GUI: Fix translations for the mass add button

This commit is contained in:
Bastien Bouclet 2019-12-04 08:37:18 +01:00
parent d194243be4
commit d62f463935
2 changed files with 2 additions and 7 deletions

View File

@ -150,7 +150,7 @@ void LauncherDialog::build() {
DropdownButtonWidget *loadButton =
new DropdownButtonWidget(this, "Launcher.LoadGameButton", _("~L~oad..."), _("Load saved game for selected game"), kLoadGameCmd);
#ifdef ENABLE_EVENTRECORDER
loadButton->appendEntry(_s("Record..."), kRecordGameCmd);
loadButton->appendEntry(_("Record..."), kRecordGameCmd);
#endif
_loadButton = loadButton;
@ -158,7 +158,7 @@ void LauncherDialog::build() {
if (g_system->getOverlayWidth() > 320) {
DropdownButtonWidget *addButton =
new DropdownButtonWidget(this, "Launcher.AddGameButton", _("~A~dd Game..."), _("Add games to the list"), kAddGameCmd);
addButton->appendEntry(_s("Mass Add..."), kMassAddGameCmd);
addButton->appendEntry(_("Mass Add..."), kMassAddGameCmd);
_addButton = addButton;
_editButton =

View File

@ -63,7 +63,6 @@ backends/graphics/opengl/opengl-graphics.cpp
backends/graphics/openglsdl/openglsdl-graphics.cpp
backends/graphics/surfacesdl/surfacesdl-graphics.cpp
backends/graphics/sdl/sdl-graphics.cpp
backends/graphics/wincesdl/wincesdl-graphics.cpp
backends/keymapper/remap-dialog.cpp
backends/midi/windows.cpp
backends/networking/sdl_net/handlers/createdirectoryhandler.cpp
@ -86,8 +85,4 @@ backends/platform/symbian/src/SymbianActions.cpp
backends/platform/tizen/form.cpp
backends/platform/tizen/fs.cpp
backends/platform/wii/options.cpp
backends/platform/wince/CEActionsPocket.cpp
backends/platform/wince/CEActionsSmartphone.cpp
backends/platform/wince/CELauncherDialog.cpp
backends/platform/wince/wince-sdl.cpp
backends/updates/macosx/macosx-updates.mm