mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-04 01:46:42 +00:00
GRAPHICS: Enable drawing of bitmaps/tiles with just one sub-image
Instead of using the number of sub-images to decide whether bitmaps should be drawn using TIL information, better use the existance of texture coordinates which are distinctive for tiles.
This commit is contained in:
parent
11ca8cca47
commit
d7e7ee214d
@ -1137,8 +1137,8 @@ void GfxOpenGL::createBitmap(BitmapData *bitmap) {
|
||||
void GfxOpenGL::drawBitmap(const Bitmap *bitmap, int dx, int dy, uint32 layer) {
|
||||
// The PS2 version of EMI uses a TGA for it's splash-screen
|
||||
// avoid using the TIL-code below for that, by checking
|
||||
// numImages here:
|
||||
if (g_grim->getGameType() == GType_MONKEY4 && bitmap->_data->_numImages > 1) {
|
||||
// for texture coordinates set by BitmapData::loadTile
|
||||
if (g_grim->getGameType() == GType_MONKEY4 && bitmap->_data && bitmap->_data->_texc) {
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
|
@ -1339,7 +1339,7 @@ void GfxOpenGLS::createBitmap(BitmapData *bitmap) {
|
||||
}
|
||||
|
||||
void GfxOpenGLS::drawBitmap(const Bitmap *bitmap, int dx, int dy, uint32 layer) {
|
||||
if (g_grim->getGameType() == GType_MONKEY4 && bitmap->_data->_numImages > 1) {
|
||||
if (g_grim->getGameType() == GType_MONKEY4 && bitmap->_data && bitmap->_data->_texc) {
|
||||
BitmapData *data = bitmap->_data;
|
||||
Graphics::Shader *shader = (Graphics::Shader *)data->_userData;
|
||||
GLuint *textures = (GLuint *)bitmap->getTexIds();
|
||||
|
@ -986,7 +986,7 @@ void GfxTinyGL::createBitmap(BitmapData *bitmap) {
|
||||
void GfxTinyGL::drawBitmap(const Bitmap *bitmap, int x, int y, uint32 layer) {
|
||||
// PS2 EMI uses a TGA for it's splash-screen, avoid using the following
|
||||
// code for drawing that (as it has no tiles).
|
||||
if (g_grim->getGameType() == GType_MONKEY4 && bitmap->_data->_numImages > 1) {
|
||||
if (g_grim->getGameType() == GType_MONKEY4 && bitmap->_data && bitmap->_data->_texc) {
|
||||
tglEnable(TGL_BLEND);
|
||||
tglBlendFunc(TGL_SRC_ALPHA, TGL_ONE_MINUS_SRC_ALPHA);
|
||||
tglColor3f(1.0f, 1.0f, 1.0f);
|
||||
|
Loading…
x
Reference in New Issue
Block a user