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STARTREK: Compilation Fixes for Various Platforms.
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@ -39,8 +39,8 @@ void StarTrekEngine::playIntro() {
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R3 planetR3 = R3();
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planetR3.matrix = initMatrix();
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planetR3.field1e = 3;
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planetR3.funcPtr1 = NULL;
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planetR3.funcPtr2 = NULL;
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planetR3.funcPtr1 = 0;
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planetR3.funcPtr2 = 0;
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planetR3.bitmapOffset = 0;
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_gfx->clearScreenAndPriBuffer();
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@ -228,7 +228,7 @@ void StarTrekEngine::drawR3Shape(R3 *r3) {
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if (r3->field1e != 3) // TODO: remove this
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return;
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if (r3->funcPtr1 != NULL) {
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if (r3->funcPtr1 != 0) {
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// TODO: call it
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}
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@ -485,7 +485,7 @@ void StarTrekEngine::drawR3Shape(R3 *r3) {
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}
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}
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if (r3->funcPtr2 != NULL) {
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if (r3->funcPtr2 != 0) {
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// TODO: call it
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}
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}
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