Minor style-related changes

svn-id: r47839
This commit is contained in:
Sven Hesse 2010-02-03 03:25:50 +00:00
parent 887ca3145e
commit d4949d03d4
9 changed files with 24 additions and 24 deletions

View File

@ -650,7 +650,7 @@ bool Draw::winOverlap(int16 idWin1, int16 idWin2) {
(_fascinWin[idWin2].top + _fascinWin[idWin2].height <= _fascinWin[idWin1].top ))
return false;
return true;
return true;
}
void Draw::closeWin(int16 i) {
@ -704,7 +704,7 @@ void Draw::restoreWin(int16 i) {
void Draw::saveWin(int16 id) {
warning("saveWin");
_vm->_video->drawSprite(*_backSurface, *_fascinWin[id].savedSurface,
_vm->_video->drawSprite(*_backSurface, *_fascinWin[id].savedSurface,
_fascinWin[id].left, _fascinWin[id].top,
_fascinWin[id].left + _fascinWin[id].width - 1,
_fascinWin[id].top + _fascinWin[id].height - 1,
@ -743,7 +743,7 @@ void Draw::winTrace(int16 left, int16 top, int16 width, int16 height) {
// TODO: Implement proper behavior for the trace of the Window. In short,
// - drawline currently use the wrong surface, to be fixed
// - dirtiedRect should be put after the 4 drawlines when the surface is fixed <- Not in 256 col version
// - drawline should be replaced by a drawline with palette inversion
// - drawline should be replaced by a drawline with palette inversion
// - Shift skipped as always set to zero (?)
int16 right, bottom;
@ -818,7 +818,7 @@ void Draw::handleWinBorder(int16 id) {
_vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY);
}
winTrace(_cursorX,_cursorY, _fascinWin[id].width, _fascinWin[id].height);
winTrace(_cursorX, _cursorY, _fascinWin[id].width, _fascinWin[id].height);
winTrace(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY, _fascinWin[id].width, _fascinWin[id].height);
_cursorX = _vm->_global->_inter_mouseX;
_cursorY = _vm->_global->_inter_mouseY;
@ -837,7 +837,7 @@ int16 Draw::handleCurWin() {
if ((_vm->_game->_mouseButtons != 1) || ((_vm->_draw->_renderFlags & 128) == 0))
return 0;
for (int i = 0; i < 10; i++)
for (int i = 0; i < 10; i++)
if (_fascinWin[i].id != -1) {
if ((_vm->_global->_inter_mouseX >= _fascinWin[i].left) &&
(_vm->_global->_inter_mouseX < _fascinWin[i].left + _fascinWin[i].width) &&
@ -916,12 +916,12 @@ void Draw::winDraw(int16 fct) {
int16 width;
int16 height;
warning("winDraw %d", fct);
bool found = false;
int len;
Resource *resource;
int table[10];
SurfaceDescPtr tempSrf;
warning("winDraw %d", fct);
bool found = false;
int len;
Resource *resource;
int table[10];
SurfaceDescPtr tempSrf;
if (_destSurface == 21) {
@ -1298,7 +1298,7 @@ int16 Draw::isOverWin(int16 &dx, int16 &dy) {
if ((_vm->_draw->_renderFlags & 128) == 0)
return -1;
for (int i = 0; i < 10; i++)
for (int i = 0; i < 10; i++)
if (_fascinWin[i].id != -1) {
if ((_vm->_global->_inter_mouseX >= _fascinWin[i].left) &&
(_vm->_global->_inter_mouseX < _fascinWin[i].left + _fascinWin[i].width) &&
@ -1309,15 +1309,15 @@ int16 Draw::isOverWin(int16 &dx, int16 &dy) {
dx = _fascinWin[i].left;
dy = _fascinWin[i].top;
return(i);
} else
} else
if (_fascinWin[i].id > bestMatch)
bestMatch = _fascinWin[i].id;
}
}
if (bestMatch != -1)
if (bestMatch != -1)
return(0);
else
else
return(-1);
}
int32 Draw::getSpriteRectSize(int16 index) {

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@ -200,7 +200,7 @@ public:
void handleWinBorder(int16 id);
void winDraw(int16 fct);
void winTrace(int16 left, int16 top, int16 width, int16 height);
int16 isOverWin(int16 &dx, int16 &dy);
int16 isOverWin(int16 &dx, int16 &dy);
int32 getSpriteRectSize(int16 index);
void forceBlit(bool backwards = false);

View File

@ -76,7 +76,7 @@ class PauseDialog : public GUI::Dialog {
public:
PauseDialog();
virtual void reflowLayout();
virtual void reflowLayout();
virtual void handleKeyDown(Common::KeyState state);
private:

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@ -558,7 +558,7 @@ uint16 Hotspots::checkMouse(Type type, uint16 &id, uint16 &index) const {
if (_vm->getGameType() == kGameTypeFascination)
winId = _vm->_draw->isOverWin(dx, dy);
warning("checkmouse %d - %d %d",winId, dx, dy);
warning("checkmouse %d - %d %d", winId, dx, dy);
if (winId < 0) {
winId = 0;

View File

@ -223,7 +223,7 @@ void Inter_Fascination::oFascin_activeWin() {
}
void Inter_Fascination::oFascin_openWin() {
int16 retVal,id;
int16 retVal, id;
_vm->_game->_script->evalExpr(&id);
retVal = _vm->_game->_script->readVarIndex();
WRITE_VAR((retVal / 4), (int32) _vm->_draw->openWin(id));

View File

@ -721,7 +721,7 @@ bool Inter_v1::o1_loadCursor(OpFuncParams &params) {
return false;
}
bool Inter_v1::o1_switch (OpFuncParams &params) {
bool Inter_v1::o1_switch(OpFuncParams &params) {
uint32 offset;
checkSwitchTable(offset);

View File

@ -614,7 +614,7 @@ void MDYPlayer::interpret() {
}
do {
instr = *_playPos;
debugC(6, kDebugSound,"MDYPlayer::interpret instr 0x%X", instr);
debugC(6, kDebugSound, "MDYPlayer::interpret instr 0x%X", instr);
switch (instr) {
case 0xF8:
_wait = *(_playPos++);
@ -627,7 +627,7 @@ void MDYPlayer::interpret() {
_playPos++;
ctrlByte1 = *(_playPos++);
ctrlByte2 = *(_playPos++);
debugC(6, kDebugSound,"MDYPlayer::interpret ctrlBytes 0x%X 0x%X", ctrlByte1, ctrlByte2);
debugC(6, kDebugSound, "MDYPlayer::interpret ctrlBytes 0x%X 0x%X", ctrlByte1, ctrlByte2);
if (ctrlByte1 != 0x7F || ctrlByte2 != 0) {
_playPos -= 2;
while (*(_playPos++) != 0xF7)

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@ -95,7 +95,7 @@ private:
uint32 _size;
byte *_vars;
void clear();
void clear();
};
class VariablesLE : public Variables {

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@ -621,7 +621,7 @@ void Video::initOSD() {
171, 0, 0, 0
};
g_system->setPalette(palOSD, 0, 5);
g_system->setPalette(palOSD, 0, 5);
}
void Video::drawOSDText(const char *text) {