Fixed another gfx bug, this time sprite related, in the temple.

svn-id: r19816
This commit is contained in:
Johannes Schickel 2005-12-20 14:06:47 +00:00
parent df493c63c4
commit d43294e7d4
2 changed files with 2 additions and 1 deletions

View File

@ -894,7 +894,7 @@ int KyraEngine::cmd_loadSoundFile(ScriptState *script) {
}
int KyraEngine::cmd_displayWSAFrameOnHidPage(ScriptState *script) {
debug(3, "cmd_displayWSAFrameOnHidPage(0x%X) (%d, %d, %d, %d, %d)", script, stackPos(0), stackPos(1), stackPos(3), stackPos(4));
debug(3, "cmd_displayWSAFrameOnHidPage(0x%X) (%d, %d, %d, %d, %d)", script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4));
int frame = stackPos(0);
int xpos = stackPos(1);
int ypos = stackPos(2);

View File

@ -115,6 +115,7 @@ void Sprites::setupSceneAnims() {
bkgdHeight += _anims[i].height2;
_anims[i].background = (uint8 *)malloc(_screen->getRectSize(bkgdWidth + 1, bkgdHeight));
memset(_anims[i].background, 0, _screen->getRectSize(bkgdWidth + 1, bkgdHeight));
//_anims[i].background = (uint8 *)malloc(100*100);
assert(_anims[i].background);
}