The Palette difference in inventory arrows, applies to AGA version of Simon the Sorcerer 1 too.

svn-id: r26780
This commit is contained in:
Travis Howell 2007-05-07 13:09:10 +00:00
parent 9547535bd2
commit d5504f0b66
2 changed files with 1 additions and 3 deletions

View File

@ -680,7 +680,7 @@ void AGOSEngine_Simon1::addArrows(WindowBlock *window) {
// TODO: Manually draws arrows
} else {
stopAnimate(128);
uint8 palette = (getGameId() == GID_SIMON1CD32) ? 15: 14;
uint8 palette = (getPlatform() == Common::kPlatformAmiga) ? 15: 14;
animate(0, 1, 128, 0, 0, palette);
}
}

View File

@ -855,8 +855,6 @@ void AGOSEngine::invertBox(HitArea * ha, byte a, byte b, byte c, byte d) {
if (!(color & 0xF) || (color & 0xF) == 10) {
color ^= 10;
src[i] = color;
} else {
printf("Color %d %d\n", color, color & 0xF);
}
} else if (getGameType() == GType_ELVIRA2) {
if (!(color & 1)) {