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The Palette difference in inventory arrows, applies to AGA version of Simon the Sorcerer 1 too.
svn-id: r26780
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9547535bd2
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@ -680,7 +680,7 @@ void AGOSEngine_Simon1::addArrows(WindowBlock *window) {
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// TODO: Manually draws arrows
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} else {
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stopAnimate(128);
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uint8 palette = (getGameId() == GID_SIMON1CD32) ? 15: 14;
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uint8 palette = (getPlatform() == Common::kPlatformAmiga) ? 15: 14;
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animate(0, 1, 128, 0, 0, palette);
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}
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}
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@ -855,8 +855,6 @@ void AGOSEngine::invertBox(HitArea * ha, byte a, byte b, byte c, byte d) {
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if (!(color & 0xF) || (color & 0xF) == 10) {
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color ^= 10;
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src[i] = color;
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} else {
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printf("Color %d %d\n", color, color & 0xF);
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}
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} else if (getGameType() == GType_ELVIRA2) {
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if (!(color & 1)) {
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