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NEVERHOOD: Fix warning about shadowed variable
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@ -47,11 +47,11 @@ bool Console::Cmd_Room(int argc, const char **argv) {
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DebugPrintf("Use room <module> <scene> to change rooms\n");
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DebugPrintf("Use room <module> <scene> to change rooms\n");
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DebugPrintf("Modules are incremental by 100, from 1000 to 3000\n");
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DebugPrintf("Modules are incremental by 100, from 1000 to 3000\n");
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} else {
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} else {
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int module = atoi(argv[1]);
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int newModule = atoi(argv[1]);
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int scene = atoi(argv[2]);
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int newScene = atoi(argv[2]);
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_vm->gameState().sceneNum = scene;
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_vm->gameState().sceneNum = newScene;
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_vm->_gameModule->createModule(module, -1);
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_vm->_gameModule->createModule(newModule, -1);
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}
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}
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return true;
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return true;
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