GLK: ADVSYS: Engine skeleton

This commit is contained in:
Paul Gilbert 2019-06-03 19:18:40 -07:00
parent ed34a41810
commit d5bb06ed17
8 changed files with 358 additions and 0 deletions

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "glk/advsys/advsys.h"
namespace Glk {
namespace AdvSys {
void AdvSys::runGame() {
// TODO
}
Common::Error AdvSys::loadGameData(strid_t save) {
return Common::kNoError;
}
Common::Error AdvSys::saveGameData(strid_t save, const Common::String& desc) {
return Common::kNoError;
}
} // End of namespace AdvSys
} // End of namespace Glk

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GLK_ADVSYS_ADVSYS
#define GLK_ADVSYS_ADVSYS
#include "common/scummsys.h"
#include "glk/glk_api.h"
namespace Glk {
namespace AdvSys {
/**
* AdvSys game interpreter
*/
class AdvSys : public GlkAPI {
private:
public:
/**
* Constructor
*/
AdvSys(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc) {}
/**
* Run the game
*/
virtual void runGame() override;
/**
* Returns the running interpreter type
*/
virtual InterpreterType getInterpreterType() const override { return INTERPRETER_ADVSYS; }
/**
* Load a savegame from the passed stream
*/
virtual Common::Error loadGameData(strid_t save) override;
/**
* Save the game to the passed stream
*/
virtual Common::Error saveGameData(strid_t save, const Common::String &desc) override;
};
} // End of namespace AdvSys
} // End of namespace Glk
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GLK_ADVSYS_DEFINITIONS
#define GLK_ADVSYS_DEFINITIONS
namespace Glk {
namespace AdvSys {
} // End of namespace AdvSys
} // End of namespace Glk
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "glk/advsys/detection.h"
#include "glk/advsys/detection_tables.h"
#include "common/file.h"
#include "common/md5.h"
#include "engines/game.h"
namespace Glk {
namespace AdvSys {
void AdvSysMetaEngine::getSupportedGames(PlainGameList &games) {
for (const PlainGameDescriptor *pd = ADVSYS_GAME_LIST; pd->gameId; ++pd)
games.push_back(*pd);
}
GameDescriptor AdvSysMetaEngine::findGame(const char *gameId) {
for (const PlainGameDescriptor *pd = ADVSYS_GAME_LIST; pd->gameId; ++pd) {
if (!strcmp(gameId, pd->gameId))
return *pd;
}
return GameDescriptor::empty();
}
bool AdvSysMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) {
const char *const EXTENSIONS[] = { ".dat", nullptr };
// Loop through the files of the folder
for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
// Check for a recognised filename
if (file->isDirectory())
continue;
Common::String filename = file->getName();
bool hasExt = false;
for (const char *const *ext = &EXTENSIONS[0]; *ext && !hasExt; ++ext)
hasExt = filename.hasSuffixIgnoreCase(*ext);
if (!hasExt)
continue;
Common::File gameFile;
if (!gameFile.open(*file))
continue;
Common::String md5 = Common::computeStreamMD5AsString(gameFile, 5000);
int32 filesize = gameFile.size();
// Scan through the AdvSys game list for a match
const AdvSysGame *p = ADVSYS_GAMES;
while (p->_md5 && p->_filesize != filesize && md5 != p->_md5)
++p;
if (p->_filesize) {
// Found a match
PlainGameDescriptor gameDesc = findGame(p->_gameId);
DetectedGame gd(p->_gameId, gameDesc.description, Common::EN_ANY, Common::kPlatformUnknown);
gd.addExtraEntry("filename", file->getName());
gameList.push_back(gd);
}
}
return !gameList.empty();
}
void AdvSysMetaEngine::detectClashes(Common::StringMap &map) {
for (const PlainGameDescriptor *pd = ADVSYS_GAME_LIST; pd->gameId; ++pd) {
if (map.contains(pd->gameId))
error("Duplicate game Id found - %s", pd->gameId);
map[pd->gameId] = "";
}
}
} // End of namespace AdvSys
} // End of namespace Glk

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GLK_ADVSYS_DETECTION
#define GLK_ADVSYS_DETECTION
#include "common/fs.h"
#include "common/hash-str.h"
#include "engines/game.h"
#include "glk/detection.h"
namespace Glk {
namespace AdvSys {
class AdvSysMetaEngine {
public:
/**
* Get a list of supported games
*/
static void getSupportedGames(PlainGameList &games);
/**
* Returns a game description for the given game Id, if it's supported
*/
static GameDescriptor findGame(const char *gameId);
/**
* Detect supported games
*/
static bool detectGames(const Common::FSList &fslist, DetectedGames &gameList);
/**
* Check for game Id clashes with other sub-engines
*/
static void detectClashes(Common::StringMap &map);
};
} // End of namespace AdvSys
} // End of namespace Glk
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/game.h"
#include "common/gui_options.h"
#include "common/language.h"
namespace Glk {
namespace AdvSys {
/**
* Game descriptor for Scott Adams games
*/
struct AdvSysGame {
const char *_md5;
const char *_gameId;
int32 _filesize;
};
const PlainGameDescriptor ADVSYS_GAME_LIST[] = {
{ nullptr, nullptr }
};
const AdvSysGame ADVSYS_GAMES[] = {
{ nullptr, nullptr, 0 }
};
} // End of namespace AdvSys
} // End of namespace Glk

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@ -22,6 +22,8 @@
#include "glk/glk.h"
#include "glk/detection.h"
#include "glk/advsys/detection.h"
#include "glk/advsys/advsys.h"
#include "glk/alan2/detection.h"
#include "glk/alan2/alan2.h"
#include "glk/frotz/detection.h"
@ -116,6 +118,7 @@ Common::Error GlkMetaEngine::createInstance(OSystem *syst, Engine **engine) cons
else if ((*engine = create<Glk::Hugo::HugoMetaEngine, Glk::Hugo::Hugo>(syst, gameDesc)) != nullptr) {}
else if ((*engine = create<Glk::Scott::ScottMetaEngine, Glk::Scott::Scott>(syst, gameDesc)) != nullptr) {}
#ifndef RELEASE_BUILD
else if ((*engine = create<Glk::AdvSys::AdvSysMetaEngine, Glk::AdvSys::AdvSys>(syst, gameDesc)) != nullptr) {}
else if ((*engine = create<Glk::Alan2::Alan2MetaEngine, Glk::Alan2::Alan2>(syst, gameDesc)) != nullptr) {}
else if ((*engine = create<Glk::Magnetic::MagneticMetaEngine, Glk::Magnetic::Magnetic>(syst, gameDesc)) != nullptr) {}
else if ((td = Glk::TADS::TADSMetaEngine::findGame(gameDesc._gameId.c_str()))._description) {
@ -161,6 +164,7 @@ PlainGameList GlkMetaEngine::getSupportedGames() const {
Glk::Hugo::HugoMetaEngine::getSupportedGames(list);
Glk::Scott::ScottMetaEngine::getSupportedGames(list);
#ifndef RELEASE_BUILD
Glk::AdvSys::AdvSysMetaEngine::getSupportedGames(list);
Glk::Alan2::Alan2MetaEngine::getSupportedGames(list);
Glk::Magnetic::MagneticMetaEngine::getSupportedGames(list);
Glk::TADS::TADSMetaEngine::getSupportedGames(list);
@ -183,6 +187,9 @@ PlainGameDescriptor GlkMetaEngine::findGame(const char *gameId) const {
if (gd._description) return gd;
#ifndef RELEASE_BUILD
gd = Glk::AdvSys::AdvSysMetaEngine::findGame(gameId);
if (gd._description) return gd;
gd = Glk::Alan2::Alan2MetaEngine::findGame(gameId);
if (gd._description) return gd;
@ -206,6 +213,7 @@ DetectedGames GlkMetaEngine::detectGames(const Common::FSList &fslist) const {
Glk::Scott::ScottMetaEngine::detectGames(fslist, detectedGames);
#ifndef RELEASE_BUILD
Glk::AdvSys::AdvSysMetaEngine::detectGames(fslist, detectedGames);
Glk::Alan2::Alan2MetaEngine::detectGames(fslist, detectedGames);
Glk::Magnetic::MagneticMetaEngine::detectGames(fslist, detectedGames);
Glk::TADS::TADSMetaEngine::detectGames(fslist, detectedGames);
@ -222,6 +230,7 @@ void GlkMetaEngine::detectClashes() const {
Glk::Scott::ScottMetaEngine::detectClashes(map);
#ifndef RELEASE_BUILD
Glk::AdvSys::AdvSysMetaEngine::detectClashes(map);
Glk::Alan2::Alan2MetaEngine::detectClashes(map);
Glk::Magnetic::MagneticMetaEngine::detectClashes(map);
Glk::TADS::TADSMetaEngine::detectClashes(map);

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@ -25,6 +25,8 @@ MODULE_OBJS := \
window_pair.o \
window_text_buffer.o \
window_text_grid.o \
advsys/advsys.o \
advsys/detection.o \
alan2/alan2.o \
alan2/decode.o \
alan2/detection.o \