HOPKINS: Converted dirty rects to use Common::Array

This commit is contained in:
Paul Gilbert 2013-03-02 17:30:42 -05:00
parent c3bab0aecb
commit d738802bc1
3 changed files with 35 additions and 60 deletions

View File

@ -47,7 +47,6 @@ GraphicsManager::GraphicsManager() {
_scrollPosX = 0;
_largeScreenFl = false;
_oldScrollPosX = 0;
_dirtyRectCount = 0;
_vesaScreen = NULL;
_vesaBuffer = NULL;
_screenBuffer = NULL;
@ -76,10 +75,6 @@ GraphicsManager::GraphicsManager() {
Common::fill(&_colorTable[0], &_colorTable[PALETTE_EXT_BLOCK_SIZE], 0);
Common::fill(&_palette[0], &_palette[PALETTE_EXT_BLOCK_SIZE], 0);
Common::fill(&_oldPalette[0], &_oldPalette[PALETTE_EXT_BLOCK_SIZE], 0);
for (int i = 0; i < DIRTY_RECTS_SIZE; ++i)
Common::fill((byte *)&_dirtyRects[i], (byte *)&_dirtyRects[i] + sizeof(BlocItem), 0);
}
GraphicsManager::~GraphicsManager() {
@ -1095,72 +1090,62 @@ void GraphicsManager::displayAllBob() {
}
void GraphicsManager::resetVesaSegment() {
for (int idx = 0; idx <= _dirtyRectCount; idx++)
_dirtyRects[idx]._activeFl = false;
_dirtyRectCount = 0;
_dirtyRects.clear();
}
// Add VESA Segment
void GraphicsManager::addDirtyRect(int x1, int y1, int x2, int y2) {
bool addFlag = true;
x1 = CLIP(x1, _minX, _maxX);
y1 = CLIP(y1, _minY, _maxY);
x2 = CLIP(x2, _minX, _maxX);
y2 = CLIP(y2, _minY, _maxY);
for (int blocIndex = 0; blocIndex <= _dirtyRectCount; blocIndex++) {
BlocItem &bloc = _dirtyRects[blocIndex];
if (bloc._activeFl && x1 >= bloc._x1 && x2 <= bloc._x2 && y1 >= bloc._y1 && y2 <= bloc._y2)
addFlag = false;
};
Common::Rect newRect(x1, y1, x2, y2);
if (!newRect.isValidRect())
return;
if (addFlag && (x2 > x1) && (y2 > y1)) {
assert(_dirtyRectCount < DIRTY_RECTS_SIZE);
BlocItem &bloc = _dirtyRects[++_dirtyRectCount];
bloc._activeFl = true;
bloc._x1 = x1;
bloc._x2 = x2;
bloc._y1 = y1;
bloc._y2 = y2;
// Don't bother adding the rect if it's contained within another existing one
for (uint rectIndex = 0; rectIndex < _dirtyRects.size(); ++rectIndex) {
const Common::Rect &r = _dirtyRects[rectIndex];
if (r.contains(newRect))
return;
}
assert(_dirtyRects.size() < DIRTY_RECTS_SIZE);
_dirtyRects.push_back(newRect);
}
// Display VESA Segment
void GraphicsManager::displayVesaSegment() {
if (_dirtyRectCount == 0)
if (_dirtyRects.size() == 0)
return;
lockScreen();
for (int idx = 1; idx <= _dirtyRectCount; ++idx) {
BlocItem &bloc = _dirtyRects[idx];
Common::Rect &dstRect = dstrect[idx - 1];
if (!bloc._activeFl)
continue;
for (uint idx = 0; idx < _dirtyRects.size(); ++idx) {
Common::Rect &r = _dirtyRects[idx];
Common::Rect &dstRect = dstrect[idx];
if (_vm->_eventsManager._breakoutFl) {
Copy_Vga16(_vesaBuffer, bloc._x1, bloc._y1, bloc._x2 - bloc._x1, bloc._y2 - bloc._y1, bloc._x1, bloc._y1);
dstRect.left = bloc._x1 * 2;
dstRect.top = bloc._y1 * 2 + 30;
dstRect.setWidth((bloc._x2 - bloc._x1) * 2);
dstRect.setHeight((bloc._y2 - bloc._y1) * 2);
} else if (bloc._x2 > _vm->_eventsManager._startPos.x && bloc._x1 < _vm->_eventsManager._startPos.x + SCREEN_WIDTH) {
if (bloc._x1 < _vm->_eventsManager._startPos.x)
bloc._x1 = _vm->_eventsManager._startPos.x;
if (bloc._x2 > _vm->_eventsManager._startPos.x + SCREEN_WIDTH)
bloc._x2 = _vm->_eventsManager._startPos.x + SCREEN_WIDTH;
Copy_Vga16(_vesaBuffer, r.left, r.top, r.right - r.left, r.bottom - r.top, r.left, r.top);
dstRect.left = r.left * 2;
dstRect.top = r.top * 2 + 30;
dstRect.setWidth((r.right - r.left) * 2);
dstRect.setHeight((r.bottom - r.top) * 2);
} else if (r.right > _vm->_eventsManager._startPos.x && r.left < _vm->_eventsManager._startPos.x + SCREEN_WIDTH) {
if (r.left < _vm->_eventsManager._startPos.x)
r.left = _vm->_eventsManager._startPos.x;
if (r.right > _vm->_eventsManager._startPos.x + SCREEN_WIDTH)
r.right = _vm->_eventsManager._startPos.x + SCREEN_WIDTH;
// WORKAROUND: Original didn't lock the screen for access
lockScreen();
m_scroll16(_vesaBuffer, bloc._x1, bloc._y1, bloc._x2 - bloc._x1, bloc._y2 - bloc._y1, bloc._x1 - _vm->_eventsManager._startPos.x, bloc._y1);
m_scroll16(_vesaBuffer, r.left, r.top, r.right - r.left, r.bottom - r.top, r.left - _vm->_eventsManager._startPos.x, r.top);
dstRect.left = bloc._x1 - _vm->_eventsManager._startPos.x;
dstRect.top = bloc._y1;
dstRect.setWidth(bloc._x2 - bloc._x1);
dstRect.setHeight(bloc._y2 - bloc._y1);
dstRect.left = r.left - _vm->_eventsManager._startPos.x;
dstRect.top = r.top;
dstRect.setWidth(r.right - r.left);
dstRect.setHeight(r.bottom - r.top);
unlockScreen();
}
@ -1168,12 +1153,10 @@ void GraphicsManager::displayVesaSegment() {
byte *srcP = _videoPtr + WinScan * dstRect.top + (dstRect.left * 2);
g_system->copyRectToScreen(srcP, WinScan, dstRect.left, dstRect.top,
dstRect.width(), dstRect.height());
_dirtyRects[idx]._activeFl = false;
}
unlockScreen();
_dirtyRectCount = 0;
resetVesaSegment();
}
void GraphicsManager::AFFICHE_SPEEDVGA(const byte *objectData, int xp, int yp, int idx, bool addSegment) {

View File

@ -24,6 +24,7 @@
#define HOPKINS_GRAPHICS_H
#include "common/scummsys.h"
#include "common/array.h"
#include "common/endian.h"
#include "common/rect.h"
#include "common/str.h"
@ -46,14 +47,6 @@ struct RGB8 {
byte b;
};
struct BlocItem {
uint16 _activeFl;
int _x1;
int _y1;
int _x2;
int _y2;
};
class HopkinsEngine;
class GraphicsManager {
@ -111,8 +104,7 @@ public:
bool _skipVideoLockFl;
int _fadeDefaultSpeed;
int _dirtyRectCount;
BlocItem _dirtyRects[DIRTY_RECTS_SIZE];
Common::Array<Common::Rect> _dirtyRects;
int WinScan;
byte *PAL_PIXELS;
bool MANU_SCROLL;

View File

@ -2337,7 +2337,7 @@ int ScriptManager::handleOpcode(byte *dataP) {
memcpy(_vm->_graphicsManager._oldPalette, _vm->_graphicsManager._palette, 769);
_vm->_animationManager.playAnim2("PLAN.ANM", 50, 10, 800);
}
_vm->_graphicsManager._dirtyRectCount = 0;
_vm->_graphicsManager.resetVesaSegment();
break;
case 608: