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TSAGE: some little cosmetic modifications
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parent
1aff380a15
commit
d45909dd18
@ -430,19 +430,23 @@ void Scene9200::postInit(SceneObjectList *OwnerList) {
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if (_globals->getFlag(85)) {
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if (RING_INVENTORY._helmet._sceneNumber == 1) {
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_globals->setFlag(86);
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_globals->_player.disableControl();
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_sceneState = 9210;
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setAction(&_sequenceManager, this, 9210, &_globals->_player, &_object2, &_object3, 0);
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setAction(&_sequenceManager, this, 9210, &_globals->_player, &_object2, &_object3, NULL);
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} else {
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_globals->_player.disableControl();
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_sceneState = 9212;
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setAction(&_sequenceManager, this, 9212, &_globals->_player, &_object2, &_object3, 0);
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setAction(&_sequenceManager, this, 9212, &_globals->_player, &_object2, &_object3, NULL);
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}
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} else {
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if (RING_INVENTORY._helmet._sceneNumber == 1) {
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_globals->_player.disableControl();
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_sceneState = 9211;
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setAction(&_sequenceManager, this, 9211, &_globals->_player, &_object2, &_object3, 0);
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setAction(&_sequenceManager, this, 9211, &_globals->_player, &_object2, &_object3, NULL);
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} else {
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_globals->_player.disableControl();
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_sceneState = 9202;
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setAction(&_sequenceManager, this, 9202, &_globals->_player, &_object2, &_object3, 0);
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setAction(&_sequenceManager, this, 9202, &_globals->_player, &_object2, &_object3, NULL);
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}
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}
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break;
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@ -1387,12 +1391,12 @@ void Scene9850::Hotspot14::doAction(int action) {
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RING_INVENTORY._jacket._sceneNumber = 1;
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_globals->_player.disableControl();
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scene->_sceneMode = 9857;
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setAction(&scene->_sequenceManager, scene, 9857, &_globals->_player, &scene->_objJacket, 0);
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setAction(&scene->_sequenceManager, scene, 9857, &_globals->_player, &scene->_objJacket, NULL);
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} else {
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RING_INVENTORY._jacket._sceneNumber = 9850;
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_globals->_player.disableControl();
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scene->_sceneMode = 9860;
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setAction(&scene->_sequenceManager, scene, 9860, &_globals->_player, &scene->_objJacket, 0);
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setAction(&scene->_sequenceManager, scene, 9860, &_globals->_player, &scene->_objJacket, NULL);
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}
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} else if ((action != CURSOR_LOOK) || (RING_INVENTORY._jacket._sceneNumber != 1)) {
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NamedHotspot::doAction(action);
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@ -1505,7 +1509,7 @@ void Scene9850::signal() {
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_globals->_player.enableControl();
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break;
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case 9500:
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_globals->_sceneManager.changeScene(9500);
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_globals->_sceneManager.changeScene(_sceneMode - 1);
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break;
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case 0:
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default:
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@ -1548,21 +1552,21 @@ void Scene9850::postInit(SceneObjectList *OwnerList) {
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_objDoor.setVisage(9850);
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_objDoor.setStrip(1);
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_objDoor.setFrame(1);
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_objDoor.setPosition(Common::Point(28, 118), 0);
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_objDoor.setPosition(Common::Point(28, 118));
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_objDoor.fixPriority(90);
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_objLever.postInit();
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_objLever.setVisage(9850);
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_objLever.setStrip(4);
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_objLever.setFrame(1);
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_objLever.setPosition(Common::Point(256, 35), 0);
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_objLever.setPosition(Common::Point(256, 35));
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_objCloak.postInit();
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_objCloak.setVisage(9850);
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_objCloak.setStrip(5);
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_objCloak.setFrame(1);
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_objCloak.fixPriority(90);
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_objCloak.setPosition(Common::Point(157, 81), 0);
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_objCloak.setPosition(Common::Point(157, 81));
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if (RING_INVENTORY._cloak._sceneNumber != 9850)
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_objCloak.hide();
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@ -1589,7 +1593,7 @@ void Scene9850::postInit(SceneObjectList *OwnerList) {
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_objScimitar.setVisage(9850);
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_objScimitar.setStrip(2);
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_objScimitar.setFrame(1);
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_objScimitar.setPosition(Common::Point(55, 83), 0);
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_objScimitar.setPosition(Common::Point(55, 83));
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_objScimitar.fixPriority(80);
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_objScimitar.hide();
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}
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@ -1599,7 +1603,7 @@ void Scene9850::postInit(SceneObjectList *OwnerList) {
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_objSword.setVisage(9850);
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_objSword.setStrip(3);
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_objSword.setFrame(1);
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_objSword.setPosition(Common::Point(56, 101), 0);
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_objSword.setPosition(Common::Point(56, 101));
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_objSword.fixPriority(80);
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_objSword.hide();
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}
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