Cleanup v1/v2 color settings for sentance/inventory/verb area.

Add highlight color for v1 maniac

svn-id: r9774
This commit is contained in:
Travis Howell 2003-08-19 04:15:14 +00:00
parent 161ef54777
commit d6105a3064
5 changed files with 40 additions and 78 deletions

View File

@ -2581,7 +2581,7 @@ void Scumm::setupV1ManiacPalette() {
setPalColor(12, 168, 168, 168);
setPalColor(13, 84, 252, 84);
setPalColor(14, 84, 84, 252);
setPalColor(15, 84, 84, 84);
setPalColor(15, 252, 84, 252);
}
void Scumm::setupV1ZakPalette() {

View File

@ -840,10 +840,11 @@ void Scumm_v2::o2_verbOps() {
vs = &_verbs[slot];
vs->verbid = verb;
if (_version == 1) {
if (_demo_mode)
vs->color = 4;
else
vs->color = 5;
if (_gameId == GID_MANIAC && _demo_mode)
vs->color = 15;
else
vs->color = 5;
vs->hicolor = 7;
vs->dimcolor = 11;
} else {
@ -1004,10 +1005,14 @@ void Scumm_v2::o2_drawSentence() {
_string[2].charset = 1;
_string[2].ypos = virtscr[2].topline;
_string[2].xpos = 0;
if(_version == 1)
_string[2].color = 4;
else
if(_version == 1) {
if (_gameId == GID_MANIAC)
_string[2].color = 15;
else
_string[2].color = 4;
} else {
_string[2].color = 13;
}
char *ptr = sentence;
int n = 0;
@ -1327,6 +1332,7 @@ void Scumm_v2::o2_roomOps() {
VAR(VAR_CAMERA_MAX_X) = b;
break;
case 2: /* room color */
warning("Remapping color %d to color %d", b, a);
_shadowPalette[b] = a;
_fullRedraw = true;
break;

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@ -764,7 +764,6 @@ protected:
V2MouseoverBox v2_mouseover_boxes[7];
int8 v2_mouseover_box;
void initV1MouseOver();
void initV2MouseOver();
void checkV2MouseOver(ScummVM::Point pos);
void checkV2Inventory(int x, int y);

View File

@ -895,10 +895,7 @@ void Scumm::scummInit() {
}
if (_version <= 2) {
if (_version == 1)
initV1MouseOver();
else
initV2MouseOver();
initV2MouseOver();
// Seems in V2 there was only a single room effect (iris),
// so we set that here.

View File

@ -33,63 +33,23 @@ enum {
kSentenceLine = 6
};
void Scumm::initV1MouseOver() {
int i;
v2_mouseover_box = -1;
// Inventory items
for (i = 0; i < 2; i++) {
v2_mouseover_boxes[2 * i].rect.left = 0;
v2_mouseover_boxes[2 * i].rect.right = 144;
v2_mouseover_boxes[2 * i].rect.top = 32 + 8 * i;
v2_mouseover_boxes[2 * i].rect.bottom = v2_mouseover_boxes[2 * i].rect.top + 8;
v2_mouseover_boxes[2 * i].color = 4;
v2_mouseover_boxes[2 * i].hicolor = 7;
v2_mouseover_boxes[2 * i + 1].rect.left = 176;
v2_mouseover_boxes[2 * i + 1].rect.right = 320;
v2_mouseover_boxes[2 * i + 1].rect.top = v2_mouseover_boxes[2 * i].rect.top;
v2_mouseover_boxes[2 * i + 1].rect.bottom = v2_mouseover_boxes[2 * i].rect.bottom;
v2_mouseover_boxes[2 * i + 1].color = 4;
v2_mouseover_boxes[2 * i + 1].hicolor = 7;
}
// Inventory arrows
v2_mouseover_boxes[kInventoryUpArrow].rect.left = 144;
v2_mouseover_boxes[kInventoryUpArrow].rect.right = 176;
v2_mouseover_boxes[kInventoryUpArrow].rect.top = 32;
v2_mouseover_boxes[kInventoryUpArrow].rect.bottom = 40;
v2_mouseover_boxes[kInventoryUpArrow].color = 6;
v2_mouseover_boxes[kInventoryUpArrow].hicolor = 7;
v2_mouseover_boxes[kInventoryDownArrow].rect.left = 144;
v2_mouseover_boxes[kInventoryDownArrow].rect.right = 176;
v2_mouseover_boxes[kInventoryDownArrow].rect.top = 40;
v2_mouseover_boxes[kInventoryDownArrow].rect.bottom = 48;
v2_mouseover_boxes[kInventoryDownArrow].color = 6;
v2_mouseover_boxes[kInventoryDownArrow].hicolor = 7;
// Sentence line
v2_mouseover_boxes[kSentenceLine].rect.left = 0;
v2_mouseover_boxes[kSentenceLine].rect.right = 320;
v2_mouseover_boxes[kSentenceLine].rect.top = 0;
v2_mouseover_boxes[kSentenceLine].rect.bottom = 8;
v2_mouseover_boxes[kSentenceLine].color = 4;
v2_mouseover_boxes[kSentenceLine].hicolor = 7;
}
void Scumm::initV2MouseOver() {
int i;
int arrow_color, color, hi_color;
if (_version == 1) {
if (_gameId == GID_MANIAC)
color = 15;
else
color = 4;
hi_color = 7;
arrow_color = 6;
} else {
color = 13;
hi_color = 14;
arrow_color = 1;
}
v2_mouseover_box = -1;
@ -101,8 +61,8 @@ void Scumm::initV2MouseOver() {
v2_mouseover_boxes[2 * i].rect.top = 32 + 8 * i;
v2_mouseover_boxes[2 * i].rect.bottom = v2_mouseover_boxes[2 * i].rect.top + 8;
v2_mouseover_boxes[2 * i].color = 13;
v2_mouseover_boxes[2 * i].hicolor = 14;
v2_mouseover_boxes[2 * i].color = color;
v2_mouseover_boxes[2 * i].hicolor = hi_color;
v2_mouseover_boxes[2 * i + 1].rect.left = 176;
@ -110,8 +70,8 @@ void Scumm::initV2MouseOver() {
v2_mouseover_boxes[2 * i + 1].rect.top = v2_mouseover_boxes[2 * i].rect.top;
v2_mouseover_boxes[2 * i + 1].rect.bottom = v2_mouseover_boxes[2 * i].rect.bottom;
v2_mouseover_boxes[2 * i + 1].color = 13;
v2_mouseover_boxes[2 * i + 1].hicolor = 14;
v2_mouseover_boxes[2 * i + 1].color = color;
v2_mouseover_boxes[2 * i + 1].hicolor = hi_color;
}
// Inventory arrows
@ -121,16 +81,16 @@ void Scumm::initV2MouseOver() {
v2_mouseover_boxes[kInventoryUpArrow].rect.top = 32;
v2_mouseover_boxes[kInventoryUpArrow].rect.bottom = 40;
v2_mouseover_boxes[kInventoryUpArrow].color = 1;
v2_mouseover_boxes[kInventoryUpArrow].hicolor = 14;
v2_mouseover_boxes[kInventoryUpArrow].color = arrow_color;
v2_mouseover_boxes[kInventoryUpArrow].hicolor = hi_color;
v2_mouseover_boxes[kInventoryDownArrow].rect.left = 144;
v2_mouseover_boxes[kInventoryDownArrow].rect.right = 176;
v2_mouseover_boxes[kInventoryDownArrow].rect.top = 40;
v2_mouseover_boxes[kInventoryDownArrow].rect.bottom = 48;
v2_mouseover_boxes[kInventoryDownArrow].color = 1;
v2_mouseover_boxes[kInventoryDownArrow].hicolor = 14;
v2_mouseover_boxes[kInventoryDownArrow].color = arrow_color;
v2_mouseover_boxes[kInventoryDownArrow].hicolor = hi_color;
// Sentence line
@ -139,8 +99,8 @@ void Scumm::initV2MouseOver() {
v2_mouseover_boxes[kSentenceLine].rect.top = 0;
v2_mouseover_boxes[kSentenceLine].rect.bottom = 8;
v2_mouseover_boxes[kSentenceLine].color = 13;
v2_mouseover_boxes[kSentenceLine].hicolor = 14;
v2_mouseover_boxes[kSentenceLine].color = color;
v2_mouseover_boxes[kSentenceLine].hicolor = hi_color;
}
void Scumm::checkV2MouseOver(ScummVM::Point pos) {