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Fix dirty tracking in paletted textures.
svn-id: r49552
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d8050029f9
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@ -178,23 +178,22 @@ void GLESTexture::updateBuffer(GLuint x, GLuint y, GLuint w, GLuint h,
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ENTER("updateBuffer(%u, %u, %u, %u, %p, %d)", x, y, w, h, buf, pitch);
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glBindTexture(GL_TEXTURE_2D, _texture_name);
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setDirtyRect(Common::Rect(x, y, x+w, y+h));
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if (static_cast<int>(w) * bytesPerPixel() == pitch) {
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glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h,
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glFormat(), glType(), buf);
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} else {
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// GLES removed the ability to specify pitch, so we
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// have to do this row by row.
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int i = h;
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const byte* src = static_cast<const byte*>(buf);
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do {
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glTexSubImage2D(GL_TEXTURE_2D, 0, x, y,
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w, 1, glFormat(), glType(), src);
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++y;
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src += pitch;
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} while (--i);
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} while (--h);
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}
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setDirtyRect(Common::Rect(x, y, x+w, y+h));
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}
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void GLESTexture::fillBuffer(byte x) {
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@ -297,6 +296,8 @@ void GLESPaletteTexture::fillBuffer(byte x) {
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void GLESPaletteTexture::updateBuffer(GLuint x, GLuint y,
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GLuint w, GLuint h,
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const void* buf, int pitch) {
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_all_dirty = true;
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const byte* src = static_cast<const byte*>(buf);
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byte* dst = static_cast<byte*>(_surface.getBasePtr(x, y));
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do {
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