) {
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sfx_exit(&s->_sound);
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s->_sound.sfx_exit();
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// Reinit because some other code depends on having a valid state
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game_init_sound(s, SFX_STATE_FLAG_NOSOUND);
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}
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@ -135,7 +135,7 @@ static void script_set_priority(EngineState *s, reg_t obj, int priority) {
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flags &= ~SCI1_SOUND_FLAG_SCRIPTED_PRI;
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} else flags |= SCI1_SOUND_FLAG_SCRIPTED_PRI;
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sfx_song_renice(&s->_sound, FROBNICATE_HANDLE(obj), priority);
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s->_sound.sfx_song_renice(FROBNICATE_HANDLE(obj), priority);
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PUT_SEL32V(obj, flags, flags);
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}
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@ -158,7 +158,7 @@ void process_sound_events(EngineState *s) { /* Get all sound events, apply their
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return;
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/* SCI01 and later explicitly poll for everything */
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while ((result = sfx_poll(&s->_sound, &handle, &cue))) {
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while ((result = s->_sound.sfx_poll(&handle, &cue))) {
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reg_t obj = DEFROBNICATE_HANDLE(handle);
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if (!is_object(s, obj)) {
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warning("Non-object %04x:%04x received sound signal (%d/%d)", PRINT_REG(obj), result, cue);
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@ -272,7 +272,7 @@ reg_t kDoSound_SCI0(EngineState *s, int funct_nr, int argc, reg_t *argv) {
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case _K_SCI0_SOUND_INIT_HANDLE:
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if (obj.segment) {
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sciprintf("Initializing song number %d\n", GET_SEL32V(obj, number));
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SCRIPT_ASSERT_ZERO(sfx_add_song(&s->_sound,
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SCRIPT_ASSERT_ZERO(s->_sound.sfx_add_song(
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build_iterator(s, number,
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SCI_SONG_ITERATOR_TYPE_SCI0,
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handle),
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@ -284,10 +284,8 @@ reg_t kDoSound_SCI0(EngineState *s, int funct_nr, int argc, reg_t *argv) {
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case _K_SCI0_SOUND_PLAY_HANDLE:
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if (obj.segment) {
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sfx_song_set_status(&s->_sound,
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handle, SOUND_STATUS_PLAYING);
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sfx_song_set_loops(&s->_sound,
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handle, GET_SEL32V(obj, loop));
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s->_sound.sfx_song_set_status(handle, SOUND_STATUS_PLAYING);
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s->_sound.sfx_song_set_loops(handle, GET_SEL32V(obj, loop));
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PUT_SEL32V(obj, state, _K_SOUND_STATUS_PLAYING);
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}
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break;
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@ -297,31 +295,28 @@ reg_t kDoSound_SCI0(EngineState *s, int funct_nr, int argc, reg_t *argv) {
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case _K_SCI0_SOUND_DISPOSE_HANDLE:
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if (obj.segment) {
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sfx_remove_song(&s->_sound, handle);
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s->_sound.sfx_remove_song(handle);
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}
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PUT_SEL32V(obj, handle, 0x0000);
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break;
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case _K_SCI0_SOUND_STOP_HANDLE:
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if (obj.segment) {
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sfx_song_set_status(&s->_sound,
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handle, SOUND_STATUS_STOPPED);
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s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
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PUT_SEL32V(obj, state, SOUND_STATUS_STOPPED);
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}
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break;
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case _K_SCI0_SOUND_SUSPEND_HANDLE:
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if (obj.segment) {
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sfx_song_set_status(&s->_sound,
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handle, SOUND_STATUS_SUSPENDED);
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s->_sound.sfx_song_set_status(handle, SOUND_STATUS_SUSPENDED);
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PUT_SEL32V(obj, state, SOUND_STATUS_SUSPENDED);
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}
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break;
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case _K_SCI0_SOUND_RESUME_HANDLE:
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if (obj.segment) {
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sfx_song_set_status(&s->_sound,
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handle, SOUND_STATUS_PLAYING);
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s->_sound.sfx_song_set_status(handle, SOUND_STATUS_PLAYING);
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PUT_SEL32V(obj, state, SOUND_STATUS_PLAYING);
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}
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break;
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@ -345,16 +340,15 @@ reg_t kDoSound_SCI0(EngineState *s, int funct_nr, int argc, reg_t *argv) {
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int vol = SKPV_OR_ALT(1, -1);
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if (vol != -1)
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sfx_set_volume(&s->_sound, vol << 0xf);
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s->_sound.sfx_set_volume(vol << 0xf);
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else
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s->r_acc = make_reg(0, sfx_get_volume(&s->_sound) >> 0xf);
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s->r_acc = make_reg(0, s->_sound.sfx_get_volume() >> 0xf);
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}
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break;
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case _K_SCI0_SOUND_UPDATE_VOL_PRI:
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if (obj.segment) {
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sfx_song_set_loops(&s->_sound,
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handle, GET_SEL32V(obj, loop));
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s->_sound.sfx_song_set_loops(handle, GET_SEL32V(obj, loop));
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script_set_priority(s, obj, GET_SEL32V(obj, pri));
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}
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break;
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@ -364,8 +358,7 @@ reg_t kDoSound_SCI0(EngineState *s, int funct_nr, int argc, reg_t *argv) {
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/* FIXME: The next couple of lines actually STOP the handle, rather
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** than fading it! */
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if (obj.segment) {
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sfx_song_set_status(&s->_sound,
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handle, SOUND_STATUS_STOPPED);
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s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
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PUT_SEL32V(obj, state, SOUND_STATUS_STOPPED);
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PUT_SEL32V(obj, signal, -1);
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}
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@ -376,7 +369,7 @@ reg_t kDoSound_SCI0(EngineState *s, int funct_nr, int argc, reg_t *argv) {
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break;
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case _K_SCI0_SOUND_PLAY_NEXT:
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/* sfx_all_stop(&s->_sound);*/
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/* s->_sound.sfx_all_stop();*/
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break;
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default:
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@ -467,9 +460,9 @@ reg_t kDoSound_SCI01(EngineState *s, int funct_nr, int argc, reg_t *argv) {
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int vol = SKPV_OR_ALT(1, -1);
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if (vol != -1)
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sfx_set_volume(&s->_sound, vol << 0xf);
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s->_sound.sfx_set_volume(vol << 0xf);
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else
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s->r_acc = make_reg(0, sfx_get_volume(&s->_sound) >> 0xf);
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s->r_acc = make_reg(0, s->_sound.sfx_get_volume() >> 0xf);
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break;
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}
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case _K_SCI01_SOUND_MUTE_SOUND : {
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@ -498,12 +491,9 @@ reg_t kDoSound_SCI01(EngineState *s, int funct_nr, int argc, reg_t *argv) {
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RESTORE_BEHAVIOR rb = (RESTORE_BEHAVIOR) UKPV(2); /* Too lazy to look up a default value for this */
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if (obj.segment) {
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sfx_song_set_status(&s->_sound,
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handle, SOUND_STATUS_PLAYING);
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sfx_song_set_loops(&s->_sound,
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handle, looping);
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sfx_song_renice(&s->_sound,
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handle, pri);
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s->_sound.sfx_song_set_status(handle, SOUND_STATUS_PLAYING);
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s->_sound.sfx_song_set_loops(handle, looping);
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s->_sound.sfx_song_renice(handle, pri);
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song_lib_set_restore_behavior(s->_sound._songlib, handle, rb);
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}
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@ -516,7 +506,7 @@ reg_t kDoSound_SCI01(EngineState *s, int funct_nr, int argc, reg_t *argv) {
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if (obj.segment && (s->resmgr->testResource(kResourceTypeSound, number))) {
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sciprintf("Initializing song number %d\n", number);
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SCRIPT_ASSERT_ZERO(sfx_add_song(&s->_sound,
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SCRIPT_ASSERT_ZERO(s->_sound.sfx_add_song(
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build_iterator(s, number,
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SCI_SONG_ITERATOR_TYPE_SCI1,
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handle),
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@ -528,9 +518,8 @@ reg_t kDoSound_SCI01(EngineState *s, int funct_nr, int argc, reg_t *argv) {
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}
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case _K_SCI01_SOUND_DISPOSE_HANDLE : {
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if (obj.segment) {
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sfx_song_set_status(&s->_sound,
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handle, SOUND_STATUS_STOPPED);
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sfx_remove_song(&s->_sound, handle);
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s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
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s->_sound.sfx_remove_song(handle);
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}
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break;
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}
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@ -546,9 +535,8 @@ reg_t kDoSound_SCI01(EngineState *s, int funct_nr, int argc, reg_t *argv) {
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//int vol = GET_SEL32V(obj, vol);
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int pri = GET_SEL32V(obj, pri);
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sfx_song_set_loops(&s->_sound,
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handle, looping);
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sfx_song_renice(&s->_sound, handle, pri);
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s->_sound.sfx_song_set_loops(handle, looping);
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s->_sound.sfx_song_renice(handle, pri);
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SCIkdebug(SCIkSOUND, "[sound01-update-handle] -- CUE %04x:%04x");
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@ -562,8 +550,7 @@ reg_t kDoSound_SCI01(EngineState *s, int funct_nr, int argc, reg_t *argv) {
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case _K_SCI01_SOUND_STOP_HANDLE : {
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PUT_SEL32V(obj, signal, -1);
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if (obj.segment) {
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sfx_song_set_status(&s->_sound,
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handle, SOUND_STATUS_STOPPED);
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s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
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}
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break;
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}
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@ -573,8 +560,7 @@ reg_t kDoSound_SCI01(EngineState *s, int funct_nr, int argc, reg_t *argv) {
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SOUND_STATUS_SUSPENDED : SOUND_STATUS_PLAYING;
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if (obj.segment) {
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sfx_song_set_status(&s->_sound,
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handle, setstate);
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s->_sound.sfx_song_set_status(handle, setstate);
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}
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break;
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}
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@ -585,8 +571,7 @@ reg_t kDoSound_SCI01(EngineState *s, int funct_nr, int argc, reg_t *argv) {
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/* FIXME: The next couple of lines actually STOP the song right away */
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PUT_SEL32V(obj, signal, -1);
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if (obj.segment) {
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sfx_song_set_status(&s->_sound,
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handle, SOUND_STATUS_STOPPED);
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s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
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}
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break;
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}
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@ -599,7 +584,7 @@ reg_t kDoSound_SCI01(EngineState *s, int funct_nr, int argc, reg_t *argv) {
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int cue = 0;
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while (result == SI_LOOP)
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result = sfx_poll_specific(&s->_sound, handle, &cue);
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result = s->_sound.sfx_poll_specific(handle, &cue);
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switch (result) {
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@ -645,7 +630,7 @@ reg_t kDoSound_SCI01(EngineState *s, int funct_nr, int argc, reg_t *argv) {
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/* } */
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/* break; */
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/* case 0xFF: /\* May be unnecessary *\/ */
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/* sfx_song_set_status(&s->_sound, */
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/* s->_sound.sfx_song_set_status(*/
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/* handle, SOUND_STATUS_STOPPED); */
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/* break; */
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/* default : */
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@ -673,7 +658,7 @@ reg_t kDoSound_SCI01(EngineState *s, int funct_nr, int argc, reg_t *argv) {
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int controller = UKPV(3);
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int param = UKPV(4);
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sfx_send_midi(&s->_sound, handle,
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s->_sound.sfx_send_midi(handle,
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channel, midiCmd, controller, param);
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break;
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}
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@ -821,9 +806,8 @@ reg_t kDoSound_SCI1(EngineState *s, int funct_nr, int argc, reg_t *argv) {
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song_t *song = song_lib_find(s->_sound._songlib, handle);
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if (GET_SEL32V(obj, nodePtr) && (song && number != song->resource_num)) {
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sfx_song_set_status(&s->_sound,
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handle, SOUND_STATUS_STOPPED);
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sfx_remove_song(&s->_sound, handle);
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s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
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s->_sound.sfx_remove_song(handle);
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PUT_SEL32(obj, nodePtr, NULL_REG);
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}
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@ -834,7 +818,7 @@ reg_t kDoSound_SCI1(EngineState *s, int funct_nr, int argc, reg_t *argv) {
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}
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sciprintf("Initializing song number %d\n", number);
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SCRIPT_ASSERT_ZERO(sfx_add_song(&s->_sound,
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SCRIPT_ASSERT_ZERO(s->_sound.sfx_add_song(
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build_iterator(s, number,
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SCI_SONG_ITERATOR_TYPE_SCI1,
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handle),
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@ -844,12 +828,9 @@ reg_t kDoSound_SCI1(EngineState *s, int funct_nr, int argc, reg_t *argv) {
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}
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if (obj.segment) {
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sfx_song_set_status(&s->_sound,
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handle, SOUND_STATUS_PLAYING);
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sfx_song_set_loops(&s->_sound,
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handle, looping);
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sfx_song_renice(&s->_sound,
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handle, pri);
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s->_sound.sfx_song_set_status(handle, SOUND_STATUS_PLAYING);
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s->_sound.sfx_song_set_loops(handle, looping);
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s->_sound.sfx_song_renice(handle, pri);
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}
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break;
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@ -860,14 +841,13 @@ reg_t kDoSound_SCI1(EngineState *s, int funct_nr, int argc, reg_t *argv) {
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//int pri = GET_SEL32V(obj, pri);
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if (GET_SEL32V(obj, nodePtr)) {
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sfx_song_set_status(&s->_sound,
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handle, SOUND_STATUS_STOPPED);
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sfx_remove_song(&s->_sound, handle);
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s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
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s->_sound.sfx_remove_song(handle);
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}
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if (obj.segment && (s->resmgr->testResource(kResourceTypeSound, number))) {
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sciprintf("Initializing song number %d\n", number);
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SCRIPT_ASSERT_ZERO(sfx_add_song(&s->_sound,
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SCRIPT_ASSERT_ZERO(s->_sound.sfx_add_song(
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build_iterator(s, number,
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SCI_SONG_ITERATOR_TYPE_SCI1,
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handle),
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@ -879,17 +859,15 @@ reg_t kDoSound_SCI1(EngineState *s, int funct_nr, int argc, reg_t *argv) {
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}
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case _K_SCI1_SOUND_DISPOSE_HANDLE : {
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if (obj.segment) {
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sfx_song_set_status(&s->_sound,
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handle, SOUND_STATUS_STOPPED);
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sfx_remove_song(&s->_sound, handle);
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s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
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s->_sound.sfx_remove_song(handle);
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}
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break;
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}
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case _K_SCI1_SOUND_STOP_HANDLE : {
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PUT_SEL32V(obj, signal, -1);
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if (obj.segment) {
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sfx_song_set_status(&s->_sound,
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handle, SOUND_STATUS_STOPPED);
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s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
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}
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break;
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}
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@ -906,9 +884,7 @@ reg_t kDoSound_SCI1(EngineState *s, int funct_nr, int argc, reg_t *argv) {
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FADE_ACTION_FADE_AND_STOP :
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FADE_ACTION_FADE_AND_CONT;
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sfx_song_set_fade(&s->_sound,
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handle,
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&fade);
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s->_sound.sfx_song_set_fade(handle, &fade);
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/* FIXME: The next couple of lines actually STOP the handle, rather
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** than fading it! */
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@ -916,8 +892,7 @@ reg_t kDoSound_SCI1(EngineState *s, int funct_nr, int argc, reg_t *argv) {
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PUT_SEL32V(obj, signal, -1);
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PUT_SEL32V(obj, nodePtr, 0);
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PUT_SEL32V(obj, handle, 0);
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sfx_song_set_status(&s->_sound,
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handle, SOUND_STATUS_STOPPED);
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s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
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} else {
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// FIXME: Support fade-and-continue. For now, send signal right away.
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PUT_SEL32V(obj, signal, -1);
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@ -928,8 +903,7 @@ reg_t kDoSound_SCI1(EngineState *s, int funct_nr, int argc, reg_t *argv) {
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case _K_SCI1_SOUND_HOLD_HANDLE : {
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int value = SKPV(2);
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sfx_song_set_hold(&s->_sound,
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handle, value);
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s->_sound.sfx_song_set_hold(handle, value);
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break;
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}
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case _K_SCI1_SOUND_UNUSED2 : {
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@ -956,7 +930,7 @@ reg_t kDoSound_SCI1(EngineState *s, int funct_nr, int argc, reg_t *argv) {
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int cue = 0;
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while (result == SI_LOOP)
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result = sfx_poll_specific(&s->_sound, handle, &cue);
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result = s->_sound.sfx_poll_specific(handle, &cue);
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switch (result) {
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@ -986,7 +960,7 @@ reg_t kDoSound_SCI1(EngineState *s, int funct_nr, int argc, reg_t *argv) {
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break;
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}
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case _K_SCI1_SOUND_MIDI_SEND : {
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sfx_send_midi(&s->_sound, handle,
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s->_sound.sfx_send_midi(handle,
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UKPV(2), UKPV(3), UKPV(4), UKPV(5));
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break;
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}
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||||
|
@ -720,7 +720,7 @@ static void reconstruct_sounds(EngineState *s) {
|
||||
oldstatus = seeker->status;
|
||||
seeker->status = SOUND_STATUS_STOPPED;
|
||||
seeker->it = ff;
|
||||
sfx_song_set_status(&s->_sound, seeker->handle, oldstatus);
|
||||
s->_sound.sfx_song_set_status(seeker->handle, oldstatus);
|
||||
seeker = seeker->next;
|
||||
}
|
||||
}
|
||||
@ -770,7 +770,7 @@ EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
|
||||
|
||||
retval->saveLoadWithSerializer(ser); // FIXME: Error handling?
|
||||
|
||||
sfx_exit(&s->_sound);
|
||||
s->_sound.sfx_exit();
|
||||
|
||||
// Set exec stack base to zero
|
||||
retval->execution_stack_base = 0;
|
||||
@ -784,7 +784,7 @@ EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
|
||||
retval->resmgr = s->resmgr;
|
||||
|
||||
temp = retval->_sound._songlib;
|
||||
sfx_init(&retval->_sound, retval->resmgr, s->sfx_init_flags);
|
||||
retval->_sound.sfx_init(retval->resmgr, s->sfx_init_flags);
|
||||
retval->sfx_init_flags = s->sfx_init_flags;
|
||||
song_lib_free(retval->_sound._songlib);
|
||||
retval->_sound._songlib = temp;
|
||||
|
@ -2358,8 +2358,8 @@ static int c_sfx_remove(EngineState *s, const Common::Array<cmd_param_t> &cmdPar
|
||||
int handle = FROBNICATE_HANDLE(id);
|
||||
|
||||
if (id.segment) {
|
||||
sfx_song_set_status(&s->_sound, handle, SOUND_STATUS_STOPPED);
|
||||
sfx_remove_song(&s->_sound, handle);
|
||||
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
|
||||
s->_sound.sfx_remove_song(handle);
|
||||
PUT_SEL32V(id, signal, -1);
|
||||
PUT_SEL32V(id, nodePtr, 0);
|
||||
PUT_SEL32V(id, handle, 0);
|
||||
@ -3257,7 +3257,7 @@ void script_debug(EngineState *s, reg_t *pc, StackPtr *sp, StackPtr *pp, reg_t *
|
||||
const char *commandstring;
|
||||
|
||||
// Suspend music playing
|
||||
sfx_suspend(&s->_sound, 1);
|
||||
s->_sound.sfx_suspend(true);
|
||||
|
||||
commandstring = _debug_get_input();
|
||||
|
||||
@ -3270,7 +3270,7 @@ void script_debug(EngineState *s, reg_t *pc, StackPtr *sp, StackPtr *pp, reg_t *
|
||||
sciprintf("\n");
|
||||
|
||||
// Resume music playing
|
||||
sfx_suspend(&s->_sound, 0);
|
||||
s->_sound.sfx_suspend(false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -333,10 +333,10 @@ int sfx_get_player_polyphony() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void _freeze_time(SfxState *self) {
|
||||
void SfxState::freezeTime() {
|
||||
/* Freezes the top song delay time */
|
||||
const Audio::Timestamp ctime = Audio::Timestamp(g_system->getMillis(), SFX_TICKS_PER_SEC);
|
||||
song_t *song = self->_song;
|
||||
song_t *song = _song;
|
||||
|
||||
while (song) {
|
||||
song->_delay = song->_wakeupTime.frameDiff(ctime);
|
||||
@ -347,10 +347,10 @@ static void _freeze_time(SfxState *self) {
|
||||
}
|
||||
}
|
||||
|
||||
static void _thaw_time(SfxState *self) {
|
||||
/* inverse of _freeze_time() */
|
||||
void SfxState::thawTime() {
|
||||
/* inverse of freezeTime() */
|
||||
const Audio::Timestamp ctime = Audio::Timestamp(g_system->getMillis(), SFX_TICKS_PER_SEC);
|
||||
song_t *song = self->_song;
|
||||
song_t *song = _song;
|
||||
|
||||
while (song) {
|
||||
song->_wakeupTime = ctime.addFrames(song->_delay);
|
||||
@ -383,8 +383,8 @@ static void _dump_playing_list(SfxState *self, char *msg) {
|
||||
}
|
||||
#endif
|
||||
|
||||
static void _dump_songs(SfxState *self) {
|
||||
#if 0
|
||||
static void _dump_songs(SfxState *self) {
|
||||
song_t *song = self->_song;
|
||||
|
||||
fprintf(stderr, "Cue iterators:\n");
|
||||
@ -400,23 +400,23 @@ static void _dump_songs(SfxState *self) {
|
||||
fprintf(stderr, "Audio iterator:\n");
|
||||
player->iterator_message(SongIterator::Message(0, SIMSG_PRINT(1)));
|
||||
}
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
static int is_playing(SfxState *self, song_t *song) {
|
||||
song_t *playing_song = self->_song;
|
||||
bool SfxState::isPlaying(song_t *song) {
|
||||
song_t *playing_song = _song;
|
||||
|
||||
/* _dump_playing_list(self, "is-playing");*/
|
||||
/* _dump_playing_list(this, "is-playing");*/
|
||||
|
||||
while (playing_song) {
|
||||
if (playing_song == song)
|
||||
return 1;
|
||||
return true;
|
||||
playing_song = playing_song->next_playing;
|
||||
}
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
static void _sfx_set_song_status(SfxState *self, song_t *song, int status) {
|
||||
void SfxState::setSongStatus(song_t *song, int status) {
|
||||
const Audio::Timestamp ctime = Audio::Timestamp(g_system->getMillis(), SFX_TICKS_PER_SEC);
|
||||
|
||||
switch (status) {
|
||||
@ -444,7 +444,7 @@ static void _sfx_set_song_status(SfxState *self, song_t *song, int status) {
|
||||
song->_wakeupTime = ctime;
|
||||
}
|
||||
|
||||
if (is_playing(self, song))
|
||||
if (isPlaying(song))
|
||||
status = SOUND_STATUS_PLAYING;
|
||||
else
|
||||
status = SOUND_STATUS_WAITING;
|
||||
@ -460,11 +460,11 @@ static void _sfx_set_song_status(SfxState *self, song_t *song, int status) {
|
||||
}
|
||||
|
||||
/* Update internal state iff only one song may be played */
|
||||
static void _update_single_song(SfxState *self) {
|
||||
song_t *newsong = song_lib_find_active(self->_songlib);
|
||||
void SfxState::updateSingleSong() {
|
||||
song_t *newsong = song_lib_find_active(_songlib);
|
||||
|
||||
if (newsong != self->_song) {
|
||||
_freeze_time(self); /* Store song delay time */
|
||||
if (newsong != _song) {
|
||||
freezeTime(); /* Store song delay time */
|
||||
|
||||
if (player)
|
||||
player->stop();
|
||||
@ -475,25 +475,23 @@ static void _update_single_song(SfxState *self) {
|
||||
|
||||
/* Change song */
|
||||
if (newsong->status == SOUND_STATUS_WAITING)
|
||||
_sfx_set_song_status(self, newsong,
|
||||
SOUND_STATUS_PLAYING);
|
||||
setSongStatus(newsong, SOUND_STATUS_PLAYING);
|
||||
|
||||
/* Change instrument mappings */
|
||||
} else {
|
||||
/* Turn off sound */
|
||||
}
|
||||
if (self->_song) {
|
||||
if (self->_song->status == SOUND_STATUS_PLAYING)
|
||||
_sfx_set_song_status(self, newsong,
|
||||
SOUND_STATUS_WAITING);
|
||||
if (_song) {
|
||||
if (_song->status == SOUND_STATUS_PLAYING)
|
||||
setSongStatus(newsong, SOUND_STATUS_WAITING);
|
||||
}
|
||||
|
||||
if (self->_debug & SFX_DEBUG_SONGS) {
|
||||
if (_debug & SFX_DEBUG_SONGS) {
|
||||
sciprintf("[SFX] Changing active song:");
|
||||
if (!self->_song)
|
||||
if (!_song)
|
||||
sciprintf(" New song:");
|
||||
else
|
||||
sciprintf(" pausing %08lx, now playing", self->_song->handle);
|
||||
sciprintf(" pausing %08lx, now playing", _song->handle);
|
||||
|
||||
if (newsong)
|
||||
sciprintf(" %08lx\n", newsong->handle);
|
||||
@ -502,8 +500,8 @@ static void _update_single_song(SfxState *self) {
|
||||
}
|
||||
|
||||
|
||||
self->_song = newsong;
|
||||
_thaw_time(self); /* Recover song delay time */
|
||||
_song = newsong;
|
||||
thawTime(); /* Recover song delay time */
|
||||
|
||||
if (newsong && player) {
|
||||
SongIterator *clonesong = newsong->it->clone(newsong->_delay);
|
||||
@ -514,17 +512,17 @@ static void _update_single_song(SfxState *self) {
|
||||
}
|
||||
|
||||
|
||||
static void _update_multi_song(SfxState *self) {
|
||||
song_t *oldfirst = self->_song;
|
||||
void SfxState::updateMultiSong() {
|
||||
song_t *oldfirst = _song;
|
||||
song_t *oldseeker;
|
||||
song_t *newsong = song_lib_find_active(self->_songlib);
|
||||
song_t *newsong = song_lib_find_active(_songlib);
|
||||
song_t *newseeker;
|
||||
song_t not_playing_anymore; /* Dummy object, referenced by
|
||||
** songs which are no longer
|
||||
** active. */
|
||||
|
||||
/* _dump_playing_list(self, "before");*/
|
||||
_freeze_time(self); /* Store song delay time */
|
||||
/* _dump_playing_list(this, "before");*/
|
||||
freezeTime(); /* Store song delay time */
|
||||
|
||||
if (!newsong)
|
||||
return;
|
||||
@ -549,23 +547,21 @@ static void _update_multi_song(SfxState *self) {
|
||||
for (newseeker = newsong; newseeker;
|
||||
newseeker = newseeker->next_playing) {
|
||||
newseeker->next_playing
|
||||
= song_lib_find_next_active(self->_songlib,
|
||||
newseeker);
|
||||
= song_lib_find_next_active(_songlib, newseeker);
|
||||
|
||||
if (newseeker == newseeker->next_playing) { BREAKPOINT(); }
|
||||
}
|
||||
/* We now need to update the currently playing song list, because we're
|
||||
** going to use some functions that require this list to be in a sane
|
||||
** state (particularly is_playing(), indirectly */
|
||||
self->_song = newsong;
|
||||
** state (particularly isPlaying(), indirectly */
|
||||
_song = newsong;
|
||||
|
||||
/* Third, stop all old songs */
|
||||
for (oldseeker = oldfirst; oldseeker;
|
||||
oldseeker = oldseeker->next_stopping)
|
||||
if (oldseeker->next_playing == ¬_playing_anymore) {
|
||||
_sfx_set_song_status(self, oldseeker,
|
||||
SOUND_STATUS_SUSPENDED);
|
||||
if (self->_debug & SFX_DEBUG_SONGS) {
|
||||
setSongStatus(oldseeker, SOUND_STATUS_SUSPENDED);
|
||||
if (_debug & SFX_DEBUG_SONGS) {
|
||||
sciprintf("[SFX] Stopping song %lx\n", oldseeker->handle);
|
||||
}
|
||||
if (player && oldseeker->it)
|
||||
@ -575,27 +571,26 @@ static void _update_multi_song(SfxState *self) {
|
||||
|
||||
for (newseeker = newsong; newseeker; newseeker = newseeker->next_playing) {
|
||||
if (newseeker->status != SOUND_STATUS_PLAYING && player) {
|
||||
if (self->_debug & SFX_DEBUG_SONGS)
|
||||
if (_debug & SFX_DEBUG_SONGS)
|
||||
sciprintf("[SFX] Adding song %lx\n", newseeker->it->ID);
|
||||
|
||||
SongIterator *clonesong = newseeker->it->clone(newseeker->_delay);
|
||||
player->add_iterator(clonesong, g_system->getMillis());
|
||||
}
|
||||
_sfx_set_song_status(self, newseeker,
|
||||
SOUND_STATUS_PLAYING);
|
||||
setSongStatus(newseeker, SOUND_STATUS_PLAYING);
|
||||
}
|
||||
|
||||
self->_song = newsong;
|
||||
_thaw_time(self);
|
||||
/* _dump_playing_list(self, "after");*/
|
||||
_song = newsong;
|
||||
thawTime();
|
||||
/* _dump_playing_list(this, "after");*/
|
||||
}
|
||||
|
||||
/* Update internal state */
|
||||
static void _update(SfxState *self) {
|
||||
if (self->_flags & SFX_STATE_FLAG_MULTIPLAY)
|
||||
_update_multi_song(self);
|
||||
void SfxState::update() {
|
||||
if (_flags & SFX_STATE_FLAG_MULTIPLAY)
|
||||
updateMultiSong();
|
||||
else
|
||||
_update_single_song(self);
|
||||
updateSingleSong();
|
||||
}
|
||||
|
||||
int sfx_play_iterator_pcm(SongIterator *it, song_handle_t handle) {
|
||||
@ -614,13 +609,13 @@ int sfx_play_iterator_pcm(SongIterator *it, song_handle_t handle) {
|
||||
|
||||
#define DELAY (1000000 / SFX_TICKS_PER_SEC)
|
||||
|
||||
void sfx_init(SfxState *self, ResourceManager *resmgr, int flags) {
|
||||
song_lib_init(&self->_songlib);
|
||||
self->_song = NULL;
|
||||
self->_flags = flags;
|
||||
self->_debug = 0; /* Disable all debugging by default */
|
||||
self->_soundSync = NULL;
|
||||
self->_audioResource = NULL;
|
||||
void SfxState::sfx_init(ResourceManager *resmgr, int flags) {
|
||||
song_lib_init(&_songlib);
|
||||
_song = NULL;
|
||||
_flags = flags;
|
||||
_debug = 0; /* Disable all debugging by default */
|
||||
_soundSync = NULL;
|
||||
_audioResource = NULL;
|
||||
|
||||
player = NULL;
|
||||
|
||||
@ -656,7 +651,7 @@ void sfx_init(SfxState *self, ResourceManager *resmgr, int flags) {
|
||||
}
|
||||
}
|
||||
|
||||
void sfx_exit(SfxState *self) {
|
||||
void SfxState::sfx_exit() {
|
||||
#ifdef DEBUG_SONG_API
|
||||
fprintf(stderr, "[sfx-core] Uninitialising\n");
|
||||
#endif
|
||||
@ -666,55 +661,55 @@ void sfx_exit(SfxState *self) {
|
||||
|
||||
g_system->getMixer()->stopAll();
|
||||
|
||||
song_lib_free(self->_songlib);
|
||||
song_lib_free(_songlib);
|
||||
|
||||
// Delete audio resources for CD talkie games
|
||||
if (self->_audioResource) {
|
||||
delete self->_audioResource;
|
||||
self->_audioResource = 0;
|
||||
if (_audioResource) {
|
||||
delete _audioResource;
|
||||
_audioResource = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void sfx_suspend(SfxState *self, int suspend) {
|
||||
void SfxState::sfx_suspend(bool suspend) {
|
||||
#ifdef DEBUG_SONG_API
|
||||
fprintf(stderr, "[sfx-core] Suspending? = %d\n", suspend);
|
||||
#endif
|
||||
if (suspend && (!self->_suspended)) {
|
||||
if (suspend && (!_suspended)) {
|
||||
/* suspend */
|
||||
|
||||
_freeze_time(self);
|
||||
freezeTime();
|
||||
if (player)
|
||||
player->pause();
|
||||
/* Suspend song player */
|
||||
|
||||
} else if (!suspend && (self->_suspended)) {
|
||||
} else if (!suspend && (_suspended)) {
|
||||
/* unsuspend */
|
||||
|
||||
_thaw_time(self);
|
||||
thawTime();
|
||||
if (player)
|
||||
player->resume();
|
||||
|
||||
/* Unsuspend song player */
|
||||
}
|
||||
|
||||
self->_suspended = suspend;
|
||||
_suspended = suspend;
|
||||
}
|
||||
|
||||
int sfx_poll(SfxState *self, song_handle_t *handle, int *cue) {
|
||||
if (!self->_song)
|
||||
int SfxState::sfx_poll(song_handle_t *handle, int *cue) {
|
||||
if (!_song)
|
||||
return 0; /* No milk today */
|
||||
|
||||
*handle = self->_song->handle;
|
||||
*handle = _song->handle;
|
||||
|
||||
#ifdef DEBUG_SONG_API
|
||||
fprintf(stderr, "[sfx-core] Polling any (%08lx)\n", *handle);
|
||||
#endif
|
||||
return sfx_poll_specific(self, *handle, cue);
|
||||
return sfx_poll_specific(*handle, cue);
|
||||
}
|
||||
|
||||
int sfx_poll_specific(SfxState *self, song_handle_t handle, int *cue) {
|
||||
int SfxState::sfx_poll_specific(song_handle_t handle, int *cue) {
|
||||
const Audio::Timestamp ctime = Audio::Timestamp(g_system->getMillis(), SFX_TICKS_PER_SEC);
|
||||
song_t *song = self->_song;
|
||||
song_t *song = _song;
|
||||
|
||||
while (song && song->handle != handle)
|
||||
song = song->next_playing;
|
||||
@ -722,7 +717,7 @@ int sfx_poll_specific(SfxState *self, song_handle_t handle, int *cue) {
|
||||
if (!song)
|
||||
return 0; /* Song not playing */
|
||||
|
||||
if (self->_debug & SFX_DEBUG_CUES) {
|
||||
if (_debug & SFX_DEBUG_CUES) {
|
||||
fprintf(stderr, "[SFX:CUE] Polled song %08lx ", handle);
|
||||
}
|
||||
|
||||
@ -736,13 +731,13 @@ int sfx_poll_specific(SfxState *self, song_handle_t handle, int *cue) {
|
||||
switch (result) {
|
||||
|
||||
case SI_FINISHED:
|
||||
_sfx_set_song_status(self, song, SOUND_STATUS_STOPPED);
|
||||
_update(self);
|
||||
setSongStatus(song, SOUND_STATUS_STOPPED);
|
||||
update();
|
||||
/* ...fall through... */
|
||||
case SI_LOOP:
|
||||
case SI_RELATIVE_CUE:
|
||||
case SI_ABSOLUTE_CUE:
|
||||
if (self->_debug & SFX_DEBUG_CUES) {
|
||||
if (_debug & SFX_DEBUG_CUES) {
|
||||
sciprintf(" => ");
|
||||
|
||||
if (result == SI_FINISHED)
|
||||
@ -766,7 +761,7 @@ int sfx_poll_specific(SfxState *self, song_handle_t handle, int *cue) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (self->_debug & SFX_DEBUG_CUES) {
|
||||
if (_debug & SFX_DEBUG_CUES) {
|
||||
fprintf(stderr, "\n");
|
||||
}
|
||||
}
|
||||
@ -776,8 +771,8 @@ int sfx_poll_specific(SfxState *self, song_handle_t handle, int *cue) {
|
||||
/* Song basics */
|
||||
/*****************/
|
||||
|
||||
int sfx_add_song(SfxState *self, SongIterator *it, int priority, song_handle_t handle, int number) {
|
||||
song_t *song = song_lib_find(self->_songlib, handle);
|
||||
int SfxState::sfx_add_song(SongIterator *it, int priority, song_handle_t handle, int number) {
|
||||
song_t *song = song_lib_find(_songlib, handle);
|
||||
|
||||
#ifdef DEBUG_SONG_API
|
||||
fprintf(stderr, "[sfx-core] Adding song: %08lx at %d, it=%p\n", handle, priority, it);
|
||||
@ -791,13 +786,13 @@ int sfx_add_song(SfxState *self, SongIterator *it, int priority, song_handle_t h
|
||||
|
||||
/* If we're already playing this, stop it */
|
||||
/* Tell player to shut up */
|
||||
_dump_songs(self);
|
||||
// _dump_songs(this);
|
||||
|
||||
if (player)
|
||||
player->iterator_message(SongIterator::Message(handle, SIMSG_STOP));
|
||||
|
||||
if (song) {
|
||||
_sfx_set_song_status(self, song, SOUND_STATUS_STOPPED);
|
||||
setSongStatus( song, SOUND_STATUS_STOPPED);
|
||||
|
||||
fprintf(stderr, "Overwriting old song (%08lx) ...\n", handle);
|
||||
if (song->status == SOUND_STATUS_PLAYING
|
||||
@ -807,7 +802,7 @@ int sfx_add_song(SfxState *self, SongIterator *it, int priority, song_handle_t h
|
||||
delete it;
|
||||
return -1;
|
||||
} else
|
||||
song_lib_remove(self->_songlib, handle); /* No duplicates */
|
||||
song_lib_remove(_songlib, handle); /* No duplicates */
|
||||
|
||||
}
|
||||
|
||||
@ -816,22 +811,22 @@ int sfx_add_song(SfxState *self, SongIterator *it, int priority, song_handle_t h
|
||||
song->hold = 0;
|
||||
song->loops = 0;
|
||||
song->_wakeupTime = Audio::Timestamp(g_system->getMillis(), SFX_TICKS_PER_SEC);
|
||||
song_lib_add(self->_songlib, song);
|
||||
self->_song = NULL; /* As above */
|
||||
_update(self);
|
||||
song_lib_add(_songlib, song);
|
||||
_song = NULL; /* As above */
|
||||
update();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void sfx_remove_song(SfxState *self, song_handle_t handle) {
|
||||
void SfxState::sfx_remove_song(song_handle_t handle) {
|
||||
#ifdef DEBUG_SONG_API
|
||||
fprintf(stderr, "[sfx-core] Removing song: %08lx\n", handle);
|
||||
#endif
|
||||
if (self->_song && self->_song->handle == handle)
|
||||
self->_song = NULL;
|
||||
if (_song && _song->handle == handle)
|
||||
_song = NULL;
|
||||
|
||||
song_lib_remove(self->_songlib, handle);
|
||||
_update(self);
|
||||
song_lib_remove(_songlib, handle);
|
||||
update();
|
||||
}
|
||||
|
||||
|
||||
@ -842,25 +837,24 @@ void sfx_remove_song(SfxState *self, song_handle_t handle) {
|
||||
|
||||
#define ASSERT_SONG(s) if (!(s)) { warning("Looking up song handle %08lx failed in %s, L%d", handle, __FILE__, __LINE__); return; }
|
||||
|
||||
void sfx_song_set_status(SfxState *self, song_handle_t handle, int status) {
|
||||
song_t *song = song_lib_find(self->_songlib, handle);
|
||||
void SfxState::sfx_song_set_status(song_handle_t handle, int status) {
|
||||
song_t *song = song_lib_find(_songlib, handle);
|
||||
ASSERT_SONG(song);
|
||||
#ifdef DEBUG_SONG_API
|
||||
fprintf(stderr, "[sfx-core] Setting song status to %d"
|
||||
" (0:stop, 1:play, 2:susp, 3:wait): %08lx\n", status, handle);
|
||||
#endif
|
||||
|
||||
_sfx_set_song_status(self, song, status);
|
||||
setSongStatus(song, status);
|
||||
|
||||
_update(self);
|
||||
update();
|
||||
}
|
||||
|
||||
void sfx_song_set_fade(SfxState *self, song_handle_t handle,
|
||||
fade_params_t *params) {
|
||||
void SfxState::sfx_song_set_fade(song_handle_t handle, fade_params_t *params) {
|
||||
#ifdef DEBUG_SONG_API
|
||||
static const char *stopmsg[] = {"??? Should not happen", "Do not stop afterwards", "Stop afterwards"};
|
||||
#endif
|
||||
song_t *song = song_lib_find(self->_songlib, handle);
|
||||
song_t *song = song_lib_find(_songlib, handle);
|
||||
|
||||
ASSERT_SONG(song);
|
||||
|
||||
@ -873,11 +867,11 @@ void sfx_song_set_fade(SfxState *self, song_handle_t handle,
|
||||
|
||||
SIMSG_SEND_FADE(song->it, params);
|
||||
|
||||
_update(self);
|
||||
update();
|
||||
}
|
||||
|
||||
void sfx_song_renice(SfxState *self, song_handle_t handle, int priority) {
|
||||
song_t *song = song_lib_find(self->_songlib, handle);
|
||||
void SfxState::sfx_song_renice(song_handle_t handle, int priority) {
|
||||
song_t *song = song_lib_find(_songlib, handle);
|
||||
ASSERT_SONG(song);
|
||||
#ifdef DEBUG_SONG_API
|
||||
fprintf(stderr, "[sfx-core] Renicing song %08lx to %d\n",
|
||||
@ -886,11 +880,11 @@ void sfx_song_renice(SfxState *self, song_handle_t handle, int priority) {
|
||||
|
||||
song->priority = priority;
|
||||
|
||||
_update(self);
|
||||
update();
|
||||
}
|
||||
|
||||
void sfx_song_set_loops(SfxState *self, song_handle_t handle, int loops) {
|
||||
song_t *song = song_lib_find(self->_songlib, handle);
|
||||
void SfxState::sfx_song_set_loops(song_handle_t handle, int loops) {
|
||||
song_t *song = song_lib_find(_songlib, handle);
|
||||
SongIterator::Message msg = SongIterator::Message(handle, SIMSG_SET_LOOPS(loops));
|
||||
ASSERT_SONG(song);
|
||||
|
||||
@ -906,8 +900,8 @@ void sfx_song_set_loops(SfxState *self, song_handle_t handle, int loops) {
|
||||
player->iterator_message(msg);
|
||||
}
|
||||
|
||||
void sfx_song_set_hold(SfxState *self, song_handle_t handle, int hold) {
|
||||
song_t *song = song_lib_find(self->_songlib, handle);
|
||||
void SfxState::sfx_song_set_hold(song_handle_t handle, int hold) {
|
||||
song_t *song = song_lib_find(_songlib, handle);
|
||||
SongIterator::Message msg = SongIterator::Message(handle, SIMSG_SET_HOLD(hold));
|
||||
ASSERT_SONG(song);
|
||||
|
||||
@ -930,7 +924,7 @@ static const int MIDI_cmdlen[16] = {0, 0, 0, 0, 0, 0, 0, 0,
|
||||
|
||||
static const song_handle_t midi_send_base = 0xffff0000;
|
||||
|
||||
Common::Error sfx_send_midi(SfxState *self, song_handle_t handle, int channel,
|
||||
Common::Error SfxState::sfx_send_midi(song_handle_t handle, int channel,
|
||||
int command, int arg1, int arg2) {
|
||||
byte buffer[5];
|
||||
|
||||
@ -975,22 +969,22 @@ Common::Error sfx_send_midi(SfxState *self, song_handle_t handle, int channel,
|
||||
return Common::kNoError;
|
||||
}
|
||||
|
||||
int sfx_get_volume(SfxState *self) {
|
||||
int SfxState::sfx_get_volume() {
|
||||
warning("FIXME: Implement volume");
|
||||
return 0;
|
||||
}
|
||||
|
||||
void sfx_set_volume(SfxState *self, int volume) {
|
||||
void SfxState::sfx_set_volume(int volume) {
|
||||
warning("FIXME: Implement volume");
|
||||
}
|
||||
|
||||
void sfx_all_stop(SfxState *self) {
|
||||
void SfxState::sfx_all_stop() {
|
||||
#ifdef DEBUG_SONG_API
|
||||
fprintf(stderr, "[sfx-core] All stop\n");
|
||||
#endif
|
||||
|
||||
song_lib_free(self->_songlib);
|
||||
_update(self);
|
||||
song_lib_free(_songlib);
|
||||
update();
|
||||
}
|
||||
|
||||
} // End of namespace Sci
|
||||
|
@ -58,117 +58,127 @@ public: // FIXME, make private
|
||||
uint _debug; /**< Debug flags */
|
||||
ResourceSync *_soundSync; /**< Used by kDoSync for speech syncing in CD talkie games */
|
||||
AudioResource *_audioResource; /**< Used for audio resources in CD talkie games */
|
||||
|
||||
public:
|
||||
/***********/
|
||||
/* General */
|
||||
/***********/
|
||||
|
||||
/* Initializes the sound engine
|
||||
** Parameters: (ResourceManager *) resmgr: Resource manager for initialization
|
||||
** (int) flags: SFX_STATE_FLAG_*
|
||||
*/
|
||||
void sfx_init(ResourceManager *resmgr, int flags);
|
||||
|
||||
/** Deinitializes the sound subsystem. */
|
||||
void sfx_exit();
|
||||
|
||||
/* Suspends/unsuspends the sound sybsystem
|
||||
** Parameters: (int) suspend: Whether to suspend (non-null) or to unsuspend
|
||||
*/
|
||||
void sfx_suspend(bool suspend);
|
||||
|
||||
/* Polls the sound server for cues etc.
|
||||
** Returns : (int) 0 if the cue queue is empty, SI_LOOP, SI_CUE, or SI_FINISHED otherwise
|
||||
** (song_handle_t) *handle: The affected handle
|
||||
** (int) *cue: The sound cue number (if SI_CUE), or the loop number (if SI_LOOP)
|
||||
*/
|
||||
int sfx_poll(song_handle_t *handle, int *cue);
|
||||
|
||||
/* Polls the sound server for cues etc.
|
||||
** Parameters: (song_handle_t) handle: The handle to poll
|
||||
** Returns : (int) 0 if the cue queue is empty, SI_LOOP, SI_CUE, or SI_FINISHED otherwise
|
||||
** (int) *cue: The sound cue number (if SI_CUE), or the loop number (if SI_LOOP)
|
||||
*/
|
||||
int sfx_poll_specific(song_handle_t handle, int *cue);
|
||||
|
||||
/* Determines the current global volume settings
|
||||
** Returns : (int) The global volume, between 0 (silent) and 127 (max. volume)
|
||||
*/
|
||||
int sfx_get_volume();
|
||||
|
||||
/* Determines the current global volume settings
|
||||
** Parameters: (int) volume: The new global volume, between 0 and 127 (see above)
|
||||
*/
|
||||
void sfx_set_volume(int volume);
|
||||
|
||||
/* Stops all songs currently playing, purges song library
|
||||
*/
|
||||
void sfx_all_stop();
|
||||
|
||||
|
||||
/*****************/
|
||||
/* Song basics */
|
||||
/*****************/
|
||||
|
||||
/* Adds a song to the internal sound library
|
||||
** Parameters: (SongIterator *) it: The iterator describing the song
|
||||
** (int) priority: Initial song priority (higher <-> more important)
|
||||
** (song_handle_t) handle: The handle to associate with the song
|
||||
** Returns : (int) 0 on success, nonzero on error
|
||||
*/
|
||||
int sfx_add_song(SongIterator *it, int priority, song_handle_t handle, int resnum);
|
||||
|
||||
|
||||
/* Deletes a song and its associated song iterator from the song queue
|
||||
** Parameters: (song_handle_t) handle: The song to remove
|
||||
*/
|
||||
void sfx_remove_song(song_handle_t handle);
|
||||
|
||||
|
||||
/**********************/
|
||||
/* Song modifications */
|
||||
/**********************/
|
||||
|
||||
|
||||
/* Sets the song status, i.e. whether it is playing, suspended, or stopped.
|
||||
** Parameters: (song_handle_t) handle: Handle of the song to modify
|
||||
** (int) status: The song status the song should assume
|
||||
** WAITING and PLAYING are set implicitly and essentially describe the same state
|
||||
** as far as this function is concerned.
|
||||
*/
|
||||
void sfx_song_set_status(song_handle_t handle, int status);
|
||||
|
||||
/* Sets the new song priority
|
||||
** Parameters: (song_handle_t) handle: The handle to modify
|
||||
** (int) priority: The priority to set
|
||||
*/
|
||||
void sfx_song_renice(song_handle_t handle, int priority);
|
||||
|
||||
/* Sets the number of loops for the specified song
|
||||
** Parameters: (song_handle_t) handle: The song handle to reference
|
||||
** (int) loops: Number of loops to set
|
||||
*/
|
||||
void sfx_song_set_loops(song_handle_t handle, int loops);
|
||||
|
||||
/* Sets the number of loops for the specified song
|
||||
** Parameters: (song_handle_t) handle: The song handle to reference
|
||||
** (int) hold: Number of loops to setn
|
||||
*/
|
||||
void sfx_song_set_hold(song_handle_t handle, int hold);
|
||||
|
||||
/* Instructs a song to be faded out
|
||||
** Parameters: (song_handle_t) handle: The song handle to reference
|
||||
** (fade_params_t *) fade_setup: The precise fade-out configuration to use
|
||||
*/
|
||||
void sfx_song_set_fade(song_handle_t handle, fade_params_t *fade_setup);
|
||||
|
||||
|
||||
// Previously undocumented:
|
||||
Common::Error sfx_send_midi(song_handle_t handle, int channel,
|
||||
int command, int arg1, int arg2);
|
||||
|
||||
protected:
|
||||
void freezeTime();
|
||||
void thawTime();
|
||||
|
||||
bool isPlaying(song_t *song);
|
||||
void setSongStatus(song_t *song, int status);
|
||||
void updateSingleSong();
|
||||
void updateMultiSong();
|
||||
void update();
|
||||
};
|
||||
|
||||
/***********/
|
||||
/* General */
|
||||
/***********/
|
||||
|
||||
/* Initializes the sound engine
|
||||
** Parameters: (ResourceManager *) resmgr: Resource manager for initialization
|
||||
** (int) flags: SFX_STATE_FLAG_*
|
||||
*/
|
||||
void sfx_init(SfxState *self, ResourceManager *resmgr, int flags);
|
||||
|
||||
/** Deinitializes the sound subsystem. */
|
||||
void sfx_exit(SfxState *self);
|
||||
|
||||
/* Suspends/unsuspends the sound sybsystem
|
||||
** Parameters: (int) suspend: Whether to suspend (non-null) or to unsuspend
|
||||
*/
|
||||
void sfx_suspend(SfxState *self, int suspend);
|
||||
|
||||
/* Polls the sound server for cues etc.
|
||||
** Returns : (int) 0 if the cue queue is empty, SI_LOOP, SI_CUE, or SI_FINISHED otherwise
|
||||
** (song_handle_t) *handle: The affected handle
|
||||
** (int) *cue: The sound cue number (if SI_CUE), or the loop number (if SI_LOOP)
|
||||
*/
|
||||
int sfx_poll(SfxState *self, song_handle_t *handle, int *cue);
|
||||
|
||||
/* Polls the sound server for cues etc.
|
||||
** Parameters: (song_handle_t) handle: The handle to poll
|
||||
** Returns : (int) 0 if the cue queue is empty, SI_LOOP, SI_CUE, or SI_FINISHED otherwise
|
||||
** (int) *cue: The sound cue number (if SI_CUE), or the loop number (if SI_LOOP)
|
||||
*/
|
||||
int sfx_poll_specific(SfxState *self, song_handle_t handle, int *cue);
|
||||
|
||||
/* Determines the current global volume settings
|
||||
** Returns : (int) The global volume, between 0 (silent) and 127 (max. volume)
|
||||
*/
|
||||
int sfx_get_volume(SfxState *self);
|
||||
|
||||
/* Determines the current global volume settings
|
||||
** Parameters: (int) volume: The new global volume, between 0 and 127 (see above)
|
||||
*/
|
||||
void sfx_set_volume(SfxState *self, int volume);
|
||||
|
||||
/* Stops all songs currently playing, purges song library
|
||||
*/
|
||||
void sfx_all_stop(SfxState *self);
|
||||
|
||||
|
||||
/*****************/
|
||||
/* Song basics */
|
||||
/*****************/
|
||||
|
||||
/* Adds a song to the internal sound library
|
||||
** Parameters: (SongIterator *) it: The iterator describing the song
|
||||
** (int) priority: Initial song priority (higher <-> more important)
|
||||
** (song_handle_t) handle: The handle to associate with the song
|
||||
** Returns : (int) 0 on success, nonzero on error
|
||||
*/
|
||||
int sfx_add_song(SfxState *self, SongIterator *it, int priority, song_handle_t handle, int resnum);
|
||||
|
||||
|
||||
/* Deletes a song and its associated song iterator from the song queue
|
||||
** Parameters: (song_handle_t) handle: The song to remove
|
||||
*/
|
||||
void sfx_remove_song(SfxState *self, song_handle_t handle);
|
||||
|
||||
|
||||
/**********************/
|
||||
/* Song modifications */
|
||||
/**********************/
|
||||
|
||||
|
||||
/* Sets the song status, i.e. whether it is playing, suspended, or stopped.
|
||||
** Parameters: (song_handle_t) handle: Handle of the song to modify
|
||||
** (int) status: The song status the song should assume
|
||||
** WAITING and PLAYING are set implicitly and essentially describe the same state
|
||||
** as far as this function is concerned.
|
||||
*/
|
||||
void sfx_song_set_status(SfxState *self, song_handle_t handle, int status);
|
||||
|
||||
/* Sets the new song priority
|
||||
** Parameters: (song_handle_t) handle: The handle to modify
|
||||
** (int) priority: The priority to set
|
||||
*/
|
||||
void sfx_song_renice(SfxState *self, song_handle_t handle, int priority);
|
||||
|
||||
/* Sets the number of loops for the specified song
|
||||
** Parameters: (song_handle_t) handle: The song handle to reference
|
||||
** (int) loops: Number of loops to set
|
||||
*/
|
||||
void sfx_song_set_loops(SfxState *self, song_handle_t handle, int loops);
|
||||
|
||||
/* Sets the number of loops for the specified song
|
||||
** Parameters: (song_handle_t) handle: The song handle to reference
|
||||
** (int) hold: Number of loops to setn
|
||||
*/
|
||||
void sfx_song_set_hold(SfxState *self, song_handle_t handle, int hold);
|
||||
|
||||
/* Instructs a song to be faded out
|
||||
** Parameters: (song_handle_t) handle: The song handle to reference
|
||||
** (fade_params_t *) fade_setup: The precise fade-out configuration to use
|
||||
*/
|
||||
void sfx_song_set_fade(SfxState *self, song_handle_t handle, fade_params_t *fade_setup);
|
||||
|
||||
|
||||
// Previously undocumented:
|
||||
Common::Error sfx_send_midi(SfxState *self, song_handle_t handle, int channel,
|
||||
int command, int arg1, int arg2);
|
||||
|
||||
|
||||
|
||||
} // End of namespace Sci
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user