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Minor style-related changes
svn-id: r47839
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parent
887ca3145e
commit
d4949d03d4
@ -650,7 +650,7 @@ bool Draw::winOverlap(int16 idWin1, int16 idWin2) {
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(_fascinWin[idWin2].top + _fascinWin[idWin2].height <= _fascinWin[idWin1].top ))
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return false;
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return true;
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return true;
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}
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void Draw::closeWin(int16 i) {
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@ -704,7 +704,7 @@ void Draw::restoreWin(int16 i) {
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void Draw::saveWin(int16 id) {
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warning("saveWin");
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_vm->_video->drawSprite(*_backSurface, *_fascinWin[id].savedSurface,
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_vm->_video->drawSprite(*_backSurface, *_fascinWin[id].savedSurface,
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_fascinWin[id].left, _fascinWin[id].top,
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_fascinWin[id].left + _fascinWin[id].width - 1,
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_fascinWin[id].top + _fascinWin[id].height - 1,
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@ -743,7 +743,7 @@ void Draw::winTrace(int16 left, int16 top, int16 width, int16 height) {
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// TODO: Implement proper behavior for the trace of the Window. In short,
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// - drawline currently use the wrong surface, to be fixed
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// - dirtiedRect should be put after the 4 drawlines when the surface is fixed <- Not in 256 col version
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// - drawline should be replaced by a drawline with palette inversion
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// - drawline should be replaced by a drawline with palette inversion
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// - Shift skipped as always set to zero (?)
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int16 right, bottom;
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@ -818,7 +818,7 @@ void Draw::handleWinBorder(int16 id) {
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_vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY);
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}
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winTrace(_cursorX,_cursorY, _fascinWin[id].width, _fascinWin[id].height);
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winTrace(_cursorX, _cursorY, _fascinWin[id].width, _fascinWin[id].height);
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winTrace(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY, _fascinWin[id].width, _fascinWin[id].height);
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_cursorX = _vm->_global->_inter_mouseX;
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_cursorY = _vm->_global->_inter_mouseY;
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@ -837,7 +837,7 @@ int16 Draw::handleCurWin() {
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if ((_vm->_game->_mouseButtons != 1) || ((_vm->_draw->_renderFlags & 128) == 0))
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return 0;
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for (int i = 0; i < 10; i++)
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for (int i = 0; i < 10; i++)
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if (_fascinWin[i].id != -1) {
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if ((_vm->_global->_inter_mouseX >= _fascinWin[i].left) &&
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(_vm->_global->_inter_mouseX < _fascinWin[i].left + _fascinWin[i].width) &&
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@ -916,12 +916,12 @@ void Draw::winDraw(int16 fct) {
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int16 width;
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int16 height;
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warning("winDraw %d", fct);
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bool found = false;
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int len;
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Resource *resource;
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int table[10];
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SurfaceDescPtr tempSrf;
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warning("winDraw %d", fct);
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bool found = false;
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int len;
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Resource *resource;
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int table[10];
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SurfaceDescPtr tempSrf;
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if (_destSurface == 21) {
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@ -1298,7 +1298,7 @@ int16 Draw::isOverWin(int16 &dx, int16 &dy) {
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if ((_vm->_draw->_renderFlags & 128) == 0)
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return -1;
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for (int i = 0; i < 10; i++)
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for (int i = 0; i < 10; i++)
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if (_fascinWin[i].id != -1) {
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if ((_vm->_global->_inter_mouseX >= _fascinWin[i].left) &&
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(_vm->_global->_inter_mouseX < _fascinWin[i].left + _fascinWin[i].width) &&
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@ -1309,15 +1309,15 @@ int16 Draw::isOverWin(int16 &dx, int16 &dy) {
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dx = _fascinWin[i].left;
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dy = _fascinWin[i].top;
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return(i);
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} else
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} else
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if (_fascinWin[i].id > bestMatch)
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bestMatch = _fascinWin[i].id;
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}
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}
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if (bestMatch != -1)
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if (bestMatch != -1)
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return(0);
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else
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else
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return(-1);
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}
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int32 Draw::getSpriteRectSize(int16 index) {
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@ -200,7 +200,7 @@ public:
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void handleWinBorder(int16 id);
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void winDraw(int16 fct);
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void winTrace(int16 left, int16 top, int16 width, int16 height);
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int16 isOverWin(int16 &dx, int16 &dy);
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int16 isOverWin(int16 &dx, int16 &dy);
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int32 getSpriteRectSize(int16 index);
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void forceBlit(bool backwards = false);
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@ -76,7 +76,7 @@ class PauseDialog : public GUI::Dialog {
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public:
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PauseDialog();
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virtual void reflowLayout();
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virtual void reflowLayout();
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virtual void handleKeyDown(Common::KeyState state);
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private:
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@ -558,7 +558,7 @@ uint16 Hotspots::checkMouse(Type type, uint16 &id, uint16 &index) const {
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if (_vm->getGameType() == kGameTypeFascination)
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winId = _vm->_draw->isOverWin(dx, dy);
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warning("checkmouse %d - %d %d",winId, dx, dy);
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warning("checkmouse %d - %d %d", winId, dx, dy);
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if (winId < 0) {
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winId = 0;
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@ -223,7 +223,7 @@ void Inter_Fascination::oFascin_activeWin() {
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}
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void Inter_Fascination::oFascin_openWin() {
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int16 retVal,id;
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int16 retVal, id;
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_vm->_game->_script->evalExpr(&id);
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retVal = _vm->_game->_script->readVarIndex();
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WRITE_VAR((retVal / 4), (int32) _vm->_draw->openWin(id));
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@ -721,7 +721,7 @@ bool Inter_v1::o1_loadCursor(OpFuncParams ¶ms) {
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return false;
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}
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bool Inter_v1::o1_switch (OpFuncParams ¶ms) {
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bool Inter_v1::o1_switch(OpFuncParams ¶ms) {
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uint32 offset;
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checkSwitchTable(offset);
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@ -614,7 +614,7 @@ void MDYPlayer::interpret() {
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}
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do {
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instr = *_playPos;
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debugC(6, kDebugSound,"MDYPlayer::interpret instr 0x%X", instr);
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debugC(6, kDebugSound, "MDYPlayer::interpret instr 0x%X", instr);
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switch (instr) {
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case 0xF8:
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_wait = *(_playPos++);
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@ -627,7 +627,7 @@ void MDYPlayer::interpret() {
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_playPos++;
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ctrlByte1 = *(_playPos++);
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ctrlByte2 = *(_playPos++);
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debugC(6, kDebugSound,"MDYPlayer::interpret ctrlBytes 0x%X 0x%X", ctrlByte1, ctrlByte2);
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debugC(6, kDebugSound, "MDYPlayer::interpret ctrlBytes 0x%X 0x%X", ctrlByte1, ctrlByte2);
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if (ctrlByte1 != 0x7F || ctrlByte2 != 0) {
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_playPos -= 2;
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while (*(_playPos++) != 0xF7)
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@ -95,7 +95,7 @@ private:
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uint32 _size;
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byte *_vars;
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void clear();
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void clear();
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};
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class VariablesLE : public Variables {
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@ -621,7 +621,7 @@ void Video::initOSD() {
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171, 0, 0, 0
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};
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g_system->setPalette(palOSD, 0, 5);
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g_system->setPalette(palOSD, 0, 5);
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}
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void Video::drawOSDText(const char *text) {
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