Make voicess.res the first IHNM voice file, since that's the one that's

used in the intro. That way, if the IHNM demo plays an intro we'll use the
first voice file both for the demo and the full game.

Eventually we'll need to implement switching between different voice files,
of course, but that can wait.

svn-id: r16542
This commit is contained in:
Torbjörn Andersson 2005-01-11 19:40:17 +00:00
parent 4dda4eb31b
commit d429502d29

View File

@ -166,13 +166,13 @@ static GameFileDescription IHNMCD_GameFiles[] = {
{"patch.re_", GAME_PATCHFILE},
{"scripts.res", GAME_SCRIPTFILE},
{"sfx.res", GAME_SOUNDFILE},
{"voicess.res", GAME_VOICEFILE},
{"voices1.res", GAME_VOICEFILE},
{"voices2.res", GAME_VOICEFILE},
{"voices3.res", GAME_VOICEFILE},
{"voices4.res", GAME_VOICEFILE},
{"voices5.res", GAME_VOICEFILE},
{"voices6.res", GAME_VOICEFILE},
{"voicess.res", GAME_VOICEFILE}
{"voices6.res", GAME_VOICEFILE}
};
// I Have No Mouth and I Must Scream - Retail German CD version
@ -183,12 +183,12 @@ static GameFileDescription IHNMCDDE_GameFiles[] = {
{"scripts.res", GAME_SCRIPTFILE},
{"patch.re_", GAME_PATCHFILE},
{"sfx.res", GAME_SOUNDFILE},
{"voicess.res", GAME_VOICEFILE},
{"voices1.res", GAME_VOICEFILE},
{"voices2.res", GAME_VOICEFILE},
{"voices3.res", GAME_VOICEFILE},
{"voices5.res", GAME_VOICEFILE},
{"voices6.res", GAME_VOICEFILE},
{"voicess.res", GAME_VOICEFILE}
{"voices6.res", GAME_VOICEFILE}
};
static GameFontDescription IHNMCD_GameFonts[] = {