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SHERLOCK: Flower girl first greeting now interrupts actions
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@ -187,6 +187,11 @@ void ScalpelTalk::talkTo(const Common::String filename) {
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// WORKAROUND: Original game bug causes the results of testing the powdery substance
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// to disappear too quickly. Introduce a delay to allow it to be properly displayed
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ui._menuCounter = 30;
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} else if (filename == "Lesl24z.tlk") {
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// WORKAROUND: Walking to the flower girl the first time triggers
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// this automatic talk. This should abort any other action, such
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// as trying to look at her, else the UI gets corrupted
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_talkToAbort = true;
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}
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}
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