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GLK: LEVEL9: Further compilation fixes
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@ -770,11 +770,11 @@ static const gln_patch_table_t GLN_PATCH_TABLE[] = {
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};
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const L9V1GameInfo L9_V1_GAMES[] = {
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0x1a, 0x24, 301, 0x0000, -0x004b, 0x0080, -0x002b, 0x00d0, 0x03b0, 0x0f80, 0x4857, /* Colossal Adventure */
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0x20, 0x3b, 283, -0x0583, 0x0000, -0x0508, -0x04e0, 0x0000, 0x0800, 0x1000, 0x39d1, /* Adventure Quest */
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0x14, 0xff, 153, -0x00d6, 0x0000, 0x0000, 0x0000, 0x0000, 0x0a20, 0x16bf, 0x420d, /* Dungeon Adventure */
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0x15, 0x5d, 252, -0x3e70, 0x0000, -0x3d30, -0x3ca0, 0x0100, 0x4120, -0x3b9d, 0x3988, /* Lords of Time */
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0x15, 0x6c, 284, -0x00f0, 0x0000, -0x0050, -0x0050, -0x0050, 0x0300, 0x1930, 0x3c17, /* Snowball */
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0x1a, 0x24, 301, { 0x0000, -0x004b, 0x0080, -0x002b, 0x00d0 }, 0x03b0, 0x0f80, 0x4857, /* Colossal Adventure */
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0x20, 0x3b, 283, { -0x0583, 0x0000, -0x0508, -0x04e0, 0x0000 }, 0x0800, 0x1000, 0x39d1, /* Adventure Quest */
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0x14, 0xff, 153, { -0x00d6, 0x0000, 0x0000, 0x0000, 0x0000 }, 0x0a20, 0x16bf, 0x420d, /* Dungeon Adventure */
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0x15, 0x5d, 252, { -0x3e70, 0x0000, -0x3d30, -0x3ca0, 0x0100 }, 0x4120, -0x3b9d, 0x3988, /* Lords of Time */
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0x15, 0x6c, 284, { -0x00f0, 0x0000, -0x0050, -0x0050, -0x0050 }, 0x0300, 0x1930, 0x3c17, /* Snowball */
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};
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const GlkDetectionEntry LEVEL9_GAMES[] = {
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@ -2150,7 +2150,7 @@ static const glui32 GLN_WATCHDOG_FIXUP = 50;
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* remains silent for long enough, set by the timeout, we'll offer the
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* option to end the game. A timeout of zero disables the watchdog.
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*/
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static time_t gln_watchdog_monitor = 0;
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static uint32 gln_watchdog_monitor = 0;
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static double gln_watchdog_timeout_secs = 0.0;
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/*
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@ -2208,7 +2208,7 @@ static void gln_watchdog_tick() {
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static int gln_watchdog_has_timed_out() {
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/* If loop detection is off or the timeout is set to zero, do nothing. */
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if (gln_loopcheck_enabled && gln_watchdog_timeout_secs > 0) {
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time_t now;
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uint32 now;
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double delta_time;
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/*
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@ -228,8 +228,6 @@ endif
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ifdef ENABLE_GLK_LEVEL9
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MODULE_OBJS += \
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level9/detection.o \
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level9/level9.o \
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level9/bitmap.o \
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level9/detection.o \
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level9/level9.o \
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