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GRIM: Make LState::paused a bool.
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@ -76,7 +76,7 @@ static void lua_openthr() {
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void lua_stateinit(LState *state) {
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state->prev = NULL;
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state->next = NULL;
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state->paused = 0;
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state->paused = false;
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state->state_counter1 = 0;
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state->state_counter2 = 0;
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state->updated = false;
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@ -75,7 +75,7 @@ extern int32 IMtable_size;
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struct LState {
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LState *prev; // handle to previous state in list
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LState *next; // handle to next state in list
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int32 paused; // flag mean if task is paused
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bool paused; // flag mean if task is paused
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int32 state_counter1;
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int32 state_counter2;
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bool updated;
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