FULLPIPE: Fix selector in debug scene

This commit is contained in:
Eugene Sandulenko 2014-06-25 18:55:33 +03:00
parent 5e78bee2f5
commit d6ec21d4d0

View File

@ -485,15 +485,7 @@ void Scene::objectList_sortByPriority(Common::Array<StaticANIObject *> &list, bo
}
void Scene::objectList_sortByPriority(Common::Array<PictureObject *> &list, bool skipFirst) {
if (skipFirst) {
Common::Array<PictureObject *>::iterator s = list.begin();
++s;
Common::sort(s, list.end(), Scene::compareObjPriority);
} else {
Common::sort(list.begin(), list.end(), Scene::compareObjPriority);
}
Common::sort(list.begin(), list.end(), Scene::compareObjPriority);
}
void Scene::draw() {