STARTREK: Compilation Fixes for Various Platforms.

This commit is contained in:
D G Turner 2018-08-09 10:18:46 +01:00
parent 85cd347503
commit d4f0392e57
2 changed files with 4 additions and 4 deletions

View File

@ -39,8 +39,8 @@ void StarTrekEngine::playIntro() {
R3 planetR3 = R3();
planetR3.matrix = initMatrix();
planetR3.field1e = 3;
planetR3.funcPtr1 = NULL;
planetR3.funcPtr2 = NULL;
planetR3.funcPtr1 = 0;
planetR3.funcPtr2 = 0;
planetR3.bitmapOffset = 0;
_gfx->clearScreenAndPriBuffer();

View File

@ -228,7 +228,7 @@ void StarTrekEngine::drawR3Shape(R3 *r3) {
if (r3->field1e != 3) // TODO: remove this
return;
if (r3->funcPtr1 != NULL) {
if (r3->funcPtr1 != 0) {
// TODO: call it
}
@ -485,7 +485,7 @@ void StarTrekEngine::drawR3Shape(R3 *r3) {
}
}
if (r3->funcPtr2 != NULL) {
if (r3->funcPtr2 != 0) {
// TODO: call it
}
}