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FREESCAPE: corrected an entry in the ECD map in dark
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@ -299,9 +299,9 @@ bool DarkEngine::tryDestroyECDFullGame(int index) {
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case 8:
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assert(index <= 1);
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if (index == 0)
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return true;
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else if (index == 1)
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return !(checkECD(18, 0) && checkECD(10, 0)); // Check both
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else if (index == 1)
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return true;
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break;
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case 10:
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@ -407,7 +407,7 @@ bool DarkEngine::tryDestroyECDFullGame(int index) {
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bool DarkEngine::tryDestroyECD(int index) {
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if (isDemo()) {
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if (index == 1) {
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if (index == 0) {
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return false;
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}
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return true;
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