SWORD1: SOUND: Revert resource id hack (3451d1c)

The commit I'm reverting is a very old one and forces
stereo inversion in a couple of sound effects in Rue Jerry.

The wrong stereo direction is in the original as well;
this surely is fixable, but we shouldn't do things like
editing the resource identifiers anymore, instead we
should put up an enhancement system like the one in
the SCUMM engine, and force the samples swap at
runtime only during that particular screen.
This commit is contained in:
AndywinXp 2023-10-05 09:07:35 +02:00 committed by Eugene Sandulenko
parent acba0e6a0b
commit d7dda29c5c

View File

@ -1775,10 +1775,10 @@ namespace Sword1 {
#define FX_DOORTRY {0x07,0x04,0x04}
#define FX_FIESTA {0x07,0x05,0x05}
#define FX_FLATDOOR {0x07,0x06,0x06}
#define FX_HVYVEHR {0x07,0x07,0xFF}
#define FX_HVYVEHL {0x07,0x08,0xFF}
#define FX_LITEVEHR {0x07,0x09,0xFF}
#define FX_LITEVEHL {0x07,0x0A,0xFF}
#define FX_HVYVEHL {0x07,0x07,0xFF}
#define FX_HVYVEHR {0x07,0x08,0xFF}
#define FX_LITEVEHL {0x07,0x09,0xFF}
#define FX_LITEVEHR {0x07,0x0A,0xFF}
#define FX_FONEUP {0x07,0x0B,0x07}
#define FX_FONEDN {0x07,0x0C,0x08}
#define FX_GEOCCH {0x07,0x0D,0x09}