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MADS: Phantom: Implement loadSpeech() and playSpeech()
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@ -8021,7 +8021,6 @@ void Scene113::step() {
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_game._objects.addToInventory(OBJ_SMALL_NOTE);
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_scene->deleteSequence(_globals._sequenceIndexes[1]);
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_vm->_sound->command(26);
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_scene->_speechReady = -1;
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_vm->_dialogs->showItem(OBJ_SMALL_NOTE, 806, 2);
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}
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}
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@ -24,6 +24,7 @@
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#include "mads/scene.h"
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#include "mads/compression.h"
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#include "mads/mads.h"
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#include "mads/audio.h"
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#include "mads/dragonsphere/dragonsphere_scenes.h"
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#include "mads/nebular/nebular_scenes.h"
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#include "mads/phantom/phantom_scenes.h"
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@ -61,7 +62,6 @@ Scene::Scene(MADSEngine *vm)
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_spritesCount = 0;
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_variant = 0;
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_initialVariant = 0;
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_speechReady = -1;
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_paletteUsageF.push_back(PaletteUsage::UsageEntry(0xF));
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@ -782,11 +782,14 @@ void Scene::deleteSequence(int idx) {
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}
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void Scene::loadSpeech(int idx) {
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warning("TODO: Scene::loadSpeech");
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_vm->_audio->setDefaultSoundGroup();
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// NOTE: The original actually preloads the speech sample here, but the samples
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// are so small that it's not really worth it...
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}
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void Scene::playSpeech(int idx) {
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warning("TODO: Scene::playSpeech");
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_vm->_audio->stop();
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_vm->_audio->playSound(idx - 1);
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}
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void Scene::sceneScale(int front_y, int front_scale, int back_y, int back_scale) {
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@ -129,7 +129,6 @@ public:
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Common::Point _customDest;
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Common::Array<PaletteUsage::UsageEntry> _paletteUsageF;
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Common::Array<PaletteUsage::UsageEntry> _scenePaletteUsage;
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int _speechReady;
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/**
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* Constructor
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*/
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