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synced 2025-03-04 17:29:11 +00:00
WATCHMAKER: Drop \n from calls to warning(
This commit is contained in:
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35ee83f68d
commit
d52d67482d
@ -211,7 +211,7 @@ int8 t3dLoadAnimation(WGame &game, const char *s, t3dMESH *mesh, uint16 Flag) {
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{
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auto stream = game.resolveFile(name);
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if (!stream) {
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warning("File %s not found\n", name);
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warning("File %s not found", name);
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return -1;
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}
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@ -569,7 +569,7 @@ t3dBODY *LoadShadowMeshes(WGame &game, const char *pname, t3dBODY *Body) {
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* t3dLoadCharacter
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* --------------------------------------------------*/
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t3dCHARACTER *t3dLoadCharacter(WGame &game, const char *pname, t3dCHARACTER *b, uint16 num) {
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warning("LoadCharacter(%s)\n", pname);
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warning("LoadCharacter(%s)", pname);
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uint8 Mirror = 1;
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uint16 n = 0, f, i;
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t3dV3F tmp;
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@ -585,7 +585,7 @@ t3dCHARACTER *t3dLoadCharacter(WGame &game, const char *pname, t3dCHARACTER *b,
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if (num >= 2) b->Flags |= T3D_CHARACTER_BNDHIDE;
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//Try to load animation
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if (t3dLoadAnimation(game, pname, b->Mesh, T3D_MESH_DEFAULTANIM) == -1) {
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warning("t3dLoadCharacter: Error loading %s\n", pname);
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warning("t3dLoadCharacter: Error loading %s", pname);
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return nullptr;
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}
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FixupAnim(b->Mesh, 0, "");
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@ -419,7 +419,7 @@ void t3dReleaseBody(t3dBODY *b) {
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* t3dReleaseCharacter
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* --------------------------------------------------*/
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void t3dReleaseCharacter(t3dCHARACTER *b) {
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warning("STUBBED: t3dReleaseCharacter\n");
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warning("STUBBED: t3dReleaseCharacter");
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#if 0
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t3dU32 i, j;
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@ -1325,7 +1325,7 @@ t3dF32 t3dCheckWithFloor(void) {
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* t3dProcessMirror
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* --------------------------------------------------*/
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void t3dProcessMirror(t3dMESH *mesh, t3dCAMERA *cam) {
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warning("STUBBED: t3dProcessMirror\n");
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warning("STUBBED: t3dProcessMirror");
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#if 0
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// t3dBODY *NewBody=NULL;
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t3dV3F appo, c0;
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@ -1855,7 +1855,7 @@ void t3dAddTextureBufferShadow(t3dCHARACTER *c, uint32 CurShadowBox, t3dLIGHT *l
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gVertex *gv, *pc;
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t3dV3F v, tmp, MinSco, MaxSco, Aspect, BBox[8], dir;
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warning("TODO: t3dAddTextureBufferShadow\n");
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warning("TODO: t3dAddTextureBufferShadow");
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return;
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#if 0
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if (!cm || !cm->VertexBuffer)
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@ -2449,11 +2449,11 @@ void t3dSetFaceVisibility(t3dMESH *mesh, t3dCAMERA *cam) {
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if (*nf + 3 >= target->size()) {
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// TODO: Why is this hack necessary?
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warning("NumFaces: %d, Size: %d\n", *nf, target->size());
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warning("NumFaces: %d, Size: %d", *nf, target->size());
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/* static bool warned = false;
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if (!warned) {
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warned = true;*/
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warning("Dropping face\n");
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warning("Dropping face");
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// }
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target->resize(*nf + 4);
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//continue;
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@ -2647,7 +2647,7 @@ void t3dAddParticle(gMaterial *Material, t3dV3F *Source, t3dF32 size, t3dV3F Col
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t3dV3F v0, v1, v2, v3;
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uint32 rr, gg, bl, i;
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warning("TODO: t3dAddParticle\n");
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warning("TODO: t3dAddParticle");
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return;
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#if 0
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uvbc = rGetUserVertexBufferCounter();
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@ -2900,7 +2900,7 @@ void t3dCheckMaterialVB(MaterialPtr mat) {
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if (i >= mat->NumAllocatedMesh)
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return ;
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//warning("TODO: Implement t3dCheckMaterialVB\n");
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//warning("TODO: Implement t3dCheckMaterialVB");
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// gv = rLockVertexPtr(mat->VB, DDLOCK_WRITEONLY | DDLOCK_NOSYSLOCK);
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mat->VBO->_buffer.clear();
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for (int i = 0; i < mat->NumAllocatedVerts; i++) {
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@ -3022,7 +3022,7 @@ void t3dAddLensFlare(gMaterial *Material, t3dV3F *Source, t3dF32 size, t3dF32 pe
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t3dV3F v0, v1, v2, v3;
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int32 rr, gg, bb;
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warning("TODO: t3dAddLensFlare\n");
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warning("TODO: t3dAddLensFlare");
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return;
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#if 0
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uvbc = rGetUserVertexBufferCounter();
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@ -186,7 +186,7 @@ void LoadVolumetricMap(WorkDirs &workDirs, const char *pname, t3dBODY *b) {
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* t3dLoadOutdoorLights
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* --------------------------------------------------*/
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void t3dLoadOutdoorLights(const char *pname, t3dBODY *b, int32 ora) {
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warning("STUBBED, t3dLoadOutdoorLights\n");
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warning("STUBBED, t3dLoadOutdoorLights");
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#if 0
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t3dU32 i, j, k;
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t3dMESH *m;
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@ -133,31 +133,31 @@ t3dCAMERAPATH::t3dCAMERAPATH(Common::SeekableReadStream &stream) {
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}
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}
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void decodeLoaderFlags(uint32 flags) {
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warning("%d: T3D_GENERATESHADOWMAPS\n", flags & T3D_GENERATESHADOWMAPS);
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warning("%d: T3D_NOLIGHTMAPS\n", flags & T3D_NOLIGHTMAPS);
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warning("%d: T3D_NORECURSION\n", flags & T3D_NORECURSION);
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warning("%d: T3D_HALFTEXTURESIZE\n", flags & T3D_HALFTEXTURESIZE);
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warning("%d: T3D_FULLSCREEN\n", flags & T3D_FULLSCREEN);
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warning("%d: T3D_FASTRENDERING\n", flags & T3D_FASTRENDERING);
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warning("%d: T3D_OUTDOORLIGHTS\n", flags & T3D_OUTDOORLIGHTS);
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warning("%d: T3D_NOVOLUMETRICLIGHTS\n", flags & T3D_NOVOLUMETRICLIGHTS);
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warning("%d: T3D_NOBOUNDS\n", flags & T3D_NOBOUNDS);
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warning("%d: T3D_NOCAMERAS\n", flags & T3D_NOCAMERAS);
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warning("%d: T3D_NONEXCLUSIVEMOUSE\n", flags & T3D_NONEXCLUSIVEMOUSE);
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warning("%d: T3D_RECURSIONLEVEL1\n", flags & T3D_RECURSIONLEVEL1);
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warning("%d: T3D_SKY\n", flags & T3D_SKY);
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warning("%d: T3D_PRELOAD_RXT\n", flags & T3D_PRELOAD_RXT);
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warning("%d: T3D_STATIC_SET0\n", flags & T3D_STATIC_SET0);
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warning("%d: T3D_STATIC_SET1\n", flags & T3D_STATIC_SET1);
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warning("%d: T3D_NOSHADOWS\n", flags & T3D_NOSHADOWS);
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warning("%d: T3D_NOICONS\n", flags & T3D_NOICONS);
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warning("%d: T3D_NOSOUND\n", flags & T3D_NOSOUND);
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warning("%d: T3D_PRELOADBASE\n", flags & T3D_PRELOADBASE);
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warning("%d: T3D_NOMUSIC\n", flags & T3D_NOMUSIC);
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warning("%d: T3D_DEBUGMODE\n", flags & T3D_DEBUGMODE);
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warning("%d: T3D_FASTFILE\n", flags & T3D_FASTFILE);
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warning("%d: T3D_HIPOLYPLAYERS\n", flags & T3D_HIPOLYPLAYERS);
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warning("%d: T3D_HIPOLYCHARACTERS\n", flags & T3D_HIPOLYCHARACTERS);
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warning("%d: T3D_GENERATESHADOWMAPS", flags & T3D_GENERATESHADOWMAPS);
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warning("%d: T3D_NOLIGHTMAPS", flags & T3D_NOLIGHTMAPS);
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warning("%d: T3D_NORECURSION", flags & T3D_NORECURSION);
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warning("%d: T3D_HALFTEXTURESIZE", flags & T3D_HALFTEXTURESIZE);
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warning("%d: T3D_FULLSCREEN", flags & T3D_FULLSCREEN);
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warning("%d: T3D_FASTRENDERING", flags & T3D_FASTRENDERING);
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warning("%d: T3D_OUTDOORLIGHTS", flags & T3D_OUTDOORLIGHTS);
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warning("%d: T3D_NOVOLUMETRICLIGHTS", flags & T3D_NOVOLUMETRICLIGHTS);
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warning("%d: T3D_NOBOUNDS", flags & T3D_NOBOUNDS);
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warning("%d: T3D_NOCAMERAS", flags & T3D_NOCAMERAS);
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warning("%d: T3D_NONEXCLUSIVEMOUSE", flags & T3D_NONEXCLUSIVEMOUSE);
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warning("%d: T3D_RECURSIONLEVEL1", flags & T3D_RECURSIONLEVEL1);
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warning("%d: T3D_SKY", flags & T3D_SKY);
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warning("%d: T3D_PRELOAD_RXT", flags & T3D_PRELOAD_RXT);
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warning("%d: T3D_STATIC_SET0", flags & T3D_STATIC_SET0);
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warning("%d: T3D_STATIC_SET1", flags & T3D_STATIC_SET1);
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warning("%d: T3D_NOSHADOWS", flags & T3D_NOSHADOWS);
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warning("%d: T3D_NOICONS", flags & T3D_NOICONS);
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warning("%d: T3D_NOSOUND", flags & T3D_NOSOUND);
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warning("%d: T3D_PRELOADBASE", flags & T3D_PRELOADBASE);
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warning("%d: T3D_NOMUSIC", flags & T3D_NOMUSIC);
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warning("%d: T3D_DEBUGMODE", flags & T3D_DEBUGMODE);
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warning("%d: T3D_FASTFILE", flags & T3D_FASTFILE);
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warning("%d: T3D_HIPOLYPLAYERS", flags & T3D_HIPOLYPLAYERS);
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warning("%d: T3D_HIPOLYCHARACTERS", flags & T3D_HIPOLYCHARACTERS);
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}
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/* -----------------10/06/99 16.04-------------------
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@ -190,7 +190,7 @@ Common::String constructPath(const Common::String &prefix, const Common::String
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* t3dLoadSingleRoom
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* --------------------------------------------------*/
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t3dBODY *t3dLoadSingleRoom(WGame &game, const Common::String &_pname, t3dBODY *b, uint16 *NumBody, uint32 LoaderFlags) {
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//warning("t3dLoadSingleRoom(workDirs, %s, b, %d, %d)\n", _pname, *NumBody, LoaderFlags);
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//warning("t3dLoadSingleRoom(workDirs, %s, b, %d, %d)", _pname, *NumBody, LoaderFlags);
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//decodeLoaderFlags(LoaderFlags);
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Common::String pname(_pname);
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@ -209,10 +209,10 @@ t3dBODY *t3dLoadSingleRoom(WGame &game, const Common::String &_pname, t3dBODY *b
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auto name = constructPath(workdirs._t3dDir, pname);
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//warning("t3dLoadSingleRoom opening(%s)\n", name.c_str());
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//warning("t3dLoadSingleRoom opening(%s)", name.c_str());
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auto stream = openFile(name);
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if (!(stream)) { // Apre file
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warning("t3dLoadSingleRoom: Failed to open(%s)\n", name.c_str());
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warning("t3dLoadSingleRoom: Failed to open(%s)", name.c_str());
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return nullptr;
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}
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@ -222,7 +222,7 @@ t3dBODY *t3dLoadSingleRoom(WGame &game, const Common::String &_pname, t3dBODY *b
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} else
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b = (t3dBODY *)t3dRealloc((uint32 *)b, sizeof(t3dBODY) * (++(*NumBody))); // Altrimenti, ridimensiona
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//warning("Loading %s ...\n", name.c_str());
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//warning("Loading %s ...", name.c_str());
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*b = t3dBODY(); // Azzera Body
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uint16 fileVersion = stream->readByte();
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@ -254,7 +254,7 @@ t3dBODY *t3dLoadSingleRoom(WGame &game, const Common::String &_pname, t3dBODY *b
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* t3dLoadRoom
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* --------------------------------------------------*/
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t3dBODY *t3dLoadRoom(WGame &game, const Common::String &pname, t3dBODY *b, uint16 *NumBody, uint32 LoaderFlags) {
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warning("t3dLoadRoom(%s, b, %d, %d)\n", pname.c_str(), *NumBody, LoaderFlags);
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warning("t3dLoadRoom(%s, b, %d, %d)", pname.c_str(), *NumBody, LoaderFlags);
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struct _t3dLOADLIST *l;
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t3dBODY *r, *rez;
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t3dBODY *body;
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@ -291,7 +291,7 @@ t3dBODY *t3dLoadRoom(WGame &game, const Common::String &pname, t3dBODY *b, uint1
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t3dCalcRejectedMeshFromPortal(LoadedFiles[i].b);
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}
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warning("Room loaded\n");
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warning("Room loaded");
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return r;
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}
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@ -27,7 +27,7 @@ namespace Watchmaker {
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MaterialPtr rAddMaterial(gMaterial &Material, const Common::String &TextName, int NumFaces, unsigned int LoaderFlags) {
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// TODO: This is duplicated in opengl_3d.cpp
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warning("TODO: Fix rAddMaterial\n");
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warning("TODO: Fix rAddMaterial");
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#if 0
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bool AlreadyLoaded=FALSE;
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int len=strlen(TextName);
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@ -237,7 +237,7 @@ void rRemoveMaterial(Common::SharedPtr<gMaterial> &m) {
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* Aggiunge un materiale alla MaterialList
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* --------------------------------------------------*/
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void rAddToMaterialList(gMaterial &mat, signed short int ViewMatrixNum) {
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//warning("Stubbed: rAddToMaterialList\n");
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//warning("Stubbed: rAddToMaterialList");
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//D3DVERTEXBUFFERDESC VBDesc;
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gMaterial *cm;
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gBatchBlock *bb;
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@ -48,7 +48,7 @@ struct Matrix4x4 {
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for (int col = 1; col <= 4; col++) {
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warning("%f ", getValue(row, col));
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}
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warning("\n");
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warning("");
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}
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}
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bool operator==(const Matrix4x4 &rhs) const {
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@ -26,7 +26,7 @@ namespace Watchmaker {
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int32 t3dFloatToInt(t3dF32 nfloat) {
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int32 sint = nfloat;
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// warning("STUBBED: t3dFloatToInt\n");
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// warning("STUBBED: t3dFloatToInt");
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/*
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__asm
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{
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@ -43,7 +43,7 @@ struct gMovie {
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// TODO
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~gMovie() {
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//warning("TODO: Clean up gMovie properly\n");
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//warning("TODO: Clean up gMovie properly");
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}
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};
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@ -29,7 +29,7 @@ bool rGetStencilBitDepth() {
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#if 0
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return gStencilBitDepth;
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#endif
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//warning("TODO: Implement rGetStencilBitDepth\n");
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//warning("TODO: Implement rGetStencilBitDepth");
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return false;
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}
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@ -118,7 +118,7 @@ void rResetExtends(void) {
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void rBlitter(WGame &game, int dst, int src, int dposx, int dposy,
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int sposx, int sposy, int sdimx, int sdimy) {
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// TODO: This currently gets called a bit too much.
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//warning("TODO: Stubbed rBlitter(%s, %d, %d, %d, %d, %d, %d, %d, %d)\n", gBitmapList[src].Name, dst, src, dposx, dposy, sposx, sposy, sdimx, sdimy);
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//warning("TODO: Stubbed rBlitter(%s, %d, %d, %d, %d, %d, %d, %d, %d)", gBitmapList[src].Name, dst, src, dposx, dposy, sposx, sposy, sdimx, sdimy);
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auto &bitmap = gBitmapList[src];
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checkGlError("rBlitter Start");
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@ -273,7 +273,7 @@ int createTextureFromSurface2(Surface &surface, int texFormat) {
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compressed = false;
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break;
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default:
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warning("Texture format not handled: %d\n", texFormat);
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warning("Texture format not handled: %d", texFormat);
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}
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if (compressed) {
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@ -288,14 +288,14 @@ int createTextureFromSurface2(Surface &surface, int texFormat) {
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int rLoadBitmapImage(WGame &game, const char *TextName, unsigned char flags) {
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WorkDirs &workDirs = game.workDirs;
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if (flags & rTEXTURESURFACE) {
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warning("TODO: support texture surface loading\n");
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warning("TODO: support texture surface loading");
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// return ((int) gLoadTexture(TextName, flags));
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}
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assert(TextName);
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auto stream = workDirs.resolveFile(TextName);
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if (!stream) {
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warning("gLoadBitmapImage: Cannot find %s.\n", TextName);
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warning("gLoadBitmapImage: Cannot find %s.", TextName);
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return -1;
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}
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@ -303,7 +303,7 @@ int rLoadBitmapImage(WGame &game, const char *TextName, unsigned char flags) {
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unsigned int pos = gGetBitmapListPosition();
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if (pos == 0) {
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warning("rLoadBitmap: Can't create more bitmaps\n");
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warning("rLoadBitmap: Can't create more bitmaps");
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return -1;
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}
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gTexture *Texture = &gBitmapList[pos];
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@ -322,7 +322,7 @@ int rLoadBitmapImage(WGame &game, const char *TextName, unsigned char flags) {
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if (flags & rSURFACESTRETCH) { // Also rSURFACEFLIP
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static bool warned = false;
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if (!warned) {
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warning("TODO: rSURFACESTRETCH\n");
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warning("TODO: rSURFACESTRETCH");
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warned = true;
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}
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// HACK: Just set a dimension at all:
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@ -109,7 +109,7 @@ void rAddLinesArray() {
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//***********************************************************************************************
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void *rLockPointArray() {
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warning("TODO: Implement rLockPointArray\n");
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warning("TODO: Implement rLockPointArray");
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#if 0
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HRESULT hResult;
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LPVOID v;
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@ -138,7 +138,7 @@ void rAddTrianglesArray(float x, float y, int r, int g, int b, int a) {
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//***********************************************************************************************
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void rUnlockPointArray() {
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warning("TODO: Implement rUnlockPointArray\n");
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warning("TODO: Implement rUnlockPointArray");
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#if 0
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g_lpD3DPointsBuffer->Unlock();
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#endif
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@ -272,10 +272,10 @@ int rAddUserViewMatrix(float _00, float _01, float _02,
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rTempViewMatrix.setValue(4, 4, 1.0f);
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auto &tmp = rTempViewMatrix;
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//warning("Adding: \n");
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//warning("Adding: ");
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//tmp.print();
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for (i = 0, um = &rUserViewMatrix[0]; i < rNumUserViewMatrices; i++, um++) {
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//warning("Comparing %d\n", i);
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//warning("Comparing %d", i);
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//um->print();
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if (*um == tmp) {
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return i;
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@ -423,7 +423,7 @@ void gBuildAlternateName(char *AltName, const char *Name) {
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}
|
||||
}
|
||||
|
||||
//warning("Build alternate name %s -> %s\n", Name, AltName);
|
||||
//warning("Build alternate name %s -> %s", Name, AltName);
|
||||
}
|
||||
|
||||
//*********************************************************************************************
|
||||
@ -561,7 +561,7 @@ int createTextureFromSurface(Surface &surface, int texFormat) {
|
||||
compressed = true;
|
||||
break;
|
||||
default:
|
||||
warning("Texture format not handled: %d\n", texFormat);
|
||||
warning("Texture format not handled: %d", texFormat);
|
||||
}
|
||||
#endif
|
||||
if (compressed) {
|
||||
@ -580,7 +580,7 @@ struct DDSHeader {
|
||||
|
||||
DDSHeader parseDDSHeader(Common::SeekableReadStream &stream) {
|
||||
DDSHeader header;
|
||||
//warning("TODO: Implement DDS Header parsing\n");
|
||||
//warning("TODO: Implement DDS Header parsing");
|
||||
uint32 retv = ' SDD'; //MAKEFOURCC( 'D','D','S',' ' );
|
||||
uint32 magic = stream.readUint32LE();
|
||||
if (magic != retv) {
|
||||
@ -674,7 +674,7 @@ Common::SharedPtr<gMovie> gLoadMovie(WorkDirs &workDirs, const char *TextName) {
|
||||
|
||||
{
|
||||
//create surface
|
||||
//warning("TODO: Create compressed surface\n");
|
||||
//warning("TODO: Create compressed surface");
|
||||
#if 0
|
||||
DDSURFACEDESC2 ddsd2;
|
||||
|
||||
@ -709,7 +709,7 @@ gTexture *gLoadTexture(WorkDirs &workDirs, const char *TextName, unsigned int Lo
|
||||
if (!TextName) return nullptr;
|
||||
lpSSource = nullptr;
|
||||
|
||||
//warning("gLoadTexture(%s)\n", TextName);
|
||||
//warning("gLoadTexture(%s)", TextName);
|
||||
// Check if already loaded
|
||||
for (uint32 i = 0; i < gNumTextureList; i++) {
|
||||
if (gTextureList[i].name.equalsIgnoreCase(TextName)) {
|
||||
@ -935,7 +935,7 @@ MaterialPtr Renderer::addMaterial(MaterialPtr MList, const Common::String &name,
|
||||
bool AlreadyLoaded = FALSE;
|
||||
int len = name.size();
|
||||
|
||||
//warning("AddMaterial(%s)\n", name.c_str());
|
||||
//warning("AddMaterial(%s)", name.c_str());
|
||||
if (((name[len - 1 - 0] == 'i') || (name[len - 1 - 0] == 'I')) &&
|
||||
((name[len - 1 - 1] == 'v') || (name[len - 1 - 1] == 'V')) &&
|
||||
((name[len - 1 - 2] == 'a') || (name[len - 1 - 2] == 'A'))) {
|
||||
|
@ -64,7 +64,7 @@ void OpenGLRenderer::drawIndexedPrimitivesVBO(PrimitiveType primitiveType, Commo
|
||||
for (int i = 0; i < numFaces; i++) {
|
||||
int index = faces[i];
|
||||
auto &vertex = VBO->_buffer[index];
|
||||
//warning("%d/%d %d: [%f, %f, %f], [%f, %f], [%f, %f]\n", i, numFaces, index, vertex.x, vertex.y, vertex.z, vertex.u1, vertex.v1, vertex.u2, vertex.v2);
|
||||
//warning("%d/%d %d: [%f, %f, %f], [%f, %f], [%f, %f]", i, numFaces, index, vertex.x, vertex.y, vertex.z, vertex.u1, vertex.v1, vertex.u2, vertex.v2);
|
||||
//glColor3f((float)i/numFaces, 1.0, 0.0);
|
||||
glColor3f(1.0f, 1.0f, 1.0f);
|
||||
glTexCoord2f(vertex.u1, vertex.v1);
|
||||
@ -91,7 +91,7 @@ void OpenGLRenderer::drawPrimitives(PrimitiveType primitiveType, Vertex *vertice
|
||||
glFlush();
|
||||
}
|
||||
void OpenGLRenderer::drawIndexedPrimitivesVBO(PrimitiveType primitiveType, int VBO, int firstVertex, int numVertices, uint16 *faces, uint32 numFaces) {
|
||||
//warning("TODO: Implement drawIndexedPrimitivesVBO\n");
|
||||
//warning("TODO: Implement drawIndexedPrimitivesVBO");
|
||||
}
|
||||
|
||||
|
||||
@ -176,7 +176,7 @@ void OpenGLRenderer::setRenderState(RenderState state, int value) {
|
||||
case RenderState::ALPHABLEND: setGlFeature(GL_BLEND, value); break; // TODO
|
||||
|
||||
}
|
||||
//warning("TODO: Implement setRenderState\n");
|
||||
//warning("TODO: Implement setRenderState");
|
||||
}
|
||||
|
||||
GLenum translateBlendFactorToGL(BlendFactor factor) {
|
||||
|
@ -76,11 +76,11 @@ public:
|
||||
void setRenderState(RenderState state, int value);
|
||||
void setBlendFunc(BlendFactor src, BlendFactor dst);
|
||||
bool error() const {
|
||||
//warning("TODO: Implement error\n");
|
||||
//warning("TODO: Implement error");
|
||||
return false;
|
||||
}
|
||||
Common::String getErrorString() {
|
||||
warning("TODO: Implement getErrorString\n");
|
||||
warning("TODO: Implement getErrorString");
|
||||
return "";
|
||||
}
|
||||
// TODO: This just maps to the D3D way to setting textures
|
||||
|
@ -128,7 +128,7 @@ void RenderGeometry(void) {
|
||||
bool hres = false;
|
||||
|
||||
RenderSky();
|
||||
//warning("TODO: Texture configuration\n");
|
||||
//warning("TODO: Texture configuration");
|
||||
#if 0
|
||||
g_renderer->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
|
||||
g_renderer->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1);
|
||||
@ -165,7 +165,7 @@ void RenderGeometry(void) {
|
||||
if ((g_renderer->supportsMultiTexturing()) && (bb->Texture2 != LastTexture2)) {
|
||||
if (bb->Texture2 > 0) {
|
||||
if (LastTexture2 <= 0) {
|
||||
//warning("TODO: Texture configuration\n");
|
||||
//warning("TODO: Texture configuration");
|
||||
#if 0
|
||||
g_renderer->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_MODULATE);
|
||||
g_renderer->SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
||||
@ -177,7 +177,7 @@ void RenderGeometry(void) {
|
||||
}
|
||||
g_renderer->setTexture(1, gTextureList[bb->Texture2]);
|
||||
} else if (LastTexture2 > 0) {
|
||||
//warning("TODO: Texture configuration\n");
|
||||
//warning("TODO: Texture configuration");
|
||||
#if 0
|
||||
g_renderer->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
||||
g_renderer->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
||||
@ -196,7 +196,7 @@ void RenderGeometry(void) {
|
||||
}
|
||||
bb->Texture1 = -3;
|
||||
}
|
||||
//warning("TODO: Texture configuration\n");
|
||||
//warning("TODO: Texture configuration");
|
||||
#if 0
|
||||
g_renderer->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
||||
g_renderer->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
||||
@ -415,7 +415,7 @@ bool rRenderScene(void) {
|
||||
SHADOWBOX *sb = ShadowBoxesList[j];
|
||||
rSetUserViewMatrix(sb->ViewMatrixNum);
|
||||
if (bDisableShadows) break;
|
||||
warning("TODO: Shadows\n");
|
||||
warning("TODO: Shadows");
|
||||
#if 0
|
||||
for (i = 0; i < sb->NumShadowsList; i++) {
|
||||
if (!(hres = RenderProjectiveShadow(&sb->ShadowsList[i]))) {
|
||||
|
@ -151,7 +151,7 @@ void Find2DConvexHull(DWORD nverts, COLORVERTEX *pntptr, DWORD *cNumOutIdxs, WOR
|
||||
* find 2D convex hull for the object
|
||||
* --------------------------------------------------*/
|
||||
bool rMakeShadowVolume(SHADOWBOX *sb, gVertex *InVerts, DWORD nverts, float lightm[9]) {
|
||||
warning("Stubbed: rMakeShadowVolume\n");
|
||||
warning("Stubbed: rMakeShadowVolume");
|
||||
#if 0
|
||||
Matrix4x4 matWorld, matView, matProj, IDmat;
|
||||
DWORD i;
|
||||
@ -319,7 +319,7 @@ bool rMakeShadowVolume(SHADOWBOX *sb, gVertex *InVerts, DWORD nverts, float ligh
|
||||
* makes a shadow box to avoid stenciled shadows over the object
|
||||
* --------------------------------------------------*/
|
||||
bool rMakeShadowBox(SHADOWBOX *sb, float BoxX, float BoxY, float BoxZ, WORD intens) {
|
||||
warning("Stubbed: rMakeShadowBox\n");
|
||||
warning("Stubbed: rMakeShadowBox");
|
||||
#if 0
|
||||
bool hr;
|
||||
LPDIRECT3DDEVICE7 pd3dDevice = g_pd3dDevice;
|
||||
@ -509,7 +509,7 @@ bool rMakeShadowBox(SHADOWBOX *sb, float BoxX, float BoxY, float BoxZ, WORD inte
|
||||
* --------------------------------------------------*/
|
||||
bool RenderShadow(SHADOW *pShad,
|
||||
void *lpVBuf) {
|
||||
warning("TODO: Stubbed RenderShadow\n");
|
||||
warning("TODO: Stubbed RenderShadow");
|
||||
#if 0
|
||||
LPDIRECT3DDEVICE7 pd3dDevice = g_pd3dDevice;
|
||||
|
||||
@ -583,7 +583,7 @@ bool RenderShadow(SHADOW *pShad,
|
||||
* --------------------------------------------------*/
|
||||
bool RenderShadowBox(SHADOWBOX *pSB,
|
||||
int lpVBuf) {
|
||||
warning("TODO: RenderShadowBox\n");
|
||||
warning("TODO: RenderShadowBox");
|
||||
#if 0
|
||||
LPDIRECT3DDEVICE7 pd3dDevice = g_pd3dDevice;
|
||||
|
||||
@ -628,7 +628,7 @@ bool RenderShadowBox(SHADOWBOX *pSB,
|
||||
* of rendered 2D extent rect of all shadow vols.
|
||||
* --------------------------------------------------*/
|
||||
bool DrawShadow(unsigned int x1, unsigned int y1, unsigned int x2, unsigned int y2, WORD intens) {
|
||||
warning("Stubbed: DrawShadow\n");
|
||||
warning("Stubbed: DrawShadow");
|
||||
#if 0
|
||||
LPDIRECT3DDEVICE7 pd3dDevice = g_pd3dDevice;
|
||||
|
||||
@ -698,7 +698,7 @@ bool DrawShadow(unsigned int x1, unsigned int y1, unsigned int x2, unsigned int
|
||||
* prepare shadow for projection to a texture
|
||||
* --------------------------------------------------*/
|
||||
bool rMakeProjectiveShadow(SHADOWBOX *sb, void *InVerts, DWORD nverts) {
|
||||
warning("Stubbed. rMakeProjectiveShadow\n");
|
||||
warning("Stubbed. rMakeProjectiveShadow");
|
||||
#if 0
|
||||
SHADOW *shad = &sb->ShadowsList[0];
|
||||
D3DVERTEXBUFFERDESC vbDesc;
|
||||
@ -820,7 +820,7 @@ bool rMakeProjectiveShadow(SHADOWBOX *sb, void *InVerts, DWORD nverts) {
|
||||
* renders shadow to a specific texture
|
||||
* --------------------------------------------------*/
|
||||
bool RenderProjectiveShadow(SHADOW *pShad) {
|
||||
warning("Stubbed. RenderPojectiveShadow\n");
|
||||
warning("Stubbed. RenderPojectiveShadow");
|
||||
#if 0
|
||||
HRESULT hres;
|
||||
LPDIRECT3DDEVICE7 pd3dDevice = g_pd3dDevice;
|
||||
@ -911,7 +911,7 @@ bool RenderProjectiveShadow(SHADOW *pShad) {
|
||||
* draw projected shadow texture to the room
|
||||
* --------------------------------------------------*/
|
||||
bool DrawProjectiveShadow(SHADOW *pShad) {
|
||||
warning("Stubbed: DrawProjectiveShadow\n");
|
||||
warning("Stubbed: DrawProjectiveShadow");
|
||||
#if 0
|
||||
bool hres;
|
||||
|
||||
|
@ -81,7 +81,7 @@ void t3dLoadMaterials(WGame &game, t3dBODY *b, Common::SeekableReadStream &strea
|
||||
if (LoaderFlags & T3D_HALFTEXTURESIZE) flag = rSURFACEHALF; // Se deve scalare le textures
|
||||
else flag = 0;
|
||||
MaterialPtr mat = b->MatTable[material];
|
||||
//warning("Loading material %d\n", material);
|
||||
//warning("Loading material %d", material);
|
||||
#ifndef WMGEN
|
||||
if (!(game._renderer->addMaterial(mat, Appo,/*f1*/0, flag))) { // Carica e scala texture
|
||||
warning("Material file %s not found, ", Appo); // Se non trova la texture
|
||||
@ -269,7 +269,7 @@ void LoadBounds(WorkDirs &workDirs, const char *pname, t3dBODY *b) {
|
||||
}
|
||||
b->NumLevels = nlev = stream->readSint16LE();
|
||||
if (nlev > T3D_MAX_LEVELS) {
|
||||
warning("Too much Floor Levels in %s: %d instead of %d\n", pname, b->NumLevels, T3D_MAX_LEVELS);
|
||||
warning("Too much Floor Levels in %s: %d instead of %d", pname, b->NumLevels, T3D_MAX_LEVELS);
|
||||
b->NumLevels = nlev = T3D_MAX_LEVELS;
|
||||
}
|
||||
|
||||
@ -537,7 +537,7 @@ t3dBODY *t3dBODY::loadFromStream(WGame &game, const Common::String &pname, Commo
|
||||
#endif
|
||||
//----------------END OF VERTEX PRE-LIGHTING---------------------
|
||||
|
||||
warning("LoaderFlags late = %08X\n", LoaderFlags);
|
||||
warning("LoaderFlags late = %08X", LoaderFlags);
|
||||
//decodeLoaderFlags(LoaderFlags);
|
||||
if (!(LoaderFlags & T3D_NOBOUNDS)) { // Carica Bounds
|
||||
auto bndName = workdirs.join(workdirs._bndDir, pname, "bnd");
|
||||
|
@ -40,7 +40,7 @@ void t3dMESH::loadFaces(t3dBODY *b, Common::SeekableReadStream &stream) {
|
||||
|
||||
uint16 n = stream.readSint16LE(); // Legge indice materiale
|
||||
if (n >= b->NumMaterials())
|
||||
warning("Material index wrong: current index: %d; Max material index %d\n", n, b->NumMaterials());
|
||||
warning("Material index wrong: current index: %d; Max material index %d", n, b->NumMaterials());
|
||||
else {
|
||||
FList[face].mat = b->MatTable[n]; // Make the pointer to the material
|
||||
if (b->MatTable[n]->addNumFaces(1/*f2*/) == false) // Add face space to the material
|
||||
|
@ -248,7 +248,7 @@ void HandleFirstPersonView( void )
|
||||
* --------------------------------------------------*/
|
||||
|
||||
void ProcessKeyboard(WGame &game) {
|
||||
//warning("STUBBED: ProcessKeyboard\n");
|
||||
//warning("STUBBED: ProcessKeyboard");
|
||||
|
||||
// Hack: Skip intro:
|
||||
if ((CurDialog == dR000) || (CurDialog == dR111) || (CurDialog == dR211)) {
|
||||
|
@ -332,7 +332,7 @@ void UpdatePlayerStand(WGame &game, uint8 oc) {
|
||||
mindist = dist;
|
||||
na = b;
|
||||
}
|
||||
warning("Found %d, dist %f, good %d\n", b, dist, na);
|
||||
warning("Found %d, dist %f, good %d", b, dist, na);
|
||||
|
||||
panims[pc] = b ;
|
||||
pc ++;
|
||||
@ -424,7 +424,7 @@ void ChangePlayer(WGame &game, uint8 oc) {
|
||||
}
|
||||
}
|
||||
// Cambia stanza andandosi a leggere la posizione e l'animazione che aveva prima
|
||||
warning("Changing Room to |%s| pos: %d an: %d\n", PlayerStand[CurPlayer].roomName.c_str(), PlayerStand[CurPlayer].pos, PlayerStand[CurPlayer].an);
|
||||
warning("Changing Room to |%s| pos: %d an: %d", PlayerStand[CurPlayer].roomName.c_str(), PlayerStand[CurPlayer].pos, PlayerStand[CurPlayer].an);
|
||||
ChangeRoom(game, PlayerStand[CurPlayer].roomName, PlayerStand[CurPlayer].pos, 0);
|
||||
if ((curRoom == r15) || (curRoom == r1F))
|
||||
SetBndLevel(init, nullptr, PlayerStand[CurPlayer].bnd);
|
||||
|
@ -51,7 +51,7 @@ namespace Watchmaker {
|
||||
* InitMusic
|
||||
* --------------------------------------------------*/
|
||||
bool InitMusic() {
|
||||
warning("STUBBED InitMusic\n");
|
||||
warning("STUBBED InitMusic");
|
||||
#if 0
|
||||
if (!mInitMusicSystem())
|
||||
return false;
|
||||
|
@ -520,7 +520,7 @@ void PaintIntroText(Renderer &renderer) {
|
||||
/* PROCESSTIME */
|
||||
/*-------------------------------------------------------------------------*/
|
||||
void ProcessTime(WGame &game) {
|
||||
// warning("STUBBED ProcessTime\n");
|
||||
// warning("STUBBED ProcessTime");
|
||||
|
||||
// LARGE_INTEGER pf,pt;
|
||||
int32 i;
|
||||
@ -665,7 +665,7 @@ void InitMain(WGame &game) {
|
||||
Event(EventClass::MC_SYSTEM, ME_START, MP_DEFAULT, 0, 0, 0, nullptr, nullptr, nullptr);
|
||||
|
||||
if (!rClearBuffers(rCLEARBACKBUFFER | rCLEARZBUFFER)) // Cancella buffers
|
||||
//warning("Unable to clear backbuffers\n");
|
||||
//warning("Unable to clear backbuffers");
|
||||
|
||||
T1.tnum = T2.tnum = -1;
|
||||
T1t = T2t = nullptr;
|
||||
@ -925,7 +925,7 @@ void doSystem(WGame &game) {
|
||||
case ME_CONTINUEEFFECT:
|
||||
TheMessage->wparam1 --;
|
||||
if (TheMessage->wparam1 > 0) {
|
||||
warning("STUBBED: ME_CONTINUEEFFECT\n");
|
||||
warning("STUBBED: ME_CONTINUEEFFECT");
|
||||
#if 0
|
||||
switch (TheMessage->bparam) {
|
||||
case EFFECT_FADIN:
|
||||
|
@ -114,7 +114,7 @@ const char *CharNameHI_Strings[] = {
|
||||
* --------------------------------------------------*/
|
||||
// Controllo che la giusta MoglieSupervisore sia caricata
|
||||
bool WGame::CheckAndLoadMoglieSupervisoreModel(int32 c) {
|
||||
warning("CheckAndLoadMoglieSupervisoreModel(workDirs, %d)\n", c);
|
||||
warning("CheckAndLoadMoglieSupervisoreModel(workDirs, %d)", c);
|
||||
char RemoveName[128] = "";
|
||||
char RemoveNameHI[128] = "";
|
||||
int32 j;
|
||||
@ -289,7 +289,7 @@ int WGame::StartPlayingGame(const Common::String &LoaderName_override) {
|
||||
bool WGame::LoadAndSetup(const Common::String &name, uint8 lite) {
|
||||
uint16 i = 0;
|
||||
|
||||
warning("--=>> %s <<=--: LoaderFlags: %08X\n", name.c_str(), LoaderFlags);
|
||||
warning("--=>> %s <<=--: LoaderFlags: %08X", name.c_str(), LoaderFlags);
|
||||
t3dCurCamera = &t3dIconCamera;
|
||||
|
||||
auto windowInfo = _renderer->getScreenInfos();
|
||||
@ -318,7 +318,7 @@ bool WGame::LoadAndSetup(const Common::String &name, uint8 lite) {
|
||||
return false;
|
||||
}
|
||||
|
||||
warning("Reached loop: %02X\n", LoadChar);
|
||||
warning("Reached loop: %02X", LoadChar);
|
||||
for (i = 0; i < 32; i++) {
|
||||
if (i >= ocCURPLAYER) continue;
|
||||
|
||||
@ -341,7 +341,7 @@ bool WGame::LoadAndSetup(const Common::String &name, uint8 lite) {
|
||||
CharNameHI_Strings[i + 1] = "MoglieKimono.t3d";
|
||||
}
|
||||
}
|
||||
warning("About to load %s\n", CharName[i + 1]);
|
||||
warning("About to load %s", CharName[i + 1]);
|
||||
if (!(Character[i + 1] = t3dLoadCharacter(*this, CharName[i + 1], Character[i + 1], i))) {
|
||||
warning("Error loading %s", CharName[i + 1]);
|
||||
return false;
|
||||
@ -540,7 +540,7 @@ void WGame::UpdateAll() {
|
||||
*
|
||||
* --------------------------------------------------*/
|
||||
void WGame::LoadMisc() {
|
||||
warning("LoadMisc\n");
|
||||
warning("LoadMisc");
|
||||
char str[20];
|
||||
int32 i;
|
||||
|
||||
@ -606,7 +606,7 @@ void WGame::LoadMisc() {
|
||||
}
|
||||
|
||||
bMiscLoaded = 1;
|
||||
warning("LoadMisc Done\n");
|
||||
warning("LoadMisc Done");
|
||||
}
|
||||
|
||||
void WGame::GameLoop() {
|
||||
@ -637,7 +637,7 @@ void WGame::GameLoop() {
|
||||
sdl->pollSDL();
|
||||
done = sdl->shouldQuit;
|
||||
if (g_bActive && g_bReady) {
|
||||
//warning("NextMessage\n");
|
||||
//warning("NextMessage");
|
||||
NextMessage(*this);
|
||||
}
|
||||
//}
|
||||
@ -649,7 +649,7 @@ void WGame::CleanUpAndPostQuit() {
|
||||
extern char *TextBucket;
|
||||
|
||||
gameOptions.save(workDirs);
|
||||
warning("STUBBED CleanupAndPostQuit\n");
|
||||
warning("STUBBED CleanupAndPostQuit");
|
||||
#if 0
|
||||
if (CreditsNames) t3dFree(CreditsNames);
|
||||
if (CreditsRoles) t3dFree(CreditsRoles);
|
||||
|
@ -55,7 +55,7 @@ public:
|
||||
subtitles_on = stream->readByte();
|
||||
bShowRoomDescriptions = stream->readByte();
|
||||
bShowExtraLocalizationStrings = stream->readByte();
|
||||
warning("Done loading options\n");
|
||||
warning("Done loading options");
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
@ -48,7 +48,7 @@ struct Init : public SerializableAsset {
|
||||
SerializableDynamicArray<SCreditsRole> _creditsRoles;
|
||||
|
||||
void loadFromStream(Common::SeekableReadStream &stream) {
|
||||
warning("Init\n");
|
||||
warning("Init");
|
||||
Room.loadFromStream(stream);
|
||||
Obj.loadFromStream(stream);
|
||||
InvObj.loadFromStream(stream);
|
||||
|
@ -153,7 +153,7 @@ void HandleMouseChanges()
|
||||
bLPressed = buttonState & SDL_BUTTON_LMASK;
|
||||
bRPressed = buttonState & SDL_BUTTON_RMASK;
|
||||
|
||||
//warning("L: %d %d R: %d %d\n", bLPressed, bLPressedPrev, bRPressed, bRPressedPrev);
|
||||
//warning("L: %d %d R: %d %d", bLPressed, bLPressedPrev, bRPressed, bRPressedPrev);
|
||||
// Button 0 pressed or released
|
||||
if( bLPressed != bLPressedPrev )
|
||||
{
|
||||
|
@ -239,7 +239,7 @@ void ResetScreenBuffer() {
|
||||
memset(OldPaintRect, 0, sizeof(OldPaintRect));
|
||||
|
||||
if (!rClearBuffers(rCLEARSCREENBUFFER | rCLEARZBUFFER))
|
||||
warning("Unable to clear screenbuffer\n");
|
||||
warning("Unable to clear screenbuffer");
|
||||
}
|
||||
|
||||
/* -----------------30/10/98 16.18-------------------
|
||||
@ -262,7 +262,7 @@ void AddPaintRect(int32 tnum, int32 px, int32 py, int32 ox, int32 oy, int32 dx,
|
||||
|
||||
// ce ne sono troppe
|
||||
if (a >= MAX_PAINT_RECTS) {
|
||||
warning("Too many PaintRects!\n");
|
||||
warning("Too many PaintRects!");
|
||||
return ;
|
||||
}
|
||||
|
||||
|
@ -25,77 +25,77 @@
|
||||
namespace Watchmaker {
|
||||
|
||||
bool mInitMusicSystem(void) {
|
||||
warning("STUBBED: mInitMusicSystem\n");
|
||||
warning("STUBBED: mInitMusicSystem");
|
||||
return true;
|
||||
}
|
||||
|
||||
bool mCloseMusicSystem(void) {
|
||||
warning("STUBBED: mCloseMusicSystem\n");
|
||||
warning("STUBBED: mCloseMusicSystem");
|
||||
return true;
|
||||
}
|
||||
|
||||
bool mLoadMusic(const char *FileName) {
|
||||
warning("STUBBED: mLoadMusic\n");
|
||||
warning("STUBBED: mLoadMusic");
|
||||
return true;
|
||||
}
|
||||
|
||||
bool mPlayMusic(const char *FileName) {
|
||||
warning("STUBBED: mPlayMusic\n");
|
||||
warning("STUBBED: mPlayMusic");
|
||||
return true;
|
||||
}
|
||||
|
||||
bool mStopMusic(void) {
|
||||
warning("STUBBED: mStopMusic\n");
|
||||
warning("STUBBED: mStopMusic");
|
||||
return true;
|
||||
}
|
||||
|
||||
bool mRestoreMixerVolume(void) {
|
||||
warning("STUBBED: mRestoreMixerVolume\n");
|
||||
warning("STUBBED: mRestoreMixerVolume");
|
||||
return true;
|
||||
}
|
||||
|
||||
bool sSetListener(sListener *NewListener) {
|
||||
warning("STUBBED: sSetListener\n");
|
||||
warning("STUBBED: sSetListener");
|
||||
return true;
|
||||
}
|
||||
|
||||
bool sStartSound(sSound *CurSound, bool Reload) {
|
||||
warning("STUBBED: sStartSound\n");
|
||||
warning("STUBBED: sStartSound");
|
||||
return true;
|
||||
}
|
||||
|
||||
bool sStopSound(int32 index) {
|
||||
warning("STUBBED: sStopSound\n");
|
||||
warning("STUBBED: sStopSound");
|
||||
return true;
|
||||
}
|
||||
|
||||
bool sStopAllSounds(void) {
|
||||
warning("STUBBED: sStopAllSounds\n");
|
||||
warning("STUBBED: sStopAllSounds");
|
||||
return true;
|
||||
}
|
||||
|
||||
bool sIsPlaying(sS32 lIndex) {
|
||||
warning("STUBBED: sIsPlaying\n");
|
||||
warning("STUBBED: sIsPlaying");
|
||||
return true;
|
||||
}
|
||||
|
||||
bool mSetAllVolume(unsigned char Volume) {
|
||||
warning("STUBBED: mSetAllVolume\n");
|
||||
warning("STUBBED: mSetAllVolume");
|
||||
return true;
|
||||
}
|
||||
|
||||
bool sSetAllSoundsVolume(unsigned char Vol) {
|
||||
warning("STUBBED: sSetAllSoundsVolume\n");
|
||||
warning("STUBBED: sSetAllSoundsVolume");
|
||||
return true;
|
||||
}
|
||||
|
||||
bool sSetAllSpeechVolume(unsigned char Vol) {
|
||||
warning("STUBBED: sSetAllSpeechVolume\n");
|
||||
warning("STUBBED: sSetAllSpeechVolume");
|
||||
return true;
|
||||
}
|
||||
|
||||
bool sStartSoundDiffuse(sSound *CurSound) {
|
||||
warning("STUBBED: sStartSoundDiffuse\n");
|
||||
warning("STUBBED: sStartSoundDiffuse");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -89,7 +89,7 @@ void *t3dRealloc(void *pp, uint32 additionalBytes) {
|
||||
t3dAllocatedMemory += additionalBytes;
|
||||
//malloc_size()
|
||||
pp = res;//realloc(pp, additionalBytes);
|
||||
//warning("t3dRealloc() size: %d, additionalBytes: %d, newSize = %d\n", size, additionalBytes, malloc_size(pp));
|
||||
//warning("t3dRealloc() size: %d, additionalBytes: %d, newSize = %d", size, additionalBytes, malloc_size(pp));
|
||||
return (pp);
|
||||
}
|
||||
|
||||
@ -106,7 +106,7 @@ void t3dFree(void *p) {
|
||||
|
||||
//..........................................................................
|
||||
void t3dStartTime() {
|
||||
warning("STUBBED t3dStartTime\n");
|
||||
warning("STUBBED t3dStartTime");
|
||||
#if 0
|
||||
timeGetDevCaps(&tc, sizeof(tc));
|
||||
timeBeginPeriod(tc.wPeriodMin);
|
||||
@ -115,7 +115,7 @@ void t3dStartTime() {
|
||||
}
|
||||
|
||||
void t3dEndTime() {
|
||||
warning("STUBBED t3dEndTime\n");
|
||||
warning("STUBBED t3dEndTime");
|
||||
#if 0
|
||||
timeEndPeriod(tc.wPeriodMin);
|
||||
#endif
|
||||
@ -129,7 +129,7 @@ uint32 t3dReadTime() {
|
||||
//------------------------- File I/O Functions -----------------------------
|
||||
|
||||
bool t3dFastFileInit(const char *name) {
|
||||
warning("STUBBED t3dFastFileInit\n");
|
||||
warning("STUBBED t3dFastFileInit");
|
||||
#if 0
|
||||
bUsingFastFile = FastFileInit(name);
|
||||
return (BOOL)(bUsingFastFile);
|
||||
@ -165,7 +165,7 @@ int t3dAccessFile(char *name) {
|
||||
bool t3dGetFileDate(uint32 *date, uint32 *time, const char *name) {
|
||||
#if 0
|
||||
FILE *f = fopen(name, "rb");
|
||||
//warning("STUBBED: t3dGetFileDate(%s)\n", name);
|
||||
//warning("STUBBED: t3dGetFileDate(%s)", name);
|
||||
if (f) {
|
||||
fclose(f);
|
||||
return true;
|
||||
|
@ -253,7 +253,7 @@ int32 CreateTooltipBitmap(Renderer &renderer, char *tooltip, struct SFont *f, ui
|
||||
* LoadFont
|
||||
* --------------------------------------------------*/
|
||||
void LoadFont(struct SFont *f, const char *n) {
|
||||
warning("STUBBED: LoadFont(%s)\n", n);
|
||||
warning("STUBBED: LoadFont(%s)", n);
|
||||
#if 0
|
||||
char name[100], a;
|
||||
|
||||
@ -288,7 +288,7 @@ int32 LoadDDBitmap(WGame &game, const char *n, uint8 flags) {
|
||||
int rez = rLoadBitmapImage(game, name.c_str(), (uint8)(rBITMAPSURFACE | rSURFACEFLIP | flags));
|
||||
|
||||
if (rez <= 0) {
|
||||
warning("Failed to load %s. Quitting ...\n", name.c_str());
|
||||
warning("Failed to load %s. Quitting ...", name.c_str());
|
||||
CloseSys(game);
|
||||
}
|
||||
|
||||
@ -505,7 +505,7 @@ bool SetBndLevel(Init &init, const char *roomname, int32 lev) {
|
||||
* PrintLoading
|
||||
* --------------------------------------------------*/
|
||||
void PrintLoading(void) {
|
||||
warning("STUBBED: PrintLoading\n");
|
||||
warning("STUBBED: PrintLoading");
|
||||
#if 0
|
||||
// Stampa la scritta loading
|
||||
|
||||
@ -654,7 +654,7 @@ void DisplayD3DTriangle(Renderer &renderer, int32 x1, int32 y1, int32 x2, int32
|
||||
}
|
||||
|
||||
if (a >= MAX_D3D_TRIANGLES) {
|
||||
warning("Too many D3D Triangles!\n");
|
||||
warning("Too many D3D Triangles!");
|
||||
return ;
|
||||
}
|
||||
|
||||
@ -686,7 +686,7 @@ void DisplayD3DRect(Renderer &renderer, int32 px, int32 py, int32 dx, int32 dy,
|
||||
}
|
||||
|
||||
if (a >= MAX_D3D_RECTS) {
|
||||
warning("Too many D3D Rects!\n");
|
||||
warning("Too many D3D Rects!");
|
||||
return ;
|
||||
}
|
||||
|
||||
@ -711,7 +711,7 @@ void DisplayDDBitmap(Renderer &renderer, int32 tnum, int32 px, int32 py, int32 o
|
||||
break;
|
||||
|
||||
if (a >= MAX_DD_BITMAPS) {
|
||||
warning("Too many DD Bitmaps!\n");
|
||||
warning("Too many DD Bitmaps!");
|
||||
return ;
|
||||
}
|
||||
|
||||
@ -736,7 +736,7 @@ void DisplayDDBitmap_NoFit(int32 tnum, int32 px, int32 py, int32 ox, int32 oy, i
|
||||
break;
|
||||
|
||||
if (a >= MAX_DD_BITMAPS) {
|
||||
warning("Too many DD Bitmaps!\n");
|
||||
warning("Too many DD Bitmaps!");
|
||||
return ;
|
||||
}
|
||||
|
||||
@ -799,7 +799,7 @@ void DisplayDDText(Renderer &renderer, char *text, struct SFont *f, uint8 color,
|
||||
break;
|
||||
|
||||
if (a >= MAX_DD_TEXTS) {
|
||||
warning("Too many DD Texts!\n");
|
||||
warning("Too many DD Texts!");
|
||||
return ;
|
||||
}
|
||||
|
||||
|
@ -49,7 +49,7 @@ uint8 force_debug_window = 0;
|
||||
void CleanUpAndPostQuit(WorkDirs &workDirs, GameOptions &gameOptions);
|
||||
|
||||
int WMakerMain() {
|
||||
warning("The Watchmaker\n");
|
||||
warning("The Watchmaker");
|
||||
|
||||
//CreateWindow()
|
||||
int loaderFlags = 0;
|
||||
@ -97,7 +97,7 @@ int WMakerMain() {
|
||||
if (LoaderFlags & T3D_NOLIGHTMAPS) rSetLightmapRendering(0); // Disattiva le Lightmaps
|
||||
else rSetLightmapRendering(1); // Attiva le Lightmaps
|
||||
*/
|
||||
warning("init engine...\n");
|
||||
warning("init engine...");
|
||||
if (!(rInitialize3DEnvironment(*game,/*hWnd, */ WmCfgName))) { // Apre scheda 3D
|
||||
game->CleanUpAndPostQuit();
|
||||
return 1;
|
||||
@ -128,7 +128,7 @@ int WMakerMain() {
|
||||
|
||||
game->GameLoop();
|
||||
|
||||
warning("FIN\n");
|
||||
warning("FIN");
|
||||
delete game;
|
||||
return 0;
|
||||
}
|
||||
|
@ -40,7 +40,7 @@
|
||||
namespace Watchmaker {
|
||||
|
||||
bool rInitialize3DEnvironment(WGame &game, char *cfg) {
|
||||
warning("STUBBED: rInitialize3DEnvironment\n");
|
||||
warning("STUBBED: rInitialize3DEnvironment");
|
||||
game.sdl->initWindow();
|
||||
game._renderer->initGL();
|
||||
return true;
|
||||
@ -66,7 +66,7 @@ unsigned int gGetTextureListPosition() {
|
||||
#endif
|
||||
|
||||
bool rSetRenderMode(int state) {
|
||||
warning("STUBBED: rSetRenderMode\n");
|
||||
warning("STUBBED: rSetRenderMode");
|
||||
}
|
||||
|
||||
bool checkGlError(const char *when) {
|
||||
@ -83,7 +83,7 @@ bool checkGlError(const char *when) {
|
||||
case GL_STACK_OVERFLOW: explanation = "GL_STACK_OVERFLOW"; break;
|
||||
default: break;
|
||||
}
|
||||
warning("%s: GL raised error %d - %s\n", when, error, explanation.c_str());
|
||||
warning("%s: GL raised error %d - %s", when, error, explanation.c_str());
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
@ -103,41 +103,41 @@ bool rClearBuffers(char flags) {
|
||||
}
|
||||
|
||||
unsigned char *rLockSurfaceDirect(gTexture *t, unsigned int *pitch) {
|
||||
warning("STUBBED: rLockSurfaceDirect\n");
|
||||
warning("STUBBED: rLockSurfaceDirect");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void rUnlockSurfaceDirect(gTexture *t) {
|
||||
warning("STUBBED: rUnlockSurfaceDirect\n");
|
||||
warning("STUBBED: rUnlockSurfaceDirect");
|
||||
}
|
||||
|
||||
uint16 rRGBAToTextureFormat(unsigned int r, unsigned int g, unsigned int b, unsigned int a) {
|
||||
warning("STUBBED: rRGBAToTextureFormat\n");
|
||||
warning("STUBBED: rRGBAToTextureFormat");
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool rSetMovieFrame(MaterialPtr mat, uint32 dwCurrFrame) {
|
||||
warning("STUBBED: rSetMovieFrame\n");
|
||||
warning("STUBBED: rSetMovieFrame");
|
||||
return false;
|
||||
}
|
||||
|
||||
int rCreateSurface(unsigned int dimx, unsigned int dimy, unsigned char flags) {
|
||||
warning("STUBBED: rCreateSurface\n");
|
||||
warning("STUBBED: rCreateSurface");
|
||||
return 0;
|
||||
}
|
||||
|
||||
VertexBuffer rCreateVertexBuffer(unsigned int num) {
|
||||
//warning("STUBBED: rCreateVertexBuffer\n");
|
||||
//warning("STUBBED: rCreateVertexBuffer");
|
||||
return VertexBuffer();
|
||||
}
|
||||
|
||||
bool rDeleteVertexBuffer(VertexBuffer &vb) {
|
||||
warning("STUBBED: rDeleteVertexBuffer\n");
|
||||
warning("STUBBED: rDeleteVertexBuffer");
|
||||
return false;
|
||||
}
|
||||
|
||||
void rGetScreenInfos(unsigned int *width, unsigned int *height, unsigned int *bpp) {
|
||||
warning("STUBBED: rGetScreenInfos\n");
|
||||
warning("STUBBED: rGetScreenInfos");
|
||||
*width = 800;
|
||||
*height = 600;
|
||||
*bpp = 32;
|
||||
@ -157,7 +157,7 @@ bool rSetProjectionMatrix(float width, float height, float fAspect,
|
||||
|
||||
|
||||
void rScreenSpaceToCameraSpace(float *dx, float *dy, float *dz, float x, float y) {
|
||||
//warning("STUBBED: rScreenSpaceToCameraSpace\n");
|
||||
//warning("STUBBED: rScreenSpaceToCameraSpace");
|
||||
#if 0
|
||||
D3DMATRIX m;
|
||||
D3DVECTOR v, d;
|
||||
@ -179,64 +179,64 @@ void rScreenSpaceToCameraSpace(float *dx, float *dy, float *dz, float x, float y
|
||||
}
|
||||
|
||||
gTexture *gLoadTexture(char *TextName, unsigned int LoaderFlags) {
|
||||
warning("STUBBED gLoadTexture\n");
|
||||
warning("STUBBED gLoadTexture");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool rGrabVideo(const char *path, char flags) {
|
||||
warning("STUBBED: rGrabVideo\n");
|
||||
warning("STUBBED: rGrabVideo");
|
||||
return true;
|
||||
}
|
||||
|
||||
void rReleaseAllBitmaps(unsigned int NotFlags) {
|
||||
warning("STUBBED: rReleaseAllBitmaps\n");
|
||||
warning("STUBBED: rReleaseAllBitmaps");
|
||||
return;
|
||||
}
|
||||
|
||||
void rReleaseBitmap(int i) {
|
||||
warning("STUBBED: rReleaseBitmap\n");
|
||||
warning("STUBBED: rReleaseBitmap");
|
||||
return;
|
||||
}
|
||||
|
||||
void rReleaseAllTextures(unsigned int NotFlags) {
|
||||
warning("STUBBED: rReleaseAllTextures\n");
|
||||
warning("STUBBED: rReleaseAllTextures");
|
||||
return;
|
||||
}
|
||||
|
||||
void rSetBitmapName(unsigned int id, const char *s) {
|
||||
warning("STUBBED: rSetBitmapName\n");
|
||||
warning("STUBBED: rSetBitmapName");
|
||||
return;
|
||||
}
|
||||
|
||||
uint32 rGetMovieFrame(MaterialPtr mat) {
|
||||
warning("STUBBED: rGetMovieFrame\n");
|
||||
warning("STUBBED: rGetMovieFrame");
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
void rPrintText(const char *s, unsigned int dst, unsigned int src, unsigned short *FontTable, unsigned short x, unsigned short y) {
|
||||
warning("STUBBED: rPrintText\n");
|
||||
warning("STUBBED: rPrintText");
|
||||
return;
|
||||
}
|
||||
|
||||
void rGetTextDim(const char *s, unsigned short *FontTable, int *x, int *y) {
|
||||
warning("STUBBED: rGetTextDim\n");
|
||||
warning("STUBBED: rGetTextDim");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
void rResetPipeline() {
|
||||
//warning("STUBBED: rResetPipeline\n");
|
||||
//warning("STUBBED: rResetPipeline");
|
||||
return;
|
||||
}
|
||||
|
||||
void rClear(int dst, int dposx, int dposy, int sdimx, int sdimy, unsigned char r, unsigned char g, unsigned char b) {
|
||||
//warning("STUBBED: rClear(%d, %d, %d, %d, %d\n", dst, dposx, dposy, sdimx, sdimy);
|
||||
//warning("STUBBED: rClear(%d, %d, %d, %d, %d", dst, dposx, dposy, sdimx, sdimy);
|
||||
}
|
||||
|
||||
|
||||
void rBlitScreenBuffer(void) { // Should probably go to opengl_2d
|
||||
//warning("STUBBED: rBlitScreenBuffer\n");
|
||||
//warning("STUBBED: rBlitScreenBuffer");
|
||||
}
|
||||
|
||||
bool gMovie_SetFrame(gMaterial *mat, WORD newFrame) {
|
||||
|
@ -92,7 +92,7 @@ bool Renderer::createScreenBuffer() {
|
||||
_viewport.left = _viewport.top = 0;
|
||||
_viewport.right = 800;
|
||||
_viewport.bottom = 600;
|
||||
warning("TODO: Implement createScreenBuffer\n");
|
||||
warning("TODO: Implement createScreenBuffer");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -119,7 +119,7 @@ void loadAll(WorkDirs &workDirs, Init &init) {
|
||||
// NOTA: se slot==255 forza il save (salva senza controllare le condizioni)
|
||||
bool DataSave(const char *SaveName, uint8 slot) {
|
||||
char str[T3D_NAMELEN];
|
||||
warning("STUBBED: DataSave\n");
|
||||
warning("STUBBED: DataSave");
|
||||
#if 0
|
||||
FILE *fhs;
|
||||
int32 i, j;
|
||||
|
@ -140,7 +140,7 @@ void Event(EventClass classe, uint8 event, uint16 flags, int16 wparam1, int16 wp
|
||||
pqueue *lq;
|
||||
message *lm;
|
||||
|
||||
warning("Event(%s, event=%d, flags=%d, wparam1=%d, wparam2=%d, bparam=%d\n", eventToString(classe), event, flags, wparam1, wparam2);
|
||||
warning("Event(%s, event=%d, flags=%d, wparam1=%d, wparam2=%d, bparam=%d", eventToString(classe), event, flags, wparam1, wparam2);
|
||||
if (classe == EventClass::MC_IDLE && !event)
|
||||
return ;
|
||||
|
||||
@ -168,9 +168,9 @@ void Event(EventClass classe, uint8 event, uint16 flags, int16 wparam1, int16 wp
|
||||
return;
|
||||
} else {
|
||||
for (a = 0; a < MAXWAITINGMSGS; a++)
|
||||
warning("%d: %d %d %d %d\n", a, WaitingMsg[a].classe, WaitingMsg[a].event, WaitingMsg[a].flags, WaitingMsg[a].lparam[1]);
|
||||
warning("%d: %d %d %d %d", a, WaitingMsg[a].classe, WaitingMsg[a].event, WaitingMsg[a].flags, WaitingMsg[a].lparam[1]);
|
||||
|
||||
warning("ERRORE! CODA WAITING PIENA! - messy %d %d MAX %d\n", classe, event, MAXWAITINGMSGS);
|
||||
warning("ERRORE! CODA WAITING PIENA! - messy %d %d MAX %d", classe, event, MAXWAITINGMSGS);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -179,9 +179,9 @@ void Event(EventClass classe, uint8 event, uint16 flags, int16 wparam1, int16 wp
|
||||
uint8 pos;
|
||||
|
||||
for (pos = lq->head; pos != lq->tail; pos = (pos == MAX_MESSAGES - 1) ? 0 : pos + 1)
|
||||
warning("EVENT %d %d\n", lq->event[pos]->classe, lq->event[pos]->event);
|
||||
warning("EVENT %d %d", lq->event[pos]->classe, lq->event[pos]->event);
|
||||
|
||||
warning("ERRORE! CODA GAME PIENA! - messy %d %d MAX %d\n", classe, event, MAX_MESSAGES);
|
||||
warning("ERRORE! CODA GAME PIENA! - messy %d %d MAX %d", classe, event, MAX_MESSAGES);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -224,7 +224,7 @@ void Scheduler() {
|
||||
Counter = 0;
|
||||
TheMessage = &idlemessage;
|
||||
}
|
||||
//warning("Scheduler: %s %d\n", eventToString(TheMessage->classe), TheMessage->event);
|
||||
//warning("Scheduler: %s %d", eventToString(TheMessage->classe), TheMessage->event);
|
||||
}
|
||||
|
||||
/* -----------------08/02/99 10.11-------------------
|
||||
@ -232,7 +232,7 @@ void Scheduler() {
|
||||
* --------------------------------------------------*/
|
||||
void ProcessTheMessage(WGame &game) {
|
||||
SUPEREVENT:
|
||||
//warning("Event: %s - %d\n", eventToString(TheMessage->classe), TheMessage->event);
|
||||
//warning("Event: %s - %d", eventToString(TheMessage->classe), TheMessage->event);
|
||||
switch (TheMessage->classe) {
|
||||
case EventClass::MC_IDLE:
|
||||
break;
|
||||
|
@ -63,7 +63,7 @@ void sdl_wrapper::pollSDL() {
|
||||
switch (event.button.button) {
|
||||
case SDL_BUTTON_LEFT:
|
||||
bLPressed = true;
|
||||
warning("LEFT PRESSED\n");
|
||||
warning("LEFT PRESSED");
|
||||
break;
|
||||
case SDL_BUTTON_RIGHT:
|
||||
bRPressed = true;
|
||||
@ -76,7 +76,7 @@ void sdl_wrapper::pollSDL() {
|
||||
switch (event.button.button) {
|
||||
case SDL_BUTTON_LEFT:
|
||||
bLPressed = false;
|
||||
warning("LEFT RELEASED\n");
|
||||
warning("LEFT RELEASED");
|
||||
break;
|
||||
case SDL_BUTTON_RIGHT:
|
||||
bRPressed = false;
|
||||
@ -104,7 +104,7 @@ void sdl_wrapper::initWindow() {
|
||||
window = SDL_CreateWindow("The Watchmaker", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 800, 600, SDL_WINDOW_OPENGL);
|
||||
|
||||
if (window == nullptr) {
|
||||
warning("Couldn't create window: %s\n", SDL_GetError());
|
||||
warning("Couldn't create window: %s", SDL_GetError());
|
||||
assert(false);
|
||||
}
|
||||
int numRenderers = SDL_GetNumRenderDrivers();
|
||||
@ -112,7 +112,7 @@ void sdl_wrapper::initWindow() {
|
||||
for (int i = 0; i < numRenderers; i++) {
|
||||
SDL_RendererInfo info;
|
||||
SDL_GetRenderDriverInfo(i, &info);
|
||||
warning("Renderer(%d): %s\n", i, info.name);
|
||||
warning("Renderer(%d): %s", i, info.name);
|
||||
if (strcmp(info.name, "opengl") == 0) {
|
||||
renderIndex = i;
|
||||
}
|
||||
@ -120,7 +120,7 @@ void sdl_wrapper::initWindow() {
|
||||
renderer = SDL_CreateRenderer(window, renderIndex, SDL_RENDERER_ACCELERATED);
|
||||
SDL_RendererInfo info;
|
||||
SDL_GetRendererInfo(renderer, &info);
|
||||
warning("Renderer: %s\n", info.name);
|
||||
warning("Renderer: %s", info.name);
|
||||
IMG_Init(0);
|
||||
#endif
|
||||
}
|
||||
|
@ -5448,7 +5448,7 @@ void CaricaSaves(WGame &game) {
|
||||
char GfxFile[MAX_PATH];
|
||||
char Temp[10];
|
||||
char Data[T3D_NAMELEN + 8];
|
||||
warning("STUBBED: CaricaSaves\n");
|
||||
warning("STUBBED: CaricaSaves");
|
||||
#if 0
|
||||
FILE *file;
|
||||
|
||||
@ -5508,7 +5508,7 @@ void CaricaSaves(WGame &game) {
|
||||
}
|
||||
|
||||
void SortSaves(void) {
|
||||
warning("STUBBED: SortSaves\n");
|
||||
warning("STUBBED: SortSaves");
|
||||
#if 0
|
||||
qsort(Saves, NSaves, sizeof(SavesS), CompareSaves);
|
||||
#endif
|
||||
|
@ -115,7 +115,7 @@ unsigned int TGAread(void *ptr, unsigned int size, unsigned int n, Common::Seeka
|
||||
unsigned int len = size * n;
|
||||
#if 0
|
||||
if ((!ptr) || (!len) || (/*stream.pos() > stream.size()*/)) {
|
||||
warning("Overrun TGA parsing\n");
|
||||
warning("Overrun TGA parsing");
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
@ -285,7 +285,7 @@ void UpdateBall(WGame &game, struct SPhys *p) {
|
||||
* ProcessGopherKeyboard
|
||||
* --------------------------------------------------*/
|
||||
void ProcessGopherKeyboard() {
|
||||
warning("Stubbed: ProcessGopherKeyboard\n");
|
||||
warning("Stubbed: ProcessGopherKeyboard");
|
||||
#if 0
|
||||
t3dF32 AngleX, AngleY, AngleSpeed;
|
||||
t3dF32 TurnSpeed, Speed = 1.0f;
|
||||
@ -410,7 +410,7 @@ void ProcessGopherKeyboard() {
|
||||
* UpdateArrow
|
||||
* --------------------------------------------------*/
|
||||
void UpdateArrow() {
|
||||
warning("Stubbed: UpdateArrow\n");
|
||||
warning("Stubbed: UpdateArrow");
|
||||
#if 0
|
||||
t3dF32 AngleX, AngleY, AngleSpeed;
|
||||
t3dM3X3F mx, mv;
|
||||
|
@ -26,7 +26,7 @@
|
||||
namespace Watchmaker {
|
||||
|
||||
void ResetDIKbd(void) {
|
||||
warning("STUBBED ResetDIKbd\n");
|
||||
warning("STUBBED ResetDIKbd");
|
||||
}
|
||||
|
||||
uint32 timeGetTime() {
|
||||
@ -34,12 +34,12 @@ uint32 timeGetTime() {
|
||||
}
|
||||
|
||||
void GetLocalTime(SYSTEMTIME *) {
|
||||
warning("STUBBED GetLocalTime\n");
|
||||
warning("STUBBED GetLocalTime");
|
||||
return;
|
||||
}
|
||||
|
||||
void CopyFile(char *, char *, bool) {
|
||||
warning("STUBBED CopyFile\n");
|
||||
warning("STUBBED CopyFile");
|
||||
}
|
||||
|
||||
} // End of namespace Watchmaker
|
||||
|
@ -36,7 +36,7 @@ Common::SharedPtr<Common::SeekableReadStream> WorkDirs::resolveFile(const Common
|
||||
}
|
||||
Common::String converted = convertedFilename;
|
||||
delete[] convertedFilename;
|
||||
//warning("Resolve: %s\n", path);
|
||||
//warning("Resolve: %s", path);
|
||||
Common::SharedPtr<Common::SeekableReadStream> stream = nullptr;
|
||||
if (!noFastFile) {
|
||||
stream = _fastFile->resolve(converted.c_str());
|
||||
|
Loading…
x
Reference in New Issue
Block a user