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https://github.com/libretro/scummvm.git
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SLUDGE: add game file name getter in detection
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2ca6845962
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d5379c212c
@ -37,6 +37,9 @@ int SludgeEngine::getGameType() const { return _gameDescription->gameType; }
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const char *SludgeEngine::getGameId() const { return _gameDescription->desc.gameId;}
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uint32 SludgeEngine::getFeatures() const { return _gameDescription->desc.flags; }
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Common::Language SludgeEngine::getLanguage() const { return _gameDescription->desc.language; }
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const char *SludgeEngine::getGameFile() const {
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return _gameDescription->desc.filesDescriptions[0].fileName;
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}
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} // End of namespace Sludge
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@ -81,7 +81,7 @@ char *getPrefsFilename(char *filename) {
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return joined;
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}
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void readIniFile(char *filename) {
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void readIniFile(const char *filename) {
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char *langName = getPrefsFilename(copyString(filename));
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@ -161,7 +161,7 @@ void readIniFile(char *filename) {
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fd.close();
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}
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void saveIniFile(char *filename) {
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void saveIniFile(const char *filename) {
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#if 0
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char *langName = getPrefsFilename(copyString(filename));
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FILE *fp = fopen(langName, "wt");
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@ -41,8 +41,8 @@ struct settingsStruct {
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extern settingsStruct gameSettings;
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void readIniFile(char *filename);
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void saveIniFile(char *filename);
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void readIniFile(const char *filename);
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void saveIniFile(const char *filename);
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int getLanguageForFileB();
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void makeLanguageTable(Common::File *table);
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@ -295,7 +295,7 @@ void checkInput() {
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#endif
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}
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int main_loop(char *filename)
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int main_loop(const char *filename)
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#if 0
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try
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#endif
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@ -304,62 +304,9 @@ int main_loop(char *filename)
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winWidth = 640;
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winHeight = 480;
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char *sludgeFile;
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#if 0
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time_t t;
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srand((unsigned) time(&t));
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// bundleFolder is used to look for the game file
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// and later to find the shader programs
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#ifdef __APPLE__
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// bundleFolder is set in applicationDidFinishLaunching.
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#elif defined __unix__
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bundleFolder = copyString(DATADIR); // DATADIR is defined in the Makefile.
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#else
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bundleFolder = copyString(argv[0]);
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int lastSlash = -1;
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for (int i = 0; bundleFolder[i]; i ++) {
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if (bundleFolder[i] == PATHSLASH) lastSlash = i;
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}
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bundleFolder[lastSlash + 1] = NULL;
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#endif
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#endif
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sludgeFile = filename;
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if (!sludgeFile) {
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sludgeFile = joinStrings(bundleFolder, "gamedata.slg");
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if (!(fileExists(sludgeFile))) {
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delete sludgeFile;
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sludgeFile = joinStrings(bundleFolder, "gamedata");
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if (!(fileExists(sludgeFile))) {
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#if 0
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sludgeFile = grabFileName();
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#endif
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}
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}
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}
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#if 0
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#if defined __unix__ && !(defined __APPLE__)
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if (!fileExists(sludgeFile)) {
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fprintf(stderr, "Game file not found.\n");
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printCmdlineUsage();
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if (!initSludge(filename)) {
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return 0;
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}
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#endif
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#endif
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// The player pressed cancel in the file selection dialogue,
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// so we should quit now.
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if (!sludgeFile)
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return 0;
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// OK, so we DO want to start up, then...
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setGameFilePath(sludgeFile);
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if (!initSludge(sludgeFile))
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return 0;
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#if 0
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/* Initialize the SDL library */
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@ -24,7 +24,7 @@
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namespace Sludge {
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int main_loop(char *filename);
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int main_loop(const char *filename);
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} // End of namespace Sludge
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@ -70,7 +70,7 @@ Common::Error SludgeEngine::run() {
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_console = new SludgeConsole(this);
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// debug log
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main_loop("Welcome.slg");
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main_loop(getGameFile());
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return Common::kNoError;
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}
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@ -58,6 +58,8 @@ public:
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uint32 getFeatures() const;
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Common::Language getLanguage() const;
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const char *getGameFile() const;
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const SludgeGameDescription *_gameDescription;
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private:
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@ -135,7 +135,7 @@ void saveHandlers(Common::WriteStream *stream) {
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stream->writeUint16BE(currentEvents->spaceFunction);
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}
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Common::File *openAndVerify(char *filename, char extra1, char extra2,
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Common::File *openAndVerify(const char *filename, char extra1, char extra2,
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const char *er, int &fileVersion) {
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Common::File *fp = new Common::File();
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if (!fp->open(filename)) {
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@ -186,7 +186,7 @@ Common::File *openAndVerify(char *filename, char extra1, char extra2,
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return fp;
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}
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bool initSludge(char *filename) {
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bool initSludge(const char *filename) {
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int a = 0;
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mouseCursorAnim = makeNullAnim();
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@ -76,7 +76,7 @@ struct inputType {
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extern unsigned char *gameIcon;
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extern int iconW, iconH;
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bool initSludge(char *);
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bool initSludge(const char *);
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void sludgeDisplay();
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int startNewFunctionNum(unsigned int, unsigned int, loadedFunction *, variableStack*&, bool = true);
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bool handleInput();
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@ -87,7 +87,7 @@ void saveHandlers(Common::WriteStream *stream);
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void finishFunction(loadedFunction *fun);
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void abortFunction(loadedFunction *fun);
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Common::File *openAndVerify(char *filename, char extra1, char extra2, const char *er, int &fileVersion);
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Common::File *openAndVerify(const char *filename, char extra1, char extra2, const char *er, int &fileVersion);
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void freezeSubs();
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void unfreezeSubs();
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