GOB: Urban: Write intro.0xx to file too

This fixes retrying after dying in the Secret Room.

svn-id: r55496
This commit is contained in:
Sven Hesse 2011-01-24 10:31:19 +00:00
parent 5564926e06
commit d706ab3ee8
2 changed files with 101 additions and 9 deletions

View File

@ -680,6 +680,26 @@ protected:
File _file;
};
/** Handles the autosave temp sprite. */
class AutoSpriteHandler : public TempSpriteHandler {
public:
AutoSpriteHandler(GobEngine *vm, const Common::String &target);
~AutoSpriteHandler();
int32 getSize();
bool load(int16 dataVar, int32 size, int32 offset);
bool save(int16 dataVar, int32 size, int32 offset);
private:
class File : public SlotFileStatic {
public:
File(GobEngine *vm, const Common::String &base);
~File();
};
File _file;
};
/** Handles the temporary saves. */
class TempHandler : public SaveHandler {
public:
@ -717,11 +737,12 @@ protected:
static SaveFile _saveFiles[];
SpriteHandler *_spriteHandler;
GameHandler *_gameHandler;
AutoHandler *_autoHandler;
TempHandler *_tmpHandler[2];
ExtraHandler *_extraHandler[120];
SpriteHandler *_spriteHandler;
GameHandler *_gameHandler;
AutoHandler *_autoHandler;
AutoSpriteHandler *_autoSpriteHandler;
TempHandler *_tmpHandler[2];
ExtraHandler *_extraHandler[120];
SaveHandler *getHandler(const char *fileName) const;
const char *getDescription(const char *fileName) const;

View File

@ -160,7 +160,7 @@ SaveLoad_v6::SaveFile SaveLoad_v6::_saveFiles[] = {
{ "cata3.057", kSaveModeSave, 0, "extra save" }, // Slot 57
{ "cata3.058", kSaveModeSave, 0, "extra save" }, // Slot 58
{ "cata3.059", kSaveModeSave, 0, "extra save" }, // Slot 59
{ "intro.0xx", kSaveModeIgnore, 0, 0 },
{ "intro.0xx", kSaveModeSave, 0, "temp sprite"}, // Autosave sprite
{ "intro.000", kSaveModeSave, 0, "temp sprite"}, // Slot 00
{ "intro.001", kSaveModeSave, 0, "temp sprite"}, // Slot 01
{ "intro.002", kSaveModeSave, 0, "temp sprite"}, // Slot 02
@ -696,6 +696,73 @@ bool SaveLoad_v6::AutoHandler::save(int16 dataVar, int32 size, int32 offset) {
}
SaveLoad_v6::AutoSpriteHandler::File::File(GobEngine *vm, const Common::String &base) :
SlotFileStatic(vm, base, "asp") {
}
SaveLoad_v6::AutoSpriteHandler::File::~File() {
}
SaveLoad_v6::AutoSpriteHandler::AutoSpriteHandler(GobEngine *vm,
const Common::String &target) : TempSpriteHandler(vm), _file(vm, target) {
}
SaveLoad_v6::AutoSpriteHandler::~AutoSpriteHandler() {
}
int32 SaveLoad_v6::AutoSpriteHandler::getSize() {
Common::InSaveFile *file = _file.openRead();
if (!file)
return -1;
delete file;
return 1;
}
bool SaveLoad_v6::AutoSpriteHandler::load(int16 dataVar, int32 size, int32 offset) {
if (offset != 0) {
warning("Invalid autosprite saving procedure (%d, %d, %d)", dataVar, size, offset);
return false;
}
if (!TempSpriteHandler::create(624, 272, true))
return false;
Common::String fileName = _file.build();
if (fileName.empty())
return false;
SaveReader reader(1, 0, fileName);
if (!reader.load())
return false;
if (!reader.readPart(0, _sprite))
return false;
return TempSpriteHandler::load(dataVar, size, offset);
}
bool SaveLoad_v6::AutoSpriteHandler::save(int16 dataVar, int32 size, int32 offset) {
if (!TempSpriteHandler::save(dataVar, size, offset))
return false;
if (offset != 0) {
warning("Invalid autosprite saving procedure (%d, %d, %d)", dataVar, size, offset);
return false;
}
Common::String fileName = _file.build();
if (fileName.empty())
return false;
SaveWriter writer(1, 0, fileName);
return writer.writePart(0, _sprite);
}
SaveLoad_v6::TempHandler::TempHandler(GobEngine *vm) : SaveHandler(vm),
_empty(true), _size(0), _data(0) {
}
@ -781,9 +848,10 @@ bool SaveLoad_v6::ExtraHandler::save(int16 dataVar, int32 size, int32 offset) {
SaveLoad_v6::SaveLoad_v6(GobEngine *vm, const char *targetName) :
SaveLoad(vm) {
_spriteHandler = new SpriteHandler(vm);
_gameHandler = new GameHandler(vm, targetName, *_spriteHandler);
_autoHandler = new AutoHandler(vm, targetName);
_spriteHandler = new SpriteHandler(vm);
_gameHandler = new GameHandler(vm, targetName, *_spriteHandler);
_autoHandler = new AutoHandler(vm, targetName);
_autoSpriteHandler = new AutoSpriteHandler(vm, targetName);
_tmpHandler[0] = new TempHandler(vm);
_tmpHandler[1] = new TempHandler(vm);
@ -801,6 +869,8 @@ SaveLoad_v6::SaveLoad_v6(GobEngine *vm, const char *targetName) :
_saveFiles[69 + i].handler =
_extraHandler[60 + i] = new ExtraHandler(_vm, *_gameHandler, 3, i);
_saveFiles[129].handler = _autoSpriteHandler;
for (int i = 0; i < 60; i++)
_saveFiles[130 + i].handler = _spriteHandler;
}
@ -811,6 +881,7 @@ SaveLoad_v6::~SaveLoad_v6() {
delete _tmpHandler[0];
delete _tmpHandler[1];
delete _autoSpriteHandler;
delete _autoHandler;
delete _gameHandler;
delete _spriteHandler;