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SWORD1: SOUND: Revert resource id hack (3451d1c)
The commit I'm reverting is a very old one and forces stereo inversion in a couple of sound effects in Rue Jerry. The wrong stereo direction is in the original as well; this surely is fixable, but we shouldn't do things like editing the resource identifiers anymore, instead we should put up an enhancement system like the one in the SCUMM engine, and force the samples swap at runtime only during that particular screen.
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@ -1775,10 +1775,10 @@ namespace Sword1 {
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#define FX_DOORTRY {0x07,0x04,0x04}
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#define FX_FIESTA {0x07,0x05,0x05}
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#define FX_FLATDOOR {0x07,0x06,0x06}
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#define FX_HVYVEHR {0x07,0x07,0xFF}
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#define FX_HVYVEHL {0x07,0x08,0xFF}
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#define FX_LITEVEHR {0x07,0x09,0xFF}
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#define FX_LITEVEHL {0x07,0x0A,0xFF}
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#define FX_HVYVEHL {0x07,0x07,0xFF}
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#define FX_HVYVEHR {0x07,0x08,0xFF}
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#define FX_LITEVEHL {0x07,0x09,0xFF}
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#define FX_LITEVEHR {0x07,0x0A,0xFF}
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#define FX_FONEUP {0x07,0x0B,0x07}
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#define FX_FONEDN {0x07,0x0C,0x08}
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#define FX_GEOCCH {0x07,0x0D,0x09}
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