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CGE2: Rename make() to store().
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@ -54,7 +54,7 @@ void Spare::takeCave(int cav) {
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_vm->_vga->_showQ->insert(spr);
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}
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void Spare::make(Sprite *spr) {
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void Spare::store(Sprite *spr) {
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_container.insert_at(_container.size(), spr);
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}
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@ -38,7 +38,7 @@ class Spare {
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public:
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Spare(CGE2Engine *vm) : _vm(vm) {}
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~Spare() { clear(); }
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void make(Sprite *spr);
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void store(Sprite *spr);
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Sprite *locate(int ref);
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void takeCave(int cav);
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void dispose(Sprite *spr);
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