WATCHMAKER: Drop \n from calls to warning(

This commit is contained in:
Einar Johan Trøan Sømåen 2022-09-11 15:29:35 +02:00 committed by Eugene Sandulenko
parent 35ee83f68d
commit d52d67482d
40 changed files with 185 additions and 185 deletions

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@ -211,7 +211,7 @@ int8 t3dLoadAnimation(WGame &game, const char *s, t3dMESH *mesh, uint16 Flag) {
{
auto stream = game.resolveFile(name);
if (!stream) {
warning("File %s not found\n", name);
warning("File %s not found", name);
return -1;
}
@ -569,7 +569,7 @@ t3dBODY *LoadShadowMeshes(WGame &game, const char *pname, t3dBODY *Body) {
* t3dLoadCharacter
* --------------------------------------------------*/
t3dCHARACTER *t3dLoadCharacter(WGame &game, const char *pname, t3dCHARACTER *b, uint16 num) {
warning("LoadCharacter(%s)\n", pname);
warning("LoadCharacter(%s)", pname);
uint8 Mirror = 1;
uint16 n = 0, f, i;
t3dV3F tmp;
@ -585,7 +585,7 @@ t3dCHARACTER *t3dLoadCharacter(WGame &game, const char *pname, t3dCHARACTER *b,
if (num >= 2) b->Flags |= T3D_CHARACTER_BNDHIDE;
//Try to load animation
if (t3dLoadAnimation(game, pname, b->Mesh, T3D_MESH_DEFAULTANIM) == -1) {
warning("t3dLoadCharacter: Error loading %s\n", pname);
warning("t3dLoadCharacter: Error loading %s", pname);
return nullptr;
}
FixupAnim(b->Mesh, 0, "");

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@ -419,7 +419,7 @@ void t3dReleaseBody(t3dBODY *b) {
* t3dReleaseCharacter
* --------------------------------------------------*/
void t3dReleaseCharacter(t3dCHARACTER *b) {
warning("STUBBED: t3dReleaseCharacter\n");
warning("STUBBED: t3dReleaseCharacter");
#if 0
t3dU32 i, j;
@ -1325,7 +1325,7 @@ t3dF32 t3dCheckWithFloor(void) {
* t3dProcessMirror
* --------------------------------------------------*/
void t3dProcessMirror(t3dMESH *mesh, t3dCAMERA *cam) {
warning("STUBBED: t3dProcessMirror\n");
warning("STUBBED: t3dProcessMirror");
#if 0
// t3dBODY *NewBody=NULL;
t3dV3F appo, c0;
@ -1855,7 +1855,7 @@ void t3dAddTextureBufferShadow(t3dCHARACTER *c, uint32 CurShadowBox, t3dLIGHT *l
gVertex *gv, *pc;
t3dV3F v, tmp, MinSco, MaxSco, Aspect, BBox[8], dir;
warning("TODO: t3dAddTextureBufferShadow\n");
warning("TODO: t3dAddTextureBufferShadow");
return;
#if 0
if (!cm || !cm->VertexBuffer)
@ -2449,11 +2449,11 @@ void t3dSetFaceVisibility(t3dMESH *mesh, t3dCAMERA *cam) {
if (*nf + 3 >= target->size()) {
// TODO: Why is this hack necessary?
warning("NumFaces: %d, Size: %d\n", *nf, target->size());
warning("NumFaces: %d, Size: %d", *nf, target->size());
/* static bool warned = false;
if (!warned) {
warned = true;*/
warning("Dropping face\n");
warning("Dropping face");
// }
target->resize(*nf + 4);
//continue;
@ -2647,7 +2647,7 @@ void t3dAddParticle(gMaterial *Material, t3dV3F *Source, t3dF32 size, t3dV3F Col
t3dV3F v0, v1, v2, v3;
uint32 rr, gg, bl, i;
warning("TODO: t3dAddParticle\n");
warning("TODO: t3dAddParticle");
return;
#if 0
uvbc = rGetUserVertexBufferCounter();
@ -2900,7 +2900,7 @@ void t3dCheckMaterialVB(MaterialPtr mat) {
if (i >= mat->NumAllocatedMesh)
return ;
//warning("TODO: Implement t3dCheckMaterialVB\n");
//warning("TODO: Implement t3dCheckMaterialVB");
// gv = rLockVertexPtr(mat->VB, DDLOCK_WRITEONLY | DDLOCK_NOSYSLOCK);
mat->VBO->_buffer.clear();
for (int i = 0; i < mat->NumAllocatedVerts; i++) {
@ -3022,7 +3022,7 @@ void t3dAddLensFlare(gMaterial *Material, t3dV3F *Source, t3dF32 size, t3dF32 pe
t3dV3F v0, v1, v2, v3;
int32 rr, gg, bb;
warning("TODO: t3dAddLensFlare\n");
warning("TODO: t3dAddLensFlare");
return;
#if 0
uvbc = rGetUserVertexBufferCounter();

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@ -186,7 +186,7 @@ void LoadVolumetricMap(WorkDirs &workDirs, const char *pname, t3dBODY *b) {
* t3dLoadOutdoorLights
* --------------------------------------------------*/
void t3dLoadOutdoorLights(const char *pname, t3dBODY *b, int32 ora) {
warning("STUBBED, t3dLoadOutdoorLights\n");
warning("STUBBED, t3dLoadOutdoorLights");
#if 0
t3dU32 i, j, k;
t3dMESH *m;

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@ -133,31 +133,31 @@ t3dCAMERAPATH::t3dCAMERAPATH(Common::SeekableReadStream &stream) {
}
}
void decodeLoaderFlags(uint32 flags) {
warning("%d: T3D_GENERATESHADOWMAPS\n", flags & T3D_GENERATESHADOWMAPS);
warning("%d: T3D_NOLIGHTMAPS\n", flags & T3D_NOLIGHTMAPS);
warning("%d: T3D_NORECURSION\n", flags & T3D_NORECURSION);
warning("%d: T3D_HALFTEXTURESIZE\n", flags & T3D_HALFTEXTURESIZE);
warning("%d: T3D_FULLSCREEN\n", flags & T3D_FULLSCREEN);
warning("%d: T3D_FASTRENDERING\n", flags & T3D_FASTRENDERING);
warning("%d: T3D_OUTDOORLIGHTS\n", flags & T3D_OUTDOORLIGHTS);
warning("%d: T3D_NOVOLUMETRICLIGHTS\n", flags & T3D_NOVOLUMETRICLIGHTS);
warning("%d: T3D_NOBOUNDS\n", flags & T3D_NOBOUNDS);
warning("%d: T3D_NOCAMERAS\n", flags & T3D_NOCAMERAS);
warning("%d: T3D_NONEXCLUSIVEMOUSE\n", flags & T3D_NONEXCLUSIVEMOUSE);
warning("%d: T3D_RECURSIONLEVEL1\n", flags & T3D_RECURSIONLEVEL1);
warning("%d: T3D_SKY\n", flags & T3D_SKY);
warning("%d: T3D_PRELOAD_RXT\n", flags & T3D_PRELOAD_RXT);
warning("%d: T3D_STATIC_SET0\n", flags & T3D_STATIC_SET0);
warning("%d: T3D_STATIC_SET1\n", flags & T3D_STATIC_SET1);
warning("%d: T3D_NOSHADOWS\n", flags & T3D_NOSHADOWS);
warning("%d: T3D_NOICONS\n", flags & T3D_NOICONS);
warning("%d: T3D_NOSOUND\n", flags & T3D_NOSOUND);
warning("%d: T3D_PRELOADBASE\n", flags & T3D_PRELOADBASE);
warning("%d: T3D_NOMUSIC\n", flags & T3D_NOMUSIC);
warning("%d: T3D_DEBUGMODE\n", flags & T3D_DEBUGMODE);
warning("%d: T3D_FASTFILE\n", flags & T3D_FASTFILE);
warning("%d: T3D_HIPOLYPLAYERS\n", flags & T3D_HIPOLYPLAYERS);
warning("%d: T3D_HIPOLYCHARACTERS\n", flags & T3D_HIPOLYCHARACTERS);
warning("%d: T3D_GENERATESHADOWMAPS", flags & T3D_GENERATESHADOWMAPS);
warning("%d: T3D_NOLIGHTMAPS", flags & T3D_NOLIGHTMAPS);
warning("%d: T3D_NORECURSION", flags & T3D_NORECURSION);
warning("%d: T3D_HALFTEXTURESIZE", flags & T3D_HALFTEXTURESIZE);
warning("%d: T3D_FULLSCREEN", flags & T3D_FULLSCREEN);
warning("%d: T3D_FASTRENDERING", flags & T3D_FASTRENDERING);
warning("%d: T3D_OUTDOORLIGHTS", flags & T3D_OUTDOORLIGHTS);
warning("%d: T3D_NOVOLUMETRICLIGHTS", flags & T3D_NOVOLUMETRICLIGHTS);
warning("%d: T3D_NOBOUNDS", flags & T3D_NOBOUNDS);
warning("%d: T3D_NOCAMERAS", flags & T3D_NOCAMERAS);
warning("%d: T3D_NONEXCLUSIVEMOUSE", flags & T3D_NONEXCLUSIVEMOUSE);
warning("%d: T3D_RECURSIONLEVEL1", flags & T3D_RECURSIONLEVEL1);
warning("%d: T3D_SKY", flags & T3D_SKY);
warning("%d: T3D_PRELOAD_RXT", flags & T3D_PRELOAD_RXT);
warning("%d: T3D_STATIC_SET0", flags & T3D_STATIC_SET0);
warning("%d: T3D_STATIC_SET1", flags & T3D_STATIC_SET1);
warning("%d: T3D_NOSHADOWS", flags & T3D_NOSHADOWS);
warning("%d: T3D_NOICONS", flags & T3D_NOICONS);
warning("%d: T3D_NOSOUND", flags & T3D_NOSOUND);
warning("%d: T3D_PRELOADBASE", flags & T3D_PRELOADBASE);
warning("%d: T3D_NOMUSIC", flags & T3D_NOMUSIC);
warning("%d: T3D_DEBUGMODE", flags & T3D_DEBUGMODE);
warning("%d: T3D_FASTFILE", flags & T3D_FASTFILE);
warning("%d: T3D_HIPOLYPLAYERS", flags & T3D_HIPOLYPLAYERS);
warning("%d: T3D_HIPOLYCHARACTERS", flags & T3D_HIPOLYCHARACTERS);
}
/* -----------------10/06/99 16.04-------------------
@ -190,7 +190,7 @@ Common::String constructPath(const Common::String &prefix, const Common::String
* t3dLoadSingleRoom
* --------------------------------------------------*/
t3dBODY *t3dLoadSingleRoom(WGame &game, const Common::String &_pname, t3dBODY *b, uint16 *NumBody, uint32 LoaderFlags) {
//warning("t3dLoadSingleRoom(workDirs, %s, b, %d, %d)\n", _pname, *NumBody, LoaderFlags);
//warning("t3dLoadSingleRoom(workDirs, %s, b, %d, %d)", _pname, *NumBody, LoaderFlags);
//decodeLoaderFlags(LoaderFlags);
Common::String pname(_pname);
@ -209,10 +209,10 @@ t3dBODY *t3dLoadSingleRoom(WGame &game, const Common::String &_pname, t3dBODY *b
auto name = constructPath(workdirs._t3dDir, pname);
//warning("t3dLoadSingleRoom opening(%s)\n", name.c_str());
//warning("t3dLoadSingleRoom opening(%s)", name.c_str());
auto stream = openFile(name);
if (!(stream)) { // Apre file
warning("t3dLoadSingleRoom: Failed to open(%s)\n", name.c_str());
warning("t3dLoadSingleRoom: Failed to open(%s)", name.c_str());
return nullptr;
}
@ -222,7 +222,7 @@ t3dBODY *t3dLoadSingleRoom(WGame &game, const Common::String &_pname, t3dBODY *b
} else
b = (t3dBODY *)t3dRealloc((uint32 *)b, sizeof(t3dBODY) * (++(*NumBody))); // Altrimenti, ridimensiona
//warning("Loading %s ...\n", name.c_str());
//warning("Loading %s ...", name.c_str());
*b = t3dBODY(); // Azzera Body
uint16 fileVersion = stream->readByte();
@ -254,7 +254,7 @@ t3dBODY *t3dLoadSingleRoom(WGame &game, const Common::String &_pname, t3dBODY *b
* t3dLoadRoom
* --------------------------------------------------*/
t3dBODY *t3dLoadRoom(WGame &game, const Common::String &pname, t3dBODY *b, uint16 *NumBody, uint32 LoaderFlags) {
warning("t3dLoadRoom(%s, b, %d, %d)\n", pname.c_str(), *NumBody, LoaderFlags);
warning("t3dLoadRoom(%s, b, %d, %d)", pname.c_str(), *NumBody, LoaderFlags);
struct _t3dLOADLIST *l;
t3dBODY *r, *rez;
t3dBODY *body;
@ -291,7 +291,7 @@ t3dBODY *t3dLoadRoom(WGame &game, const Common::String &pname, t3dBODY *b, uint1
t3dCalcRejectedMeshFromPortal(LoadedFiles[i].b);
}
warning("Room loaded\n");
warning("Room loaded");
return r;
}

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@ -27,7 +27,7 @@ namespace Watchmaker {
MaterialPtr rAddMaterial(gMaterial &Material, const Common::String &TextName, int NumFaces, unsigned int LoaderFlags) {
// TODO: This is duplicated in opengl_3d.cpp
warning("TODO: Fix rAddMaterial\n");
warning("TODO: Fix rAddMaterial");
#if 0
bool AlreadyLoaded=FALSE;
int len=strlen(TextName);
@ -237,7 +237,7 @@ void rRemoveMaterial(Common::SharedPtr<gMaterial> &m) {
* Aggiunge un materiale alla MaterialList
* --------------------------------------------------*/
void rAddToMaterialList(gMaterial &mat, signed short int ViewMatrixNum) {
//warning("Stubbed: rAddToMaterialList\n");
//warning("Stubbed: rAddToMaterialList");
//D3DVERTEXBUFFERDESC VBDesc;
gMaterial *cm;
gBatchBlock *bb;

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@ -48,7 +48,7 @@ struct Matrix4x4 {
for (int col = 1; col <= 4; col++) {
warning("%f ", getValue(row, col));
}
warning("\n");
warning("");
}
}
bool operator==(const Matrix4x4 &rhs) const {

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@ -26,7 +26,7 @@ namespace Watchmaker {
int32 t3dFloatToInt(t3dF32 nfloat) {
int32 sint = nfloat;
// warning("STUBBED: t3dFloatToInt\n");
// warning("STUBBED: t3dFloatToInt");
/*
__asm
{

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@ -43,7 +43,7 @@ struct gMovie {
// TODO
~gMovie() {
//warning("TODO: Clean up gMovie properly\n");
//warning("TODO: Clean up gMovie properly");
}
};

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@ -29,7 +29,7 @@ bool rGetStencilBitDepth() {
#if 0
return gStencilBitDepth;
#endif
//warning("TODO: Implement rGetStencilBitDepth\n");
//warning("TODO: Implement rGetStencilBitDepth");
return false;
}

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@ -118,7 +118,7 @@ void rResetExtends(void) {
void rBlitter(WGame &game, int dst, int src, int dposx, int dposy,
int sposx, int sposy, int sdimx, int sdimy) {
// TODO: This currently gets called a bit too much.
//warning("TODO: Stubbed rBlitter(%s, %d, %d, %d, %d, %d, %d, %d, %d)\n", gBitmapList[src].Name, dst, src, dposx, dposy, sposx, sposy, sdimx, sdimy);
//warning("TODO: Stubbed rBlitter(%s, %d, %d, %d, %d, %d, %d, %d, %d)", gBitmapList[src].Name, dst, src, dposx, dposy, sposx, sposy, sdimx, sdimy);
auto &bitmap = gBitmapList[src];
checkGlError("rBlitter Start");
@ -273,7 +273,7 @@ int createTextureFromSurface2(Surface &surface, int texFormat) {
compressed = false;
break;
default:
warning("Texture format not handled: %d\n", texFormat);
warning("Texture format not handled: %d", texFormat);
}
if (compressed) {
@ -288,14 +288,14 @@ int createTextureFromSurface2(Surface &surface, int texFormat) {
int rLoadBitmapImage(WGame &game, const char *TextName, unsigned char flags) {
WorkDirs &workDirs = game.workDirs;
if (flags & rTEXTURESURFACE) {
warning("TODO: support texture surface loading\n");
warning("TODO: support texture surface loading");
// return ((int) gLoadTexture(TextName, flags));
}
assert(TextName);
auto stream = workDirs.resolveFile(TextName);
if (!stream) {
warning("gLoadBitmapImage: Cannot find %s.\n", TextName);
warning("gLoadBitmapImage: Cannot find %s.", TextName);
return -1;
}
@ -303,7 +303,7 @@ int rLoadBitmapImage(WGame &game, const char *TextName, unsigned char flags) {
unsigned int pos = gGetBitmapListPosition();
if (pos == 0) {
warning("rLoadBitmap: Can't create more bitmaps\n");
warning("rLoadBitmap: Can't create more bitmaps");
return -1;
}
gTexture *Texture = &gBitmapList[pos];
@ -322,7 +322,7 @@ int rLoadBitmapImage(WGame &game, const char *TextName, unsigned char flags) {
if (flags & rSURFACESTRETCH) { // Also rSURFACEFLIP
static bool warned = false;
if (!warned) {
warning("TODO: rSURFACESTRETCH\n");
warning("TODO: rSURFACESTRETCH");
warned = true;
}
// HACK: Just set a dimension at all:

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@ -109,7 +109,7 @@ void rAddLinesArray() {
//***********************************************************************************************
void *rLockPointArray() {
warning("TODO: Implement rLockPointArray\n");
warning("TODO: Implement rLockPointArray");
#if 0
HRESULT hResult;
LPVOID v;
@ -138,7 +138,7 @@ void rAddTrianglesArray(float x, float y, int r, int g, int b, int a) {
//***********************************************************************************************
void rUnlockPointArray() {
warning("TODO: Implement rUnlockPointArray\n");
warning("TODO: Implement rUnlockPointArray");
#if 0
g_lpD3DPointsBuffer->Unlock();
#endif
@ -272,10 +272,10 @@ int rAddUserViewMatrix(float _00, float _01, float _02,
rTempViewMatrix.setValue(4, 4, 1.0f);
auto &tmp = rTempViewMatrix;
//warning("Adding: \n");
//warning("Adding: ");
//tmp.print();
for (i = 0, um = &rUserViewMatrix[0]; i < rNumUserViewMatrices; i++, um++) {
//warning("Comparing %d\n", i);
//warning("Comparing %d", i);
//um->print();
if (*um == tmp) {
return i;
@ -423,7 +423,7 @@ void gBuildAlternateName(char *AltName, const char *Name) {
}
}
//warning("Build alternate name %s -> %s\n", Name, AltName);
//warning("Build alternate name %s -> %s", Name, AltName);
}
//*********************************************************************************************
@ -561,7 +561,7 @@ int createTextureFromSurface(Surface &surface, int texFormat) {
compressed = true;
break;
default:
warning("Texture format not handled: %d\n", texFormat);
warning("Texture format not handled: %d", texFormat);
}
#endif
if (compressed) {
@ -580,7 +580,7 @@ struct DDSHeader {
DDSHeader parseDDSHeader(Common::SeekableReadStream &stream) {
DDSHeader header;
//warning("TODO: Implement DDS Header parsing\n");
//warning("TODO: Implement DDS Header parsing");
uint32 retv = ' SDD'; //MAKEFOURCC( 'D','D','S',' ' );
uint32 magic = stream.readUint32LE();
if (magic != retv) {
@ -674,7 +674,7 @@ Common::SharedPtr<gMovie> gLoadMovie(WorkDirs &workDirs, const char *TextName) {
{
//create surface
//warning("TODO: Create compressed surface\n");
//warning("TODO: Create compressed surface");
#if 0
DDSURFACEDESC2 ddsd2;
@ -709,7 +709,7 @@ gTexture *gLoadTexture(WorkDirs &workDirs, const char *TextName, unsigned int Lo
if (!TextName) return nullptr;
lpSSource = nullptr;
//warning("gLoadTexture(%s)\n", TextName);
//warning("gLoadTexture(%s)", TextName);
// Check if already loaded
for (uint32 i = 0; i < gNumTextureList; i++) {
if (gTextureList[i].name.equalsIgnoreCase(TextName)) {
@ -935,7 +935,7 @@ MaterialPtr Renderer::addMaterial(MaterialPtr MList, const Common::String &name,
bool AlreadyLoaded = FALSE;
int len = name.size();
//warning("AddMaterial(%s)\n", name.c_str());
//warning("AddMaterial(%s)", name.c_str());
if (((name[len - 1 - 0] == 'i') || (name[len - 1 - 0] == 'I')) &&
((name[len - 1 - 1] == 'v') || (name[len - 1 - 1] == 'V')) &&
((name[len - 1 - 2] == 'a') || (name[len - 1 - 2] == 'A'))) {

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@ -64,7 +64,7 @@ void OpenGLRenderer::drawIndexedPrimitivesVBO(PrimitiveType primitiveType, Commo
for (int i = 0; i < numFaces; i++) {
int index = faces[i];
auto &vertex = VBO->_buffer[index];
//warning("%d/%d %d: [%f, %f, %f], [%f, %f], [%f, %f]\n", i, numFaces, index, vertex.x, vertex.y, vertex.z, vertex.u1, vertex.v1, vertex.u2, vertex.v2);
//warning("%d/%d %d: [%f, %f, %f], [%f, %f], [%f, %f]", i, numFaces, index, vertex.x, vertex.y, vertex.z, vertex.u1, vertex.v1, vertex.u2, vertex.v2);
//glColor3f((float)i/numFaces, 1.0, 0.0);
glColor3f(1.0f, 1.0f, 1.0f);
glTexCoord2f(vertex.u1, vertex.v1);
@ -91,7 +91,7 @@ void OpenGLRenderer::drawPrimitives(PrimitiveType primitiveType, Vertex *vertice
glFlush();
}
void OpenGLRenderer::drawIndexedPrimitivesVBO(PrimitiveType primitiveType, int VBO, int firstVertex, int numVertices, uint16 *faces, uint32 numFaces) {
//warning("TODO: Implement drawIndexedPrimitivesVBO\n");
//warning("TODO: Implement drawIndexedPrimitivesVBO");
}
@ -176,7 +176,7 @@ void OpenGLRenderer::setRenderState(RenderState state, int value) {
case RenderState::ALPHABLEND: setGlFeature(GL_BLEND, value); break; // TODO
}
//warning("TODO: Implement setRenderState\n");
//warning("TODO: Implement setRenderState");
}
GLenum translateBlendFactorToGL(BlendFactor factor) {

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@ -76,11 +76,11 @@ public:
void setRenderState(RenderState state, int value);
void setBlendFunc(BlendFactor src, BlendFactor dst);
bool error() const {
//warning("TODO: Implement error\n");
//warning("TODO: Implement error");
return false;
}
Common::String getErrorString() {
warning("TODO: Implement getErrorString\n");
warning("TODO: Implement getErrorString");
return "";
}
// TODO: This just maps to the D3D way to setting textures

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@ -128,7 +128,7 @@ void RenderGeometry(void) {
bool hres = false;
RenderSky();
//warning("TODO: Texture configuration\n");
//warning("TODO: Texture configuration");
#if 0
g_renderer->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
g_renderer->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1);
@ -165,7 +165,7 @@ void RenderGeometry(void) {
if ((g_renderer->supportsMultiTexturing()) && (bb->Texture2 != LastTexture2)) {
if (bb->Texture2 > 0) {
if (LastTexture2 <= 0) {
//warning("TODO: Texture configuration\n");
//warning("TODO: Texture configuration");
#if 0
g_renderer->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_MODULATE);
g_renderer->SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
@ -177,7 +177,7 @@ void RenderGeometry(void) {
}
g_renderer->setTexture(1, gTextureList[bb->Texture2]);
} else if (LastTexture2 > 0) {
//warning("TODO: Texture configuration\n");
//warning("TODO: Texture configuration");
#if 0
g_renderer->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
g_renderer->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
@ -196,7 +196,7 @@ void RenderGeometry(void) {
}
bb->Texture1 = -3;
}
//warning("TODO: Texture configuration\n");
//warning("TODO: Texture configuration");
#if 0
g_renderer->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
g_renderer->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
@ -415,7 +415,7 @@ bool rRenderScene(void) {
SHADOWBOX *sb = ShadowBoxesList[j];
rSetUserViewMatrix(sb->ViewMatrixNum);
if (bDisableShadows) break;
warning("TODO: Shadows\n");
warning("TODO: Shadows");
#if 0
for (i = 0; i < sb->NumShadowsList; i++) {
if (!(hres = RenderProjectiveShadow(&sb->ShadowsList[i]))) {

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@ -151,7 +151,7 @@ void Find2DConvexHull(DWORD nverts, COLORVERTEX *pntptr, DWORD *cNumOutIdxs, WOR
* find 2D convex hull for the object
* --------------------------------------------------*/
bool rMakeShadowVolume(SHADOWBOX *sb, gVertex *InVerts, DWORD nverts, float lightm[9]) {
warning("Stubbed: rMakeShadowVolume\n");
warning("Stubbed: rMakeShadowVolume");
#if 0
Matrix4x4 matWorld, matView, matProj, IDmat;
DWORD i;
@ -319,7 +319,7 @@ bool rMakeShadowVolume(SHADOWBOX *sb, gVertex *InVerts, DWORD nverts, float ligh
* makes a shadow box to avoid stenciled shadows over the object
* --------------------------------------------------*/
bool rMakeShadowBox(SHADOWBOX *sb, float BoxX, float BoxY, float BoxZ, WORD intens) {
warning("Stubbed: rMakeShadowBox\n");
warning("Stubbed: rMakeShadowBox");
#if 0
bool hr;
LPDIRECT3DDEVICE7 pd3dDevice = g_pd3dDevice;
@ -509,7 +509,7 @@ bool rMakeShadowBox(SHADOWBOX *sb, float BoxX, float BoxY, float BoxZ, WORD inte
* --------------------------------------------------*/
bool RenderShadow(SHADOW *pShad,
void *lpVBuf) {
warning("TODO: Stubbed RenderShadow\n");
warning("TODO: Stubbed RenderShadow");
#if 0
LPDIRECT3DDEVICE7 pd3dDevice = g_pd3dDevice;
@ -583,7 +583,7 @@ bool RenderShadow(SHADOW *pShad,
* --------------------------------------------------*/
bool RenderShadowBox(SHADOWBOX *pSB,
int lpVBuf) {
warning("TODO: RenderShadowBox\n");
warning("TODO: RenderShadowBox");
#if 0
LPDIRECT3DDEVICE7 pd3dDevice = g_pd3dDevice;
@ -628,7 +628,7 @@ bool RenderShadowBox(SHADOWBOX *pSB,
* of rendered 2D extent rect of all shadow vols.
* --------------------------------------------------*/
bool DrawShadow(unsigned int x1, unsigned int y1, unsigned int x2, unsigned int y2, WORD intens) {
warning("Stubbed: DrawShadow\n");
warning("Stubbed: DrawShadow");
#if 0
LPDIRECT3DDEVICE7 pd3dDevice = g_pd3dDevice;
@ -698,7 +698,7 @@ bool DrawShadow(unsigned int x1, unsigned int y1, unsigned int x2, unsigned int
* prepare shadow for projection to a texture
* --------------------------------------------------*/
bool rMakeProjectiveShadow(SHADOWBOX *sb, void *InVerts, DWORD nverts) {
warning("Stubbed. rMakeProjectiveShadow\n");
warning("Stubbed. rMakeProjectiveShadow");
#if 0
SHADOW *shad = &sb->ShadowsList[0];
D3DVERTEXBUFFERDESC vbDesc;
@ -820,7 +820,7 @@ bool rMakeProjectiveShadow(SHADOWBOX *sb, void *InVerts, DWORD nverts) {
* renders shadow to a specific texture
* --------------------------------------------------*/
bool RenderProjectiveShadow(SHADOW *pShad) {
warning("Stubbed. RenderPojectiveShadow\n");
warning("Stubbed. RenderPojectiveShadow");
#if 0
HRESULT hres;
LPDIRECT3DDEVICE7 pd3dDevice = g_pd3dDevice;
@ -911,7 +911,7 @@ bool RenderProjectiveShadow(SHADOW *pShad) {
* draw projected shadow texture to the room
* --------------------------------------------------*/
bool DrawProjectiveShadow(SHADOW *pShad) {
warning("Stubbed: DrawProjectiveShadow\n");
warning("Stubbed: DrawProjectiveShadow");
#if 0
bool hres;

View File

@ -81,7 +81,7 @@ void t3dLoadMaterials(WGame &game, t3dBODY *b, Common::SeekableReadStream &strea
if (LoaderFlags & T3D_HALFTEXTURESIZE) flag = rSURFACEHALF; // Se deve scalare le textures
else flag = 0;
MaterialPtr mat = b->MatTable[material];
//warning("Loading material %d\n", material);
//warning("Loading material %d", material);
#ifndef WMGEN
if (!(game._renderer->addMaterial(mat, Appo,/*f1*/0, flag))) { // Carica e scala texture
warning("Material file %s not found, ", Appo); // Se non trova la texture
@ -269,7 +269,7 @@ void LoadBounds(WorkDirs &workDirs, const char *pname, t3dBODY *b) {
}
b->NumLevels = nlev = stream->readSint16LE();
if (nlev > T3D_MAX_LEVELS) {
warning("Too much Floor Levels in %s: %d instead of %d\n", pname, b->NumLevels, T3D_MAX_LEVELS);
warning("Too much Floor Levels in %s: %d instead of %d", pname, b->NumLevels, T3D_MAX_LEVELS);
b->NumLevels = nlev = T3D_MAX_LEVELS;
}
@ -537,7 +537,7 @@ t3dBODY *t3dBODY::loadFromStream(WGame &game, const Common::String &pname, Commo
#endif
//----------------END OF VERTEX PRE-LIGHTING---------------------
warning("LoaderFlags late = %08X\n", LoaderFlags);
warning("LoaderFlags late = %08X", LoaderFlags);
//decodeLoaderFlags(LoaderFlags);
if (!(LoaderFlags & T3D_NOBOUNDS)) { // Carica Bounds
auto bndName = workdirs.join(workdirs._bndDir, pname, "bnd");

View File

@ -40,7 +40,7 @@ void t3dMESH::loadFaces(t3dBODY *b, Common::SeekableReadStream &stream) {
uint16 n = stream.readSint16LE(); // Legge indice materiale
if (n >= b->NumMaterials())
warning("Material index wrong: current index: %d; Max material index %d\n", n, b->NumMaterials());
warning("Material index wrong: current index: %d; Max material index %d", n, b->NumMaterials());
else {
FList[face].mat = b->MatTable[n]; // Make the pointer to the material
if (b->MatTable[n]->addNumFaces(1/*f2*/) == false) // Add face space to the material

View File

@ -248,7 +248,7 @@ void HandleFirstPersonView( void )
* --------------------------------------------------*/
void ProcessKeyboard(WGame &game) {
//warning("STUBBED: ProcessKeyboard\n");
//warning("STUBBED: ProcessKeyboard");
// Hack: Skip intro:
if ((CurDialog == dR000) || (CurDialog == dR111) || (CurDialog == dR211)) {

View File

@ -332,7 +332,7 @@ void UpdatePlayerStand(WGame &game, uint8 oc) {
mindist = dist;
na = b;
}
warning("Found %d, dist %f, good %d\n", b, dist, na);
warning("Found %d, dist %f, good %d", b, dist, na);
panims[pc] = b ;
pc ++;
@ -424,7 +424,7 @@ void ChangePlayer(WGame &game, uint8 oc) {
}
}
// Cambia stanza andandosi a leggere la posizione e l'animazione che aveva prima
warning("Changing Room to |%s| pos: %d an: %d\n", PlayerStand[CurPlayer].roomName.c_str(), PlayerStand[CurPlayer].pos, PlayerStand[CurPlayer].an);
warning("Changing Room to |%s| pos: %d an: %d", PlayerStand[CurPlayer].roomName.c_str(), PlayerStand[CurPlayer].pos, PlayerStand[CurPlayer].an);
ChangeRoom(game, PlayerStand[CurPlayer].roomName, PlayerStand[CurPlayer].pos, 0);
if ((curRoom == r15) || (curRoom == r1F))
SetBndLevel(init, nullptr, PlayerStand[CurPlayer].bnd);

View File

@ -51,7 +51,7 @@ namespace Watchmaker {
* InitMusic
* --------------------------------------------------*/
bool InitMusic() {
warning("STUBBED InitMusic\n");
warning("STUBBED InitMusic");
#if 0
if (!mInitMusicSystem())
return false;

View File

@ -520,7 +520,7 @@ void PaintIntroText(Renderer &renderer) {
/* PROCESSTIME */
/*-------------------------------------------------------------------------*/
void ProcessTime(WGame &game) {
// warning("STUBBED ProcessTime\n");
// warning("STUBBED ProcessTime");
// LARGE_INTEGER pf,pt;
int32 i;
@ -665,7 +665,7 @@ void InitMain(WGame &game) {
Event(EventClass::MC_SYSTEM, ME_START, MP_DEFAULT, 0, 0, 0, nullptr, nullptr, nullptr);
if (!rClearBuffers(rCLEARBACKBUFFER | rCLEARZBUFFER)) // Cancella buffers
//warning("Unable to clear backbuffers\n");
//warning("Unable to clear backbuffers");
T1.tnum = T2.tnum = -1;
T1t = T2t = nullptr;
@ -925,7 +925,7 @@ void doSystem(WGame &game) {
case ME_CONTINUEEFFECT:
TheMessage->wparam1 --;
if (TheMessage->wparam1 > 0) {
warning("STUBBED: ME_CONTINUEEFFECT\n");
warning("STUBBED: ME_CONTINUEEFFECT");
#if 0
switch (TheMessage->bparam) {
case EFFECT_FADIN:

View File

@ -114,7 +114,7 @@ const char *CharNameHI_Strings[] = {
* --------------------------------------------------*/
// Controllo che la giusta MoglieSupervisore sia caricata
bool WGame::CheckAndLoadMoglieSupervisoreModel(int32 c) {
warning("CheckAndLoadMoglieSupervisoreModel(workDirs, %d)\n", c);
warning("CheckAndLoadMoglieSupervisoreModel(workDirs, %d)", c);
char RemoveName[128] = "";
char RemoveNameHI[128] = "";
int32 j;
@ -289,7 +289,7 @@ int WGame::StartPlayingGame(const Common::String &LoaderName_override) {
bool WGame::LoadAndSetup(const Common::String &name, uint8 lite) {
uint16 i = 0;
warning("--=>> %s <<=--: LoaderFlags: %08X\n", name.c_str(), LoaderFlags);
warning("--=>> %s <<=--: LoaderFlags: %08X", name.c_str(), LoaderFlags);
t3dCurCamera = &t3dIconCamera;
auto windowInfo = _renderer->getScreenInfos();
@ -318,7 +318,7 @@ bool WGame::LoadAndSetup(const Common::String &name, uint8 lite) {
return false;
}
warning("Reached loop: %02X\n", LoadChar);
warning("Reached loop: %02X", LoadChar);
for (i = 0; i < 32; i++) {
if (i >= ocCURPLAYER) continue;
@ -341,7 +341,7 @@ bool WGame::LoadAndSetup(const Common::String &name, uint8 lite) {
CharNameHI_Strings[i + 1] = "MoglieKimono.t3d";
}
}
warning("About to load %s\n", CharName[i + 1]);
warning("About to load %s", CharName[i + 1]);
if (!(Character[i + 1] = t3dLoadCharacter(*this, CharName[i + 1], Character[i + 1], i))) {
warning("Error loading %s", CharName[i + 1]);
return false;
@ -540,7 +540,7 @@ void WGame::UpdateAll() {
*
* --------------------------------------------------*/
void WGame::LoadMisc() {
warning("LoadMisc\n");
warning("LoadMisc");
char str[20];
int32 i;
@ -606,7 +606,7 @@ void WGame::LoadMisc() {
}
bMiscLoaded = 1;
warning("LoadMisc Done\n");
warning("LoadMisc Done");
}
void WGame::GameLoop() {
@ -637,7 +637,7 @@ void WGame::GameLoop() {
sdl->pollSDL();
done = sdl->shouldQuit;
if (g_bActive && g_bReady) {
//warning("NextMessage\n");
//warning("NextMessage");
NextMessage(*this);
}
//}
@ -649,7 +649,7 @@ void WGame::CleanUpAndPostQuit() {
extern char *TextBucket;
gameOptions.save(workDirs);
warning("STUBBED CleanupAndPostQuit\n");
warning("STUBBED CleanupAndPostQuit");
#if 0
if (CreditsNames) t3dFree(CreditsNames);
if (CreditsRoles) t3dFree(CreditsRoles);

View File

@ -55,7 +55,7 @@ public:
subtitles_on = stream->readByte();
bShowRoomDescriptions = stream->readByte();
bShowExtraLocalizationStrings = stream->readByte();
warning("Done loading options\n");
warning("Done loading options");
#endif
return true;
}

View File

@ -48,7 +48,7 @@ struct Init : public SerializableAsset {
SerializableDynamicArray<SCreditsRole> _creditsRoles;
void loadFromStream(Common::SeekableReadStream &stream) {
warning("Init\n");
warning("Init");
Room.loadFromStream(stream);
Obj.loadFromStream(stream);
InvObj.loadFromStream(stream);

View File

@ -153,7 +153,7 @@ void HandleMouseChanges()
bLPressed = buttonState & SDL_BUTTON_LMASK;
bRPressed = buttonState & SDL_BUTTON_RMASK;
//warning("L: %d %d R: %d %d\n", bLPressed, bLPressedPrev, bRPressed, bRPressedPrev);
//warning("L: %d %d R: %d %d", bLPressed, bLPressedPrev, bRPressed, bRPressedPrev);
// Button 0 pressed or released
if( bLPressed != bLPressedPrev )
{

View File

@ -239,7 +239,7 @@ void ResetScreenBuffer() {
memset(OldPaintRect, 0, sizeof(OldPaintRect));
if (!rClearBuffers(rCLEARSCREENBUFFER | rCLEARZBUFFER))
warning("Unable to clear screenbuffer\n");
warning("Unable to clear screenbuffer");
}
/* -----------------30/10/98 16.18-------------------
@ -262,7 +262,7 @@ void AddPaintRect(int32 tnum, int32 px, int32 py, int32 ox, int32 oy, int32 dx,
// ce ne sono troppe
if (a >= MAX_PAINT_RECTS) {
warning("Too many PaintRects!\n");
warning("Too many PaintRects!");
return ;
}

View File

@ -25,77 +25,77 @@
namespace Watchmaker {
bool mInitMusicSystem(void) {
warning("STUBBED: mInitMusicSystem\n");
warning("STUBBED: mInitMusicSystem");
return true;
}
bool mCloseMusicSystem(void) {
warning("STUBBED: mCloseMusicSystem\n");
warning("STUBBED: mCloseMusicSystem");
return true;
}
bool mLoadMusic(const char *FileName) {
warning("STUBBED: mLoadMusic\n");
warning("STUBBED: mLoadMusic");
return true;
}
bool mPlayMusic(const char *FileName) {
warning("STUBBED: mPlayMusic\n");
warning("STUBBED: mPlayMusic");
return true;
}
bool mStopMusic(void) {
warning("STUBBED: mStopMusic\n");
warning("STUBBED: mStopMusic");
return true;
}
bool mRestoreMixerVolume(void) {
warning("STUBBED: mRestoreMixerVolume\n");
warning("STUBBED: mRestoreMixerVolume");
return true;
}
bool sSetListener(sListener *NewListener) {
warning("STUBBED: sSetListener\n");
warning("STUBBED: sSetListener");
return true;
}
bool sStartSound(sSound *CurSound, bool Reload) {
warning("STUBBED: sStartSound\n");
warning("STUBBED: sStartSound");
return true;
}
bool sStopSound(int32 index) {
warning("STUBBED: sStopSound\n");
warning("STUBBED: sStopSound");
return true;
}
bool sStopAllSounds(void) {
warning("STUBBED: sStopAllSounds\n");
warning("STUBBED: sStopAllSounds");
return true;
}
bool sIsPlaying(sS32 lIndex) {
warning("STUBBED: sIsPlaying\n");
warning("STUBBED: sIsPlaying");
return true;
}
bool mSetAllVolume(unsigned char Volume) {
warning("STUBBED: mSetAllVolume\n");
warning("STUBBED: mSetAllVolume");
return true;
}
bool sSetAllSoundsVolume(unsigned char Vol) {
warning("STUBBED: sSetAllSoundsVolume\n");
warning("STUBBED: sSetAllSoundsVolume");
return true;
}
bool sSetAllSpeechVolume(unsigned char Vol) {
warning("STUBBED: sSetAllSpeechVolume\n");
warning("STUBBED: sSetAllSpeechVolume");
return true;
}
bool sStartSoundDiffuse(sSound *CurSound) {
warning("STUBBED: sStartSoundDiffuse\n");
warning("STUBBED: sStartSoundDiffuse");
return true;
}

View File

@ -89,7 +89,7 @@ void *t3dRealloc(void *pp, uint32 additionalBytes) {
t3dAllocatedMemory += additionalBytes;
//malloc_size()
pp = res;//realloc(pp, additionalBytes);
//warning("t3dRealloc() size: %d, additionalBytes: %d, newSize = %d\n", size, additionalBytes, malloc_size(pp));
//warning("t3dRealloc() size: %d, additionalBytes: %d, newSize = %d", size, additionalBytes, malloc_size(pp));
return (pp);
}
@ -106,7 +106,7 @@ void t3dFree(void *p) {
//..........................................................................
void t3dStartTime() {
warning("STUBBED t3dStartTime\n");
warning("STUBBED t3dStartTime");
#if 0
timeGetDevCaps(&tc, sizeof(tc));
timeBeginPeriod(tc.wPeriodMin);
@ -115,7 +115,7 @@ void t3dStartTime() {
}
void t3dEndTime() {
warning("STUBBED t3dEndTime\n");
warning("STUBBED t3dEndTime");
#if 0
timeEndPeriod(tc.wPeriodMin);
#endif
@ -129,7 +129,7 @@ uint32 t3dReadTime() {
//------------------------- File I/O Functions -----------------------------
bool t3dFastFileInit(const char *name) {
warning("STUBBED t3dFastFileInit\n");
warning("STUBBED t3dFastFileInit");
#if 0
bUsingFastFile = FastFileInit(name);
return (BOOL)(bUsingFastFile);
@ -165,7 +165,7 @@ int t3dAccessFile(char *name) {
bool t3dGetFileDate(uint32 *date, uint32 *time, const char *name) {
#if 0
FILE *f = fopen(name, "rb");
//warning("STUBBED: t3dGetFileDate(%s)\n", name);
//warning("STUBBED: t3dGetFileDate(%s)", name);
if (f) {
fclose(f);
return true;

View File

@ -253,7 +253,7 @@ int32 CreateTooltipBitmap(Renderer &renderer, char *tooltip, struct SFont *f, ui
* LoadFont
* --------------------------------------------------*/
void LoadFont(struct SFont *f, const char *n) {
warning("STUBBED: LoadFont(%s)\n", n);
warning("STUBBED: LoadFont(%s)", n);
#if 0
char name[100], a;
@ -288,7 +288,7 @@ int32 LoadDDBitmap(WGame &game, const char *n, uint8 flags) {
int rez = rLoadBitmapImage(game, name.c_str(), (uint8)(rBITMAPSURFACE | rSURFACEFLIP | flags));
if (rez <= 0) {
warning("Failed to load %s. Quitting ...\n", name.c_str());
warning("Failed to load %s. Quitting ...", name.c_str());
CloseSys(game);
}
@ -505,7 +505,7 @@ bool SetBndLevel(Init &init, const char *roomname, int32 lev) {
* PrintLoading
* --------------------------------------------------*/
void PrintLoading(void) {
warning("STUBBED: PrintLoading\n");
warning("STUBBED: PrintLoading");
#if 0
// Stampa la scritta loading
@ -654,7 +654,7 @@ void DisplayD3DTriangle(Renderer &renderer, int32 x1, int32 y1, int32 x2, int32
}
if (a >= MAX_D3D_TRIANGLES) {
warning("Too many D3D Triangles!\n");
warning("Too many D3D Triangles!");
return ;
}
@ -686,7 +686,7 @@ void DisplayD3DRect(Renderer &renderer, int32 px, int32 py, int32 dx, int32 dy,
}
if (a >= MAX_D3D_RECTS) {
warning("Too many D3D Rects!\n");
warning("Too many D3D Rects!");
return ;
}
@ -711,7 +711,7 @@ void DisplayDDBitmap(Renderer &renderer, int32 tnum, int32 px, int32 py, int32 o
break;
if (a >= MAX_DD_BITMAPS) {
warning("Too many DD Bitmaps!\n");
warning("Too many DD Bitmaps!");
return ;
}
@ -736,7 +736,7 @@ void DisplayDDBitmap_NoFit(int32 tnum, int32 px, int32 py, int32 ox, int32 oy, i
break;
if (a >= MAX_DD_BITMAPS) {
warning("Too many DD Bitmaps!\n");
warning("Too many DD Bitmaps!");
return ;
}
@ -799,7 +799,7 @@ void DisplayDDText(Renderer &renderer, char *text, struct SFont *f, uint8 color,
break;
if (a >= MAX_DD_TEXTS) {
warning("Too many DD Texts!\n");
warning("Too many DD Texts!");
return ;
}

View File

@ -49,7 +49,7 @@ uint8 force_debug_window = 0;
void CleanUpAndPostQuit(WorkDirs &workDirs, GameOptions &gameOptions);
int WMakerMain() {
warning("The Watchmaker\n");
warning("The Watchmaker");
//CreateWindow()
int loaderFlags = 0;
@ -97,7 +97,7 @@ int WMakerMain() {
if (LoaderFlags & T3D_NOLIGHTMAPS) rSetLightmapRendering(0); // Disattiva le Lightmaps
else rSetLightmapRendering(1); // Attiva le Lightmaps
*/
warning("init engine...\n");
warning("init engine...");
if (!(rInitialize3DEnvironment(*game,/*hWnd, */ WmCfgName))) { // Apre scheda 3D
game->CleanUpAndPostQuit();
return 1;
@ -128,7 +128,7 @@ int WMakerMain() {
game->GameLoop();
warning("FIN\n");
warning("FIN");
delete game;
return 0;
}

View File

@ -40,7 +40,7 @@
namespace Watchmaker {
bool rInitialize3DEnvironment(WGame &game, char *cfg) {
warning("STUBBED: rInitialize3DEnvironment\n");
warning("STUBBED: rInitialize3DEnvironment");
game.sdl->initWindow();
game._renderer->initGL();
return true;
@ -66,7 +66,7 @@ unsigned int gGetTextureListPosition() {
#endif
bool rSetRenderMode(int state) {
warning("STUBBED: rSetRenderMode\n");
warning("STUBBED: rSetRenderMode");
}
bool checkGlError(const char *when) {
@ -83,7 +83,7 @@ bool checkGlError(const char *when) {
case GL_STACK_OVERFLOW: explanation = "GL_STACK_OVERFLOW"; break;
default: break;
}
warning("%s: GL raised error %d - %s\n", when, error, explanation.c_str());
warning("%s: GL raised error %d - %s", when, error, explanation.c_str());
return false;
}
return true;
@ -103,41 +103,41 @@ bool rClearBuffers(char flags) {
}
unsigned char *rLockSurfaceDirect(gTexture *t, unsigned int *pitch) {
warning("STUBBED: rLockSurfaceDirect\n");
warning("STUBBED: rLockSurfaceDirect");
return nullptr;
}
void rUnlockSurfaceDirect(gTexture *t) {
warning("STUBBED: rUnlockSurfaceDirect\n");
warning("STUBBED: rUnlockSurfaceDirect");
}
uint16 rRGBAToTextureFormat(unsigned int r, unsigned int g, unsigned int b, unsigned int a) {
warning("STUBBED: rRGBAToTextureFormat\n");
warning("STUBBED: rRGBAToTextureFormat");
return 0;
}
bool rSetMovieFrame(MaterialPtr mat, uint32 dwCurrFrame) {
warning("STUBBED: rSetMovieFrame\n");
warning("STUBBED: rSetMovieFrame");
return false;
}
int rCreateSurface(unsigned int dimx, unsigned int dimy, unsigned char flags) {
warning("STUBBED: rCreateSurface\n");
warning("STUBBED: rCreateSurface");
return 0;
}
VertexBuffer rCreateVertexBuffer(unsigned int num) {
//warning("STUBBED: rCreateVertexBuffer\n");
//warning("STUBBED: rCreateVertexBuffer");
return VertexBuffer();
}
bool rDeleteVertexBuffer(VertexBuffer &vb) {
warning("STUBBED: rDeleteVertexBuffer\n");
warning("STUBBED: rDeleteVertexBuffer");
return false;
}
void rGetScreenInfos(unsigned int *width, unsigned int *height, unsigned int *bpp) {
warning("STUBBED: rGetScreenInfos\n");
warning("STUBBED: rGetScreenInfos");
*width = 800;
*height = 600;
*bpp = 32;
@ -157,7 +157,7 @@ bool rSetProjectionMatrix(float width, float height, float fAspect,
void rScreenSpaceToCameraSpace(float *dx, float *dy, float *dz, float x, float y) {
//warning("STUBBED: rScreenSpaceToCameraSpace\n");
//warning("STUBBED: rScreenSpaceToCameraSpace");
#if 0
D3DMATRIX m;
D3DVECTOR v, d;
@ -179,64 +179,64 @@ void rScreenSpaceToCameraSpace(float *dx, float *dy, float *dz, float x, float y
}
gTexture *gLoadTexture(char *TextName, unsigned int LoaderFlags) {
warning("STUBBED gLoadTexture\n");
warning("STUBBED gLoadTexture");
return nullptr;
}
bool rGrabVideo(const char *path, char flags) {
warning("STUBBED: rGrabVideo\n");
warning("STUBBED: rGrabVideo");
return true;
}
void rReleaseAllBitmaps(unsigned int NotFlags) {
warning("STUBBED: rReleaseAllBitmaps\n");
warning("STUBBED: rReleaseAllBitmaps");
return;
}
void rReleaseBitmap(int i) {
warning("STUBBED: rReleaseBitmap\n");
warning("STUBBED: rReleaseBitmap");
return;
}
void rReleaseAllTextures(unsigned int NotFlags) {
warning("STUBBED: rReleaseAllTextures\n");
warning("STUBBED: rReleaseAllTextures");
return;
}
void rSetBitmapName(unsigned int id, const char *s) {
warning("STUBBED: rSetBitmapName\n");
warning("STUBBED: rSetBitmapName");
return;
}
uint32 rGetMovieFrame(MaterialPtr mat) {
warning("STUBBED: rGetMovieFrame\n");
warning("STUBBED: rGetMovieFrame");
return 0;
}
void rPrintText(const char *s, unsigned int dst, unsigned int src, unsigned short *FontTable, unsigned short x, unsigned short y) {
warning("STUBBED: rPrintText\n");
warning("STUBBED: rPrintText");
return;
}
void rGetTextDim(const char *s, unsigned short *FontTable, int *x, int *y) {
warning("STUBBED: rGetTextDim\n");
warning("STUBBED: rGetTextDim");
return;
}
void rResetPipeline() {
//warning("STUBBED: rResetPipeline\n");
//warning("STUBBED: rResetPipeline");
return;
}
void rClear(int dst, int dposx, int dposy, int sdimx, int sdimy, unsigned char r, unsigned char g, unsigned char b) {
//warning("STUBBED: rClear(%d, %d, %d, %d, %d\n", dst, dposx, dposy, sdimx, sdimy);
//warning("STUBBED: rClear(%d, %d, %d, %d, %d", dst, dposx, dposy, sdimx, sdimy);
}
void rBlitScreenBuffer(void) { // Should probably go to opengl_2d
//warning("STUBBED: rBlitScreenBuffer\n");
//warning("STUBBED: rBlitScreenBuffer");
}
bool gMovie_SetFrame(gMaterial *mat, WORD newFrame) {

View File

@ -92,7 +92,7 @@ bool Renderer::createScreenBuffer() {
_viewport.left = _viewport.top = 0;
_viewport.right = 800;
_viewport.bottom = 600;
warning("TODO: Implement createScreenBuffer\n");
warning("TODO: Implement createScreenBuffer");
return false;
}

View File

@ -119,7 +119,7 @@ void loadAll(WorkDirs &workDirs, Init &init) {
// NOTA: se slot==255 forza il save (salva senza controllare le condizioni)
bool DataSave(const char *SaveName, uint8 slot) {
char str[T3D_NAMELEN];
warning("STUBBED: DataSave\n");
warning("STUBBED: DataSave");
#if 0
FILE *fhs;
int32 i, j;

View File

@ -140,7 +140,7 @@ void Event(EventClass classe, uint8 event, uint16 flags, int16 wparam1, int16 wp
pqueue *lq;
message *lm;
warning("Event(%s, event=%d, flags=%d, wparam1=%d, wparam2=%d, bparam=%d\n", eventToString(classe), event, flags, wparam1, wparam2);
warning("Event(%s, event=%d, flags=%d, wparam1=%d, wparam2=%d, bparam=%d", eventToString(classe), event, flags, wparam1, wparam2);
if (classe == EventClass::MC_IDLE && !event)
return ;
@ -168,9 +168,9 @@ void Event(EventClass classe, uint8 event, uint16 flags, int16 wparam1, int16 wp
return;
} else {
for (a = 0; a < MAXWAITINGMSGS; a++)
warning("%d: %d %d %d %d\n", a, WaitingMsg[a].classe, WaitingMsg[a].event, WaitingMsg[a].flags, WaitingMsg[a].lparam[1]);
warning("%d: %d %d %d %d", a, WaitingMsg[a].classe, WaitingMsg[a].event, WaitingMsg[a].flags, WaitingMsg[a].lparam[1]);
warning("ERRORE! CODA WAITING PIENA! - messy %d %d MAX %d\n", classe, event, MAXWAITINGMSGS);
warning("ERRORE! CODA WAITING PIENA! - messy %d %d MAX %d", classe, event, MAXWAITINGMSGS);
return;
}
}
@ -179,9 +179,9 @@ void Event(EventClass classe, uint8 event, uint16 flags, int16 wparam1, int16 wp
uint8 pos;
for (pos = lq->head; pos != lq->tail; pos = (pos == MAX_MESSAGES - 1) ? 0 : pos + 1)
warning("EVENT %d %d\n", lq->event[pos]->classe, lq->event[pos]->event);
warning("EVENT %d %d", lq->event[pos]->classe, lq->event[pos]->event);
warning("ERRORE! CODA GAME PIENA! - messy %d %d MAX %d\n", classe, event, MAX_MESSAGES);
warning("ERRORE! CODA GAME PIENA! - messy %d %d MAX %d", classe, event, MAX_MESSAGES);
return;
}
@ -224,7 +224,7 @@ void Scheduler() {
Counter = 0;
TheMessage = &idlemessage;
}
//warning("Scheduler: %s %d\n", eventToString(TheMessage->classe), TheMessage->event);
//warning("Scheduler: %s %d", eventToString(TheMessage->classe), TheMessage->event);
}
/* -----------------08/02/99 10.11-------------------
@ -232,7 +232,7 @@ void Scheduler() {
* --------------------------------------------------*/
void ProcessTheMessage(WGame &game) {
SUPEREVENT:
//warning("Event: %s - %d\n", eventToString(TheMessage->classe), TheMessage->event);
//warning("Event: %s - %d", eventToString(TheMessage->classe), TheMessage->event);
switch (TheMessage->classe) {
case EventClass::MC_IDLE:
break;

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@ -63,7 +63,7 @@ void sdl_wrapper::pollSDL() {
switch (event.button.button) {
case SDL_BUTTON_LEFT:
bLPressed = true;
warning("LEFT PRESSED\n");
warning("LEFT PRESSED");
break;
case SDL_BUTTON_RIGHT:
bRPressed = true;
@ -76,7 +76,7 @@ void sdl_wrapper::pollSDL() {
switch (event.button.button) {
case SDL_BUTTON_LEFT:
bLPressed = false;
warning("LEFT RELEASED\n");
warning("LEFT RELEASED");
break;
case SDL_BUTTON_RIGHT:
bRPressed = false;
@ -104,7 +104,7 @@ void sdl_wrapper::initWindow() {
window = SDL_CreateWindow("The Watchmaker", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 800, 600, SDL_WINDOW_OPENGL);
if (window == nullptr) {
warning("Couldn't create window: %s\n", SDL_GetError());
warning("Couldn't create window: %s", SDL_GetError());
assert(false);
}
int numRenderers = SDL_GetNumRenderDrivers();
@ -112,7 +112,7 @@ void sdl_wrapper::initWindow() {
for (int i = 0; i < numRenderers; i++) {
SDL_RendererInfo info;
SDL_GetRenderDriverInfo(i, &info);
warning("Renderer(%d): %s\n", i, info.name);
warning("Renderer(%d): %s", i, info.name);
if (strcmp(info.name, "opengl") == 0) {
renderIndex = i;
}
@ -120,7 +120,7 @@ void sdl_wrapper::initWindow() {
renderer = SDL_CreateRenderer(window, renderIndex, SDL_RENDERER_ACCELERATED);
SDL_RendererInfo info;
SDL_GetRendererInfo(renderer, &info);
warning("Renderer: %s\n", info.name);
warning("Renderer: %s", info.name);
IMG_Init(0);
#endif
}

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@ -5448,7 +5448,7 @@ void CaricaSaves(WGame &game) {
char GfxFile[MAX_PATH];
char Temp[10];
char Data[T3D_NAMELEN + 8];
warning("STUBBED: CaricaSaves\n");
warning("STUBBED: CaricaSaves");
#if 0
FILE *file;
@ -5508,7 +5508,7 @@ void CaricaSaves(WGame &game) {
}
void SortSaves(void) {
warning("STUBBED: SortSaves\n");
warning("STUBBED: SortSaves");
#if 0
qsort(Saves, NSaves, sizeof(SavesS), CompareSaves);
#endif

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@ -115,7 +115,7 @@ unsigned int TGAread(void *ptr, unsigned int size, unsigned int n, Common::Seeka
unsigned int len = size * n;
#if 0
if ((!ptr) || (!len) || (/*stream.pos() > stream.size()*/)) {
warning("Overrun TGA parsing\n");
warning("Overrun TGA parsing");
return 0;
}
#endif

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@ -285,7 +285,7 @@ void UpdateBall(WGame &game, struct SPhys *p) {
* ProcessGopherKeyboard
* --------------------------------------------------*/
void ProcessGopherKeyboard() {
warning("Stubbed: ProcessGopherKeyboard\n");
warning("Stubbed: ProcessGopherKeyboard");
#if 0
t3dF32 AngleX, AngleY, AngleSpeed;
t3dF32 TurnSpeed, Speed = 1.0f;
@ -410,7 +410,7 @@ void ProcessGopherKeyboard() {
* UpdateArrow
* --------------------------------------------------*/
void UpdateArrow() {
warning("Stubbed: UpdateArrow\n");
warning("Stubbed: UpdateArrow");
#if 0
t3dF32 AngleX, AngleY, AngleSpeed;
t3dM3X3F mx, mv;

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@ -26,7 +26,7 @@
namespace Watchmaker {
void ResetDIKbd(void) {
warning("STUBBED ResetDIKbd\n");
warning("STUBBED ResetDIKbd");
}
uint32 timeGetTime() {
@ -34,12 +34,12 @@ uint32 timeGetTime() {
}
void GetLocalTime(SYSTEMTIME *) {
warning("STUBBED GetLocalTime\n");
warning("STUBBED GetLocalTime");
return;
}
void CopyFile(char *, char *, bool) {
warning("STUBBED CopyFile\n");
warning("STUBBED CopyFile");
}
} // End of namespace Watchmaker

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@ -36,7 +36,7 @@ Common::SharedPtr<Common::SeekableReadStream> WorkDirs::resolveFile(const Common
}
Common::String converted = convertedFilename;
delete[] convertedFilename;
//warning("Resolve: %s\n", path);
//warning("Resolve: %s", path);
Common::SharedPtr<Common::SeekableReadStream> stream = nullptr;
if (!noFastFile) {
stream = _fastFile->resolve(converted.c_str());