SCI: Turned SfxState into a proper class (i.e., convert the sfx_ funcs to member methods)

svn-id: r40973
This commit is contained in:
Max Horn 2009-05-28 22:48:15 +00:00
parent 56b1eb7d09
commit d3bd7b622c
6 changed files with 283 additions and 305 deletions

View File

@ -220,7 +220,7 @@ int game_init_sound(EngineState *s, int sound_flags) {
sound_flags |= SFX_STATE_FLAG_MULTIPLAY;
s->sfx_init_flags = sound_flags;
sfx_init(&s->_sound, s->resmgr, sound_flags);
s->_sound.sfx_init(s->resmgr, sound_flags);
return 0;
}
@ -593,7 +593,7 @@ int game_exit(EngineState *s) {
s->_executionStack.clear();
if (!s->successor) {
sfx_exit(&s->_sound);
s->_sound.sfx_exit();
// Reinit because some other code depends on having a valid state
game_init_sound(s, SFX_STATE_FLAG_NOSOUND);
}

View File

@ -135,7 +135,7 @@ static void script_set_priority(EngineState *s, reg_t obj, int priority) {
flags &= ~SCI1_SOUND_FLAG_SCRIPTED_PRI;
} else flags |= SCI1_SOUND_FLAG_SCRIPTED_PRI;
sfx_song_renice(&s->_sound, FROBNICATE_HANDLE(obj), priority);
s->_sound.sfx_song_renice(FROBNICATE_HANDLE(obj), priority);
PUT_SEL32V(obj, flags, flags);
}
@ -158,7 +158,7 @@ void process_sound_events(EngineState *s) { /* Get all sound events, apply their
return;
/* SCI01 and later explicitly poll for everything */
while ((result = sfx_poll(&s->_sound, &handle, &cue))) {
while ((result = s->_sound.sfx_poll(&handle, &cue))) {
reg_t obj = DEFROBNICATE_HANDLE(handle);
if (!is_object(s, obj)) {
warning("Non-object %04x:%04x received sound signal (%d/%d)", PRINT_REG(obj), result, cue);
@ -272,7 +272,7 @@ reg_t kDoSound_SCI0(EngineState *s, int funct_nr, int argc, reg_t *argv) {
case _K_SCI0_SOUND_INIT_HANDLE:
if (obj.segment) {
sciprintf("Initializing song number %d\n", GET_SEL32V(obj, number));
SCRIPT_ASSERT_ZERO(sfx_add_song(&s->_sound,
SCRIPT_ASSERT_ZERO(s->_sound.sfx_add_song(
build_iterator(s, number,
SCI_SONG_ITERATOR_TYPE_SCI0,
handle),
@ -284,10 +284,8 @@ reg_t kDoSound_SCI0(EngineState *s, int funct_nr, int argc, reg_t *argv) {
case _K_SCI0_SOUND_PLAY_HANDLE:
if (obj.segment) {
sfx_song_set_status(&s->_sound,
handle, SOUND_STATUS_PLAYING);
sfx_song_set_loops(&s->_sound,
handle, GET_SEL32V(obj, loop));
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_PLAYING);
s->_sound.sfx_song_set_loops(handle, GET_SEL32V(obj, loop));
PUT_SEL32V(obj, state, _K_SOUND_STATUS_PLAYING);
}
break;
@ -297,31 +295,28 @@ reg_t kDoSound_SCI0(EngineState *s, int funct_nr, int argc, reg_t *argv) {
case _K_SCI0_SOUND_DISPOSE_HANDLE:
if (obj.segment) {
sfx_remove_song(&s->_sound, handle);
s->_sound.sfx_remove_song(handle);
}
PUT_SEL32V(obj, handle, 0x0000);
break;
case _K_SCI0_SOUND_STOP_HANDLE:
if (obj.segment) {
sfx_song_set_status(&s->_sound,
handle, SOUND_STATUS_STOPPED);
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
PUT_SEL32V(obj, state, SOUND_STATUS_STOPPED);
}
break;
case _K_SCI0_SOUND_SUSPEND_HANDLE:
if (obj.segment) {
sfx_song_set_status(&s->_sound,
handle, SOUND_STATUS_SUSPENDED);
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_SUSPENDED);
PUT_SEL32V(obj, state, SOUND_STATUS_SUSPENDED);
}
break;
case _K_SCI0_SOUND_RESUME_HANDLE:
if (obj.segment) {
sfx_song_set_status(&s->_sound,
handle, SOUND_STATUS_PLAYING);
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_PLAYING);
PUT_SEL32V(obj, state, SOUND_STATUS_PLAYING);
}
break;
@ -345,16 +340,15 @@ reg_t kDoSound_SCI0(EngineState *s, int funct_nr, int argc, reg_t *argv) {
int vol = SKPV_OR_ALT(1, -1);
if (vol != -1)
sfx_set_volume(&s->_sound, vol << 0xf);
s->_sound.sfx_set_volume(vol << 0xf);
else
s->r_acc = make_reg(0, sfx_get_volume(&s->_sound) >> 0xf);
s->r_acc = make_reg(0, s->_sound.sfx_get_volume() >> 0xf);
}
break;
case _K_SCI0_SOUND_UPDATE_VOL_PRI:
if (obj.segment) {
sfx_song_set_loops(&s->_sound,
handle, GET_SEL32V(obj, loop));
s->_sound.sfx_song_set_loops(handle, GET_SEL32V(obj, loop));
script_set_priority(s, obj, GET_SEL32V(obj, pri));
}
break;
@ -364,8 +358,7 @@ reg_t kDoSound_SCI0(EngineState *s, int funct_nr, int argc, reg_t *argv) {
/* FIXME: The next couple of lines actually STOP the handle, rather
** than fading it! */
if (obj.segment) {
sfx_song_set_status(&s->_sound,
handle, SOUND_STATUS_STOPPED);
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
PUT_SEL32V(obj, state, SOUND_STATUS_STOPPED);
PUT_SEL32V(obj, signal, -1);
}
@ -376,7 +369,7 @@ reg_t kDoSound_SCI0(EngineState *s, int funct_nr, int argc, reg_t *argv) {
break;
case _K_SCI0_SOUND_PLAY_NEXT:
/* sfx_all_stop(&s->_sound);*/
/* s->_sound.sfx_all_stop();*/
break;
default:
@ -467,9 +460,9 @@ reg_t kDoSound_SCI01(EngineState *s, int funct_nr, int argc, reg_t *argv) {
int vol = SKPV_OR_ALT(1, -1);
if (vol != -1)
sfx_set_volume(&s->_sound, vol << 0xf);
s->_sound.sfx_set_volume(vol << 0xf);
else
s->r_acc = make_reg(0, sfx_get_volume(&s->_sound) >> 0xf);
s->r_acc = make_reg(0, s->_sound.sfx_get_volume() >> 0xf);
break;
}
case _K_SCI01_SOUND_MUTE_SOUND : {
@ -498,12 +491,9 @@ reg_t kDoSound_SCI01(EngineState *s, int funct_nr, int argc, reg_t *argv) {
RESTORE_BEHAVIOR rb = (RESTORE_BEHAVIOR) UKPV(2); /* Too lazy to look up a default value for this */
if (obj.segment) {
sfx_song_set_status(&s->_sound,
handle, SOUND_STATUS_PLAYING);
sfx_song_set_loops(&s->_sound,
handle, looping);
sfx_song_renice(&s->_sound,
handle, pri);
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_PLAYING);
s->_sound.sfx_song_set_loops(handle, looping);
s->_sound.sfx_song_renice(handle, pri);
song_lib_set_restore_behavior(s->_sound._songlib, handle, rb);
}
@ -516,7 +506,7 @@ reg_t kDoSound_SCI01(EngineState *s, int funct_nr, int argc, reg_t *argv) {
if (obj.segment && (s->resmgr->testResource(kResourceTypeSound, number))) {
sciprintf("Initializing song number %d\n", number);
SCRIPT_ASSERT_ZERO(sfx_add_song(&s->_sound,
SCRIPT_ASSERT_ZERO(s->_sound.sfx_add_song(
build_iterator(s, number,
SCI_SONG_ITERATOR_TYPE_SCI1,
handle),
@ -528,9 +518,8 @@ reg_t kDoSound_SCI01(EngineState *s, int funct_nr, int argc, reg_t *argv) {
}
case _K_SCI01_SOUND_DISPOSE_HANDLE : {
if (obj.segment) {
sfx_song_set_status(&s->_sound,
handle, SOUND_STATUS_STOPPED);
sfx_remove_song(&s->_sound, handle);
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
s->_sound.sfx_remove_song(handle);
}
break;
}
@ -546,9 +535,8 @@ reg_t kDoSound_SCI01(EngineState *s, int funct_nr, int argc, reg_t *argv) {
//int vol = GET_SEL32V(obj, vol);
int pri = GET_SEL32V(obj, pri);
sfx_song_set_loops(&s->_sound,
handle, looping);
sfx_song_renice(&s->_sound, handle, pri);
s->_sound.sfx_song_set_loops(handle, looping);
s->_sound.sfx_song_renice(handle, pri);
SCIkdebug(SCIkSOUND, "[sound01-update-handle] -- CUE %04x:%04x");
@ -562,8 +550,7 @@ reg_t kDoSound_SCI01(EngineState *s, int funct_nr, int argc, reg_t *argv) {
case _K_SCI01_SOUND_STOP_HANDLE : {
PUT_SEL32V(obj, signal, -1);
if (obj.segment) {
sfx_song_set_status(&s->_sound,
handle, SOUND_STATUS_STOPPED);
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
}
break;
}
@ -573,8 +560,7 @@ reg_t kDoSound_SCI01(EngineState *s, int funct_nr, int argc, reg_t *argv) {
SOUND_STATUS_SUSPENDED : SOUND_STATUS_PLAYING;
if (obj.segment) {
sfx_song_set_status(&s->_sound,
handle, setstate);
s->_sound.sfx_song_set_status(handle, setstate);
}
break;
}
@ -585,8 +571,7 @@ reg_t kDoSound_SCI01(EngineState *s, int funct_nr, int argc, reg_t *argv) {
/* FIXME: The next couple of lines actually STOP the song right away */
PUT_SEL32V(obj, signal, -1);
if (obj.segment) {
sfx_song_set_status(&s->_sound,
handle, SOUND_STATUS_STOPPED);
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
}
break;
}
@ -599,7 +584,7 @@ reg_t kDoSound_SCI01(EngineState *s, int funct_nr, int argc, reg_t *argv) {
int cue = 0;
while (result == SI_LOOP)
result = sfx_poll_specific(&s->_sound, handle, &cue);
result = s->_sound.sfx_poll_specific(handle, &cue);
switch (result) {
@ -645,7 +630,7 @@ reg_t kDoSound_SCI01(EngineState *s, int funct_nr, int argc, reg_t *argv) {
/* } */
/* break; */
/* case 0xFF: /\* May be unnecessary *\/ */
/* sfx_song_set_status(&s->_sound, */
/* s->_sound.sfx_song_set_status(*/
/* handle, SOUND_STATUS_STOPPED); */
/* break; */
/* default : */
@ -673,7 +658,7 @@ reg_t kDoSound_SCI01(EngineState *s, int funct_nr, int argc, reg_t *argv) {
int controller = UKPV(3);
int param = UKPV(4);
sfx_send_midi(&s->_sound, handle,
s->_sound.sfx_send_midi(handle,
channel, midiCmd, controller, param);
break;
}
@ -821,9 +806,8 @@ reg_t kDoSound_SCI1(EngineState *s, int funct_nr, int argc, reg_t *argv) {
song_t *song = song_lib_find(s->_sound._songlib, handle);
if (GET_SEL32V(obj, nodePtr) && (song && number != song->resource_num)) {
sfx_song_set_status(&s->_sound,
handle, SOUND_STATUS_STOPPED);
sfx_remove_song(&s->_sound, handle);
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
s->_sound.sfx_remove_song(handle);
PUT_SEL32(obj, nodePtr, NULL_REG);
}
@ -834,7 +818,7 @@ reg_t kDoSound_SCI1(EngineState *s, int funct_nr, int argc, reg_t *argv) {
}
sciprintf("Initializing song number %d\n", number);
SCRIPT_ASSERT_ZERO(sfx_add_song(&s->_sound,
SCRIPT_ASSERT_ZERO(s->_sound.sfx_add_song(
build_iterator(s, number,
SCI_SONG_ITERATOR_TYPE_SCI1,
handle),
@ -844,12 +828,9 @@ reg_t kDoSound_SCI1(EngineState *s, int funct_nr, int argc, reg_t *argv) {
}
if (obj.segment) {
sfx_song_set_status(&s->_sound,
handle, SOUND_STATUS_PLAYING);
sfx_song_set_loops(&s->_sound,
handle, looping);
sfx_song_renice(&s->_sound,
handle, pri);
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_PLAYING);
s->_sound.sfx_song_set_loops(handle, looping);
s->_sound.sfx_song_renice(handle, pri);
}
break;
@ -860,14 +841,13 @@ reg_t kDoSound_SCI1(EngineState *s, int funct_nr, int argc, reg_t *argv) {
//int pri = GET_SEL32V(obj, pri);
if (GET_SEL32V(obj, nodePtr)) {
sfx_song_set_status(&s->_sound,
handle, SOUND_STATUS_STOPPED);
sfx_remove_song(&s->_sound, handle);
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
s->_sound.sfx_remove_song(handle);
}
if (obj.segment && (s->resmgr->testResource(kResourceTypeSound, number))) {
sciprintf("Initializing song number %d\n", number);
SCRIPT_ASSERT_ZERO(sfx_add_song(&s->_sound,
SCRIPT_ASSERT_ZERO(s->_sound.sfx_add_song(
build_iterator(s, number,
SCI_SONG_ITERATOR_TYPE_SCI1,
handle),
@ -879,17 +859,15 @@ reg_t kDoSound_SCI1(EngineState *s, int funct_nr, int argc, reg_t *argv) {
}
case _K_SCI1_SOUND_DISPOSE_HANDLE : {
if (obj.segment) {
sfx_song_set_status(&s->_sound,
handle, SOUND_STATUS_STOPPED);
sfx_remove_song(&s->_sound, handle);
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
s->_sound.sfx_remove_song(handle);
}
break;
}
case _K_SCI1_SOUND_STOP_HANDLE : {
PUT_SEL32V(obj, signal, -1);
if (obj.segment) {
sfx_song_set_status(&s->_sound,
handle, SOUND_STATUS_STOPPED);
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
}
break;
}
@ -906,9 +884,7 @@ reg_t kDoSound_SCI1(EngineState *s, int funct_nr, int argc, reg_t *argv) {
FADE_ACTION_FADE_AND_STOP :
FADE_ACTION_FADE_AND_CONT;
sfx_song_set_fade(&s->_sound,
handle,
&fade);
s->_sound.sfx_song_set_fade(handle, &fade);
/* FIXME: The next couple of lines actually STOP the handle, rather
** than fading it! */
@ -916,8 +892,7 @@ reg_t kDoSound_SCI1(EngineState *s, int funct_nr, int argc, reg_t *argv) {
PUT_SEL32V(obj, signal, -1);
PUT_SEL32V(obj, nodePtr, 0);
PUT_SEL32V(obj, handle, 0);
sfx_song_set_status(&s->_sound,
handle, SOUND_STATUS_STOPPED);
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
} else {
// FIXME: Support fade-and-continue. For now, send signal right away.
PUT_SEL32V(obj, signal, -1);
@ -928,8 +903,7 @@ reg_t kDoSound_SCI1(EngineState *s, int funct_nr, int argc, reg_t *argv) {
case _K_SCI1_SOUND_HOLD_HANDLE : {
int value = SKPV(2);
sfx_song_set_hold(&s->_sound,
handle, value);
s->_sound.sfx_song_set_hold(handle, value);
break;
}
case _K_SCI1_SOUND_UNUSED2 : {
@ -956,7 +930,7 @@ reg_t kDoSound_SCI1(EngineState *s, int funct_nr, int argc, reg_t *argv) {
int cue = 0;
while (result == SI_LOOP)
result = sfx_poll_specific(&s->_sound, handle, &cue);
result = s->_sound.sfx_poll_specific(handle, &cue);
switch (result) {
@ -986,7 +960,7 @@ reg_t kDoSound_SCI1(EngineState *s, int funct_nr, int argc, reg_t *argv) {
break;
}
case _K_SCI1_SOUND_MIDI_SEND : {
sfx_send_midi(&s->_sound, handle,
s->_sound.sfx_send_midi(handle,
UKPV(2), UKPV(3), UKPV(4), UKPV(5));
break;
}

View File

@ -720,7 +720,7 @@ static void reconstruct_sounds(EngineState *s) {
oldstatus = seeker->status;
seeker->status = SOUND_STATUS_STOPPED;
seeker->it = ff;
sfx_song_set_status(&s->_sound, seeker->handle, oldstatus);
s->_sound.sfx_song_set_status(seeker->handle, oldstatus);
seeker = seeker->next;
}
}
@ -770,7 +770,7 @@ EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
retval->saveLoadWithSerializer(ser); // FIXME: Error handling?
sfx_exit(&s->_sound);
s->_sound.sfx_exit();
// Set exec stack base to zero
retval->execution_stack_base = 0;
@ -784,7 +784,7 @@ EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
retval->resmgr = s->resmgr;
temp = retval->_sound._songlib;
sfx_init(&retval->_sound, retval->resmgr, s->sfx_init_flags);
retval->_sound.sfx_init(retval->resmgr, s->sfx_init_flags);
retval->sfx_init_flags = s->sfx_init_flags;
song_lib_free(retval->_sound._songlib);
retval->_sound._songlib = temp;

View File

@ -2358,8 +2358,8 @@ static int c_sfx_remove(EngineState *s, const Common::Array<cmd_param_t> &cmdPar
int handle = FROBNICATE_HANDLE(id);
if (id.segment) {
sfx_song_set_status(&s->_sound, handle, SOUND_STATUS_STOPPED);
sfx_remove_song(&s->_sound, handle);
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
s->_sound.sfx_remove_song(handle);
PUT_SEL32V(id, signal, -1);
PUT_SEL32V(id, nodePtr, 0);
PUT_SEL32V(id, handle, 0);
@ -3257,7 +3257,7 @@ void script_debug(EngineState *s, reg_t *pc, StackPtr *sp, StackPtr *pp, reg_t *
const char *commandstring;
// Suspend music playing
sfx_suspend(&s->_sound, 1);
s->_sound.sfx_suspend(true);
commandstring = _debug_get_input();
@ -3270,7 +3270,7 @@ void script_debug(EngineState *s, reg_t *pc, StackPtr *sp, StackPtr *pp, reg_t *
sciprintf("\n");
// Resume music playing
sfx_suspend(&s->_sound, 0);
s->_sound.sfx_suspend(false);
}
}

View File

@ -333,10 +333,10 @@ int sfx_get_player_polyphony() {
return 0;
}
static void _freeze_time(SfxState *self) {
void SfxState::freezeTime() {
/* Freezes the top song delay time */
const Audio::Timestamp ctime = Audio::Timestamp(g_system->getMillis(), SFX_TICKS_PER_SEC);
song_t *song = self->_song;
song_t *song = _song;
while (song) {
song->_delay = song->_wakeupTime.frameDiff(ctime);
@ -347,10 +347,10 @@ static void _freeze_time(SfxState *self) {
}
}
static void _thaw_time(SfxState *self) {
/* inverse of _freeze_time() */
void SfxState::thawTime() {
/* inverse of freezeTime() */
const Audio::Timestamp ctime = Audio::Timestamp(g_system->getMillis(), SFX_TICKS_PER_SEC);
song_t *song = self->_song;
song_t *song = _song;
while (song) {
song->_wakeupTime = ctime.addFrames(song->_delay);
@ -383,8 +383,8 @@ static void _dump_playing_list(SfxState *self, char *msg) {
}
#endif
static void _dump_songs(SfxState *self) {
#if 0
static void _dump_songs(SfxState *self) {
song_t *song = self->_song;
fprintf(stderr, "Cue iterators:\n");
@ -400,23 +400,23 @@ static void _dump_songs(SfxState *self) {
fprintf(stderr, "Audio iterator:\n");
player->iterator_message(SongIterator::Message(0, SIMSG_PRINT(1)));
}
#endif
}
#endif
static int is_playing(SfxState *self, song_t *song) {
song_t *playing_song = self->_song;
bool SfxState::isPlaying(song_t *song) {
song_t *playing_song = _song;
/* _dump_playing_list(self, "is-playing");*/
/* _dump_playing_list(this, "is-playing");*/
while (playing_song) {
if (playing_song == song)
return 1;
return true;
playing_song = playing_song->next_playing;
}
return 0;
return false;
}
static void _sfx_set_song_status(SfxState *self, song_t *song, int status) {
void SfxState::setSongStatus(song_t *song, int status) {
const Audio::Timestamp ctime = Audio::Timestamp(g_system->getMillis(), SFX_TICKS_PER_SEC);
switch (status) {
@ -444,7 +444,7 @@ static void _sfx_set_song_status(SfxState *self, song_t *song, int status) {
song->_wakeupTime = ctime;
}
if (is_playing(self, song))
if (isPlaying(song))
status = SOUND_STATUS_PLAYING;
else
status = SOUND_STATUS_WAITING;
@ -460,11 +460,11 @@ static void _sfx_set_song_status(SfxState *self, song_t *song, int status) {
}
/* Update internal state iff only one song may be played */
static void _update_single_song(SfxState *self) {
song_t *newsong = song_lib_find_active(self->_songlib);
void SfxState::updateSingleSong() {
song_t *newsong = song_lib_find_active(_songlib);
if (newsong != self->_song) {
_freeze_time(self); /* Store song delay time */
if (newsong != _song) {
freezeTime(); /* Store song delay time */
if (player)
player->stop();
@ -475,25 +475,23 @@ static void _update_single_song(SfxState *self) {
/* Change song */
if (newsong->status == SOUND_STATUS_WAITING)
_sfx_set_song_status(self, newsong,
SOUND_STATUS_PLAYING);
setSongStatus(newsong, SOUND_STATUS_PLAYING);
/* Change instrument mappings */
} else {
/* Turn off sound */
}
if (self->_song) {
if (self->_song->status == SOUND_STATUS_PLAYING)
_sfx_set_song_status(self, newsong,
SOUND_STATUS_WAITING);
if (_song) {
if (_song->status == SOUND_STATUS_PLAYING)
setSongStatus(newsong, SOUND_STATUS_WAITING);
}
if (self->_debug & SFX_DEBUG_SONGS) {
if (_debug & SFX_DEBUG_SONGS) {
sciprintf("[SFX] Changing active song:");
if (!self->_song)
if (!_song)
sciprintf(" New song:");
else
sciprintf(" pausing %08lx, now playing", self->_song->handle);
sciprintf(" pausing %08lx, now playing", _song->handle);
if (newsong)
sciprintf(" %08lx\n", newsong->handle);
@ -502,8 +500,8 @@ static void _update_single_song(SfxState *self) {
}
self->_song = newsong;
_thaw_time(self); /* Recover song delay time */
_song = newsong;
thawTime(); /* Recover song delay time */
if (newsong && player) {
SongIterator *clonesong = newsong->it->clone(newsong->_delay);
@ -514,17 +512,17 @@ static void _update_single_song(SfxState *self) {
}
static void _update_multi_song(SfxState *self) {
song_t *oldfirst = self->_song;
void SfxState::updateMultiSong() {
song_t *oldfirst = _song;
song_t *oldseeker;
song_t *newsong = song_lib_find_active(self->_songlib);
song_t *newsong = song_lib_find_active(_songlib);
song_t *newseeker;
song_t not_playing_anymore; /* Dummy object, referenced by
** songs which are no longer
** active. */
/* _dump_playing_list(self, "before");*/
_freeze_time(self); /* Store song delay time */
/* _dump_playing_list(this, "before");*/
freezeTime(); /* Store song delay time */
if (!newsong)
return;
@ -549,23 +547,21 @@ static void _update_multi_song(SfxState *self) {
for (newseeker = newsong; newseeker;
newseeker = newseeker->next_playing) {
newseeker->next_playing
= song_lib_find_next_active(self->_songlib,
newseeker);
= song_lib_find_next_active(_songlib, newseeker);
if (newseeker == newseeker->next_playing) { BREAKPOINT(); }
}
/* We now need to update the currently playing song list, because we're
** going to use some functions that require this list to be in a sane
** state (particularly is_playing(), indirectly */
self->_song = newsong;
** state (particularly isPlaying(), indirectly */
_song = newsong;
/* Third, stop all old songs */
for (oldseeker = oldfirst; oldseeker;
oldseeker = oldseeker->next_stopping)
if (oldseeker->next_playing == &not_playing_anymore) {
_sfx_set_song_status(self, oldseeker,
SOUND_STATUS_SUSPENDED);
if (self->_debug & SFX_DEBUG_SONGS) {
setSongStatus(oldseeker, SOUND_STATUS_SUSPENDED);
if (_debug & SFX_DEBUG_SONGS) {
sciprintf("[SFX] Stopping song %lx\n", oldseeker->handle);
}
if (player && oldseeker->it)
@ -575,27 +571,26 @@ static void _update_multi_song(SfxState *self) {
for (newseeker = newsong; newseeker; newseeker = newseeker->next_playing) {
if (newseeker->status != SOUND_STATUS_PLAYING && player) {
if (self->_debug & SFX_DEBUG_SONGS)
if (_debug & SFX_DEBUG_SONGS)
sciprintf("[SFX] Adding song %lx\n", newseeker->it->ID);
SongIterator *clonesong = newseeker->it->clone(newseeker->_delay);
player->add_iterator(clonesong, g_system->getMillis());
}
_sfx_set_song_status(self, newseeker,
SOUND_STATUS_PLAYING);
setSongStatus(newseeker, SOUND_STATUS_PLAYING);
}
self->_song = newsong;
_thaw_time(self);
/* _dump_playing_list(self, "after");*/
_song = newsong;
thawTime();
/* _dump_playing_list(this, "after");*/
}
/* Update internal state */
static void _update(SfxState *self) {
if (self->_flags & SFX_STATE_FLAG_MULTIPLAY)
_update_multi_song(self);
void SfxState::update() {
if (_flags & SFX_STATE_FLAG_MULTIPLAY)
updateMultiSong();
else
_update_single_song(self);
updateSingleSong();
}
int sfx_play_iterator_pcm(SongIterator *it, song_handle_t handle) {
@ -614,13 +609,13 @@ int sfx_play_iterator_pcm(SongIterator *it, song_handle_t handle) {
#define DELAY (1000000 / SFX_TICKS_PER_SEC)
void sfx_init(SfxState *self, ResourceManager *resmgr, int flags) {
song_lib_init(&self->_songlib);
self->_song = NULL;
self->_flags = flags;
self->_debug = 0; /* Disable all debugging by default */
self->_soundSync = NULL;
self->_audioResource = NULL;
void SfxState::sfx_init(ResourceManager *resmgr, int flags) {
song_lib_init(&_songlib);
_song = NULL;
_flags = flags;
_debug = 0; /* Disable all debugging by default */
_soundSync = NULL;
_audioResource = NULL;
player = NULL;
@ -656,7 +651,7 @@ void sfx_init(SfxState *self, ResourceManager *resmgr, int flags) {
}
}
void sfx_exit(SfxState *self) {
void SfxState::sfx_exit() {
#ifdef DEBUG_SONG_API
fprintf(stderr, "[sfx-core] Uninitialising\n");
#endif
@ -666,55 +661,55 @@ void sfx_exit(SfxState *self) {
g_system->getMixer()->stopAll();
song_lib_free(self->_songlib);
song_lib_free(_songlib);
// Delete audio resources for CD talkie games
if (self->_audioResource) {
delete self->_audioResource;
self->_audioResource = 0;
if (_audioResource) {
delete _audioResource;
_audioResource = 0;
}
}
void sfx_suspend(SfxState *self, int suspend) {
void SfxState::sfx_suspend(bool suspend) {
#ifdef DEBUG_SONG_API
fprintf(stderr, "[sfx-core] Suspending? = %d\n", suspend);
#endif
if (suspend && (!self->_suspended)) {
if (suspend && (!_suspended)) {
/* suspend */
_freeze_time(self);
freezeTime();
if (player)
player->pause();
/* Suspend song player */
} else if (!suspend && (self->_suspended)) {
} else if (!suspend && (_suspended)) {
/* unsuspend */
_thaw_time(self);
thawTime();
if (player)
player->resume();
/* Unsuspend song player */
}
self->_suspended = suspend;
_suspended = suspend;
}
int sfx_poll(SfxState *self, song_handle_t *handle, int *cue) {
if (!self->_song)
int SfxState::sfx_poll(song_handle_t *handle, int *cue) {
if (!_song)
return 0; /* No milk today */
*handle = self->_song->handle;
*handle = _song->handle;
#ifdef DEBUG_SONG_API
fprintf(stderr, "[sfx-core] Polling any (%08lx)\n", *handle);
#endif
return sfx_poll_specific(self, *handle, cue);
return sfx_poll_specific(*handle, cue);
}
int sfx_poll_specific(SfxState *self, song_handle_t handle, int *cue) {
int SfxState::sfx_poll_specific(song_handle_t handle, int *cue) {
const Audio::Timestamp ctime = Audio::Timestamp(g_system->getMillis(), SFX_TICKS_PER_SEC);
song_t *song = self->_song;
song_t *song = _song;
while (song && song->handle != handle)
song = song->next_playing;
@ -722,7 +717,7 @@ int sfx_poll_specific(SfxState *self, song_handle_t handle, int *cue) {
if (!song)
return 0; /* Song not playing */
if (self->_debug & SFX_DEBUG_CUES) {
if (_debug & SFX_DEBUG_CUES) {
fprintf(stderr, "[SFX:CUE] Polled song %08lx ", handle);
}
@ -736,13 +731,13 @@ int sfx_poll_specific(SfxState *self, song_handle_t handle, int *cue) {
switch (result) {
case SI_FINISHED:
_sfx_set_song_status(self, song, SOUND_STATUS_STOPPED);
_update(self);
setSongStatus(song, SOUND_STATUS_STOPPED);
update();
/* ...fall through... */
case SI_LOOP:
case SI_RELATIVE_CUE:
case SI_ABSOLUTE_CUE:
if (self->_debug & SFX_DEBUG_CUES) {
if (_debug & SFX_DEBUG_CUES) {
sciprintf(" => ");
if (result == SI_FINISHED)
@ -766,7 +761,7 @@ int sfx_poll_specific(SfxState *self, song_handle_t handle, int *cue) {
break;
}
}
if (self->_debug & SFX_DEBUG_CUES) {
if (_debug & SFX_DEBUG_CUES) {
fprintf(stderr, "\n");
}
}
@ -776,8 +771,8 @@ int sfx_poll_specific(SfxState *self, song_handle_t handle, int *cue) {
/* Song basics */
/*****************/
int sfx_add_song(SfxState *self, SongIterator *it, int priority, song_handle_t handle, int number) {
song_t *song = song_lib_find(self->_songlib, handle);
int SfxState::sfx_add_song(SongIterator *it, int priority, song_handle_t handle, int number) {
song_t *song = song_lib_find(_songlib, handle);
#ifdef DEBUG_SONG_API
fprintf(stderr, "[sfx-core] Adding song: %08lx at %d, it=%p\n", handle, priority, it);
@ -791,13 +786,13 @@ int sfx_add_song(SfxState *self, SongIterator *it, int priority, song_handle_t h
/* If we're already playing this, stop it */
/* Tell player to shut up */
_dump_songs(self);
// _dump_songs(this);
if (player)
player->iterator_message(SongIterator::Message(handle, SIMSG_STOP));
if (song) {
_sfx_set_song_status(self, song, SOUND_STATUS_STOPPED);
setSongStatus( song, SOUND_STATUS_STOPPED);
fprintf(stderr, "Overwriting old song (%08lx) ...\n", handle);
if (song->status == SOUND_STATUS_PLAYING
@ -807,7 +802,7 @@ int sfx_add_song(SfxState *self, SongIterator *it, int priority, song_handle_t h
delete it;
return -1;
} else
song_lib_remove(self->_songlib, handle); /* No duplicates */
song_lib_remove(_songlib, handle); /* No duplicates */
}
@ -816,22 +811,22 @@ int sfx_add_song(SfxState *self, SongIterator *it, int priority, song_handle_t h
song->hold = 0;
song->loops = 0;
song->_wakeupTime = Audio::Timestamp(g_system->getMillis(), SFX_TICKS_PER_SEC);
song_lib_add(self->_songlib, song);
self->_song = NULL; /* As above */
_update(self);
song_lib_add(_songlib, song);
_song = NULL; /* As above */
update();
return 0;
}
void sfx_remove_song(SfxState *self, song_handle_t handle) {
void SfxState::sfx_remove_song(song_handle_t handle) {
#ifdef DEBUG_SONG_API
fprintf(stderr, "[sfx-core] Removing song: %08lx\n", handle);
#endif
if (self->_song && self->_song->handle == handle)
self->_song = NULL;
if (_song && _song->handle == handle)
_song = NULL;
song_lib_remove(self->_songlib, handle);
_update(self);
song_lib_remove(_songlib, handle);
update();
}
@ -842,25 +837,24 @@ void sfx_remove_song(SfxState *self, song_handle_t handle) {
#define ASSERT_SONG(s) if (!(s)) { warning("Looking up song handle %08lx failed in %s, L%d", handle, __FILE__, __LINE__); return; }
void sfx_song_set_status(SfxState *self, song_handle_t handle, int status) {
song_t *song = song_lib_find(self->_songlib, handle);
void SfxState::sfx_song_set_status(song_handle_t handle, int status) {
song_t *song = song_lib_find(_songlib, handle);
ASSERT_SONG(song);
#ifdef DEBUG_SONG_API
fprintf(stderr, "[sfx-core] Setting song status to %d"
" (0:stop, 1:play, 2:susp, 3:wait): %08lx\n", status, handle);
#endif
_sfx_set_song_status(self, song, status);
setSongStatus(song, status);
_update(self);
update();
}
void sfx_song_set_fade(SfxState *self, song_handle_t handle,
fade_params_t *params) {
void SfxState::sfx_song_set_fade(song_handle_t handle, fade_params_t *params) {
#ifdef DEBUG_SONG_API
static const char *stopmsg[] = {"??? Should not happen", "Do not stop afterwards", "Stop afterwards"};
#endif
song_t *song = song_lib_find(self->_songlib, handle);
song_t *song = song_lib_find(_songlib, handle);
ASSERT_SONG(song);
@ -873,11 +867,11 @@ void sfx_song_set_fade(SfxState *self, song_handle_t handle,
SIMSG_SEND_FADE(song->it, params);
_update(self);
update();
}
void sfx_song_renice(SfxState *self, song_handle_t handle, int priority) {
song_t *song = song_lib_find(self->_songlib, handle);
void SfxState::sfx_song_renice(song_handle_t handle, int priority) {
song_t *song = song_lib_find(_songlib, handle);
ASSERT_SONG(song);
#ifdef DEBUG_SONG_API
fprintf(stderr, "[sfx-core] Renicing song %08lx to %d\n",
@ -886,11 +880,11 @@ void sfx_song_renice(SfxState *self, song_handle_t handle, int priority) {
song->priority = priority;
_update(self);
update();
}
void sfx_song_set_loops(SfxState *self, song_handle_t handle, int loops) {
song_t *song = song_lib_find(self->_songlib, handle);
void SfxState::sfx_song_set_loops(song_handle_t handle, int loops) {
song_t *song = song_lib_find(_songlib, handle);
SongIterator::Message msg = SongIterator::Message(handle, SIMSG_SET_LOOPS(loops));
ASSERT_SONG(song);
@ -906,8 +900,8 @@ void sfx_song_set_loops(SfxState *self, song_handle_t handle, int loops) {
player->iterator_message(msg);
}
void sfx_song_set_hold(SfxState *self, song_handle_t handle, int hold) {
song_t *song = song_lib_find(self->_songlib, handle);
void SfxState::sfx_song_set_hold(song_handle_t handle, int hold) {
song_t *song = song_lib_find(_songlib, handle);
SongIterator::Message msg = SongIterator::Message(handle, SIMSG_SET_HOLD(hold));
ASSERT_SONG(song);
@ -930,7 +924,7 @@ static const int MIDI_cmdlen[16] = {0, 0, 0, 0, 0, 0, 0, 0,
static const song_handle_t midi_send_base = 0xffff0000;
Common::Error sfx_send_midi(SfxState *self, song_handle_t handle, int channel,
Common::Error SfxState::sfx_send_midi(song_handle_t handle, int channel,
int command, int arg1, int arg2) {
byte buffer[5];
@ -975,22 +969,22 @@ Common::Error sfx_send_midi(SfxState *self, song_handle_t handle, int channel,
return Common::kNoError;
}
int sfx_get_volume(SfxState *self) {
int SfxState::sfx_get_volume() {
warning("FIXME: Implement volume");
return 0;
}
void sfx_set_volume(SfxState *self, int volume) {
void SfxState::sfx_set_volume(int volume) {
warning("FIXME: Implement volume");
}
void sfx_all_stop(SfxState *self) {
void SfxState::sfx_all_stop() {
#ifdef DEBUG_SONG_API
fprintf(stderr, "[sfx-core] All stop\n");
#endif
song_lib_free(self->_songlib);
_update(self);
song_lib_free(_songlib);
update();
}
} // End of namespace Sci

View File

@ -58,117 +58,127 @@ public: // FIXME, make private
uint _debug; /**< Debug flags */
ResourceSync *_soundSync; /**< Used by kDoSync for speech syncing in CD talkie games */
AudioResource *_audioResource; /**< Used for audio resources in CD talkie games */
public:
/***********/
/* General */
/***********/
/* Initializes the sound engine
** Parameters: (ResourceManager *) resmgr: Resource manager for initialization
** (int) flags: SFX_STATE_FLAG_*
*/
void sfx_init(ResourceManager *resmgr, int flags);
/** Deinitializes the sound subsystem. */
void sfx_exit();
/* Suspends/unsuspends the sound sybsystem
** Parameters: (int) suspend: Whether to suspend (non-null) or to unsuspend
*/
void sfx_suspend(bool suspend);
/* Polls the sound server for cues etc.
** Returns : (int) 0 if the cue queue is empty, SI_LOOP, SI_CUE, or SI_FINISHED otherwise
** (song_handle_t) *handle: The affected handle
** (int) *cue: The sound cue number (if SI_CUE), or the loop number (if SI_LOOP)
*/
int sfx_poll(song_handle_t *handle, int *cue);
/* Polls the sound server for cues etc.
** Parameters: (song_handle_t) handle: The handle to poll
** Returns : (int) 0 if the cue queue is empty, SI_LOOP, SI_CUE, or SI_FINISHED otherwise
** (int) *cue: The sound cue number (if SI_CUE), or the loop number (if SI_LOOP)
*/
int sfx_poll_specific(song_handle_t handle, int *cue);
/* Determines the current global volume settings
** Returns : (int) The global volume, between 0 (silent) and 127 (max. volume)
*/
int sfx_get_volume();
/* Determines the current global volume settings
** Parameters: (int) volume: The new global volume, between 0 and 127 (see above)
*/
void sfx_set_volume(int volume);
/* Stops all songs currently playing, purges song library
*/
void sfx_all_stop();
/*****************/
/* Song basics */
/*****************/
/* Adds a song to the internal sound library
** Parameters: (SongIterator *) it: The iterator describing the song
** (int) priority: Initial song priority (higher <-> more important)
** (song_handle_t) handle: The handle to associate with the song
** Returns : (int) 0 on success, nonzero on error
*/
int sfx_add_song(SongIterator *it, int priority, song_handle_t handle, int resnum);
/* Deletes a song and its associated song iterator from the song queue
** Parameters: (song_handle_t) handle: The song to remove
*/
void sfx_remove_song(song_handle_t handle);
/**********************/
/* Song modifications */
/**********************/
/* Sets the song status, i.e. whether it is playing, suspended, or stopped.
** Parameters: (song_handle_t) handle: Handle of the song to modify
** (int) status: The song status the song should assume
** WAITING and PLAYING are set implicitly and essentially describe the same state
** as far as this function is concerned.
*/
void sfx_song_set_status(song_handle_t handle, int status);
/* Sets the new song priority
** Parameters: (song_handle_t) handle: The handle to modify
** (int) priority: The priority to set
*/
void sfx_song_renice(song_handle_t handle, int priority);
/* Sets the number of loops for the specified song
** Parameters: (song_handle_t) handle: The song handle to reference
** (int) loops: Number of loops to set
*/
void sfx_song_set_loops(song_handle_t handle, int loops);
/* Sets the number of loops for the specified song
** Parameters: (song_handle_t) handle: The song handle to reference
** (int) hold: Number of loops to setn
*/
void sfx_song_set_hold(song_handle_t handle, int hold);
/* Instructs a song to be faded out
** Parameters: (song_handle_t) handle: The song handle to reference
** (fade_params_t *) fade_setup: The precise fade-out configuration to use
*/
void sfx_song_set_fade(song_handle_t handle, fade_params_t *fade_setup);
// Previously undocumented:
Common::Error sfx_send_midi(song_handle_t handle, int channel,
int command, int arg1, int arg2);
protected:
void freezeTime();
void thawTime();
bool isPlaying(song_t *song);
void setSongStatus(song_t *song, int status);
void updateSingleSong();
void updateMultiSong();
void update();
};
/***********/
/* General */
/***********/
/* Initializes the sound engine
** Parameters: (ResourceManager *) resmgr: Resource manager for initialization
** (int) flags: SFX_STATE_FLAG_*
*/
void sfx_init(SfxState *self, ResourceManager *resmgr, int flags);
/** Deinitializes the sound subsystem. */
void sfx_exit(SfxState *self);
/* Suspends/unsuspends the sound sybsystem
** Parameters: (int) suspend: Whether to suspend (non-null) or to unsuspend
*/
void sfx_suspend(SfxState *self, int suspend);
/* Polls the sound server for cues etc.
** Returns : (int) 0 if the cue queue is empty, SI_LOOP, SI_CUE, or SI_FINISHED otherwise
** (song_handle_t) *handle: The affected handle
** (int) *cue: The sound cue number (if SI_CUE), or the loop number (if SI_LOOP)
*/
int sfx_poll(SfxState *self, song_handle_t *handle, int *cue);
/* Polls the sound server for cues etc.
** Parameters: (song_handle_t) handle: The handle to poll
** Returns : (int) 0 if the cue queue is empty, SI_LOOP, SI_CUE, or SI_FINISHED otherwise
** (int) *cue: The sound cue number (if SI_CUE), or the loop number (if SI_LOOP)
*/
int sfx_poll_specific(SfxState *self, song_handle_t handle, int *cue);
/* Determines the current global volume settings
** Returns : (int) The global volume, between 0 (silent) and 127 (max. volume)
*/
int sfx_get_volume(SfxState *self);
/* Determines the current global volume settings
** Parameters: (int) volume: The new global volume, between 0 and 127 (see above)
*/
void sfx_set_volume(SfxState *self, int volume);
/* Stops all songs currently playing, purges song library
*/
void sfx_all_stop(SfxState *self);
/*****************/
/* Song basics */
/*****************/
/* Adds a song to the internal sound library
** Parameters: (SongIterator *) it: The iterator describing the song
** (int) priority: Initial song priority (higher <-> more important)
** (song_handle_t) handle: The handle to associate with the song
** Returns : (int) 0 on success, nonzero on error
*/
int sfx_add_song(SfxState *self, SongIterator *it, int priority, song_handle_t handle, int resnum);
/* Deletes a song and its associated song iterator from the song queue
** Parameters: (song_handle_t) handle: The song to remove
*/
void sfx_remove_song(SfxState *self, song_handle_t handle);
/**********************/
/* Song modifications */
/**********************/
/* Sets the song status, i.e. whether it is playing, suspended, or stopped.
** Parameters: (song_handle_t) handle: Handle of the song to modify
** (int) status: The song status the song should assume
** WAITING and PLAYING are set implicitly and essentially describe the same state
** as far as this function is concerned.
*/
void sfx_song_set_status(SfxState *self, song_handle_t handle, int status);
/* Sets the new song priority
** Parameters: (song_handle_t) handle: The handle to modify
** (int) priority: The priority to set
*/
void sfx_song_renice(SfxState *self, song_handle_t handle, int priority);
/* Sets the number of loops for the specified song
** Parameters: (song_handle_t) handle: The song handle to reference
** (int) loops: Number of loops to set
*/
void sfx_song_set_loops(SfxState *self, song_handle_t handle, int loops);
/* Sets the number of loops for the specified song
** Parameters: (song_handle_t) handle: The song handle to reference
** (int) hold: Number of loops to setn
*/
void sfx_song_set_hold(SfxState *self, song_handle_t handle, int hold);
/* Instructs a song to be faded out
** Parameters: (song_handle_t) handle: The song handle to reference
** (fade_params_t *) fade_setup: The precise fade-out configuration to use
*/
void sfx_song_set_fade(SfxState *self, song_handle_t handle, fade_params_t *fade_setup);
// Previously undocumented:
Common::Error sfx_send_midi(SfxState *self, song_handle_t handle, int channel,
int command, int arg1, int arg2);
} // End of namespace Sci