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TSAGE: Implemented Blue Force scene 220 - Credits - Martial Arts
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@ -86,6 +86,8 @@ Scene *BlueForceGame::createScene(int sceneNumber) {
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// Credits - Car Training
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return new Scene210();
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case 220:
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// Credits - Martial Arts
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return new Scene220();
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case 225:
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case 265:
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case 270:
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@ -29,7 +29,7 @@ namespace TsAGE {
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namespace BlueForce {
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/*--------------------------------------------------------------------------
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* Scene 200 - Credits #2
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* Scene 200 - Credits - Motorcycle Training
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*
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*--------------------------------------------------------------------------*/
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@ -144,7 +144,7 @@ void Scene200::remove() {
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}
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/*--------------------------------------------------------------------------
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* Scene 200 - Credits - Car Training
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* Scene 210 - Credits - Car Training
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*
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*--------------------------------------------------------------------------*/
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@ -214,6 +214,176 @@ void Scene210::remove() {
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SceneExt::remove();
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}
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/*--------------------------------------------------------------------------
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* Scene 220 - Credits - Martial Arts
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*
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*--------------------------------------------------------------------------*/
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void Scene220::Action1::signal() {
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Scene220 *scene = (Scene220 *)BF_GLOBALS._sceneManager._scene;
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switch (_actionIndex++) {
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case 0:
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setDelay(1);
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break;
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case 1:
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BF_GLOBALS._scenePalette.loadPalette(235);
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BF_GLOBALS._scenePalette.refresh();
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setDelay(30);
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break;
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case 2:
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BF_GLOBALS._scenePalette.clearListeners();
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scene->_object2.animate(ANIM_MODE_5, this);
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break;
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case 3:
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scene->_object2.setVisage(221);
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scene->_object2.setFrame(1);
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scene->_object2.setPosition(Common::Point(178, 122));
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scene->_object2.animate(ANIM_MODE_5, this);
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break;
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case 4:
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BF_GLOBALS._scenePalette.loadPalette(2);
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BF_GLOBALS._scenePalette.refresh();
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BF_GLOBALS._scenePalette.loadPalette(235);
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BF_GLOBALS._scenePalette.refresh();
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setDelay(5);
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break;
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case 5:
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scene->_object1.remove();
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scene->_object2.setVisage(222);
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scene->_object2.setFrame(1);
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scene->_object2.setPosition(Common::Point(164, 138));
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scene->_object2.animate(ANIM_MODE_5, this);
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break;
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case 6:
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scene->_object2.setVisage(223);
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scene->_object2.setFrame(1);
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scene->_object2.setPosition(Common::Point(164, 139));
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scene->_object2.animate(ANIM_MODE_5, this);
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break;
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case 7:
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scene->_object2.setVisage(230);
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scene->_object2.setFrame(1);
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scene->_object2.setPosition(Common::Point(168, 136));
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scene->_object2.animate(ANIM_MODE_4, 13, 1, this);
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break;
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case 8:
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scene->_object2.animate(ANIM_MODE_5, this);
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scene->_object3.postInit();
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scene->_object3.setVisage(231);
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scene->_object3.setPosition(Common::Point(65, 179));
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scene->_object3.setStrip(1);
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scene->_object3.setFrame(1);
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scene->_object3.changeZoom(100);
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scene->_object3.setAction(&scene->_action2, this);
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break;
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case 9:
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break;
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case 10:
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scene->_object2.setVisage(224);
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scene->_object2.setFrame(1);
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scene->_object2.setPosition(Common::Point(148, 143));
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scene->_object2.animate(ANIM_MODE_5, this);
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break;
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case 11: {
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PaletteRotation *rot;
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rot = BF_GLOBALS._scenePalette.addRotation(64, 79, 1);
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rot->setDelay(10);
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rot = BF_GLOBALS._scenePalette.addRotation(96, 111, 1);
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rot->setDelay(10);
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scene->setAction(&scene->_sequenceManager, this, 220, &scene->_object4, &scene->_object5,
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&scene->_object6, &scene->_object7, &scene->_object8, &scene->_object9, NULL);
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break;
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}
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case 12:
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scene->_object2.setVisage(232);
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scene->_object2.setFrame(1);
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scene->_object2.setPosition(Common::Point(146, 143));
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scene->_object2._numFrames = 5;
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scene->_object2.animate(ANIM_MODE_5, this);
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break;
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case 13:
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scene->_object2.setVisage(228);
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scene->_object2.setFrame(1);
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scene->_object2.animate(ANIM_MODE_5, this);
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break;
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case 14:
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scene->_object2.setVisage(229);
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scene->_object2.setFrame(1);
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scene->_object2.animate(ANIM_MODE_5, this);
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break;
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case 15:
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BF_GLOBALS._sceneManager.changeScene(225);
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break;
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default:
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break;
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}
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}
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void Scene220::Action2::signal() {
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Scene220 *scene = (Scene220 *)BF_GLOBALS._sceneManager._scene;
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switch (_actionIndex++) {
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case 0:
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scene->_object3.setPosition(scene->_object3._position);
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scene->_object3.animate(ANIM_MODE_5, this);
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break;
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case 1:
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setDelay(50);
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break;
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case 2:
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scene->_object3.remove();
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remove();
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break;
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default:
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break;
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}
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}
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/*--------------------------------------------------------------------------*/
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void Scene220::postInit(SceneObjectList *OwnerList) {
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SceneExt::postInit();
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loadScene(220);
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_object2.postInit();
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_object2.setVisage(220);
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_object2.setPosition(Common::Point(182, 122));
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_object2.setStrip(1);
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_object2.setFrame(1);
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_object2.changeZoom(100);
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_object1.postInit();
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_object1.setVisage(220);
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_object1.setPosition(Common::Point(164, 138));
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_object1.setStrip(2);
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_object1.setFrame(1);
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_object1.changeZoom(100);
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_object4.postInit();
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_object4.hide();
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_object5.postInit();
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_object5.hide();
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_object6.postInit();
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_object6.hide();
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_object7.postInit();
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_object7.hide();
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_object8.postInit();
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_object8.hide();
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_object9.postInit();
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_object9.hide();
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_object2.setAction(&_action1);
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}
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void Scene220::remove() {
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BF_GLOBALS._scenePalette.clearListeners();
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SceneExt::remove();
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}
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} // End of namespace BlueForce
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} // End of namespace TsAGE
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@ -37,6 +37,9 @@ namespace BlueForce {
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using namespace TsAGE;
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class IntroObject: public NamedObject {
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};
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class Scene200: public SceneExt {
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/* Actions */
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class Action1: public ActionExt {
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@ -52,7 +55,8 @@ public:
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Action1 _action1;
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Action2 _action2;
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NamedObject _object1, _object2, _object3, _object4, _object5, _object6;
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NamedObject _object7, _object8, _object9, _object10, _object11;
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IntroObject _object7, _object8, _object9;
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NamedObject _object10, _object11;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void remove();
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@ -71,14 +75,39 @@ class Scene210: public SceneExt {
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public:
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SequenceManager _sequenceManager;
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Action1 _action1;
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NamedObject _object1, _object2, _object3, _object4, _object5, _object6;
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NamedObject _object7, _object8, _object9, _object10, _object11;
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NamedObject _object12, _object13, _object14, _object15;
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IntroObject _object1, _object2, _object3, _object4;
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IntroObject _object5, _object6, _object7, _object8;
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NamedObject _object9, _object10, _object11, _object12;
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NamedObject _object13, _object14, _object15;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void remove();
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};
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class Scene220: public SceneExt {
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/* Actions */
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class Action1: public ActionExt {
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public:
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virtual void signal();
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};
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class Action2: public Action {
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public:
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virtual void signal();
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};
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public:
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SequenceManager _sequenceManager;
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Action1 _action1;
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Action2 _action2;
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NamedObject _object1, _object2, _object3, _object4, _object5;
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NamedObject _object6, _object7, _object8, _object9;
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IntroObject _object10, _object11, _object12, _object13;
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IntroObject _object14, _object15, _object16;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void remove();
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};
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} // End of namespace BlueForce
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} // End of namespace TsAGE
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