Allow for the other audio36 patch naming schemes (Mac and some Torin ones).

svn-id: r49482
This commit is contained in:
Matthew Hoops 2010-06-07 11:44:52 +00:00
parent 62402e743e
commit d5b5a8dbae

View File

@ -1150,18 +1150,23 @@ void ResourceManager::readResourcePatchesBase36(ResourceSource *source) {
// folder of GK1CD, and are like this file: @0CS0M00.0X1. GK1CD is the first game where these
// have been observed. The actual audio36 and sync36 resources exist in SCI1.1 as well, but the
// first game where external patch files for them have been found is GK1CD. The names of these
// files are base36 encoded, and we handle their decoding here. audio36 files start with a "@",
// whereas sync36 start with a "#"
// files are base36 encoded, and we handle their decoding here. audio36 files start with a '@',
// whereas sync36 start with a '#'. Mac versions begin with 'A' (probably meaning AIFF). Torin
// has several that begin with 'B'.
Common::String mask, name, inputName;
Common::String name, inputName;
Common::ArchiveMemberList files;
//ResourceSource *psrcPatch;
for (int i = kResourceTypeAudio36; i <= kResourceTypeSync36; ++i) {
// audio36 resources start with a @
// audio36 resources start with a @, A, or B
// sync36 resources start with a #
mask = (i == kResourceTypeAudio36) ? "@*.*" : "#*.*";
SearchMan.listMatchingMembers(files, mask);
if (i == kResourceTypeAudio36) {
SearchMan.listMatchingMembers(files, "@???????.???");
SearchMan.listMatchingMembers(files, "A???????.???");
SearchMan.listMatchingMembers(files, "B???????.???");
} else
SearchMan.listMatchingMembers(files, "#???????.???");
for (Common::ArchiveMemberList::const_iterator x = files.begin(); x != files.end(); ++x) {
name = (*x)->getName();