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DIRECTOR: Move loadFontMap to fonts.cpp
There is going to be quite a bit of code to handle font mapping, so I've created a new file for it.
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@ -1169,36 +1169,4 @@ void Cast::loadCastInfo(Common::SeekableReadStreamEndian &stream, uint16 id) {
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_castsInfo[id] = ci;
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}
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void Cast::loadFontMap(Common::SeekableReadStreamEndian &stream) {
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if (stream.size() == 0)
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return;
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debugC(2, kDebugLoading, "****** Loading FontMap VWFM");
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uint16 count = stream.readUint16();
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uint32 offset = (count * 2) + 2;
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uint32 currentRawPosition = offset;
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for (uint16 i = 0; i < count; i++) {
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uint16 id = stream.readUint16();
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uint32 positionInfo = stream.pos();
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stream.seek(currentRawPosition);
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uint16 size = stream.readByte();
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Common::String font;
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for (uint16 k = 0; k < size; k++) {
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font += stream.readByte();
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}
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// Map cast font ID to window manager font ID
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_fontMap[id] = _vm->_wm->_fontMan->registerFontName(font);
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debugC(3, kDebugLoading, "Fontmap. ID %d Font %s", id, font.c_str());
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currentRawPosition = stream.pos();
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stream.seek(positionInfo);
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}
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}
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} // End of namespace Director
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65
engines/director/fonts.cpp
Normal file
65
engines/director/fonts.cpp
Normal file
@ -0,0 +1,65 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/substream.h"
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#include "graphics/macgui/macfontmanager.h"
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#include "graphics/macgui/macwindowmanager.h"
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#include "director/director.h"
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#include "director/cast.h"
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namespace Director {
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void Cast::loadFontMap(Common::SeekableReadStreamEndian &stream) {
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if (stream.size() == 0)
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return;
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debugC(2, kDebugLoading, "****** Loading FontMap VWFM");
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uint16 count = stream.readUint16();
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uint32 offset = (count * 2) + 2;
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uint32 currentRawPosition = offset;
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for (uint16 i = 0; i < count; i++) {
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uint16 id = stream.readUint16();
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uint32 positionInfo = stream.pos();
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stream.seek(currentRawPosition);
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uint16 size = stream.readByte();
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Common::String font;
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for (uint16 k = 0; k < size; k++) {
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font += stream.readByte();
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}
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// Map cast font ID to window manager font ID
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_fontMap[id] = _vm->_wm->_fontMan->registerFontName(font);
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debugC(3, kDebugLoading, "Fontmap. ID %d Font %s", id, font.c_str());
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currentRawPosition = stream.pos();
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stream.seek(positionInfo);
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}
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}
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} // End of namespace Director
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@ -8,6 +8,7 @@ MODULE_OBJS = \
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cursor.o \
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director.o \
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events.o \
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fonts.o \
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frame.o \
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graphics.o \
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images.o \
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