MADS: Phantom: Implement loadSpeech() and playSpeech()

This commit is contained in:
Filippos Karapetis 2015-10-21 21:08:33 +03:00
parent 52d035e962
commit d7ba77cfe6
3 changed files with 6 additions and 5 deletions

View File

@ -8021,7 +8021,6 @@ void Scene113::step() {
_game._objects.addToInventory(OBJ_SMALL_NOTE);
_scene->deleteSequence(_globals._sequenceIndexes[1]);
_vm->_sound->command(26);
_scene->_speechReady = -1;
_vm->_dialogs->showItem(OBJ_SMALL_NOTE, 806, 2);
}
}

View File

@ -24,6 +24,7 @@
#include "mads/scene.h"
#include "mads/compression.h"
#include "mads/mads.h"
#include "mads/audio.h"
#include "mads/dragonsphere/dragonsphere_scenes.h"
#include "mads/nebular/nebular_scenes.h"
#include "mads/phantom/phantom_scenes.h"
@ -61,7 +62,6 @@ Scene::Scene(MADSEngine *vm)
_spritesCount = 0;
_variant = 0;
_initialVariant = 0;
_speechReady = -1;
_paletteUsageF.push_back(PaletteUsage::UsageEntry(0xF));
@ -782,11 +782,14 @@ void Scene::deleteSequence(int idx) {
}
void Scene::loadSpeech(int idx) {
warning("TODO: Scene::loadSpeech");
_vm->_audio->setDefaultSoundGroup();
// NOTE: The original actually preloads the speech sample here, but the samples
// are so small that it's not really worth it...
}
void Scene::playSpeech(int idx) {
warning("TODO: Scene::playSpeech");
_vm->_audio->stop();
_vm->_audio->playSound(idx - 1);
}
void Scene::sceneScale(int front_y, int front_scale, int back_y, int back_scale) {

View File

@ -129,7 +129,6 @@ public:
Common::Point _customDest;
Common::Array<PaletteUsage::UsageEntry> _paletteUsageF;
Common::Array<PaletteUsage::UsageEntry> _scenePaletteUsage;
int _speechReady;
/**
* Constructor
*/